jrey15
0/0 Germ
Player of mostly Standard and EDH. Lover of all things Tribal.
Posts: 15
Favorite Card: Surrak, Dragonclaw
Favorite Set: Theros
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Post by jrey15 on Feb 17, 2019 18:48:18 GMT
Attachment DeletedCelestial Guardian - Enchantment : You gain 2 life. : Until end of turn, Celestial Guardian becomes a 0/3 Angel Spirit with flying in addition to its other types and gains "Prevent all damage that would be dealt to and dealt by Celestial Guardian." Activate this ability only if you or a planeswalker you control has been attacked this turn. I know Fog Bank exists, but that's always a creature, plus this can just gain you life when you're not being attacked. I dig it.
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Post by Boogymanjunior on Feb 23, 2019 19:50:22 GMT
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Post by Xenagos on Feb 23, 2019 20:50:04 GMT
Celestial Protector Creature - Angel If three or more creatures are attacking you or a planeswalker you control, you may cast ~ as though it had flash. As ~ enters the battlefield, choose a planeswalker you control. All damage that would be dealt to the chosen planeswalker is dealt to ~ instead. Flying 2/5
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Post by FLAREdirector on Feb 23, 2019 22:07:34 GMT
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Post by gateways7 on Feb 23, 2019 22:47:14 GMT
Thanks for the reminder FLAREdirector - judging will happen tommorow, get those entries / edits in before then!
EDIT: Alright, entries are closed! Judging coming soon.
EDIT 2: Ok, now we're judging. {Judging} FLAREdirector Glittering Firmament is five mana for a card that puts a relatively small amount of loyalty counters on your planeswalkers, and the fact that you have to double-dip into both the enchantment and planeswalker themes, two already small pools of cards, means that this is too much investment for too narrow of an effect. The last ability is interesting and works flavorfully well with the card, though. viriss: Godamn Celestial Strike is a really short amount of text to perfectly convey everything that the challenge asks for, and it’s perfect for what it does. The only issue I have with it is that it feels too similar to Settle the Score, but it’s a really solid card either way. Flo00: Barrier of Heavens is an interesting way to care about Planechase, but the trigger for the last ability feels a little tacked on. Honestly, if it read “Whenever one or more creatures attack you / deal combat damage to you, you may planeswalk” feels a little more natural for what the card wants to do. (Also, if you need a note at the bottom, you might as well make it reminder text.) Jartis: Nyx is a solid card, but I’m similarly iffy on Limit 80. You should also probably only have one ability on the first section of the card, as it seems a little too wordy. I do like the first and last ability, it just feels like too much for the card. gluestick248: Plane-Powered Engine is fine, and I like that first ability a lot. The problem I have here is that the second ability might give more advantage to an opponent than you (and feels really exploitable with a creature-stealing effect.) jrey15: Celestial Guardian is a pretty cool card! That first ability might get a little too powerful with too much mana, and that second ability feels like you don’t need the last part of it, as there’s no reason to activate the ability if there’s nothing attacking you. Although it’s probably too good, I love the idea. Boogymanjunior: Aetherlink Hoses is a fucking weird name, but the ability is pretty interesting, and I love the ability to sacrifice a draw step to protect your creatures and planeswalkers. Xenagos: Celestial Protector is a pretty interesting take on the Palisade Giant ability. Maybe a little narrow, but still a pretty good card. Thanks to everyone that participated!
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Post by viriss on Feb 26, 2019 0:43:55 GMT
Who's ready for the next challenge?!?! LIMIT #65: Look, a rare breed! Your card has a subtype featured on 20 cards maximum. (Thanks, Daij_Djan!) LIMIT #3: Your card uses an evergreen keyword. LIMIT #103: Better than one! Your card is designed for Two-Headed Giant. (Thanks, Viriss!)Limit #65 Note: Here's a list to pick through.
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Post by Jartis on Feb 26, 2019 1:26:31 GMT
Fun fact: Attach, create, and tap are all technically evergreen keywords. Eldrazi Rift Artifact - Fortification Whenever fortified land becomes tapped, each player on your team creates a 1/1 colorless Eldrazi Scion creature token. Those tokens have “Sacrifice this creature: Add .” Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
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Post by FLAREdirector on Feb 26, 2019 3:01:53 GMT
Turns out there's only one sable in existence! Go figure. Also, to clarify, there IS precedent for tapping a creature as an effect of its own activated ability. You can activate Luxurious Sable's first ability even if it's already tapped. It becomes tapped if it isn't already.
