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Post by viriss on Sept 28, 2023 3:24:12 GMT
Edit: Updated entry! Edit: Actually i don't think this qualifies due to the "doesn't require account/login"... hmm..
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Post by Flo00 on Sept 28, 2023 14:16:48 GMT
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Post by Idea on Sept 28, 2023 15:20:38 GMT
Edit: Actually i don't think this qualifies due to the "doesn't require account/login"... hmm.. Indeed, it wouldn't.
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Post by vizionarius on Sept 28, 2023 19:21:20 GMT
Orcish Linguist Creature - Orc , : Go to randomwordgenerator.com and generate a random word with eight letters. Look at the top eight cards of your library. Exile X of them at random, where X is the number of vowels in the generated word. Put the rest on top of your library in any order. (The vowels are A, E, I, O, U, and Y.)1/1
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Post by ZephyrPhantom on Oct 1, 2023 18:32:40 GMT
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Post by Idea on Oct 3, 2023 19:32:25 GMT
I will be judging this tomorrow. If anyone would still like to give it a try, feel free!
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Post by Idea on Oct 6, 2023 1:05:41 GMT
pernicious{Spoiler}Wish of the Week is a really interesting concept for this challenge and fits it perfectly. It even highlights the site and gives play opportunity to otherwise one-off cards. That being said, it should be noted what we're talking about here. You don't get to cast the card of the week for free, you have to pay its mana cost on top of this. Since you don't get to play it any other turn, this in effect makes it the red effect impulse draw. Compare it to the same mana value card Act on Impulse and one can see how this is straight up worse. You get one card instead of three, it costs two different colored rather than one colored and two generic, you have no guarantee that card necessarily synergizes with any of the cards you could play in a draft (constructed silver border is rarer but in that one you could probably build a deck that synergizes with the card... for a week), nor is the criteria for wining card of the week necessarily power. It could be an impressive card, but it could also be funny, balanced or a good reference. This is generally not a good omen for the power of this card. Further, even in the worst case scenario for regular impulse draw at least your card is exiled and there is some chance some effects might get it out of there. But with Wish of the Week, as far as the game is concerned the card just plain doesn't exist and there is 0 ways to interact with that. I think its fun and an excellent concept, but too often too weak for what it costs and not enough synergy potential to really make it go off. serraphim{Spoiler}I guess I wasn't clear on what I meant by "modern technology" so I'll accept "plumbing". That being said even with that this card is just straight up not silver border. There isn't a single effect here you ""couldn't"" be done in normal magic, aside from maybe balance issues. Maybe if did something with tapping for a pun name it would've been better, but as it stands that doesn't seem to be the case. While four counters is a decent number, requiring in theory a 10 mana investment over several turns, there are ways to accelerate it such as proliferate. Further while this card can draw you card, it can also systemically thin out the deck and ramp you once it gets going. It's a decently big investment but given how much of an advantage at that stage of the game and with ramp (not to mention the color pie sorta break) becoming less likely to get a dead land draw is, I don't think this would work in terms of balance nor is there the traditional silver border whacky fun in any hint. viriss{Spoiler}I like the effect in theory but I think this would be... confusing rules-wise to say the least. If the two stapled creatures are one creature, would that mean a 40 card deck is now a 39 card deck making it illegal? How many games is every game after? The rest of the match? The rest of the day? Actually forever? Plus you'd probably have to do this with proxies or ruin your own cards, which I feel is a little pushed in silver border design. Flo00{Spoiler}I think since you can cast the new card without paying a mana cost, it's better than Wish of the Week design-wise, closer to what you might expect. It does still feature a lot of problems regarding what the card will be that is the card of the week, but that's easier to overlook when it costs nothing. vizionarius{Spoiler}I think it would be safe to assume around 3-5 cards as the average result of this. I have to wonder though that the point of the card is. All it seems to dull is exile your own cards and do nothing with that fact. I might've believed the idea was to exile bad/unwanted cards and order only the best, but neither is this card blue nor do you choose which to exile, it's at random. As such, while I won't disregard there may be some combo out there for this it seems pretty pointless. Gameplay and concept wise I like it, and while I think the concept and what it tries to utilize are fun, and I think it would be a bit boring to play normally as just a card you had. ZephyrPhantom{Spoiler}Has the potential to be extremely broken. Presumably in a draft you don't get to control what you bring (per se), but even then this card might be a put-on-the-battlefield tutor for some or a very specific creature. Winner {Spoiler}The victory goes to Flo00 !
