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Post by vizionarius on Sept 21, 2023 7:38:24 GMT
I noticed that there were already games for all the permanent types (other than Enchantments... which I'll make right after this one).
The concept is the same as those others. Someone writes a prompt for a challenge that involves the design of an instant or sorcery card, and others design submissions for some time, then the challenge poster provides feedback and declares a winner.
Here is the first challenge: Design an instant card that exiles itself upon resolving.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Sept 21, 2023 12:46:14 GMT
Idea Watch out, your design doesn't exile itself upon resolving.
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Post by Daij_Djan on Sept 21, 2023 14:24:39 GMT
Not on my pc right now, so just the basic idea:
EDIT: Here goes the real card:
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Sept 21, 2023 20:14:18 GMT
Whoops, didn't realize it couldn't be a sorcery. New entry will come at some point
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Post by serraphim on Sept 21, 2023 20:27:53 GMT
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Post by gluestick248 on Sept 21, 2023 22:50:13 GMT
Timely Coalescence Instant Choose one: * Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step. * Choose target creature card in exile that was put there from the battlefield this turn. Return that card to the battlefield under its owner’s control at the beginning of the next end step. Exile ~.
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Post by Idea on Sept 23, 2023 0:16:51 GMT
{Old Entry} pernicious thanks for the tip, updated the entry.
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Post by melono on Sept 23, 2023 18:54:52 GMT
Withdraw into the Void Instant Return target creature you don't control to its owners' hand. Rebound ( If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Post by Flo00 on Sept 28, 2023 13:06:56 GMT
Conversation Over Instant Cast Conversation Over only if an opponent controls two or more spells. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
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Post by vizionarius on Oct 6, 2023 4:11:50 GMT
FeedbackSo glad to see so many submissions! pernicious : A neat charm that has a good flavor that ties the effects together. I like that it's exile also fits thematically (yesterday is gone, and it also has precedence in cards exiling themselves that get cards back). It can save a creature, get back something from the dead, or delay vanish/suspend. I think the one that feels most out of place a bit is the time counters one, in terms of mechanical cohesion, but I see the time counters tying in with yesterday. Clean design! Daij_Djan : Awesome art! Funnily enough, I when I wrote the prompt, I actually had in mind that if you do post on this, that it'll be something that takes "exile" with a bit of twist (like rebound), and you did just that! The effect is clean, appropriately costed, and overall a fun design. I like it! thaneofglamis : Too bad no new entry. :/ serraphim : Ooo, this is a neat one! I didn't think of this type of exile upon resolution. Nice! Feels a little strong at common. Just need to cast once and you get a draw every 2 turns that also triggers cast effects. I think 3 time counters would have been a bit more balanced. However, I really enjoy this! gluestick248 : That 2nd effect is quite interesting, which I haven't seen before. A way to get back exiled stuff is really neat. It exiling itself makes sense the same way that cards that get stuff back from the grave exile themselves, to prevent the potential of infinite abuse. Your design is a flicker and a new kind of regenerate. I really like this. Idea : Essentially giving a spell flashback for 2 additional mana. I like this, and warrants the exile of self at the end. It feels appropriately costed for the power for me. I like it! melono : Simple and clean design that would make me lean toward playing blue in limited if I had a couple more support cards for it. Nothing to dislike here! Flo00 : The fact that it can end someone's turn for 4 mana is pretty brutal, it taking with it 2 other spells. On the other hand, it does require a single player to have 2 things on the stack, which is a rarer situation than one might initially think. At 5 mana, I'd feel more safe with this, but I like the way this fits the challenge. Neat design. ResultI'm pleasantly surprised by the number of submissions! Glad there was interest in this. I don't think there were any submissions that missed the mark here; they were all quite good. But I'll give this one to gluestick248 for the new "regenerate" effect that's the 2nd option in the design.
