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Post by Jartis on Jan 12, 2019 10:44:40 GMT
Closing within a day or two. Get in last minute submissions or changes.
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Post by Jartis on Jan 13, 2019 8:22:39 GMT
Alright, judging time. Fleur Seems a little small for its base cost, you could probably bump it to at least a 3/3. The Morph cost makes it even less worth it, especially since targeted removal can be had in the colors for cheaper. I like the idea, I'm just not sure about the costs and P/T. gateways7 I'm on the fence about this. On one hand, flipping a creature face down, especially if it doesn't have a way to get flipped back face up, could be way more detrimental than tapping it, so of course it should pay for more of the cost than Convoke does...but at the same time, if you flip 1/1s, or creatures with recurring detrimental effects, then you're doubling down on the benefit. I do, however, like that you've tied it's abilities to controlling a certain planeswalker. ameisenmeister A planeswalker with Morph is fun. A morphing planeswalker that manifests cards is super fun. A morphing planeswalker that manifests cards and then makes them playable regardless of whether they're creatures or not is amazing. Is it amazing in that everyone will play 4 copies in every deck? No, but is it amazingly Johnny? Absolutely. The main issue that I can see is that the choice of "cast" instead of "play" means that lands will have to stay manifested unless you can find another way to flip them. digiman Simple and straightforward. Interesting take on the "face" part of the challenge, as well as combining it with the planeswalker restriction. I'm normally a fan of messing with the way libraries act, and I think this is a clean way of doing it. (Back in my Yu-Gi-Oh days my favorite card was Convulsion of Nature and I've been itching for a reason to do a similar design in Magic) Flo00 Interesting way of "righting" manifested planeswalkers, especially since the act of doing so is enough to set up another inspired trigger. Plus its big butt and flying makes it an enticing blocker, which I think really adds an important layer of decision-making to the card as it pertains to its abilities vs its use as a creature. Daij_Djan Surprise showing from Hideaway. Not a mechanic many people think about, I'd say, but it certainly fulfills the criteria. Casting cards without paying their costs can be incredibly powerful at uncommon, but I think it exists in a space where it's hard, or at the very least disadvantageous, to try to exploit it. Winner is ameisenmeister with runners-up digiman and Flo00
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Post by ameisenmeister on Jan 13, 2019 19:45:02 GMT
Wow, thanks for the win! Let's roll...
LIMIT #38: Stuck in the middle: Your card has CMC 3, 4, or 5.
LIMIT #58: First name basis; Your card references another card by name. (Feel free to make this card!) (Thanks, Kyoril!)
LIMIT #99: How much is the fish? Your card cares about converted mana cost(s) in some way. (Thanks, Ameisenmeister)
Have fun!
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Post by Jartis on Jan 13, 2019 20:17:23 GMT
Yikes, those are some difficult restrictions to navigate. XD I'll edit this post once I come up with an entry.
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Post by Daij_Djan on Jan 13, 2019 21:16:43 GMT
It's a bit more complex than I'd normally like, but I think this barely works at common still:
(might bump it to uncommon later on nethertheless )
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Post by Fleur on Jan 13, 2019 22:17:25 GMT
Amateur Assassin Creature - Human Assassin When CARDNAME enters the battlefield, destroy target creature with converted mana cost 1 or less. If there's a card named Murder in your graveyard, instead destroy target creature. "I learn from the best."2/2
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Post by gateways7 on Jan 14, 2019 3:31:13 GMT
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Post by Flo00 on Jan 14, 2019 8:56:15 GMT
Etherium Grasp Sorcery Kicker—Sacrifce an artifact. Search target opponent’s library for a card named Sol Ring and put it onto the battlefield under your control. Then that player shuffles his or her library. If Etherium Grasp was kicked, search that library for an artifact card with the same converted mana cost as the sacrificed artifact instead of a card named Sol Ring. Supposed to be played in commander, obviously.
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Post by ameisenmeister on Jan 17, 2019 14:00:05 GMT
Going to judge this evening or tomorrow midday. Any vetoes?
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Post by ameisenmeister on Jan 17, 2019 19:45:08 GMT
Judging time! The random number gen had some interesting demands but I'm happy about the rather numerous entries.
{Jartis} The "all lands named mountain" instead of "all mountains" seems a bit forced but I get that the limit demands it. The card itself reminds me of Hammerfist Giant and Living Inferno with its seemingly odd tap ability. Looks interesting for storm or other combo decks, but it's also a bit weak with its intense cost and the one toughness.