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Post by Flo00 on Oct 12, 2023 7:43:35 GMT
Thanks for the win Idea!
Next challenge: Make a card that involves physically touching something or someone!
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Post by viriss on Oct 12, 2023 19:02:39 GMT
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Post by Idea on Oct 12, 2023 21:57:47 GMT
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Post by vizionarius on Oct 24, 2023 2:46:48 GMT
Avatar of Spreading Flames Creature - Elemental Avatar ~ enters the battlefield with four blaze counters on it. Whenever you touch ~, move a blaze counter from ~ onto the next permanent you control without a blaze counter on it that you touch this turn. For as long as that permanent has a blaze counter on it, it has "At the beginning of your upkeep, this permanent deals 1 damage to you." 4/3
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Post by Flo00 on Oct 25, 2023 14:19:44 GMT
Judging tomorrow now. {viriss}Fist Bump is a good mechanic. I like how you made brackets work in the name as well as the text. Also the image fits very well since I can't tell if the knights are wrestling or shaking hands. With that name I would have expected something bad to happen rather than something less good if the other player doesn't fist bump. Seems OP in THG and other team formats.
{Idea}The core idea here is very similar to viriss's. I like your execution better. It can make sense to play this on an opponent in a multiplayer game for political reasons. It's at its best in team formats. The decision if they want to give you their stuff is made in a funny and quirky way.
{vizionarius}Fun and flavorful disadvantage to an otherwise cheap card. I can see players using their hand cards and other aids to tap and untap this without touching it. Makes me remember the Unstable Prerelease where I enchanted Hoisted Hireling with Hazmat Suit (Used) and then held it in the air only touching the Suit.
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Post by Idea on Oct 27, 2023 15:56:22 GMT
Thank you for the win Flo00 ! For the next challenge, un-cards often deal with the current state of magic for their jokes. Let's see some uncards dealing with the increasing prevalence of crossover content in magic, but that can still work even without necessarily having those in the particular pool of cards people are playing with.
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Post by vizionarius on Oct 27, 2023 17:11:33 GMT
Just Another 10% Enchantment ~ enters the battlefield at 100%. At the beginning of your upkeep, increase ~ by 10% of its current value. If you control a Universes Beyond permanent, increase by 15% instead. When ~ reaches above 200%, you win the game. "Remember LEGO before Star Wars? Yeah, me neither."
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Post by Idea on Nov 5, 2023 20:31:16 GMT
I intend to review this tomorrow. Anyone who still wants to bring an entry is welcome to!
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Post by viriss on Nov 6, 2023 3:19:49 GMT
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Post by Idea on Nov 6, 2023 23:35:20 GMT
vizionarius{Spoiler}100%....potatoes?
It should mention somewhere what the % is / means. The however many percent of something. I think this kind of card, while not difficult to understand, would linguistically seem strange and unintuitive due to that unlabeled percentage. Another strange and unintuitive thing about this card is that it starts at 100 and tries to go to 200, instead of starting at 0 and going to 100. If there was some condition, like you needing to cast this card for it to start at 100 that would be more understandable, but as it is its just a confusing choice. Balance-wise, I think the card is good. A built-in wincon is naturally nothing to take lightly, but with a minimum of seven turns (and maximum of 10) not counting the one in which you play this card, and utter lack of protection, it works decently well. viriss{Spoiler}Well, the card certainly seems balanced, but I don't really see this card as addressing the prevalence of crossover content so much as being a part of it. I guess if you really stretch it you could call making another one of something addressing it, but I wouldn't say that meets the spirit of the prompt, and needing to find a workaround to justify it already speaks of the ill-fitting nature of it. There is some interesting flavor to the card of this vibe of a repetitive show with a moral, though I'm uncertain if this card works, because the effect I think would have you tribute this before you could make use of the effect. Maybe there is a window of time to do it between the effect resolving and the saga sacrifice. Either way I think an effect like this would probably either be worded like Urza's Saga where it gains the effect or something like "You may pay , remove all lore counters from ~", and even with that last one I would probably say there would likely need to be an "instead of sacrificing it" type clause in there somewhere. Winner
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Post by vizionarius on Nov 7, 2023 17:44:50 GMT
Thanks for the win Idea ! Wanted to clarify, though, that the way that my card works is a little different than how you interpreted it. The value starts at 100% because in order to have an increase of 10% of the current value, it needs to have some starting amount. The joke is on the % increase in revenue that Hasbro is requiring from WotC. At a 10% growth, you need 8 turns to get above 200% (meaning a doubling in value). At 15%, you just need 5. (100*1.1^8=214.36 and 100*1.15^5=201.14). Note that the value added can change between 10% and 15% of the current value over various turns, but it will be between 5 and 8 turns to get there. With the Universes Beyond, the idea is that the yearly revenue growth is greater than without it. {Value Table} Next: Make an un-card that cares about physical location of the card in relation to other cards.
