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Post by Daij_Djan on Jan 29, 2024 22:09:13 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our four-hundred and ninety-eighth challenge! The winner of the "Patient Gaming" poll was The Harlequin with...And the challenge issued by our winner was... Design a card that uses a dice or interacts with dice.Or two. Or three. Or... To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by emberfire17 on Jan 30, 2024 0:09:38 GMT
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Post by Daij_Djan on Jan 30, 2024 0:31:38 GMT
Posting name and ability as I'm heading to bed - color and token type might get adapted depending on possible artwork options..
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Post by sdfkjgh on Jan 30, 2024 2:14:02 GMT
Well, there's this old thing I dreamed up (literally, I had a dream about the art, and designed the card in my sleep to match it), from back on 2018: Glowing HellscapeLand , Put a glow counter on Glowing Hellscape: Add , , or . You lose 1 life for each glow counter on Glowing Hellscape. Pay for each glow counter on Glowing Hellscape and remove them, , Sacrifice Glowing Hellscape: Roll a d6. On a 1, 2, or 3, create X 1/2 black Insect creature tokens with deathtouch, where X is the number of glow counters on Glowing Hellscape. On a 4 or 5, create an X/X blue and red Wurm creature token with trample. On a 6, create an X+3/3 black and red Demon creature token with flying and trample. Activate this ability only during your turn. The art would use glow-in-the-dark ink: Insects would just be highly-shiny black; Wurms would glow blue with a red-glow center; Demons would glow red with a highly-shiny black glow center. Insects must all look like long-sausage-abdomened queens. I realize that with AFR, this'd prolly use the roll table format, but I don't have that template.
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Post by The Harlequin on Jan 30, 2024 10:40:38 GMT
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BunBunGun
1/1 Squirrel
I apologize profusely for any inconvenience my murderous rampage may have caused.
Posts: 69
Favorite Card: Zodiac Rabbit
Color Alignment: White, Colorless
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Post by BunBunGun on Jan 30, 2024 17:12:50 GMT
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Post by Idea on Jan 30, 2024 20:50:49 GMT
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Post by vizionarius on Jan 30, 2024 21:22:45 GMT
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caranistar
0/0 Germ
https://freehub.space/wiki/caranistar/Magic(20)the(20)Gathering/Home
Posts: 4
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Post by caranistar on Jan 30, 2024 23:49:27 GMT
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Post by viriss on Jan 31, 2024 0:48:02 GMT
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The Offensive Lemon
0/0 Germ
I am cringe, but I am free
Posts: 48
Favorite Card: Personal Decoy
Color Alignment: Blue, Red, Green
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Post by The Offensive Lemon on Jan 31, 2024 4:59:33 GMT
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Post by BinaryBolas on Jan 31, 2024 14:54:28 GMT
-- Dr. Otto Octavius, PhD
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Post by sdfkjgh on Jan 31, 2024 19:15:14 GMT
"For each plan card". For a second, I thought you were including Archenemy in there. Would've been cool, but a bit too much going on in one card*, referencing two different formats. *And this is me saying that, the guy who regularly designs cards requiring sub-3-point type in the rules text.
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caranistar
0/0 Germ
https://freehub.space/wiki/caranistar/Magic(20)the(20)Gathering/Home
Posts: 4
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Post by caranistar on Jan 31, 2024 19:22:24 GMT
Sorry: untranslated word I forgot (english is not my primary language). Thanks.
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Post by sdfkjgh on Feb 1, 2024 21:07:44 GMT
Sorry: untranslated word I forgot (english is not my primary language). Thanks. Just out of curiousity, what is?
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 2, 2024 14:38:52 GMT
For those unfamiliar with the reference, the Modron Cathedral is a place in the D&D multiverse. It is located in the plane of Mechanus, the lawful-neutral-aligned plane. Law and order are absolute in Mechanus. Mechanically, this translates to rolls being average whenever possible, e.g., an attack that deals 1d12 + 2 bludgeoning damage automatically deals 8 damage in Mechanus. The plane is primarily populated by modrons—construct-looking creatures that also have biological parts. The Modron Cathedral is located in Regulus, Mechanus's largest realm. In it resides Primus, the One and the Prime, who rules all of Mechanus. In it also resides the Great Pool from which all modrons are born. Edit: Redefined "average roll" to be more mathematically accurate.