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Post by kefke on Feb 26, 2019 5:40:28 GMT
Yeah, yeah, Magic is a dark and serious game, and we're not supposed to do silly cards out of silver border any more...
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Post by gluestick248 on Feb 26, 2019 7:43:24 GMT
Evil Eye of Yawgmoth Creature — Eye Menace Non-Eye creatures you control can’t attack. Whenever a creature blocks an attacking creature your team controls, that creature’s controller loses 1 life. 6/3
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Post by Flo00 on Feb 26, 2019 9:27:42 GMT
gateways7: I didn't want to have it trigger off something like a single 1/1 coming through. Also the note was more something that would stand in the release notes than in a reminder. I thought I make a list of everything allowed by #65, counting only cards with the type in its type line. Artifact: Clue, Fortification Enchantment: Shrine All land and planeswalker types (There are exactly 20 Deserts!) Instant & Sorcery: Trap (also exactly 20) Creature: Aetherborn, Antelope, Archon, Assembly-Worker, Atog, Aurochs, Badger, Basilisk, Bat, Bear, Beeble, Blinkmoth, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cephalid, Chimera, Citizen, Cockatrice, Coward, Dauthi, Deserter, Dreadnought, Elk, Eye, Ferret, Flagbearer, Germ, Gnome, Goat, Gorgon, Graveborn, Gremlin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Hyena, Incarnation, Jellyfish, Juggernaut, Kirin, Kobold, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Manticore, Masticore, Metathran, Mole, Monger, Mongoose, Monkey, Moonfolk, Mystic, Nautilus, Nephilim, Nightstalker, Ninja, Noggle, Nymph, Octopus, Orb, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Pilot, Pincher, Praetor, Prism, Processor, Rabbit, Reflection, Rigger, Sable, Salamander, Sand, Saproling, Satyr, Scion, Scorpion, Serf, Servo, Sheep, Siren, Slith, Slug, Soltari, Spawn, Spike, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Triskelavite, Turtle, Unicorn, Volver, Weird, Whale, Wolverine, Wombat, Worm, Wraith, Yeti, Zubera And here is my entry: Knowledge Caravan Creature - Camel When Knowledge Caravan enters the battlefield, each player may scry 1. For each player who does, you gain 2 life. 2/2 The idea here is that you trade knowledge for supplies.
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Post by melono on Feb 26, 2019 21:38:21 GMT
Well, the only pure rabbit that exists is Zodiac Rabbit, which has Forestwalk, so I made this card which still uses lands and has a modifier for (mostly) attacking (because you and your teammate play two lands in total, whilst the opponents will most likely wait until after attacking to play their lands with this card on the field). I just really like rabbits man.
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Post by Xenagos on Feb 26, 2019 22:07:13 GMT
Ivory Kirin Creature - Kirin Flying Whenever ~ attacks, you may have target Commander creature you or a teammate controls gain flying until end of turn. 1/2 [/div]
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Post by gateways7 on Feb 26, 2019 23:57:28 GMT
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jrey15
0/0 Germ
Player of mostly Standard and EDH. Lover of all things Tribal.
Posts: 15
Favorite Card: Surrak, Dragonclaw
Favorite Set: Theros
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Post by jrey15 on Feb 27, 2019 5:53:48 GMT
Attachment DeletedSecrets Siphoner - Menace Ninjutsu - Whenever Secrets Siphoner deals combat damage to a player, each opponent exiles the top card of their library face down. You and your teammates may look at and cast those cards for as long as they remain exiled, and may spend mana as though it were mana of any type to cast those spells. 2/3
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Post by ameisenmeister on Feb 27, 2019 9:49:14 GMT
So here it is, the Archons of Theros aren't dead and gone at all! They're back to buff your team! (at least this one is)
(EDIT: If anyone can tell me how to get the legendary frame, I'd be very thankful. Please pn me if you can help. EDITEDIT: I got it thanks to the help of some friendly forum members. Yeah!)
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Post by kefke on Feb 27, 2019 10:27:00 GMT
(EDIT: If anyone can tell me how to get the legendary frame, I'd be very thankful. Please pn me if you can help.)
I think it's a template thing. I know that Mainframe automatically applies it for me.
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Post by Boogymanjunior on Mar 3, 2019 19:09:48 GMT
I hope that it fits Limit #103 because at the very least, it can target the other opponent(’s creatures or planeswalkers) whenever any of them are reckless enough to play any spell or activate any ability, hee hee.
