<BB> The Tavern [Campaign Recruitment Thread ] Apr 4, 2018 1:01:52 GMT
Post by ZephyrPhantom on Apr 4, 2018 1:01:52 GMT
Art by anotherwanderer
"Ahoy here, whippersnapper! You looking for an outrageous raid or two for fame, fortune, and Valor? Ah? I caught your ear on that last one? Well then, sit down, and and let me tell you...
Outside of individual skirmishes and interactions, The Tavern serves as the place where players can gather and mount larger, more coordinated campaigns. See the old forum for examples.
To start, an aspiring DM, henceforth titled the Arbiter posts a campaign idea here, seeking players to interact with. Once enough players (usually 4-6) have agreed to the campaign, they made make a campaign thread in the Battle Boards section and begins! Camapigns usually last 2-3 Rounds, though this number can be adjusted.
There are three types of Campaigns:
War: The original campaign! Players are split into teams of 2-3 and attempt to design cards to beat a challenge issued by the Arbiter, who rates the entries as they see fit - Players gain Valor each time they are rated. The winning team is the one that fulfills the conditions of the DM (usually highest total rating, but can be something else like "most creatures killed") and they usually are awarded a Trophy that can be purely cosmetic or have a small ingame perk of its own. See the respective Trophies section.
Horde: Similar to the unofficial format of the same name, Hordes pit you against waves of enemies, likely in a treacherous quest to defend a town, venture into a dungeon, or satisfy some sort of bloodthrist-quenching adventure! The process is mostly the same as a War, except every player is on the same team trying to fulfill the quest. However, only one may stand! The only player winning a Trophy is the one that fulfilled the Arbiter's conditions the best (again, usually highest total rating) over the course of the campaign. So will you play nice with your fellow designers as a team, or succumb to more cutthroat designs in the pursuit of a reward? It's all up to you.
Location: A Location is a slightly different type of thread, representing some sort of area or Plane that people gather at for various reasons. The Location must also have a defined Boon/Curse, which is an additional positive or negative quality that can modify how cards are designed there. For example, "Creature cards can be designed as if your CMC was 3 mana higher." This restriction can be as complex or as simple as you wish - for example, if you wish to design a "Ruler system" where the current player that last got an 8/10 on a card gets an additional bonus effect, you may do so. Locations are generally free-for-alls and it is up to their participants to respect and dispute judging as required.
To prevent Location spam, each player may only have one Location thread at a time.
At the end of either a War or Horde event, each player rates the arbiter (10 x number of rounds) ÷ number of participants, rounded off to the nearest whole number. Arbiter gains that amount in Score and Valor.
No pain without gains. A Trophy, awarded as a result of a War or Horde, can be designed to give a beneficial effect to the winning player in question. The trophy must generally adhere to the following design restrictions:
1) The broader/more general purpose the effect, the weaker it must be. Creating a 0/1 defender is fine, for example, creating a 5/5 Kronch is not.
2) Conversely, the more specific the trophy's restrictions add, the more doodads you can add to it. " You may design Hursar planeswalkers as though your CMC was 7 and your color mastery included " for example
3) Instead of granting an effect, the Trophy-giver may instead design a Signature Spellbook of no more than 8 cards that acts as an additional Call for Aid set.
4) When in doubt; trophies should be "75%" of a perk. For example "Grants City's Blessing" is not okay but "City's Blessing but only usable on artifact creatures" is.
5) Lastly, note that Trophies can have no effect and be purely cosmetic if you wish it to be that way.