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Post by melono on Feb 2, 2024 15:20:41 GMT
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Post by viriss on Feb 2, 2024 16:25:24 GMT
Getting Dicey Enchantment
| Whenever you would roll one or more dice:
- For each d12 you would roll, roll a d20 instead.
- For each d10 you would roll, roll a d12 instead.
- For each d8 you would roll, roll a d10 instead.
- For each d6 you would roll, roll a d8 instead.
- For each d4 you would roll, roll a d6 instead.
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Two things: - I will never forgive myself for that pun.
- I'm not entirely sure if the rules text is worded properly. The idea is it "upgrades" any dice you roll by one "tier," but I'm not sure if, according to the game rules and how effects interact with each other, it wouldn't just cause all dice you roll to be d20s.
Rules-wise you're good. Each replacement effect only triggers once per source, but if you had four of these out, a d6 would become a d20.
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Post by sdfkjgh on Feb 2, 2024 18:21:06 GMT
For those unfamiliar with the reference, the Modron Cathedral is a place in the D&D multiverse. It is located in the plane of Mechanus, the lawful-neutral-aligned plane. Law and order are absolute in Mechanus. Mechanically, this translates to rolls being average whenever possible, e.g., an attack that deals 1d12 + 2 bludgeoning damage automatically deals 8 damage in Mechanus. The plane is primarily populated by modrons—construct-looking creatures that also have biological parts. The Modron Cathedral is located in Regulus, Mechanus's largest realm. In it resides Primus, the One and the Prime, who rules all of Mechanus. In it also resides the Great Pool from which all modrons are born. You're kinda off about the average of a die. To find the exact average of an x-sided die, you'd need this formula: 2x2+3x+1 6x There is, however, an easier approximation formula: (x/3)+(1/2) And yes, I do have both of these written on a note on my wall, why do you ask? I'd have thought my Geek Cred would be established enough by being a member of this website.
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Post by vizionarius on Feb 2, 2024 18:29:53 GMT
For those unfamiliar with the reference, the Modron Cathedral is a place in the D&D multiverse. It is located in the plane of Mechanus, the lawful-neutral-aligned plane. Law and order are absolute in Mechanus. Mechanically, this translates to rolls being average whenever possible, e.g., an attack that deals 1d12 + 2 bludgeoning damage automatically deals 8 damage in Mechanus. The plane is primarily populated by modrons—construct-looking creatures that also have biological parts. The Modron Cathedral is located in Regulus, Mechanus's largest realm. In it resides Primus, the One and the Prime, who rules all of Mechanus. In it also resides the Great Pool from which all modrons are born. You're kinda off about the average of a die. To find the exact average of an x-sided die, you'd need this formula: 2x2+3x+1 6x There is, however, an easier approximation formula: (x/3)+(1/2) And yes, I do have both of these written on a note on my wall, why do you ask? I'd have thought my Geek Cred would be established enough by being a member of this website. Assuming your dice are unloaded
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Post by Daij_Djan on Feb 2, 2024 20:14:05 GMT
You're kinda off about the average of a die. To find the exact average of an x-sided die, you'd need this formula: 2x2+3x+1 6x There is, however, an easier approximation formula: (x/3)+(1/2) The correct formular is (x+1):2, btw.
EDIT:
Average = sum of all sides divided by the number of sides = (1 + ... + x):x = (x(x+1)):2x = (x+1):2
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 3, 2024 10:28:52 GMT
sdfkjgh , vizionarius , Daij_Djan : Yes, I'm aware that this is not correct from a purely mathematical standpoint. For D&D and MtG, the most common dice used are d4, d6, d8, d10, d12, and d20. There's the occasional d2, d3, and d100, too. The average single roll for a fair, n-sided die is, as Daij_Djan noted, (n+1)/2. In D&D, any decimal is rounded down, unless otherwise specified; (n+1)/2 and n/2, both rounded down, would be equal for all dice commonly used in D&D and MtG save for a d3. As such, I assumed it would suffice as a simple, operational definition of an "average roll" for the purposes of a Magic card. Anyway, since my attempt to oversimplify has ruffled feathers, I'll change it to be more mathematically accurate and future-proof. Who knows if a future Un-set card asks a player to roll a 69-sided die? The new definition would accurately put the average roll at 35 rather than 34.
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Post by Jartis on Feb 3, 2024 21:04:49 GMT
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Post by Daij_Djan on Feb 5, 2024 20:08:00 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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