{Daij_Djan} I agree that this is probably not a common. ;-) However, it does two pretty interesting things. The first ability is open enough that you don't necessarily have to run Shock, but are additionally rewarded if you do. Shock is also iconic enough that it can fit in almost any set and I guess 90 % of all players instantly know what the card does.
{Yoshi} This is a lot like Daij_Djan's card in that it is a fine card on its own and gets even better if you run a certain card that they probably run anyways. Like Shock, Murder is also a card that is well known and as straight forward as it gets. Like Daij_Djan's card, this one is also pretty solid.
{gateways7} Now this is interesting! Fragmentize is not in any way as well known as Shock or Murder but that's not the point of this card. This Vedalken happily crushes artifacts and enchantments alike and if you happen to have drafted Fragmentize he's even better at what he does. I like this card so much that I don't care that you don't have to shuffle your library after searching.
{Flo00} Sol Ring is a card that I detest so much that we have it banned in our playgroup even though I own two or three copies of it. It's just an unfair card that gives the lucky one who has it in the opening hand an incredible advantage. My rant aside, targeting this specific card seems fine and, in a way, clever, but does limit this card's playability without kicker drastically. With kicker costs paid, on the other hand, there is the problem that you will have to know what artifacts your opponent is playing before sacrificing something. Maybe changing it to "artifact with equal or lesser cmc" would be better?
{And the winner is...} gateways7! Second and third place go to Yoshi and Daij_Djan in no particular order. I liked each of the three designs quite much but gateways7's ultimately did it for me because of the great flavor transported via artwork, name flavor text and of course the referenced card itself. Congratulations and have fun choosing limit #100!
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Post by Jartis on Jan 17, 2019 21:49:39 GMT
I went with "all lands named Mountain" because I didn't want it to work with nonbasic mountains, but I understand the concerns with the rest of the design as well.
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Post by gateways7 on Jan 19, 2019 2:10:57 GMT
Alright, thanks so much for the win! Now, our 100th challenge, hope you enjoy!
LIMIT #45: I hope you remember how to use call numbers, because... your card lets you search your library! (Thanks, Sewn-Eye!) LIMIT #53: Right on target! Your card targets another card on the battlefield! (Thanks, marioware2!) LIMIT #100: Go big or go home! Your card is a God, has a converted mana cost of 10 or greater, or has the keyword Epic. (Thanks, Gateways7!)
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Post by viriss on Jan 19, 2019 5:53:56 GMT
wip, this is probably too much. lol Is it "a God with CMC of 10+" or "an epic spell"? Edit: updated entry. {Previous entry}
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Post by gateways7 on Jan 19, 2019 15:11:27 GMT
viriss: No, you only need to pick one of the three choices.
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Post by Flo00 on Jan 19, 2019 18:10:17 GMT
Infinite Echo Sorcery Search target player’s library for a card with the same name as target permanent and put it on the battlefield under your control. That player shuffles their lirbary. Epic (For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)This turned out to be just a slightly altered Eternal Dominion. But you can search your own library and you could even search for Walkers. EDIT: And I just read the card posted by viriss. Wasn't intentional to do somehting so similar.
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Post by melono on Jan 20, 2019 17:32:14 GMT
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Post by kefke on Jan 20, 2019 20:03:38 GMT
I went with "all lands named Mountain" because I didn't want it to work with nonbasic mountains, but I understand the concerns with the rest of the design as well. I think that "basic mountains" is the normal rules-kosher wording. Going back at least as far as the original printings of Goblin Caves and Goblin Shrine, in fact. Anyway, here's my attempt.
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Post by Flo00 on Jan 20, 2019 22:36:14 GMT
kefke: Speaking of rules-kosher wording: Lobotomy suggests it is Search your graveyard, hand, and library for all cards with the same name as another legendary permanent and ... The word copy is nowadays only used for Clone-like effects.
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Post by kefke on Jan 20, 2019 22:48:19 GMT
It's a fair cop.
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Post by Jartis on Jan 21, 2019 2:44:37 GMT
Odoros, God of Plenty Legendary Creature - God Indestructible As long as your devotion to green, white, and blue is less than nine, Odoros isn’t a creature. At the beginning of your upkeep, target a permanent. Search your library for any number of cards that share a name with that permanent and put them onto the battlefield. 7/7
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Post by ameisenmeister on Jan 22, 2019 14:05:57 GMT
Seeing the trouble that's heading towards Ravnica, this could be a nod to former glory.
