oddnanref
3/3 Beast
Am I squirrel yet?
Posts: 198
Formerly Known As: Destiny, or full of yourself
Favorite Card: The one that is red and white all over
Favorite Set: The one with the new cool things
Color Alignment: White, Blue, Red
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Post by oddnanref on May 25, 2018 23:16:57 GMT
jokerk118 Mossfire Valley Says Hi. Mmm...let me think. Lets take Contested Cliffs{Text} Contested CliffLand : Add , , Sacrifice ~: Target Beast creature you control fights target creature an opponent controls.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 28, 2018 16:43:06 GMT
A downshifted shockland.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on May 28, 2018 23:32:04 GMT
Flea Market of Baghdad Land : Add : Discard a card.
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Jun 22, 2018 4:46:49 GMT
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Casstastrophe
2/2 Zombie
fight the gender binary with fire? you should fight *everything* with fire
Posts: 116
Formerly Known As: Carn13
Favorite Card: Niv-Mizzet, the Firemind
Favorite Set: Khans Block
Color Alignment: Blue, Black, Red
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Post by Casstastrophe on Jun 22, 2018 15:52:36 GMT
Quick judging because I totally forgot about this challenge: Your winner is HvT for a deceptively useful downshifted Bazaar of Baghdad, with Zuty as runner-up!
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Akai Ryu
1/1 Squirrel
Posts: 63
Favorite Card: Arcbound Ravager
Color Alignment: Colorless
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Post by Akai Ryu on Jul 17, 2018 9:27:42 GMT
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Jul 18, 2018 3:26:36 GMT
It's been over two months, so as runner up I'll step in with the new challenge.
Design an land with a basic land type.
Remember that ALL entries must have a render as per the rules. Any entry without a render will be ignored.
~Zuty
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Post by viriss on Jul 18, 2018 19:06:45 GMT
Borderplains OutpostLand - Plains (: Add .)Borderplains Outpost enters the battlefield tapped. When Borderplains Outpost enters the battlefield, you may discard a white card. If you do, create a 2/2 white Soldier creature token.
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Post by gamma3 on Jul 30, 2018 23:11:42 GMT
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Post by augur on Jul 31, 2018 5:08:28 GMT
edit: well, I suppose this isn't a wip anymore since the contest is closed. Whoops. Enlivening Grove Land- Forest (: Add .)~ enters the battlefield tapped. Whenever a green creature enters the battlefield under your control, you may sacrifice ~. If you do, put a +1/+1 counter on that creature. edit: might as well put a render in anyways :^) Attachment Deleted
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Jul 31, 2018 6:46:35 GMT
It has been two weeks now and I'll keep it short, viriss is the winner. Being able to get a 2/2 on T1 at the cost of discarding a white card is really nice. I'd love to see a cycle of this. The other two entries were great as well.
~Zuty
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Post by viriss on Jul 31, 2018 11:54:15 GMT
Woot!
Next challenge: design a land that gets better the more you have of something else, like the Urza set. But probably stay away from Locus.
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Post by Tesagk on Jul 31, 2018 12:27:30 GMT
Vault of UzraLegendary Land ( R) : Add , : Add to your mana pool for each instant and sorcery card in your graveyard. Spend this mana only to cast instants or sorceries. "Knowledge isn't finite." - Uzra{Spoiler}{Render}
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Post by Flo00 on Jul 31, 2018 19:16:56 GMT
Remote Monastery Land Remote Monastery enters the battlefield with X depletion counters on it, where X is the number of basic lands you control. , Remove a depletion counter from Remote Monastery: Add one mana of any color. If there are no depletion counters on Remote Monastery, sacrifice it.
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Post by augur on Jul 31, 2018 20:54:55 GMT
Attachment DeletedSecluded Pasture Land ~ enters the battlefield tapped. : Add . : Until end of turn, ~ becomes a white Horse creature with “This creature’s power and toughness are equal to the number of creatures you control.” It’s still a land. All it ever wanted was a friend or two, or seven.
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Post by viriss on Jul 31, 2018 20:55:02 GMT
I know this doesn't count, but i had to. {what i would've done}
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Post by Daij_Djan on Aug 2, 2018 15:59:45 GMT
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Post by ZephyrPhantom on Aug 3, 2018 3:32:48 GMT
Daij_Djan I take it that's zelda art? Looks pretty great, for what it's worth.
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Post by Daij_Djan on Aug 3, 2018 13:03:40 GMT
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Aug 14, 2018 18:46:20 GMT
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Post by viriss on Aug 14, 2018 21:59:19 GMT
Whoops, missed judging this one. Winner: Flo00
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Post by Flo00 on Aug 17, 2018 13:20:04 GMT
Thanks for the win viriss!
Next challenge: Make a land with a hybrid cost on it!
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 17, 2018 13:33:34 GMT
Flo00 here you go! Merfolk Sanctuary Land Mythic Rare - Merfolk Sanctuary enters the battlefield tapped unless you return a merfolk creature you control to your hand. G/U G/U: Return target merfolk creature you control to your hand and put a muster counter on Merfolk Sanctuary. 3 G/U G/U T: Sacrifice Merfolk Sanctuary. Remove all muster counters from it and create a 1/1 blue merfolk token with hexproof for each removed counter.
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Post by viriss on Aug 17, 2018 20:49:07 GMT
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Post by gamma3 on Aug 18, 2018 22:56:41 GMT
bagz This has a few issues: first, you can't remove counters from something that's no longer on the field. You could put that part in the activation cost of the ability, or you could remove it entirely and look at the number of counters that were on it when it was sacrificed. Second: Your Merfolk tokens don't have a card type, they only have a subtype. Third, it doesn't make mana, which breaks rule #1 of modern land design. And lastly, it's really weak, which is just my opinion, but I think several people here would agree with me.
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 18, 2018 23:10:24 GMT
Funny you posted this 11 minutes before I looked for the first time today. I highly agree with all of your critiques and will be redesigning it per that and a conversation I had a w a friend last night.
Thanks!
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Akai Ryu
1/1 Squirrel
Posts: 63
Favorite Card: Arcbound Ravager
Color Alignment: Colorless
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Post by Akai Ryu on Aug 19, 2018 11:20:49 GMT
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 20, 2018 13:01:34 GMT
bagz This has a few issues: first, you can't remove counters from something that's no longer on the field. You could put that part in the activation cost of the ability, or you could remove it entirely and look at the number of counters that were on it when it was sacrificed. Second: Your Merfolk tokens don't have a card type, they only have a subtype. Third, it doesn't make mana, which breaks rule #1 of modern land design. And lastly, it's really weak, which is just my opinion, but I think several people here would agree with me.
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Post by viriss on Aug 20, 2018 13:18:41 GMT
I think you can join the middle two lines.
T: Add G or U. If that mana is spent on a merfolk spell, put a muster counter on ~.
Just a thought... Kinda like Hall of the Bandit Lord
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 20, 2018 14:06:11 GMT
I think you can join the middle two lines. T: Add G or U. If that mana is spent on a merfolk spell, put a muster counter on ~. Just a thought... Kinda like Hall of the Bandit Lord Thanks
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