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Post by Daij_Djan on Nov 26, 2024 21:36:59 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our five-hundred and thirty-ninth challenge! The winners of the "From the vault: Tokens?" poll were Idea (top left), lightpaws (top right) and The Harlequin (bottom) with...And the challenge issued by one of our winners was... Make a card whose name starts with "Wish For" ... To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by sdfkjgh on Nov 26, 2024 22:52:58 GMT
I was inspired to make a whole cycle for this. I'll post in order of creation, #2 is my entry: Wish for Peace Instant Prevent all damage that would be dealt this turn. Until end of turn, life totals can’t change. Exile Wish for Peace with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)Wish for Knowledge Instant Each player draws three cards. Exile Wish for Knowledge with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)Wish for Safety Instant Each player creates a white 0/5 Wall creature token with defender and reach. Exile Wish for Safety with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)Wish for Power Instant Each player searches their library for a card, puts that card into their hand, then shuffles. Exile Wish for Power with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)The last one I initially wanted to name "Wish for Freedom", but couldn't think of any suitable mechanics to match: Wish for Mayhem Sorcery This spell can’t be countered. This spell deals 2 damage to each creature, each player, each planeswalker, and each battle. This damage can’t be prevented. If a permanent dealt damage this way would leave the battlefield this turn, exile it instead. Exile Wish for Mayhem with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Post by ZephyrPhantom on Nov 26, 2024 23:14:06 GMT
Wish for the Grail Sorcery Lifelink Tainted offer — You may put a legendary card you own from outside the game into your hand. Each opponent may put a legendary card you own from outside the game into your hand. For each opponent who does, ~ deals damage to them equal to the number of cards in their hand. Beware those that claim they can grant impossible dreams.
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Twigi
0/0 Germ
Bouta mill out
Posts: 7
Formerly Known As: Albatross
Favorite Card: Old Stickfingers
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: Black, Green
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Post by Twigi on Nov 27, 2024 8:18:18 GMT
Feedback would be awesome also lemme know if theres a problem with the art, i wasnt too sure how to reference a fractal but I've source the publisher and the site it was published on Wish for Chaos Enchantment Vanishing 4 At the beginning of your upkeep, target permanent becomes a copy of a random permanent controlled by target player that shares a card type with it until Wish for Chaos leaves the battlefield This is the right version for the poll^^ thx
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Post by Idea on Nov 27, 2024 10:49:25 GMT
Feedback would be awesome also lemme know if theres a problem with the art, i wasnt too sure how to reference a fractal but I've source the publisher and the site it was published on {Feedback} - Colorless is a weird case when it comes to the color pie because mechanics are largely divided by colors and colorless gets to use pretty much anything provided it's doing so
somewhat overcosted. This card just feels like two effects (well, more than two but the core saga effects is what I'm referring to for now) that were put together but don't make a lot of sense together. If I stretch a bit I can kinda see where you're going in terms of theme, but honestly this really just looks like a red effect on a red themed card and the only reason for it to not be is that "destroy all creatures" is not within red's share of the color pie (well... not directly anyway. See here.) - There's no good reason for this card to have hexproof or indestructible, let alone both. I understand nobody likes having a cool card messed with, but this is not the type of card that really warrants that kind of protection. Protection has nothing to do with the point of the card, it's not so resource-intensive as to inherently justify even some protections and it's not mechanically needed or warranted either, nor does it make sense from a flavor or theme standpoint.
- I would either make this an acorn/silver border card or make it so you don't just choose a creature at random for each creature. At the point in the game you're probably playing this, that's going to take forever and be a really big hassle for all the players at the table.
- On that note, this kind of effect should be until the end of turn. It's going to very messy otherwise, especially when you take into account memory issues. Again, this maybe could be dismissed on an acorn/silver border card, though honestly even on one of those this might be too much without being until end of turn. Not to mention just how massively swingy this card is as written.
- Using owned as the criteria instead of controlled is another thing bound to get messy (unless it only ends up meaning the same as controlled), and again there doesn't seem to be a good reason to want it otherwise. If anything it seems counterproductive to what this card is doing, making opponents mimic some part of a player's board state.
- The random effect needs wording fixes. I'd need to look more in-depth on this for a complete answer but off the top of my head it'd be something like "Choose an opponent at random. For each creature they don't own, that creature becomes a copy of a creature the chosen player owns chosen at random.".
