How do I play Battle Boards?Make your Board!To start playing Battle Boards, you need to create a Board (akin to a profile or character sheet) that describes the Planeswalker you are going to be playing as. This can be as long or as short as you want, but like your typical pen and paper RPG, there are some basic stats you will need to have filled out.
A typical battle boards profile looks like this:
Sir No Name
Art by Milivoj Ćeran
Color Identity:
Multicolor Level: 2
Mana Value: 3
Card Types: Artifact, Creature
Keywords: Battalion
Perk: Rarity Upgrade (Can make :rare: and :mythic: cards)
Can Conjure From: All Core Sets, Throne of Eldraine
While a more developed profile might look like this:
Profile originally from pacifistwestwomanAtlani Swiftbladeart by Qingxue Ye
artstation linkAtlanie78a34
Originally a warrior from the Mardu clan of Tarkir, Atlani was skilled in many forms of combat even before beginning her trek across the Multiverse, where she's garnered a small reputation for slaying the biggest beast she can find.
Atlani can easily be found scouting out a location for a guildhall, relaxing in a tavern, or resting at camp.
Selem
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The sentient blade in Atlani's hand, created by a powerful planeswalker centuries ago. Communicates with Atlani telepathically; is capable of making his wielder stronger and faster.
Selem can be found in the sheath on Atlani's belt. Colors:
Multicolor Level: 2
Mana Value:
Card Types: Artifact, Creature, Instant, Sorcery, Planeswalker
Keywords: Cycling, Raid
Perks:
Rarity Upgrade (Atlani can make
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Artificer (Atlani can make Equipments, Fortifications, Vehicles, and Contraptions)
Mana Pool: 20/20
Call for Aid: Core + Kaladesh + Dragons of Tarkir + Fate Reforged + 3 unspecified
Valor/Score: 76 / 676
Skill points unspent/total: 2/22
Achievements earned by Atlani:
Helix Pinnacle
At the very least, your character should have a name and preferably an image to go along with it. MSE rules apply for artist credit, as always.
Now, a character is not much without some skills or abilities to describe what they do, so you are probably thinking “What can I buy to represent my abilities?” First, let’s cover a list of things you can do without buying anything:
You can make custom Magic: The Gathering cards. Said cards will represent interactions with other players.
What you can make is limited by the skills you have. We’ll get to that in a moment, but keep in mind at the start, you technically can’t make anything until you buy type mastery (or a perk) for at least one type of card.
The full range of things you can buy is described in the main rules, but for starting out, you should know that you start with 10 skill points and can buy the following things for 1 skill point each. You also get some “freebie skills” at the start to give you a starting point to make cards.
Those skills are:
• You can make colorless cards.
• You yourself start with a mana value of 0. This means you can make cards of maximum mana value 0.
• You can make cards using the evergreen keywords in Magic.
• You can make cards that are Common or Uncommon.
• You can make tokens for any kind of card to represent an appropriate effect. Generally, the tokens can be of any type, P/T, mechanics, or name you’d like, including existing tokens like Gold, Clues, and Food. You are free to make tokens featuring keywords you don’t ‘have’, but try to keep it appropriate for the situation.
As a rule of thumb, whatever you’ve bought lets you use that property on cards the character can make. So if I bought access to White mana, I can now put White mana symbols on my cards.
• A color symbol. (1 of
)
This lets you put the color symbol you’ve brought on any cards you make.
• Adding 1 to your color identity level.
You start with a color identity level of 1. For each color identity level you have, you can add one mana color of mana symbol in the card’s mana cost or text box.
So for example, if I have a color identity level of 3, I can make cards that use WBR mana symbols, UR mana symbols, or G mana symbols. I cannot make cards that use WBRG mana symbols.
• Increase mana value by
.
Your mana value stat determines the maximum mana value of cards you can make.
For example, if I have a mana value of 7, I can make a card that costs 6U.
• Add a type mastery.
(1 of artifact, battle, creature, enchantment, instant, land, tribal, planeswalker or sorcery.)Much like mana symbols, this lets you put the type you’ve brought on the cards you can make. There are some side effects to buying certain types as a result of Battle Boards’ and MTG’s various developments:
If you can make Planeswalkers, you can make them Legendary without any worries.
If you can make Creatures, you are able to use creature subtypes (e.g. Ape)
Due to their generally minimal presence, buying Instant or Sorcery means you can also use Trap or Arcane subtypes. (For more ‘important’ subtypes, see main rules.)
• Unlock an existing non-evergreen keyword or mechanic, or create a new keyword or mechanic. You may choose to make a new type of non-canon token you're creating canon for yourself. (E.g. Making a Clue-like token called Vial.)
• Unlock a perk. These are abilities that affect the combat flow of Battle Boards or aspects of cards not covered by the above list, such as making Rare of Mythic cards.
This pretty much covers keywords and ability words like Phasing or Battalion that you would normally see on cards. Same applies here - if you own it, you can put it on the card’s text box.
(You can make un-keyworded versions of these kinds of effects if you’d prefer not to buy a certain keyword - Battle Boards allows for some flexibility when it comes to staying in character.)
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