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Post by Daij_Djan on Oct 10, 2022 20:31:26 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our four-hundred and thirty-sixth challenge! The winner of the "Rich as a Trope" poll were Daij_Djan (left) and vizionarius (right) with...And the challenge issued by one of our winners was... Take one of the original creature cards in Beta and make a legendary version of it that could be a commander, tuning it to fit into a modern environment, but keeping true to its original flavor. Feel free to add one or more colors to its color identity if it makes sense. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by sdfkjgh on Oct 10, 2022 22:12:24 GMT
The Tyrant of Shiv Legendary Creature--Dragon Noble Flying : Dragon creatures you control gain shroud until end of turn. : Until end of turn, Dragon creatures you control get +1/+0 and gain first strike. : Until end of turn, Dragon creatures you control get +1/+0 and gain vigilance. : Until end of turn, Dragon creatures you control get +1/+0 and gain lifelink. : Until end of turn, Dragon creatures you control get +1/+0 and gain haste. : Until end of turn, Dragon creatures you control get +1/+0 and gain trample. 5/5
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Post by Flo00 on Oct 10, 2022 23:51:02 GMT
Gilbur, Liege of the Forest Legendary Creature - Avatar When Gilbur, Liege of the Forest enter sthe battlefield or attacks, put a leaf counter on target non-Forest land. It is a Forest for as long as it has a leaf counter on it. Gilbur, Liege of the Forest’s power and toughness are each equal to the number of Forests on the battlefield. */*
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damagicgeek
1/1 Squirrel
Posts: 77
Favorite Card: Venser, the Sojourner
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: White, Blue
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Post by damagicgeek on Oct 11, 2022 5:08:28 GMT
Went for Personal Incarnation redesign. Tried to keep it as a beater that you can bolster with lifegain but that you really don't want to have die.
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Post by hydraheadhunter on Oct 11, 2022 6:31:17 GMT
| Kharzug, Ironclaw King Two generic, a black, and a red
Legendary Creature — Orc Noble Warrior
Creatures your opponents control cannot block creatures with power equal to or greater than their toughness.
FT: Orcish clan wars are merciless and a clan as cowardly as the Ironclaw would be quickly destroyed if not for its King. Said to embody twice the clans-worth of savage bravery and brutal strength absent in her clanmates, Kharzug is the latest in a bloody line of succession.
4/2
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"Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw." The idea behind it is what would keep such a weak and cowardly clan from being brutally destroyed in the orcish clan wars I imagine exist, and the answer is a king powerful enough to as an individual make up for what the rest of the clan lacks. Her¹ ability is effectively an inversion of the Ironclaw Orc's ability. To match the flavor text claiming she's twice as strong as her clanmates, she's got twice as much power. I made her black and red to give her access to as many orcs as possible for anyone that wanted to make a tribal deck while giving her an ability that'd be useful enough to actually build a high mid-tier to low high-tier deck around. Her cost was of course adjusted in consideration to these other changes.
¹ I liked the mouthfeel of "Ironclaw King" but didn't like how it played with the masculine names the generator was popping out, so I tried the feminine names in desperation. Kharzug popped out and I liked it. Because it's a feminine name by orcish standards, she/her pronouns feel correct to the character's identity, but I like Ironclaw King too much to abandon it. Resolve this either by consider King to be a 'mistranslation' of a gender-neutral Orcish title like "Leader" or Kharzug to be nonbinary such that she uses feminine pronouns and a masculine title, or not caring. Anyway, I think it's neat.
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Lady
1/1 Squirrel
Posts: 95
Favorite Card: Secret Rendezvous
Favorite Set: Kaldheim
Color Alignment: Black, Green
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Post by Lady on Oct 11, 2022 12:21:26 GMT
Ild, Fire of Passion Legendary Creature - Elemental Whenever a creature dies from non-combat damage, from a source you control, put a +1/+1 counter on Ild, Fire of Passion. When Ild dies, it deals damage equal to the amount of +1/+1 counters on it to any target. 2/2
I ended up going with fire mommy Fire Elemental. The flavour text talked about the destructive force of fire, so I went with the idea of fire growing more dangerous, the more it consumes. In case anyone else here knows Danish: Yes, I just made her name the Danish word for fire. I couldn't find/come up with any I was happy with so I went the easy route.
