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Post by Idea on Jun 14, 2022 0:22:28 GMT
A little oracle add-on, the example is intended to explain it, but just in case: Yes, you only get the abilities in the bottom in the order they are listed, you can't pick and choose which ones you get.
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Post by serraphim on Jun 15, 2022 0:05:51 GMT
Rot
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Post by Idea on Jun 15, 2022 1:08:05 GMT
Rot It should be noted that curses are specifically a subtype of aura enchantments that enchants a player.
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Post by Flo00 on Jun 15, 2022 15:45:32 GMT
Rot I'd categorize this as creative cheating. I'll allow it though. I'm just not sure how the second ability is supposed to work: Do you just put a counter on it, or does the life loss also happen?
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Post by Idea on Jul 12, 2022 20:28:19 GMT
Flo00 friendly reminder for possibly ending the contest.
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Post by Flo00 on Jul 13, 2022 21:10:00 GMT
Thanks for the reminder Idea. Totally missed, that I had to judge something. I doN't have much time to do a judging, so I'll just dub vizionarius the winner for providing the cleanest design.
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Post by vizionarius on Jul 14, 2022 18:36:35 GMT
Thanks for the win, Flo00 ! ------- _____ [N]WUBRG Legendary _____ [- _____] R/M [_____] _____ for each _____ you _____. [_____] [P/T] (N can be any generic cost. Everything in [brackets] is optional. Everything else is required.)
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Post by Idea on Jul 15, 2022 20:56:00 GMT
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Post by vizionarius on Jul 20, 2022 17:46:35 GMT
Judging this in 2 days.
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Post by Idea on Jul 20, 2022 18:29:49 GMT
Hoping for some competition. I might like to win, but winning by simple default feels a bit cheap.
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Post by melono on Jul 20, 2022 19:03:54 GMT
Sliver of the Endless Deep Legendary Creature - Sliver Ward Slivers you control gain ward for each other Sliver you control. (Each instance of ward triggers separately)Whenever ~ or another Sliver that was targeted by an opponent's spell or ability this turn dies, create a 1/1 colorless Sliver creature token. 7/7 Something like this?
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Post by vizionarius on Jul 22, 2022 18:43:09 GMT
Any more entries? Will judge in a few hours.
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Post by serraphim on Jul 22, 2022 18:56:51 GMT
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Post by vizionarius on Jul 22, 2022 23:59:31 GMT
{Judging} { Idea}That's a lot of text! I like the final effect of the card, but it feels a little roundabout way of getting there. I think the card would be totally fine without the first paragraph, or any color counters. Revealing cards from your library is a little unusual too (also, your graveyard doesn't need to be revealed, it's already visible). For the second paragraph, that is also a long activation description. You could make it a lot less wordy (and more like how Planeswalkers actually work [the loss and gain of loyalty counters is the cost of the ability, not the effect; matters for things like Doubling Season, see the "Notes and Rules" section]) if you make the life payment (or gain) the cost. And you can also make it a static ability, which is sort of feels like it should be, to avoid having an activation of an ability within the activation of an ability. So could be something like: "Once each turn, you may activate an ability of a planeswalker or a planeswalker card in a graveyard as though your life total was its loyalty." (See As Foretold for wording reference.) { melono}This is amazing! Not sure it needs the additional ward . The replacement sliver you get basically tells opponents to not even try targeting them (might be a little strong). Minor wording note, it should probably be "have ward " instead of gain. { serraphim}This is great! Good flavor with the name and image and ability, and would make for a solid beatdown Commander. {Winning} melono is the winner! I want this in my Sliver Queen commander deck!! serraphim is runner-up.
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Post by melono on Jul 23, 2022 8:33:01 GMT
Thanks for the win! And yes, it can use some finetuning. Anyhow, next challenge! _____ [N colorless] _____ [___] draw [___] [_/_] Main takeaways: 1 white pip with possible colorless, draw(s) (grammar changes allowed), is common.
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Post by Idea on Jul 23, 2022 11:15:10 GMT
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Post by Flo00 on Jul 23, 2022 21:57:14 GMT
Doing a combo and also submit this to the current Picture into Card challenge. Celestial Encounter Sorcery You gain 3 life, then draw a card for every 3 life you have more than you had at the start of the turn.
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Post by vizionarius on Jul 26, 2022 7:48:06 GMT
Induced Remorse Instant Untap target attacking creature and remove it from combat. Each player who was attacked this turn may draw a card.