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Post by viriss on Nov 8, 2023 0:11:22 GMT
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Post by Flo00 on Nov 9, 2023 4:53:36 GMT
Impulsive Impulse Sorcery As you search your library, you may play the card that is directly in front of Impulsive Impulse. Exile the top card of your library. You may play it this turn. When you do, shuffle Impulsive Impulse from your graveyard into your library.
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Post by Idea on Nov 10, 2023 11:05:40 GMT
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Post by gluestick248 on Nov 10, 2023 16:59:30 GMT
Group Hug Enchantment Each creature you control gets +1/+1 for each other creature you control that it’s touching.
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Post by vizionarius on Nov 17, 2023 21:47:23 GMT
Feedbackviriss : This feels very strong! 1-mana "destroy target creature if it's controller has no cards in their graveyard" in mono-blue feels a little off-color. I quite like the effect, though, but maybe at instead of . Flo00 : This is fun! Strong, and definitely an un-card (keeping track of a library's order while shuffling doesn't feel black border in paper). It's also an innovative way to have the card's location matter. Definitely worthy of mythic at 1 mana. I also really like the pseudo-cantrip and reshuffle into deck. Idea : This is clever! Reminds me of the chess pieces in Hearthstone. Wording can probably use a bit of cleanup, but it's clear what this does. It's an interesting design choice to have it always place to the right, since then any new creatures will not be able to battle each other for quite some time. I kinda like it! Also, when I posted the prompt, I actually had "lanes" and "rows" in mind for combat, and this comes really close! (I wish M&M Duel of Champions wasn't killed, I really liked that game... oh snap, they have it run by a 3rd party now!). gluestick248 : This can get big really quick! Probably a little too big? Five 1/1 tokens makes them into 5/5s if placed correctly. It's a cheaper, one-sided Coat of Arms! Love the name, though! ResultWinner is Flo00 with a really intriguing design that I'd love to play with! Runner up is Idea with a cool combat-based design.
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Post by Flo00 on Nov 19, 2023 1:08:13 GMT
Thanks for the win vizionarius!
For the next challenge, I'd like to see some extra components in silver border: Plane, Scheme, Vanguard, Dungeon, ...
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Post by Idea on Nov 19, 2023 2:00:46 GMT
Thanks for the win vizionarius! For the next challenge, I'd like to see some extra components in silver border: Plane, Scheme, Vanguard, Dungeon, ...To be clear, do you want to see an existing one of those kinds of extra components, or do you want us to make a new one for silver border?
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Post by Flo00 on Nov 19, 2023 22:59:18 GMT
The idea was an existing one. But if you come up with something new, that's also fine.
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Post by Idea on Nov 23, 2023 11:38:50 GMT
I also made another card that is not my entry, but would pair with this one in a hypothetical un-set where it was included:
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Post by Flo00 on Nov 25, 2023 10:53:48 GMT
Just so I get this right: 1. When you advance, you get to the next room but choose one of the three on this level at random. Right? 2. When you exile a card and then have no cards in hand, you get to draw one?
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Post by Idea on Nov 25, 2023 13:19:28 GMT
Just so I get this right: 1. When you advance, you get to the next room but choose one of the three on this level at random. Right? 2. When you exile a card and then have no cards in hand, you get to draw one? Yes and yes.
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Post by Flo00 on Dec 2, 2023 23:08:07 GMT
Any more entries?
Conspiracies would be an option I haven't mentioned yet...
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