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Post by ZephyrPhantom on Sept 21, 2019 2:29:22 GMT
What if - random, possibly bad idea - we had a little “bundle”? Like so: Adventurer - If you can’t already, you can design creature, instant, and sorcery cards, but only if they’re on an Adventure card. Also grants use of Adventure. That way, it doesn’t require all the masteries, but is limited to adventures? Could also be applied to bestow and similar. Personally, I don’t mind paying a bunch of points to get the requirements or whatever - they’re complex keywords - but it might be a little tidier/neater? I'd honestly be down to do something similar to that for both Adventure and Bestow to make them more accessible. Are there any other overly costly keywords this could apply to? (I'd be looking at things that cost 4-5 points just for the basic keyword functionality, just so we're clear.) Of course, if anyone's opposed, I'll leave it open for a week or so to gauge interest.
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Post by cajun on Sept 21, 2019 4:08:40 GMT
i'd say still at least have Creature Mastery as a requirement (since they are creature cards with bells and whistles)
overall my change would probably be to just throw out Multityper instead. pretty much everything that uses it is already investing points (Twin-Souled or Split Cards or Aftermath or Chieftan etc), and imo Adventure should still be Creature+Spell+Adventure.
this particular scenario is weird because the achievement points are there to allow for these more complicated starts and those are intentionally being removed.
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Post by gurfafflekins on Sept 21, 2019 4:44:39 GMT
I’m personally indifferent, though if we do go “Adventurer” bundle route, I’d say that should still cost a decent sum of points (Perhaps 3? 1-2 lower than each separate buy but with restrictions). Abolishing Multityper has it’s merits but I think it’s fine as is, but with the bundles it becomes useless shy of Enchantment Creatures and Artifact Creatures (or Land Creatures if we’re going that direction) so it is something to consider.
Another thing to consider is the feeling of the game - we all know we’re all buddy-buddy here, and since there’s nothing at stake I don’t think anyone really cares, but then it may undermine some vets who think “What the Hell, why is everything so cheap nowadays?” (to paraphrase things no one’s said yet). Though I do find certain role reversals amusing in a way.
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Post by Neottolemo on Sept 22, 2019 10:18:35 GMT
Hey, does Planar Champion also allow you to design Phenomena or nah?
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Post by ZephyrPhantom on Sept 28, 2019 5:56:28 GMT
I do think the package perk should require an additional mastery but it is a good point that these expensive combinations encourage you to reincarnate and not just sit on one character. I think I'll keep pointsinks on a tenative shelf unless there is a stronger push for them. Hey, does Planar Champion also allow you to design Phenomena or nah? Yes, it does.
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Mar 26, 2020 1:40:47 GMT
How do cards with ninjutsu work in your command. Is it the ninjutsu cost the CMC or the middle of the two?
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Post by WindyDelcarlo on Mar 26, 2020 7:11:30 GMT
How do cards with ninjutsu work in your command. Is it the ninjutsu cost the CMC or the middle of the two? I'm not entirely sure what you're asking. The converted mana cost of a ninjutsu spell is whatever the base cost is.
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Mar 26, 2020 12:22:31 GMT
Ok, I was just checking whether alternative cost affect the weekly tax of cards in command zone.
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Post by ZephyrPhantom on Mar 27, 2020 0:57:32 GMT
How do cards with ninjutsu work in your command. Is it the ninjutsu cost the CMC or the middle of the two?
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Post by hydraheadhunter on Apr 29, 2020 4:51:54 GMT
ZephyrPhantom, what are the restrictions on creating tokens. Like, if I wanted to create a creature that creates clue tokens or treasure tokens, I know I definitely have to buy creature mastery, but do I need to have spec'd into artifact spell mastery or a specific mechanic to do that or is that ability something covered by evergreen mechanics / free ?
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Post by ZephyrPhantom on Apr 29, 2020 5:25:03 GMT
ZephyrPhantom, what are the restrictions on creating tokens. Like, if I wanted to create a creature that creates clue tokens or treasure tokens, I know I definitely have to buy creature mastery, but do I need to have spec'd into artifact spell mastery or a specific mechanic to do that or is that ability something covered by evergreen mechanics / free ? So historically tokens have been a pretty grey area for Battle Boards, but with the increasing use of standardized tokens by WoTC (to the point of getting their own Comprehensive Rules section), I'm going to rule that you currently need the appropriate type mastery to create the corresponding token of that type. (I.e. Treasures need Artifact mastery.) In other words, the action of creating tokens is free, but the usage of types or non-evergreen keywords on them is not. I'll update the rules on starting out to clarify that.
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Post by hydraheadhunter on Apr 29, 2020 5:46:52 GMT
Okay, thank you for clarifying. Guess I'll figure out a new card.