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Post by hydraheadhunter on Oct 11, 2022 13:55:39 GMT
In case anyone else here knows Danish: Yes, I just made her name the Danish word for fire. I couldn't find/come up with any I was happy with so I went the easy route. It's not lazy; that's a totally legitimate strategy for naming characters.
If I might suggest a video, this is a world building video about place names, but a lot of it applies pretty cleanly to character names as well and it lays out my goto process after I fail to find an existing name or a decent name generator for what I want @11:48-14:20. The process is simple
- Start with a thematically appropriate seed word (for a fire elemental you'd probably choose a synonym for fire, burn, smoke, ash, etc or a translation into another language, but idioms, compound words, and creative kennings are more advanced options for seed words.)
- Muck around with the seed word changing sounds in it keeping these three principles in mind.
- An English word's identity is defined most by its first sound, its stressed pattern, its stressed syllables' vowel(s), and its last sound
- Sustituting similar sounds will create a smaller distance between the source and target (you can feel it out just fine, but understanding IPA and being able to read the chart and translate it into normal orthography will help.)
- The goal isn't to keep the connotation fully accessable, but to let it linger at the back of a reader's mind; very few readers of Eragon ever actively made the Eragon-Dragon connection but it still works.
- Rinse and repeat until you have something you're happy wit.
Ild would be the seed word for this process and step one is a perfectly cromulant place to stop if you're happy with the results, but it doesn't sound like you entirely are, so I thought you might appreciate the speal.
There's also this name generator for elementals, but it's lierally just this process lightly applied to various synonyms of the various elements and tossed in a bag together.
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Post by twintania on Oct 11, 2022 18:21:10 GMT
The second ability is a bit circuitous for I want to allow it to cycle endlessly with four copies of it in non-highlander formats.
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Post by sdfkjgh on Oct 11, 2022 19:06:38 GMT
Based on Sengir Vampire. May change later due to the card unavoidably being too wordy. Pssh! You call that wordy? Come back when there's so much text, MSE's reduced everything to 2-point type!
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Post by hydraheadhunter on Oct 11, 2022 19:57:11 GMT
Pssh! You call that wordy? Come back when there's so much text, MSE's reduced everything to 2-point type! In a large textbox, uphill both ways.
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Post by Daij_Djan on Oct 11, 2022 19:58:28 GMT
Enlist is basically being a modern take on Banding, only question was what to do with the concept. The wording makes sure Erica doesn't end up with five Flying counters (or similar) - even if to be fair in cases of Protection and Ward duplicates might make sence.
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Post by melono on Oct 11, 2022 21:20:17 GMT
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Post by pacifistwestwoman on Oct 11, 2022 22:26:37 GMT
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Post by vizionarius on Oct 12, 2022 1:20:50 GMT
Source:
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Post by BinaryBolas on Oct 12, 2022 2:03:51 GMT
I've been waiting for this commander for YEARS (well, not that long. I started playing Magic in Guilds of Ravnica). Where is it, WOTC? Source:
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Lady
1/1 Squirrel
Posts: 95
Favorite Card: Secret Rendezvous
Favorite Set: Kaldheim
Color Alignment: Black, Green
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Post by Lady on Oct 12, 2022 8:28:17 GMT
I've been waiting for this commander for YEARS (well, not that long. I started playing Magic in Guilds of Ravnica). Where is it, WOTC? Source: All hail Tim!
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Post by vizionarius on Oct 12, 2022 19:06:32 GMT
Based on Sengir Vampire. May change later due to the card unavoidably being too wordy. You can refer to ~ as Pasha, like here, for example.
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Post by emberfire17 on Oct 12, 2022 22:24:36 GMT
Based on Veteran Bodyguard, it's ability seemed fun already so I just buffed it up a bit and cleaned up the wording.
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Post by vizionarius on Oct 12, 2022 22:43:22 GMT
Enlist is basically being a modern take on Banding, only question was what to do with the concept. The wording makes sure Erica doesn't end up with five Flying counters (or similar) - even if to be fair in cases of Protection and Ward duplicates might make sence. Protection and ward always come with a qualifying word (protection from something, or a cost to ward). How would those look like as counters?