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Post by Fleur on Jan 22, 2019 14:34:54 GMT
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Post by gluestick248 on Jan 28, 2019 12:05:06 GMT
Gangrenous Gargantuan Creature — Zombie Horror When Gangrenous Gargantuan enters the battlefield, if you cast it from your hand or graveyard, destroy two target creatures, then search your library for two creature cards, put them in your graveyard, and shuffle your library. 9/9
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Post by gateways7 on Jan 28, 2019 13:26:06 GMT
Alright, this challenge will be closed in about a day, so get those entries in!
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Post by gateways7 on Jan 29, 2019 4:03:09 GMT
Judging underway, entries closed! EDIT: Alright, let's go. {Judging} viriss: Orbis of Great Thought is an incredibly interesting idea - a combination of a Detention Sphere and Infinite Obliteration effect, overall resulting in an ability that feels very powerful and God-like in a complete and total removal of a card. The only part of the card I’m not a fan of is that the cards go on the bottom of the library when Orbis dies, because it feels like the leaves the battlefield part of the card doesn’t matter, as the cards are very rarely going to be seen again no matter whether Orbis is removed or not. Flo00: Infinite Echo is a strange card, and I feel while in terms of power level it’s similar to Eternal Dominion, in terms of interesting gameplay it feels worse. I like Eternal Dominion because it has the advantage of having dynamic and interesting plays that are different each time, which is incredibly important for an Epic card because it makes you do the same thing every turn. Infinite Echo forces you to do something that’s already happening every turn, which leads to potentially boring game states. (Also, what’s a lirbary?) melono: Dominance of Gaea is an incredibly good card if you’re playing a deck or format that has the potential to get that high and take advantage of it, and a bad one if you can’t. However, it instantly gets you the win with a Fireball or other good X spells, which seems unfun. kefke: Mirror of Worlds is pretty fuckin’ wild. However, I don’t know if 12 mana in a non-commander format is something that’s worth the ability to get 4 creatures for free, especially if it can be destroyed very easily. It is a very interesting card, though! Jartis: Odoros, God of Plenty falls into a similar vein as Infinite Echo and Mirror of Worlds, where you get to take a bunch of creatures from your library and put them onto the battlefield. For only 6 mana, this is a really good source of card advantage in a creature-heavy deck. Also, it should say nonland or nonbasic land, as getting all your basics. ameisenmeister: Howl of Calling is a really interesting card in the same vein as Ghalta, but much more interesting, as it can both bring a powerful creature in and act as removal. But, Emrakul and other really powerful green creatures exist, and having a way to get them for free for just GG, in an ideal situation, and getting to kill a creature is probably too good. Fleur: Cavorting Colossus is interesting in that it differs from every other entry in it’s rarity, but is similar in the feeling it evokes of strength. It feels similar to Ulamog because of the exile ability, which evokes that feeling, and also is a good utility card. Fermat: Unending Cycle seems like a good card, but once you get to a low enough life total, it forces you to not do anything for the rest of the game, and the game becomes unfun once you get to that point. It also seems bad if you’re against a go-wide deck. gluestick248: Gangrenous Gargantuan seems overpriced, but I do like the duality of destroying two creatures and Entombing two creatures. I also like that the ability works when cast from the graveyard. {Winners}Our winner is viriss with Orbis of Great Thought, with Fleur with Cavorting Colossus and ameisenmeister with Howl of Calling as runner-ups. Congrats, everyone!
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Post by viriss on Jan 29, 2019 5:08:34 GMT
This next one might be messy. Sorry. =P
LIMIT #76: Stop censoring me! Your card's rules text contains the word "can't". (Thanks, fluffyDeathbringer!)
LIMIT #78: Back in black (and/or white, blue, red, or green)!! Your card has an element of graveyard recursion. (Thanks, jacqui-pup!)
LIMIT #101: Hollaback, girl! Your card uses an untap symbol. (Thanks, viriss!)
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Post by Flo00 on Jan 29, 2019 7:35:22 GMT
Forbidden Tome Artifact : You can’t cast spells this turn. Activate this ability only during your upkeep and only once each turn. , : Return target creature card from your graveyard to the battlefield.
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Post by kefke on Jan 29, 2019 12:37:23 GMT
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Post by FLAREdirector on Jan 31, 2019 16:06:28 GMT
Gravetide Amulet Artifact When Gravetide Amulet enters the battlefield, draw X cards, then discard X cards, where X is the number of cards in your hand. Creature cards in your graveyard can't enter the battlefield. You can’t cast spells from your graveyard. , Sacrifice Gravetide Amulet: You may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
To clarify the first ability: If you're holding seven cards, you play GtA and draw six. You then immediately choose which six of the twelve cards (six you were holding and six you just drew) to put into your graveyard.
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