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Post by WindyDelcarlo on Apr 29, 2020 6:02:47 GMT
ZephyrPhantom , what are the restrictions on creating tokens. Like, if I wanted to create a creature that creates clue tokens or treasure tokens, I know I definitely have to buy creature mastery, but do I need to have spec'd into artifact spell mastery or a specific mechanic to do that or is that ability something covered by evergreen mechanics / free ? So historically tokens have been a pretty grey area for Battle Boards, but with the increasing use of standardized tokens by WoTC (to the point of getting their own Comprehensive Rules section), I'm going to rule that you currently need the appropriate type mastery to create the corresponding token of that type. (I.e. Treasures need Artifact mastery.) In other words, the action of creating tokens is free, but the usage of types or non-evergreen keywords on them is not. I'll update the rules on starting out to clarify that. So to clarify, this is now going to prevent ins/sorc or 'walker casters from generating creature tokens where previously they were able to?
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Post by ZephyrPhantom on Apr 29, 2020 6:47:41 GMT
So historically tokens have been a pretty grey area for Battle Boards, but with the increasing use of standardized tokens by WoTC (to the point of getting their own Comprehensive Rules section), I'm going to rule that you currently need the appropriate type mastery to create the corresponding token of that type. (I.e. Treasures need Artifact mastery.) In other words, the action of creating tokens is free, but the usage of types or non-evergreen keywords on them is not. I'll update the rules on starting out to clarify that. So to clarify, this is now going to prevent ins/sorc or 'walker casters from generating creature tokens where previously they were able to? Yes. As usual, if enough people have been playing otherwise, I'm willing to overturn this ruling - my thought process on it is that it currently seems easy to define some kind of standardized token e.g. "Grunt, a colorless 1/1 human creature" and then use that to make Creature tokens without ever picking creature mastery, which seems a bit odd.
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Post by WindyDelcarlo on Apr 29, 2020 7:05:40 GMT
So to clarify, this is now going to prevent ins/sorc or 'walker casters from generating creature tokens where previously they were able to? Yes. As usual, if enough people have been playing otherwise, I'm willing to overturn this ruling - my thought process on it is that it currently seems easy to define some kind of standardized creature type e.g. "Grunt, a colorless 1/1 human creature" and then use that to make Creature tokens without ever picking creature mastery, which seems a bit odd. I think I prefer the previous ruling on the matter, which was "You can make tokens with your spells if it feels like it's supposed to be a spell and not a creature", which was primarily dedicated to using the rating system as a form of adjudication. It makes spell-heavy runs more functional and interesting, I think. Maybe for artifact tokens like Food, which was a defined mechanic for Eldraine, you need to take it as a mechanic to do that? Not sure on that.
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Post by ZephyrPhantom on Apr 29, 2020 7:12:18 GMT
Yes. As usual, if enough people have been playing otherwise, I'm willing to overturn this ruling - my thought process on it is that it currently seems easy to define some kind of standardized creature type e.g. "Grunt, a colorless 1/1 human creature" and then use that to make Creature tokens without ever picking creature mastery, which seems a bit odd. I think I prefer the previous ruling on the matter, which was "You can make tokens with your spells if it feels like it's supposed to be a spell and not a creature", which was primarily dedicated to using the rating system as a form of adjudication. It makes spell-heavy runs more functional and interesting, I think. Maybe for artifact tokens like Food, which was a defined mechanic for Eldraine, you need to take it as a mechanic to do that? Not sure on that. That's fair - if there's a previous ruling then I'm more okay with leaving it as is. I'll unpatch and do it the usual way (hastily patching it in was my fault as a result of multtiasking) - if there's any sufficient leaning towards a change in the ruling, the ruling will be changed. Otherwise, the current majority of "stick with the old ruling" will stay in place. (EDIT: There'll be a one-week window for this change to be floated, to be precise) That said: the awkward thing with Food, after some more pondering, is that it clearly takes lessons from Energy and is meant to be used in a similar way design-wise...but Food is a token and Energy is a full-on mechanic. I think ultimately it might end up being one of those loopholes that just has to be rolled with (in the same way all the requirements for Bestow make it sort of comically expensive for a non-reincarnated character).
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Post by cyberchronometer on Apr 29, 2020 7:27:23 GMT
To the best of my knowledge, everyone's been playing otherwise since the original Battle Boards. Zenna was certainly making plenty of lands that produced creature tokens on her monolands run, for instance, and the Seventh Circle Initiative would've been essentially impossible without planeswalkers making tokens of several different card types, to mention only my own characters.
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Post by ZephyrPhantom on May 6, 2020 21:30:18 GMT
Alright, it's been a week and I think the feedback currently speaks for itself. I'll edit a ruling into the OP as needed, but as of right now, we're sticking with the previous ruling of "You can make tokens for a card to represent an appropriate effect.", letting the player's rating handle the rest. Thanks again everyone for providing feedback on this - as always, this thread's open to more feedback as usual.