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Oct 13, 2022 2:05:16 GMT
A play on this card with fantastic flavor text
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Post by hydraheadhunter on Oct 13, 2022 5:42:01 GMT
Protection and ward always come with a qualifying word (protection from something, or a cost to ward). How would those look like as counters? Interpretation 1: What I believe was Daij_Djan 's intent
The ability is a technical shorthand for what's actually happening which is a check whether the enlisted creature has protection of any type and whether Erica has protection of any type. If the enlisted creature has any kind of protection and Erica does not, Erica gets a counter 'mimicking' the quality of that specific protection ability. So, with protection if Erica enlisted Akroma, Angel of Fury (pro white and blue) while equipped with Sword of Body and Mind (pro green and blue), she'd get no protection counters as her trigger resolves. If Sword of Body and Mind was destroyed while the trigger was on the stack (thus losing Erica her source of protection), she'd get a protection from white counter and a protection from blue counter as her trigger resolved¹. Enlisting more creatures with different protections would not give her additional protection counters.
With Ward, she'd similarly check if the enlisted creature has one or more ward abilities, whether she has one or more ward abilities, and only on XOR create a ward [cost] counter for each ward ability on the enlisted creature.
Interpretation 2: My interpretation
The ability as non-technical shorthand for what's actually happening which is a check of each possible protectable quality and ward cost, and when successfully procing, giving "Protection from [quality]" and "ward [cost]" counters as appropriate:
So, with protection if Erica enlisted Akroma, Angel of Fury (pro white and blue) while equipped with Sword of Body and Mind (pro green and blue), she'd get a Protection from White counter¹ as her trigger resolves. Enlisting more creatures with protection from distinct qualities would give her further counters, potentially resulting in protection from [white, blue, black, red, green, monocolored, multicolor, all colors, spells that are one or more colors, mana value 2, mv 3, mv 4, mv 3 or greater, even mvs, odd mvs, each mv among artifacts you control, lands, snow, legendaries, artifacts, enchantments, planeswalkers, instants, sorceries, , creatures, beasts, demons, dogs, dragons, elves, goblins, god creatures, gorgons, humans, kavu, rats, robots, salamanders, vampires, werewolves, wizards, zombies, non-spirits, 'creatures of the choosen type,' each opponents, 'that player,' 'the chosen player', everything, and sticker bullshit and other silver-border shenanagans²].
With ward, she'd be able to get multiple wards from successive sources, as long as each ward had different costs, potentially accruing various ward counters which in the canon sum to a cost of [twenty-eight generic, fourteen life, discard a card] or ward [28 generic, discard a card] in Erica's color identity. Of course, each individual ward counter would give a discreet ward ability each of which could be responded to individually for people that care about that sort of thing.
¹See 702.16g: “Protection from [quality A] and from [quality B]” is shorthand for “protection from [quality A]” and “protection from [quality B]”; it behaves as two separate protection abilities. If an effect causes an object with such an ability to lose protection from [quality A], for example, that object would still have protection from [quality B].
²Yes I'm in denial. No don't @ me about it.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Oct 14, 2022 0:57:31 GMT
Based on Pirate Ship. First off, I turned it into a Vehicle (as it should be) with a Pirate crew and a buffed "ping." Also, the original had a couple of downsides associated with Islands that could prove problematic for a commander. I instead changed it into an upside associated with Islands. P. S. I wanted to make the "ping" independent of the crew so that the card can function by itself, but cannons need the crew to aim and fire, so...
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Post by marshmellow on Oct 14, 2022 2:50:40 GMT
now featuring optional showcase frame. {Fenghuang, Bird of Paradise} Fenghuang, Bird of Paradise Legendary Creature - Bird Flying Other Birds you control get +1/+1 and have “ : Add one mana of any color.” , : Double the mana in your mana pool. 0/4 Scrapped flavor text: Go ahead, just try to bolt this bird.
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Post by ZephyrPhantom on Oct 14, 2022 11:48:28 GMT
Gowr the Giant Legendary Creature - Giant Druid Flash ~ enters the battlefield with an additional +1/+1 counter on it for each time you’ve cast it from the command zone this game. When ~ enters the battlefield, target creature gets +X/+X until end of turn, when X is Gowr's power. 3/3 "Gowr NO LIKE spon-tan-e-ous Azor law!"