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Post by kefke on Mar 8, 2019 18:04:49 GMT
viriss Small nudge, just in case you forgot.
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Post by viriss on Mar 9, 2019 16:44:44 GMT
Been sick... sorry for the delay. Lot of entries! Jartis I like the flavor. I can totally see Eldrazi return in a multiplayer setting. I do think the 1/1 scion might be too strong. Getting three of these fortifications out would let you move it one land at a time to build up a good army. What rarity do you see this being? FLAREdirector Speaking of rarity. This is too much for common. "It helps... but never fights." I find that very cute. I think that tap in the ability is a variant of regeneration since it doesn't stop you from blocking and then activating. kefke Strong card. Really close to 4/4 unblockable, but I see there are similar cards. I like the continuation of the beeble legacy. gluestick248 lol, I misread that as "... loses 1 eye." This looks dangerous. Flo00 Thanks for putting the list together! Reminds me of Trade Caravan from Homelands, but better. melono Solid common. Xenagos More for commander than two-headed giant, but I like its usefulness. gateways7 "Those poor citizens... have a lot of armor?!" I like that it's more mid-range with low power/toughness. Could this just be a white card? jrey15 That's too cheap. Based on Silent-Blade Oni and Ink-Eye. Maybe if you had "just that turn" to cast them. Maybe. Looks fun though. ameisenmeister I can't believe there are 22 Elders, I thought you had a double sub-type. I like the one-shot matched with the every combat. Boogymanjunior For #103, I'm fine with "Works better in multiplayer". Most of the hellions seem to be one-shots, so this seems a little different.
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Post by FLAREdirector on Mar 9, 2019 18:57:23 GMT
Shoot, I made that a common? That’s my bad. I should have looked back over the rarity after I finished building the card.
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Post by Jartis on Mar 10, 2019 0:43:53 GMT
I listed the rarity as rare, idk if it didn't come through in the post.
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Post by ameisenmeister on Mar 10, 2019 10:18:49 GMT
Thanks for the win! Now here we go:
LIMIT #17: The Challenge Slots has sentenced you to this challenge: you may only use up to three sentences in your card's textbox!
LIMIT #82: Maths is for nerds! Your card's rules text contains no numbers or number words. (Thanks, kinotherapy!)
LIMIT #104: Waka, waka! Your card has flavor derived from real world's Africa. (Thanks, Ameisenmeister!)
Have fun!
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Post by viriss on Mar 10, 2019 14:51:16 GMT
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Post by melono on Mar 10, 2019 17:24:53 GMT
Tempo Djembe Artifact - Equipment Equipped creature has " : Draw a card." Equip - Exile a card from your hand. Lose yourself in the rhythmic beats, then attain the feelings they convey.
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Post by FLAREdirector on Mar 11, 2019 4:13:04 GMT
Can I get an official ruling from ameisenmeister as to whether or not reminder text counts towards the three-sentence limit? I've got a card that uses the exert reminder text and I want to know if I need to overhaul this card because it "contains four sentences." EDIT: No worries, took the card in a different direction anyway. Here's my entry! Mechanically, this uses desert synergy and exert from Amonkhet to push the African flavor. I hope you'll find it more than sufficient. And from where I'm sitting, this is only three sentences: (1) At the beginning of combat on your turn, if you control a Desert or there is a Desert card in your graveyard, target creature you control gains vigilance until end of turn. (2) , Exert a creature you control: Tap Dune Protector and exert it. (3) Tap target creature you don’t control and exert it.
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Post by ameisenmeister on Mar 16, 2019 15:12:34 GMT
Will be judging this in about 24 hours. Get your entries in!
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Post by Xenagos on Mar 16, 2019 17:19:39 GMT
Bountiful Delta Land : Add . Activate this ability only if you control five or more Islands.
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Post by gateways7 on Mar 16, 2019 20:12:13 GMT
Tsamina mina, eh, eh. Inspired by voodoo stuff.
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Post by Jartis on Mar 17, 2019 2:11:25 GMT
I probably didn't have to silver border it, but it is a bit silly. I realize there's black border cards with negative powers, but -5 is hefty. Dodos were pretty dumb, so I figure you'd really have to pump it to make it dangerous. I also debated whether this counted, since Mauritius was usually controlled by European powers, but it is listed as an African island, so I went with it.
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