That being said, I'd personally suggest something more along the lines of: "Choose an opponent at random, then randomly choose a creature that player controls. Each creature they don't control becomes a copy of the chosen creature until end of turn." - It's always hard to say with a card like this, but it does feel it may be slightly too expensive.
- The effect feels mythic rare rather than rare, it's too random and bombastic.
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Post by BinaryBolas on Nov 27, 2024 12:05:03 GMT
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Post by Idea on Nov 27, 2024 13:16:48 GMT
Inspired by Spree cards.
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Post by The Harlequin on Nov 27, 2024 14:19:51 GMT
I will ask Idea like a good boy. Does it have to be „… wish for…“ or are other iterations of it ok too? Like „… wishing for…“ or „… wish of…“. Some wordings would sound strange without adjusting them.
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Post by Idea on Nov 27, 2024 14:43:45 GMT
I will ask Idea like a good boy. Does it have to be „… wish for…“ or are other iterations of it ok too? Like „… wishing for…“ or „… wish of…“. Some wordings would sound strange without adjusting them. Variations are fine as long as it’s the start of the name. “Wishing for power” is fine, “Do not wish for power” would be outside this rule. A or the first might be more of a grey zone.
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Post by The Harlequin on Nov 27, 2024 15:48:01 GMT
I will ask Idea like a good boy. Does it have to be „… wish for…“ or are other iterations of it ok too? Like „… wishing for…“ or „… wish of…“. Some wordings would sound strange without adjusting them. Variations are fine as long as it’s the start of the name. “Wishing for power” is fine, “Do not wish for power” would be outside this rule. A or the first might be more of a grey zone. So no „Wish-Off“ — back to the drawing board 🫡
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Post by The Harlequin on Nov 27, 2024 18:21:34 GMT
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Post by gluestick248 on Nov 27, 2024 19:42:33 GMT
Wish For More Wishes Sorcery You may reveal a card you own named Wish For More Wishes from outside the game and put it into your hand. Exile Wish For More Wishes. A deck can have any number of cards named Wish For More Wishes.
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Post by sdfkjgh on Nov 27, 2024 21:13:34 GMT
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Twigi
0/0 Germ
Bouta mill out
Posts: 7
Formerly Known As: Albatross
Favorite Card: Old Stickfingers
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: Black, Green
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Post by Twigi on Nov 27, 2024 23:44:15 GMT
Feedback would be awesome also lemme know if theres a problem with the art, i wasnt too sure how to reference a fractal but I've source the publisher and the site it was published on {Feedback} - Colorless is a weird case when it comes to the color pie because mechanics are largely divided by colors and colorless gets to use pretty much anything provided it's doing so
somewhat overcosted. This card just feels like two effects (well, more than two but the core saga effects is what I'm referring to for now) that were put together but don't make a lot of sense together. If I stretch a bit I can kinda see where you're going in terms of theme, but honestly this really just looks like a red effect on a red themed card and the only reason for it to not be is that "destroy all creatures" is not within red's share of the color pie (well... not directly anyway. See here.) - There's no good reason for this card to have hexproof or indestructible, let alone both. I understand nobody likes having a cool card messed with, but this is not the type of card that really warrants that kind of protection. Protection has nothing to do with the point of the card, it's not so resource-intensive as to inherently justify even some protections and it's not mechanically needed or warranted either, nor does it make sense from a flavor or theme standpoint.
- I would either make this an acorn/silver border card or make it so you don't just choose a creature at random for each creature. At the point in the game you're probably playing this, that's going to take forever and be a really big hassle for all the players at the table.
- On that note, this kind of effect should be until the end of turn. It's going to very messy otherwise, especially when you take into account memory issues. Again, this maybe could be dismissed on an acorn/silver border card, though honestly even on one of those this might be too much without being until end of turn. Not to mention just how massively swingy this card is as written.
- Using owned as the criteria instead of controlled is another thing bound to get messy (unless it only ends up meaning the same as controlled), and again there doesn't seem to be a good reason to want it otherwise. If anything it seems counterproductive to what this card is doing, making opponents mimic some part of a player's board state.
- The random effect needs wording fixes. I'd need to look more in-depth on this for a complete answer but off the top of my head it'd be something like "Choose an opponent at random. For each creature they don't own, that creature becomes a copy of a creature the chosen player owns chosen at random.".
That being said, I'd personally suggest something more along the lines of: "Choose an opponent at random, then randomly choose a creature that player controls. Each creature they don't control becomes a copy of the chosen creature until end of turn." - It's always hard to say with a card like this, but it does feel it may be slightly too expensive.
