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Post by Daij_Djan on May 6, 2024 21:53:16 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our five-hundred and twelfth challenge! The winners of the "Round-Off" poll were BinaryBolas (top left), Lady (top right) and The Harlequin (bottom) with...And the challenge issued by one of our winners was... You are to apply for the lead designer of the next Universes Beyond limited product with non-Magic IP of your own choosing (including previously vistied ones like LoTR and Fallout). To convince MaRo that you're prepared, you need to make a draft (not Magic archetype) of the draft archetypes (the Magic one). Orcish Bowmasters and The One Ring comes after. (Please don't) Design two or more signpost uncommons for your UB limited format, and make a brief description of the archetypes regarding your entries.Note: Of course all descriptions will be included in the poll. To keep everything still in comparable amounts, please don't do more than five arcuns / archetypes. ~Daij_Djan To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by sdfkjgh on May 7, 2024 3:06:29 GMT
First off, I feel I should address where I've been for the past few weeks. Don't worry, this'll be shorter than the last time, thank god. WHen I got back from Pesach, my laptop's fan started dying, so I was limiting my usage to strictly necessary until the 1st of the month, when my SSI comes in. I was able to take my poor girl to PC Tech ( my previous ordeal's saviors) last Thursday or Friday, and they installed a new fan and cleaned up a few other things. I just got her back home today. It should come as no surprise to anyone that I'd pick Discworld, so let's go: The Great Pyramid of DjelibeybiLegendary Land : Add . At the beginning of your upkeep, put a time counter on The Great Pyramid of Djelibeybi. , , Remove all time counters from The Great Pyramid of Djelibeybi: The next time target nonland permanent you own would be put into a graveyard from the battlefield, exile it instead with X time counters on it, where X is the number of time counters removed from The Great Pyramid of Djelibeybi this way. If that permanent doesn’t have suspend, it gains suspend. Activate this ability only if The Great Pyramid of Djelibeybi has one or more time counters on it. is all about suspend, rescuing your permanents from danger into suspend, time counters, and stagnating the game until the opponent concedes out of frustration, or the end of turn 5 past end-of-round time, whichever comes last. Oddly enough, it isn't a Control or a Tempo deck. Assassins' GuildhouseLegendary Land Whenever a creature or planeswalker dies, put a bounty counter on Assassins’ Guildhouse. If that permanent had a bounty counter on it, put two bounty counters on Assassins’ Guildhouse instead. : Move a bounty counter from Assassins’ Guildhouse onto target creature or planeswalker. Activate this ability only as a sorcery. , Remove X bounty counters from Assassins’ Guildhouse: Add X mana in any combination of and/or . is all about being very genteel, the manners of the very highest of the upper crust, and observing and enforcing social mores, fatally if necessary. It's quite informative to compare and contrast their immediate neighbors: Fools' GuildhouseLegendary Land : Add . , : Target player copies target instant or sorcery spell with mana value of X. That player can’t choose new targets for the copy. is all about going through the motions, doing things by rote, and getting results that are always missing something--like how the provided example disallows choosing new targets, or a counterspell that doesn't counter anything unless you pay extra mana. may kill things, but all players benefit (some in more intangible ways); is an embarrassing slog for all involved, noboy's having any fun at all, everybody just wishes it'd all end (either via the game itself, or YOU KNOW WHO showing up and provinding the Ultimate, Final Relief for everyone involved), and it'll be the most pushed for Constructed. I want it to be so unfun that nobody plays it in spite of it being the strongest, most dominant color pairing, because nobody likes to torture themselves that much. I won't be happy unless every pro becomes a Drake meme over it, choosing literally anything else, even with them all knowing that SadClownFace is the archetype that wins every single time, no matter what.
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Post by Daij_Djan on May 7, 2024 13:46:22 GMT
@ The Harlequin / @all: Just to make clear, the challenge asks for archetype uncommons ("arcuns"), to quote from the MSE Glossary:
In recent years, WotC has pretty much used uncommnon legends for these slots, though they (apparently) want to tone this down a bit in the future. In the past, most arcuns have indeed been (normal) creatures - but other card types are totally possible as well. For example, these are the upcoming OTJ arcuns.
Small sidenote: Sorry everyone - fell asleep yesterday. Poll and D.C. stuff should go live tonight!
EDIT: Also it might be a bit cliché, but I think I'll go with Harry Potter for this one
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Post by melono on May 7, 2024 14:27:05 GMT
Make way! High quality entry, coming through! Also, it's McDonaldsLand characters. Oh right, describe archetypes: - Creating food and boosting creatures with them. - Creature tokens, they hurt. Impact Tremors reprint. - Punish opponent's tokens/food. Damage to all. - Sacrifices to profit. Return and reuse. - Tapping, stunning and cycling.