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PEacefulOtter
1/1 Squirrel
Posts: 87
Formerly Known As: MTG_Sappy
Favorite Card: Shape Anew
Favorite Set: Throne of Eldrain
Color Alignment: White, Blue, Red, Green
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Post by PEacefulOtter on Jul 24, 2020 18:48:38 GMT
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Post by pacifistwestwoman on Jul 24, 2020 20:26:27 GMT
By spending 1 skill point
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Post by Flo00 on Jan 12, 2021 20:28:01 GMT
I just read through the rules for the first time in forever and found a few typos / rules questions. I can be pretty good at picking rules apart - sorry if I overdid it in some cases. • At the very top of the thread is a not-picture (picture not found icon). • Base Character Option 5 says "Unlock existing Keywords or Mechanics". That means 1 kyword/mecanic for 1 skill point, right? (Would be a tad more clear if it said "Unlock an existing keyword or mechanic".) • I didn't find an option to unlock Ongoing or Phenomenon. Are they unlocked with Scheme/Plane or do they need an extra skill point? • What about hybrid mana? Is this unlocked with multicolor level? What about twobrid mana? • Section "Combat: Let's Battle!" after the bold text there is an "of" instead of an "or" (I think?) • The rule "The second card must be a creature" would make things like "Enchant land" not work. The box below makes it seem like that would be possible. What about two non-creatures melding or planeswalker partners? • After the box there is a with some weird code floating behind. I think this sometimes happens when editing or switching between Preview and BBCode. • Same thing in the section "Mana and Call for Aid Unlocking".
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Post by ZephyrPhantom on Jan 14, 2021 7:54:11 GMT
Flo00 - No problem, always happy to help. That's usually a browser/cookie/adblock/etc... issue I've found since the display image is an imgur upload that works in most regular browsers without anything else turned on. Try viewing in Safe Mode of your browser(s) of choice. Yeah, you're correct. I'll reword that. Unlocked with their corresponding type. Clarified. Hybrid mana of any kind is free to use anytime. You don't need to have anything for it aside from the requisite colors/mana types in the hybrid mana in question. I don't see what you're referring to - can you post the exact line or a screenshot? "The second card must be a creature (unless you are creating a Fortification, in which case it must be a land.)" only applies if you don't have all the perks for the situation you're trying to create. "Your second card must adhere to your profile's limitations in the same way a regular card you would make would. (I.e. you still need Creature Mastery to make creatures to give an Equipment to.)" Applies if you do have all the required perks to make all cards involved but not Tactical Imperator. Clarified. I've had instances of this happening even when I've stayed in one editor mode the whole time; unless Daij or I find something otherwise it's unfortunately not that and just something we have to put up with until someone figures out a consistent cause. Thanks for pointing it out though, I've cleaned it up.
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Post by Flo00 on Jan 14, 2021 19:19:46 GMT
I don't see what you're referring to - can you post the exact line or a screenshot?
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Post by ZephyrPhantom on Jan 16, 2021 9:26:49 GMT
I see now, thanks for pointing out the exact spot. I've fixed that.
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Mar 30, 2021 22:23:06 GMT
How would ante work in boards?
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Post by ZephyrPhantom on Mar 30, 2021 22:31:13 GMT
How would ante work in boards? Since there's no cards to actually ante, you'd simply rate/get rated for it by any other mechanic. If you want suggestions on how to treat it for balancing, I would suggest keeping in mind that Constructed games tend to be Best of 3's and that tournaments would require users to keep a single static deck across their entire involvement.
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Mar 31, 2021 20:28:42 GMT
1. Are you allowed to roleplay your battle board as bein part of the tavern?
2. Are you allowed more than 1 location?
3. Are you allowed to give a perk as a trophy if it only activates with an achievement?
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Post by ZephyrPhantom on Apr 1, 2021 2:20:52 GMT
1. Are you allowed to roleplay your battle board as bein part of the tavern? 2. Are you allowed more than 1 location? 3. Are you allowed to give a perk as a trophy if it only activates with an achievement? 1. Yes, same for any similar 'meta' areas like The Hall of Remembrance. 2. No. This is to prevent people from spam-creating a bunch of locations that don't get used. 3. Yes, you can gift a trophy that only triggers if you have a certain achievement.
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Post by dangerousdice on Apr 1, 2021 19:47:36 GMT
how often do important events happen? (events that include a lot of players.)
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Post by ZephyrPhantom on Apr 1, 2021 20:09:34 GMT
That's pretty much entirely at the discretion of the currently active players (i.e. if you want to make something big you'll likely have to get the ball rolling yourself). If you want to actively recruit people that are playing into something you could try checking the MSE Discord.
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