- The effect feels mythic rare rather than rare, it's too random and bombastic.
Thanks, I've reworked the card A bit, render might take a bit coz crap internet but would like to hear what you think of the new design
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Post by Idea on Nov 28, 2024 0:06:07 GMT
Thanks, I've reworked the card A bit, render might take a bit coz crap internet but would like to hear what you think of the new design I'm assuming that by "type" you mean "card type" in your new design?
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Post by vizionarius on Nov 28, 2024 0:13:18 GMT
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Twigi
0/0 Germ
Bouta mill out
Posts: 7
Formerly Known As: Albatross
Favorite Card: Old Stickfingers
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: Black, Green
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Post by Twigi on Nov 28, 2024 0:24:18 GMT
Thanks, I've reworked the card A bit, render might take a bit coz crap internet but would like to hear what you think of the new design I'm assuming that by "type" you mean "card type" in your new design? Ope yep my bad
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Post by Idea on Nov 28, 2024 0:52:36 GMT
I'm assuming that by "type" you mean "card type" in your new design? Ope yep my bad Ok. So I'm not sure about the mana value but I think this effect works better in terms of consistency and being manageable by people actually playing with the card. So well done ont hat front. That being said with these changes it's hard to see why this card should be a Saga. It could easily just have, say, Vanishing and "At the beginning of your upkeep, target permanent becomes a copy of a random permanent that shares a card type with it controlled by target player until Wish for Chaos leaves the battlefield.". This isn't as big a deal, it's mostly just that A) Sagas are usually expected to have a sequence of differing effects. The same effect over and over has a difficult time justifying why it should be a Saga. B) As a general rule of design if you can avoid implicit rules without sacrificing something else it's better to go with something that requires less foreknowledge; AKA if you don't make a card a Saga the player doesn't also need to know how Sagas work to understand your card. C) This doesn't really matter in a contest like this that's held in a void but if you were to make this card for a set making it a normal enchantment means that it can still exist even if the set doesn't have Sagas as a mechanic.
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Twigi
0/0 Germ
Bouta mill out
Posts: 7
Formerly Known As: Albatross
Favorite Card: Old Stickfingers
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: Black, Green
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Post by Twigi on Nov 28, 2024 1:13:42 GMT
Ok. So I'm not sure about the mana value but I think this effect works better in terms of consistency and being manageable by people actually playing with the card. So well done ont hat front. That being said with these changes it's hard to see why this card should be a Saga. It could easily just have, say, Vanishing and "At the beginning of your upkeep, target permanent becomes a copy of a random permanent that shares a card type with it controlled by target player until Wish for Chaos leaves the battlefield.". This isn't as big a deal, it's mostly just that A) Sagas are usually expected to have a sequence of differing effects. The same effect over and over has a difficult time justifying why it should be a Saga. B) As a general rule of design if you can avoid implicit rules without sacrificing something else it's better to go with something that requires less foreknowledge; AKA if you don't make a card a Saga the player doesn't also need to know how Sagas work to understand your card. C) This doesn't really matter in a contest like this that's held in a void but if you were to make this card for a set making it a normal enchantment means that it can still exist even if the set doesn't have Sagas as a mechanic. I had completely forgotten about vanishing, that's exactly what Im looking for. Cheers heaps!
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Post by melono on Nov 28, 2024 15:32:09 GMT
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Post by hydraheadhunter on Nov 28, 2024 16:38:44 GMT
| Wish For Naught Four Black
Instant
Choose a card you own from outside the game and reveal it. The controller of target spell you don't control may have Wish for Naught counter that spell. If they don't, you may play the chosen card without paying its mana cost. Exile Wish for Naught.
The card art is Wish for Naught by HydraheadHunter aka Zwölf Farben. It depicts a person with curly hair gouging out their own eye while crying and screaming. They are surrounded by blue and green flames. The painting's style is obviously inspired by Goya's dark paintings.
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'Wish' cards should wish. I'm not sure if 3 black is too much for a counter spell / wish combo, or not enough. The black wishes and counter spells run 3-4 mana.
The art I was finding wasn't jiving with my vision, so I decided to make the closest approximation my artistic skill would permit me to in a couple of hours. I was aiming for a Goyaesque agony deal where some guy's gouging out 'is own eye. I think I got close, and could probably get all the way if I had the fucks to keep fiddlin' but am out of fucks. Is unfortunate but true.
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