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Post by The Harlequin on May 7, 2024 16:53:26 GMT
@ The Harlequin / @all: Just to make clear, the challenge asks for archetype uncommons ("arcuns"), to quote from the MSE Glossary:
In recent years, WotC has pretty much used uncommnon legends for these slots, though they (apparently) want to tone this down a bit in the future. In the past, most arcuns have indeed been (normal) creatures - but other card types are totally possible as well. For example, these are the upcoming OTJ arcuns.
Welp, then I completely missed the mark
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Post by vizionarius on May 7, 2024 19:34:24 GMT
Will complete, no time now, but idea struck and wanted to put down. Taking Winnie the Pooh as the Universe Beyond. Eeyore, Forlorn Broodlord Legendary Creature - Donkey Zombie Lifelink Whenever you would gain one or more life, amass 1 instead. , , Sacrifice an Army: Return target creature card with power less than or equal to the sacrificed Army's power from your graveyard to the battlefield tapped. "They haven't got Brains, any of them, only grey fluff that's blown into their heads by mistake..."3/3 Tigger, Chaotic Pridehead Legendary Creature - Cat Berserker Menace Whenever ~ attacks, clash with defending player. Boast -- : Mill two cards, then if you've clashed and won this turn, destroy target artifact or creature an opponent controls. (Activate only if this creature attacked this turn and only once each turn.) "Watch me scare the stripes off of this imposter."3/2 Rabbit, Welcoming Host Legendary Creature - Rabbit Peasant Vigilance As enters the battlefield, create a Food token. , : Detain target creature you don't control until target Food you control leaves the battlefield. "Well, it all comes from eating too much."2/3 Pooh, Generous Honeyheart Legendary Creature - Bear Druid Trample Whenever you sacrifice a Food, put a +1/+1 counter on target creature you control. , Sacrifice a Food, : Put a +1/+1 counter on ~. You gain 3 life. "It isn't much good having anything exciting, if you can’t share it with somebody."2/2 Piglet, Curious Denizen Legendary Creature - Boar Citizen Skulk Whenever ~ deals combat damage to a player, scry 2. : Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, you gain 2 life. Activate this ability only if you've scried this turn. "I wonder what's going to happen exciting today?"1/2 Eeyore Broody downer feel with graveyard stuff. Tigger Chaotic, high energy, wreck stuff. Rabbit Rules everywhere, nervous energy. Pooh Emotion and nature wisdom, growth feel, food. Piglet Good natured, timidity, sneak by.
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Post by sdfkjgh on May 7, 2024 21:26:47 GMT
melono: Nice touch with the sneaky meme reference. You might just win this week's #ShitpostingOnTheSevens trophy. vizionarius: I remember reading somewhere "Get you someone who'll eat you out with all the same vigor & enthusiasm Pooh-Bear shows when he face-fucks a jar of honey."
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Post by emberfire17 on May 7, 2024 22:26:20 GMT
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Post by viriss on May 8, 2024 0:11:38 GMT
U/B - Aura's and infect R/W - War of course! and armies
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Post by hergusbergus on May 8, 2024 16:24:38 GMT
Of course I had to do Inscryption. Jund Arcun - The Trapper // The TraderThe theme of jund decks would be how sacrifices matter. They must be made. Sultai Arcun - Captain Royal DominguezThe theme of sultai decks would be how graveyard synergies matter. Esper Arcun - GoobertThe theme of esper decks would be how mana rocks matter. Ever heard of ramp in these colors? Grixis Arcun - The DredgerThe theme of grixis decks would be how instants, sorceries, and Assembly-Workers are cool. Wanted to try a kindred theme of a niche creature type.
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Post by BinaryBolas on May 8, 2024 17:58:03 GMT
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Post by elchetibo on May 9, 2024 0:56:06 GMT
BinaryBolas beat me to it, so I had to go with Dark Souls instead. This is actually from a set I was building a while ago, but it was the most complete so, y'know, why not? Spirits Midrange - Restless and reckless! The spirits of Lordran still have a few tricks up their ragged sleeves. Even in death they may help you out. *snip* Fungi Ramp - These fun guys do pack a punch! Don't let them fool you due to their quirky appearance. If mushrooms contain no fat, these specimens are all muscle. *snip* Hydras Go-wide - A many-headed problem... Wherever they want, whenever they want, however they want, hydras will always get their ways. Don't try to exterminate them, you'll make things worse! *snip* Equipment Matters - Lordran's finest! The kingdom is a dangerous place, why don't you become the knight in shiny armor to fix this? *snip*elchetibo - Please remember artist credit! - ZephyrPhantom
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Post by fluffydeathbringer on May 9, 2024 18:24:36 GMT
This is actually from a set I was building a while ago, but it was the most complete so, y'know, why not? you forgot artist credit on most of these
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Post by elchetibo on May 9, 2024 19:19:27 GMT
This is actually from a set I was building a while ago, but it was the most complete so, y'know, why not? you forgot artist credit on most of these Most of them are in-game screenshots. I credited the only fanart I found (the one for Sporadic Rest)
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Post by ZephyrPhantom on May 9, 2024 19:31:14 GMT
you forgot artist credit on most of these Most of them are in-game screenshots. I credited the only fanart I found (the one for Sporadic Rest) In cases where the artist isn't known, use the copyright holder (usually the company that made the game) or the game's art director instead. It's not perfect but it's the next best thing.