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Post by serraphim on Jul 27, 2022 2:16:14 GMT
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Post by melono on Aug 6, 2022 15:22:22 GMT
{Spoiler} Judgement: Idea - Exalted Ascension: Quite a white and new way to draw cards, that could also help opponents a lot. I wouldn’t say it’s common, more like uncommon, or maybe even rare, but that’s not the end of the world. Flo00 - Celestial Encounter: Very much white, probably well costed, and it certainly has its place in lifegain decks. It can also be messed up tons, by opponents pinging you while it’s on the stack. Like, a bolt would really mess this up. vizionarius - Induced Remorse: A card that could be bad in multiplayer, as your opponents are also drawing. In single player, drawing and removing an attacker for 3 mana doesn’t feel that great. Could be alright in a draft environment, but it feels like it could be costed 1 mana less. serraphim - Stout Runemaiden: Not very white. And because of that, not very good. Checking for card draw is more of a blue or red thing. And in white, the color without consistent card draw, the ability is very meh. {Spoiler} Winner: Flo00 with a non-consistently white multiple cards carddrawer caring about life gain.
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Post by Flo00 on Aug 6, 2022 17:01:13 GMT
Thanks for the win melono! Next: ___<x/y/z>___ Land [- Type] / ___: [___] Add ___. ___<win/lose>[ s] the game___.
Recap: Rare or mythic land that adds mana and has something to do with winning and/or losing the game. The name has to contain an x, y and/or z (can be at the begining, end or in the middle).
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Post by Idea on Aug 6, 2022 18:17:48 GMT
Are we allowed to add other abilities besides just the ones listed?
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Post by Flo00 on Aug 7, 2022 18:27:41 GMT
Are we allowed to add other abilities besides just the ones listed? Yes.
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Post by Idea on Aug 8, 2022 0:33:39 GMT
Alright, here goes my entry, I think it falls well within the spirit of the challenge, hopefully it fits sufficiently within the letter of the challenge as well:
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Post by vizionarius on Aug 8, 2022 5:41:43 GMT
Alright, here goes my entry, I think it falls well within the spirit of the challenge, hopefully it fits sufficiently within the letter of the challenge as well: The name of your card doesn't have an x, y, or z. So it doesn't fit the letter of the challenge.
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Post by vizionarius on Aug 8, 2022 6:51:24 GMT
I wish I signed up for Dall-E months ago! Have to make do with a different (much less sophisticated) tool.
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Post by Idea on Aug 8, 2022 8:07:51 GMT
Alright, here goes my entry, I think it falls well within the spirit of the challenge, hopefully it fits sufficiently within the letter of the challenge as well: The name of your card doesn't have an x, y, or z. So it doesn't fit the letter of the challenge. Ah crap you're right. Thanks for pointing it out! Edit: And fixed!
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Post by Flo00 on Aug 12, 2022 22:19:41 GMT
More entries please! Judging somewhen in the next few days now. {Idea}I like the idea bind this card. It's somehow milling without milling. What i don't like is that it has a lot of text. And that a lot of this text seems to be strange workarounds: It's legendary, yet avoids the legendary rule; it's a Marvel, yet it isn't. I think you can leave both those lines out and do something like Land - Marvel A deck can have... : Add and put a brick counter on a Marvel you control. If ~ has three or more brick counters, ... ... X is the number of Marvels with three or more brick counters you control. It took me a while to realize that you have to choose between + another brick or two mana. I really like that. {vizionarius}I think this would be good enough without preventing you losing the game (yes I know, that was part of the challenge - just feels like a bit too much add on). I like how this only filters and doesn't actually add more mana. I think that together with the self-poisoning is a good balance for a land that punishes your opponent for attacking.
vizionarius wins.
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Post by vizionarius on Aug 18, 2022 20:17:12 GMT
I think this would be good enough without preventing you losing the game (yes I know, that was part of the challenge - just feels like a bit too much add on). I like how this only filters and doesn't actually add more mana. I think that together with the self-poisoning is a good balance for a land that punishes your opponent for attacking. Thanks for the win Flo00 ! Yeah, I would also have liked it better without that line, but yeah, it was part of the prompt. The design evolved a lot over the course of about 15 mins. ------- Next: [Name] [two mana of any two different colors] Legendary Planeswalker - [Type] Uncommon When ~ enters the battlefield, ___ X ___. 0: _____. -1: _____. 4 (loyalty)
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Post by Idea on Aug 19, 2022 21:55:11 GMT
Keyword ruletext: -Vanishing N: This permanent enters the battlefield with N time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it. -Guard N: If a source would deal damage to you, prevent X of that damage.
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