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Post by Idea on Oct 6, 2023 14:09:54 GMT
vizionarius thank you, glad you liked it! One more thing to note, the card targets and instant or sorcery in *a* graveyard. So you're right it basically gives flashback for two additional mana, but it can be used on an opponent's instant or sorcery as well.
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Post by vizionarius on Oct 6, 2023 15:09:21 GMT
vizionarius thank you, glad you liked it! One more thing to note, the card targets and instant or sorcery in *a* graveyard. So you're right it basically gives flashback for two additional mana, but it can be used on an opponent's instant or sorcery as well. Ah yes, I did notice that, but didn't mention it. It's a really neat design. I have a buddy who'd play it in his commander decks (he loves using other ppl's cards against them).
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Post by Daij_Djan on Oct 8, 2023 13:17:31 GMT
@ vizionarius: Thanks for your comment, glad you liked the design And yeah, this was one of those artworks I knew I just had to use as soon as I saw it
Congratz to our winner!
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Post by gluestick248 on Oct 10, 2023 20:03:26 GMT
Sorry I’m a bit late, but thanks vizionarius for the win! For your next challenge, let’s see some hybrid charms modeled after Evil Boros Charm. Remember, hybrid cards can only do what both colors can do separately, so it will be tricky to keep everything in pie. Good luck everyone!
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Post by Idea on Oct 10, 2023 22:13:55 GMT
Keeping the scheme of charm of enemy color pairs with one added to form a wedge, the remaining options would be Orzhov + Green Izzet + White Simic + Red Golgari + Blue So over each effect: -Surveil: While surveil is a Dimir mechanic in origin, green is not a stranger to self-mill. -(+X/-X based on power): Black both has the ability to increase power at the expense of toughness and to just reduce either or both. Blue can also shift one for the other, though is usually just shifting its own card. Green is mostly represented here in power increase and this increase being based on the creature's own power. -Curiosity looting: Mainly a blue mechanic, but green's abundance of creature-based effects means tying the condition to creatures dealing combat damage is fitting. Black is mainly only present in the cost of discarding stuff.
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Post by Flo00 on Oct 11, 2023 13:54:18 GMT
Sylvan Orzhov Charm Instant Choose one – • Target player gains 5 life. • Distribute two +1/+1 counters among up to two target creatures. • Create a green 1/1 Snake creature token with deathtouch.
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Post by gluestick248 on Oct 11, 2023 17:06:38 GMT
Keeping the scheme of charm of enemy color pairs with one added to form a wedge, the remaining options would be Orzhov + Green Izzet + White Simic + Red Golgari + Blue I’m just jumping in to clarify that I’ll be accepting any charm that has a mana cost of M/N N/O, from Bright Izzet Charm ( ) to Angry Selesnya Charm ( )
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Post by Idea on Oct 11, 2023 17:56:16 GMT
Keeping the scheme of charm of enemy color pairs with one added to form a wedge, the remaining options would be Orzhov + Green Izzet + White Simic + Red Golgari + Blue I’m just jumping in to clarify that I’ll be accepting any charm that has a mana cost of M/N N/O, from Bright Izzet Charm ( ) to Angry Selesnya Charm ( ) Oh sorry I wasn't stating you wouldn't. That was just me going over what I saw as the pattern of the potential cycle.
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Post by vizionarius on Oct 19, 2023 18:06:13 GMT
Cunning Orzhov Charm Instant Choose one -- * Scry 2, draw a card, then discard a card. * Target creature phases out. * Tap or untap target permanent.
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Post by gluestick248 on Oct 23, 2023 15:15:07 GMT
I’ll be judging this tomorrow. Any last minute entries are welcome.