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Post by Idea on May 10, 2024 18:48:44 GMT
Eminence in Shadow is an Isekai parody light novel, manga and anime where the protagonist Cid Kagenou, a trope-savvy psycho obsessing with embodying the trope that gives the series its name, dies and is reincarnated in a trope-filled fantasy world seemingly somewhere between the medieval and victorian periods. There are a lot more minor factions, but the main ones are the Cult of Diablos and Shadow Garden, and then there's pretty much everyone else. In an early misunderstanding, due to his trope-savvyness, Cid "makes up" the existence of the cult of diablos not realising he accidentally guessed a real world-wide conspiracy. Thus while the organization he founded attempts to expose and take down this vile conspiracy, Cid believes everyone else is playing make-believe and using random bandits to have an excuse to fight for the fantasy. I didn't immediately realize until I had already settled on this series how many of these factions are pretty black-centric and in turn how devoid of green. I still tried to find a working reasoning for everything, but some things did end up outside of convention as will be seen. For a Universes Beyond set set on Eminence in Shadow, I think you'd have some core mechanics, namely day/night (accompanied by my original mechanics Nightfall and Dayrise that kickstart day or night upon entering) being so integral to the series that I just couldn't not put it in, and bushido due to the focus on swordplay the series has. Now, onto the entry proper.
Cult of Diablos Blood Counters (and artifacts) The cult of Diablos has infiltrated every corner of power, society and influence for centuries and kept a subtle stranglehold on things behind the scenes, which they use to secretly gather the possessed - people inflicted with a terrible disease which is secretly a mark of excessive magical power and being a descendent of the heroes and/or the demon diablos. They wish to use them to research their blood and perfect these pills called the Beads of Diablos which can grant great power and immortality.
This draft archetype would feature blood counter generation and cards that could benefit from blood counters or (because the series also has ancient powerful artifacts that would likely be featured in artifact slots) artifacts more generally. They would also have a lot of cards with access to the disguise or cloak mechanics.
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Shadow Garden Flash Matters Shadow Garden, the organization led by Cid Kagenou/Shadow, or 99% of the time more accurately by his second in command, Alpha. They consist of a group of hero descendants who were afflicted with magic overload until they were cured and thus could manage their massive power. They act in secret, using Cid's knowledge and their own skills to grow in status with their public fronts, while acting in the shadows to disrupt the cult's plans and take down their facilities.
Mechanically, this draft archetype would care the most about day/night as a mechanic, using the new keyword Double Life, but its biggest focus would be Flash matters. Its cooler when the shadowy agency makes a last-minute appearance after all, especially since you can more reliably trigger the night that way. The draft archetype would feature instants and flash, abilities with mana costs to be able to do something, and cards that care you casting stuff on your opponent's turn or trigger once every turn
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The day of the People's Knight, soldier and warrior tokens Caught in the middle of conspiracies and conflict in the shadows are the various kingdoms and peoples of that world. This faction and draft archetype encompasses most of them and seeks to portray their weaknesses, strengths and determination alike.
It would be a more aggressive draft archetype, and one which cares about day and knights, soldiers and warriors, specifically in the form of token generation and wide-boosting. To this end it also features the Celebration pseudo-mechanic which rewards you for getting something out - whether it's two permanent spells for day, or two tokens.
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Reanimation Vampires / Lawless City Vampires in the Eminence in Shadow are mainly known for manipulation blood and regenerating. So pretty classic vampire stuff. That being said, they do have the capacity to shed vampiric weaknesses via abstaining from blood, though this also can drain their power, and there is or was a faction of them dedicated to doing this. So besides needing it to cover the green, that is one reason, vampires at least ideologically motivated to move to a simpler and less ambitious life. That being to fully cover my basis I am also bringing in the independence faction known as the Lawless City (which the vampires presently inhabit) which includes the likes of the Juggernaught, a green name if I ever heard one.
As a draft archetype this would center around creatures with ETB abilities, letting them die and bringing them back, as well as some night-caring.
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Green World
No card for this one, but since none of the green archetypes would have that much in green focus if we're using the Universes Beyond material, there would be a final green archetype that is more or less just simple green stuff - big creatures, a bit of ramp... As well as some more generic cards that could help either archetype that uses green. Flavor-wise, this would just be the world at large, such as widlife, the Mist dragon, etc... |
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Post by Daij_Djan on May 13, 2024 19:42:28 GMT
OK, here goes:
: mechanic focus: Transfigure (I know there technically already exists a single card featuring a different mechanic of that name): mill, mechanic focus: Confound : Deatheater theme, caring about creature cards getting into graveyard from anywhere : Potions aggro : Beast tribal
This challenge is now closed - poll and next challenge will be up soon!
@ elchetibo: Feel free to send me a PM if you reupload the missing renders, I'll gladly add them to the poll
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