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Post by hydraheadhunter on Oct 15, 2022 0:47:54 GMT
| The Blue Ruby Four generic and a blue
Legendary Artifact — Vehicle Mythic
Islandwalk A generic, a red, and tap: The Blue Ruby deals damage to any target equal to the total power of creatures crewing it. Pirate Crew 3 The Blue Ruby can be your commander.
9/9
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Currently, the comprehensive rules doesn't have vehicles keep track of what creatures crewed them after the crew ability resolves, so in the current rules you have to activate this card's second ability while the crew ability is on the stack for it to do any damage. If that's intended, all good. If that's not intended you'd either need to change how the ability works slightly (such as changing it to a trigger ability that happens "whenever ~ is crewed") or fiddle in the comprehensives. I'm know I play fast and loose with the comprehensives, so I think either are fine. The question is if you want to be able to activate the ability whenever, do you want crewing to be cumulative or discrete; that is, which of these scenarios do you want to the way the card works?: A: Cumulative (total)
Crew The Blue Ruby for 3.
Crew Resolves.
Activate it's second ability targeting Hatebear.
Cast Giant Growth targeting Hatebear.
Crew The Blue Ruby for 3.
Crew Resolves. Giant Growth resolves. Second ability resolves dealing 6 damage to Hatebear. Hatebear dies.
| A: Discrete (most-recent).
Crew The Blue Ruby for 3.
Crew Resolves.
Activate it's second ability targeting Hatebear.
Cast Giant Growth targeting Hatebear.
Crew The Blue Ruby for 5.
Crew Resolves. Giant Growth resolves. Second ability resolves dealing 5 damage to Hatebear. Hatebear dies.
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I only brought it up because i was curious how it'd work in the comprehensive, and I checked, and it currently doesn't work in the comprehensive except while the crew ability is on the stack.
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Post by twintania on Oct 15, 2022 2:10:57 GMT
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Post by sdfkjgh on Oct 15, 2022 19:42:02 GMT
| The Blue Ruby Four generic and a blue
Legendary Artifact — Vehicle Mythic
Islandwalk A generic, a red, and tap: The Blue Ruby deals damage to any target equal to the total power of creatures crewing it. Pirate Crew 3 The Blue Ruby can be your commander.
9/9
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Currently, the comprehensive rules doesn't have vehicles keep track of what creatures crewed them after the crew ability resolves, so in the current rules you have to activate this card's second ability while the crew ability is on the stack for it to do any damage. If that's intended, all good. If that's not intended you'd either need to change how the ability works slightly (such as changing it to a trigger ability that happens "whenever ~ is crewed") or fiddle in the comprehensives. I'm know I play fast and loose with the comprehensives, so I think either are fine. The question is if you want to be able to activate the ability whenever, do you want crewing to be cumulative or discrete; that is, which of these scenarios do you want to the way the card works?: A: Cumulative (total)
Crew The Blue Ruby for 3.
Crew Resolves.
Activate it's second ability targeting Hatebear.
Cast Giant Growth targeting Hatebear.
Crew The Blue Ruby for 3.
Crew Resolves. Giant Growth resolves. Second ability resolves dealing 6 damage to Hatebear. Hatebear dies.
| A: Discrete (most-recent).
Crew The Blue Ruby for 3.
Crew Resolves.
Activate it's second ability targeting Hatebear.
Cast Giant Growth targeting Hatebear.
Crew The Blue Ruby for 5.
Crew Resolves. Giant Growth resolves. Second ability resolves dealing 5 damage to Hatebear. Hatebear dies.
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I only brought it up because i was curious how it'd work in the comprehensive, and I checked, and it currently doesn't work in the comprehensive except while the crew ability is on the stack. I think there's an easier way to do this: revert the crewing to normal, then add a bonus for crewing with Pirates, like so (you might wanna balance it out with a mana payment, like I did): Crew 3 Whenever you tap a Pirate to crew The Blue Ruby, you may pay . If you do, The Blue Ruby deals X damage to any target, where X is that Pirate's power.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Oct 15, 2022 20:28:53 GMT
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Post by sdfkjgh on Oct 16, 2022 17:54:18 GMT
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Post by Daij_Djan on Oct 17, 2022 18:48:58 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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