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Post by Idea on May 18, 2022 15:54:22 GMT
So a bit ago I posted a starting project called The Tainted Realm, and I'm starting to consider the possibility of making some changes to the core mechanics before I go any further. Back when I first made it I did get a bit of feedback on the Standing mechanic, but I would still like some on Twisted Compulsion, as maybe there's something I missed or maybe other people have a different evaluation of its upsides and downsides than my own. So I'm making this thread hoping to maybe get some of that sweet sweet feedback (or sour, you know, that's fine too). Twisted CompulsionIf you cast a spell with a color this card does not share this turn, [effect].And a couple examples: Thank you, and have a wonderful day!
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 11, 2022 23:33:02 GMT
I find it fine as it is. Casting a spell with a different color in the same turn is a not-too-easy condition to meet (unless your set involves hybrid mana, and reading your set's description I've seen that it doesn't involve it), especially if the card with twisted compulsion is multicolored. So I also think that it's ok if the effects bestowed by this ability are powerful. For me it's well designed.
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Post by Idea on Jun 12, 2022 0:29:59 GMT
I find it fine as it is. Casting a spell with a different color in the same turn is a not-too-easy condition to meet (unless your set involves hybrid mana, and reading your set's description I've seen that it doesn't involve it), especially if the card with twisted compulsion is multicolored. So I also think that it's ok if the effects bestowed by this ability are powerful. For me it's well designed. Thanks for the feedback! I didn't update it here since I figured nobody came to this part of the subforum anymore, but following feedback I got on the discord I ended up changing the mechanic into Twisted Compulsion — If CARDNAME is (colors), [effect]. For some of the cards the thing that turns them into a different color will still be based on having cast cards of certain colors, but other triggers to change / add colors to a card may be used as well. For instance:
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 12, 2022 7:53:09 GMT
Twisted Compulsion — If CARDNAME is (colors), [effect]. For some of the cards the thing that turns them into a different color will still be based on having cast cards of certain colors, but other triggers to change / add colors to a card may be used as well. I think that's a good idea, it adds more flexibility to the ability's usage.
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Post by Idea on Jun 12, 2022 8:49:27 GMT
Twisted Compulsion — If CARDNAME is (colors), [effect]. For some of the cards the thing that turns them into a different color will still be based on having cast cards of certain colors, but other triggers to change / add colors to a card may be used as well. I think that's a good idea, it adds more flexibility to the ability's usage. Indeed. I also think it will help the set feel a bit more consistent in how cards interact, as I've also changed another mechanic "Standing" (now when a creature is subordinated, it gains the colors of the creature it is subordinated to).
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 12, 2022 22:36:38 GMT
I also think it will help the set feel a bit more consistent in how cards interact, as I've also changed another mechanic "Standing" (now when a creature is subordinated, it gains the colors of the creature it is subordinated to). That's nice; that adds even more synergy to the set, since it hinges on "color matters". Seems solid to me.
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Post by collex on Jul 8, 2022 15:49:51 GMT
I do like the mechanic. A question though - were you planning on making a legendary creature with the ability? I'm asking because as written, a legendary creature with the mechanic wouldn't work well as a commander, since only colourless cards would trigger the ability.
Now that is fine - not every legendary creature should be designed to be a Commander. BUT, if you did want to make a viable commander with Twisted Compulsion, may I suggest making a monocolor creature with an off-colour hybrid activated ability, like the cycle of Khans from Fate Reforged? That could make for an interesting and different commander deck - a monocolor commander with no card from that colour in the 99.
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Post by Idea on Jul 8, 2022 18:35:34 GMT
I do like the mechanic. A question though - were you planning on making a legendary creature with the ability? I'm asking because as written, a legendary creature with the mechanic wouldn't work well as a commander, since only colourless cards would trigger the ability. Now that is fine - not every legendary creature should be designed to be a Commander. BUT, if you did want to make a viable commander with Twisted Compulsion, may I suggest making a monocolor creature with an off-colour hybrid activated ability, like the cycle of Khans from Fate Reforged? That could make for an interesting and different commander deck - a monocolor commander with no card from that colour in the 99. Would this still apply to the new version of the mechanic I discussed with pernicious ?
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Post by collex on Jul 8, 2022 20:20:40 GMT
I do like the mechanic. A question though - were you planning on making a legendary creature with the ability? I'm asking because as written, a legendary creature with the mechanic wouldn't work well as a commander, since only colourless cards would trigger the ability. Now that is fine - not every legendary creature should be designed to be a Commander. BUT, if you did want to make a viable commander with Twisted Compulsion, may I suggest making a monocolor creature with an off-colour hybrid activated ability, like the cycle of Khans from Fate Reforged? That could make for an interesting and different commander deck - a monocolor commander with no card from that colour in the 99. Would this still apply to the new version of the mechanic I discussed with pernicious ? Ah, I had missed this. My bad. I think that would be fine. I'm not expert, but since you can create a token or flip a card to a face that is not of your colour identity, that I think you'd be good. To make it easier for the player, you might want to make sure that the legendary creature in question does have mana symbols of all the colours it can be, so it's colour identity is clear.
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Post by Idea on Jul 8, 2022 20:51:28 GMT
Would this still apply to the new version of the mechanic I discussed with pernicious ? Ah, I had missed this. My bad. I think that would be fine. I'm not expert, but since you can create a token or flip a card to a face that is not of your colour identity, that I think you'd be good. To make it easier for the player, you might want to make sure that the legendary creature in question does have mana symbols of all the colours it can be, so it's colour identity is clear. Got it, thanks for the feedback! I'll keep it in mind when I rework the legendaries (since there was a big shift in the mechanics design I decided to leave changing those to a later time)
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