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Post by gluestick248 on Oct 24, 2023 17:02:21 GMT
…And time’s up! I think the trick with these is figuring out what effects can be done in monocolor as well as the color pair you chose. Now let’s see what we’ve got: IdeaI’m worried this will mostly just be for “destroy target creature” with that second mode. I am a fan of big swingy effects like this, but it feels more red than anything else. No notes for the surveil, as that’s squarely in all three colors, and the looting in mode three is a bit odd, but it’s close enough to Driven to get a pass. Flo00This is a solid combat trick that can gain some life in a pinch. My one concern is that last mode, since Ambush Viper is functionally Immolating Glare in green ink. vizionariusOther than the discard in the first mode, which I don’t really like since it leaves you down a card, I’m not seeing any black in here at all. Both the phasing and the tap/untap are solidly in blue and white, so add in some flying and you have yourself a decent charm. This was a pretty mechanical challenge, with a lot of colors to juggle, and each charm here has its high and low points. I’ll give the win to Flo00 for simplicity (it helps that green and white have a lot of shared mechanical space ).
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Post by Idea on Oct 24, 2023 17:42:27 GMT
…And time’s up! I think the trick with these is figuring out what effects can be done in monocolor as well as the color pair you chose. Now let’s see what we’ve got: IdeaI’m worried this will mostly just be for “destroy target creature” with that second mode. I am a fan of big swingy effects like this, but it feels more red than anything else. No notes for the surveil, as that’s squarely in all three colors, and the looting in mode three is a bit odd, but it’s close enough to Driven to get a pass. I would like to quickly point out that out of out of 6 the +X/-X cards that exist in the game, 4 of them are blue, 3 of which can affect an opponent's creature, and 1 of the remaining is exclusively blue. Shaper Parasite and Piracy Charm are also a thing, though my main inspiration was definitely Erratic Mutation.
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Post by Flo00 on Oct 25, 2023 14:18:54 GMT
Thanks for the win gluestick! What is your concern about the third mode? Is it too strong? Next: Make an instant or sorcery granting a non-evergreen keyword to something else.
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Post by gluestick248 on Oct 25, 2023 17:20:53 GMT
I would like to quickly point out that out of out of 6 the +X/-X cards that exist in the game, 4 of them are blue, 3 of which can affect an opponent's creature, and 1 of the remaining is exclusively blue. Shaper Parasite and Piracy Charm are also a thing, though my main inspiration was definitely Erratic Mutation. Most of the cards you cited are from Planar Chaos, which set a bad precedent for all sorts of effects. Excluding those, blue creatures can give themselves +X/-X, or some other +/- combination, but rarely do that to others. Even if blue did this more, your card is very close to for “Destroy target creature with power greater than or equal to its toughness”, which blue shouldn’t get. I do like the effect, it just doesn’t belong in blue. What is your concern about the third mode? Is it too strong? As I mentioned, “create a deathtouch blocker at instant speed” is usually the same as “destroy target attacking creature”, which doesn’t really fit in green. Yes, I know Ambush Viper did it first, but that was arguably a big bend too.
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Post by viriss on Oct 25, 2023 18:18:41 GMT
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Post by Idea on Oct 27, 2023 16:10:35 GMT
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Post by melono on Oct 28, 2023 7:57:53 GMT
Conspiration of the Lovers Instant Target creature you control gains persist until end of turn. ( When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) Conspire ( As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) For the Romeo and Juliette story of the Shakespear set that is totes coming.
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Post by Flo00 on Nov 6, 2023 9:03:07 GMT
{viriss}That's a really good use of rampage. And nice how you even med good use of it in the name. I like that you can also use this in a multiplayer game to wreck up a combat in which you are not involed.
{Idea}Oh yea, that's the mutation we all wanted to see. Combining any two (non-Human) creatures sounds like it can go pretty bonkers. The fact that you need this as an extra card and still pay the full cost is probably a pretty good balancing factor.
{melono}Looks to me like a mini- Cauldron Haze. Works and would have totally worked in Eventide.
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Post by viriss on Nov 8, 2023 0:13:00 GMT
Next Challenge: mono-colored Trap
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Post by emberfire17 on Nov 8, 2023 1:23:30 GMT
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