Judging time! I'll try to be a bit quicker this time...
dangerousdice Vicious TrainerI actually like
soulbond something as a mechanic and could really see it work in a place like Ikoria, where bonders and monsters are a thing. In this set that already features three new mechanics, I think it's a miss. You said that it's found in every color and I can kind of see that work but the mechanic is A: too complex for being an addition, and B: doesn't really match the flavor of the world. I get that the Sun Empire can bond with their dinosaurs but what about the vampires? Or the Arcane Alliance? The latter cares about artifacts but it's not really a
soul bonding thing. Furthermore,
soulbond dinosaur and the expected
soulbond vampire push the set in the direction of being a tribal set, something that I explicitly did not want.
1/5Search the ArchivesGood thing you came up with a
plunge enabler because the mechanic definitely needs those. Unfortunately, the card is weak to such an extent that all my
plunge benefits couldn't redeem it. Milling yourself for three is an effect that usually effectively costs nothing, and gaining 1 or 2 life (2 life only if your deck is basically all artifacts except the lands) isn't worth mentioning. Why this does cost two mana of different colors
and is sorcery speed, I don't know. Oh, and why does it care about artifacts in the first place? Artifacts are the shtick of the
faction.
1,5/5Dusk's RiteI'm really sorry if I'm coming across like trashing your cards but this one here is probably the worst card of the pack for multiple reasons. First off, it costs three different colors to cast, at common! Cards like these exist, but only in very dedicated multicolor environments. Heck, there's exactly
one common that has
in its cost and it's from Khans of Tarkir, a set that is build around wedges and features a considerably high number of multicolor support.
Then the card asks you to tap three untapped vampires although I explicitly said that I don't want
Torrezon to be a tribal set. The final effect, that you draw a card if you activated the ability for the fourth time in a turn, is utterly pointless (or hilarious depending how you look at it). If you already have
twelve friggin vampires on the battlefield and haven't won already, no card draw in the world will help you.
0,5/5Storm-Eye TotemI have a soft spot for artifacts that can turn into creatures and they work perfectly well within the Arcane Alliance faction. That being said, why does this thing have
wreak, the
keyword?? I would have been content with some functional
Izzet Keyrune reprint or something.
2/5Marvoni's ProtectionBonus points for you coming up with a new character. The card isn't completely bad and works well with the lifegain aspect of
edify. Compared to other cards like
Kaya's Ghostform,
Unholy Indenture or
Minion's Return it just stinks. The power level is too low for me to get excited but the basic idea works.
3/5Mavren Fein, Elenda's ChosenAgain, bonus points for using a flavorful legend. Although I am not a particular fan uncommon legendaries in every set, I wont hold this against you as it seems to have become a regular thing nowadays.
I like the card and the creation of 1/1 vampires is a nice homage to the original Mavren card. The second ability
Whenever you edify, you gain 2 life. is kind of unnecessary though because
edify is in itself already able to grant you huge swaths of life.
4/5Evolving VarosaurAn interesting twist on
Bloodbraid Elf, trading the initial aggressiveness for a more powerful and hasty threat later. I'm not so sure about the haste being that meaningful, because this dino is likely to die in combat, when all attacking for the turn has already happened, but I guess it's a nice upside that could lead to fun moments in the correct situation. I'm very much against
cascade being added to the set, as I explained in the evaluation of
foureyesisafish , but I don't blame you to pick up this ball.
4,5/5Marvoni the undyingWell, first things first:
dies in combat might work but is highly ambiguous. Does it have to attack? Does it have to die from combat damage? Does it work when I sacrifice it after it has been blocked?
That aside, I like the card even though it's pretty weak. The etb
edify is cool but on an otherwise 3/2 first striker for five mana doesn't look too impressive. What I do like very much is the symmetry between this card and
Marvoni's Protection. Clearly shows what this character is about and gives it more depth.
3/5Final judging:Your evaluation of power level has gotten better but is sometimes still way off. I suggest that you look up already existing cards for reference, so you get an idea how much a spell should cost. I like that you can come up with flavorful concepts and tell a character's story within cards.
Total points:
2,5/5foureyesisafish Goldspine FrillbackI give you that: the name is pretty damn cool. However, a
common with a cost of
should already ring the alarm bells. Commons are mainly designed for draft and therefore are made accessible to decks running two or even three colors.
But the biggest issue here is clearly
cascade. I see how the keyword can represent chaos and how chaos fits the set (which set doesn't it fit, actually?), but the ability is way too complex for a set that already features three new mechanics. It also makes this particular card highly powerful. A 4/2 that also brings in a
Thrashing Brontodon[/url] or something like it? What a blowout at common level! I guess you tried to balance it by giving it this weird casting cost but it doesn't work for me.
1/5Spelljaw DreadmawGood callback, but a way overpowered card for a standard legal set. I understand that
Annoyed Altisaur was your reference card but it was printed in a non-standard legal set that was aimed towards multiplayer play. There are different power levels to consider here. As it is, your card is a way strictly better version of [/a]
Enlisted Wurm.
3/5Zacama, End of TorrezonYou really like dinosaurs and cascade, don't you? I always like the inclusion of returning characters and Zacama is no exception. This version, however, feels more like a
slap on everything I can think of kind of card than a real callback. Basically, if you put this onto the field and your opponent doesn't have a sweeper ready, you win every time. Looks like a card that even Timmy/Tammy would grow tired of playing as soon as they figured out a way to reliably cast it.
The card isn't too bad of a design but seems kind of uninspired if I may say so. The five colors don't make much sense either and you could even argue that the card has flavor issues – how is something as big as Zacama going to cross the ocean? On a boat?!
1,5/5Final judging:Looks like
cascade dinosaurs are the hill you chose to die on. The problem isn't with your cards themselves, because they all work in a vacuum and could be printed. Just not as commons in a standard legal set. And not in a set that already features three mechanics, one of those already being the
dinosaur faction keyword.
Total points:
2/5thaneofglamis Galvanic UpgradeFine card with high versatility. My issues with it are the weird
nonbo interactions this has with equipment and vehicels, two important subtypes of the
faction.
3/5Banner of the DevoutSimple and elegant fixing. Nothing too special and I'm not sure how relevant the additional land drop will be on turn three but I guess it goes well with
edify, which even the name hints at. As I would probably curb the prevalence of multicolor commons if I really made the set, I don't know how much a mana fixer like this would be needed. As the pack stands, however, this is a valuable inclusion that doesn't try to be too fancy for it's own good.
4,5/5Final judging:Solid designs with overall only small flaws. I appreciate that you didn't just design stuff you thought
cool but actually looked at what the pack and the set needed to work.
Total points:
4/5gamma3 Globe of ResistancePowerful card but perfectly costed and placed as an uncommon. Might be a bit weak in limited but not every card has to be perfectly useful there. This would certainly find a home in a standard deck and maybe in edh too. Nothing here to criticize really.
5/5{And the winner is...}thaneofglamis!
I know, I know, looking at the points, you were only second place, but you commited multiple cards and seemed to be very invested and interested in this challenge and I want to honor that. I hope you're not too mad gamma3.
Thank you all for participating!
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