sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Apr 12, 2022 15:57:05 GMT
Thanks for the win!
____ // and // ____ [any mana costs] instant // sorcery [ any rarity] __________________ Fuse (You may cast one or both halves of this card from your hand.){____ // ____}
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Post by Flo00 on Apr 26, 2022 8:25:32 GMT
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Post by vizionarius on May 4, 2022 21:27:38 GMT
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on May 15, 2022 12:33:59 GMT
It's been more than a month since this challenge was issued, so I think it's been long overdue: vizionarius is the winner.
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Post by vizionarius on May 16, 2022 5:40:55 GMT
Thanks for the win!
Next challenge:
Sigil of ________ __ Enchantment - Aura <any rarity> Enchant creature ________ Whenever enchanted creature _____, _____.
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Post by Idea on May 16, 2022 17:45:14 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on May 16, 2022 19:38:47 GMT
Sigil of Tranquil Sleep Enchantment - Aura Enchant creature Enchanted creature has " : You gain 1 life." Whenever enchanted creature is tapped, it gains hexproof until end of turn. "Good night."
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Post by vizionarius on May 26, 2022 21:55:40 GMT
Anyone else? Judging tomorrow.{Judging} { Idea }A good and strong Aura that works nicely with both tokens and tribal synergies for Spirits. Usually WotC would have boosting abilities like this give the bonus for each other Spirit you control. Also, if the created Spirits are tapped and attacking, it might make more sense to have them sacrificed at the end of the turn, but I can see why, with vigilance, you had them stay around until your next turn. The card seems to make use of each of its colors too. I want to add this to my Uril deck. { pernicious }I like the flavor of this card, and the triggered hexproof until end of turn (as opposed to statically) is appropriate for a common, and something that feels new to me. (I'd have preferred it to just read "hexproof while tapped", but that wouldn't have fit the prompt.) Having a on an Aura is interesting too. {Winner} Idea gets this one for a complex design that still felt easy to follow, and a card that made me think of fun ways it can be used.
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Post by Idea on May 27, 2022 23:49:31 GMT
Thank you for the wing vizionarius ! The reason I didn't make it "other" is because I wanted to make the fact the card makes the equipped into a spirit more relevant for the card itself, tying in a bit the flavor, making it slightly stronger and giving you a reminder of the fact that part of the effect exists at the same time.
Next challenge: _______ Young ________ (you can use both or only one of these empty spaces) [Any mana cost] Creature [Any Subtype, any Rarity] __________ 0/[0, 1 or 2 toughness] (not 100% sure if I'm giving these instructions right, let me know if something ain't clear and I'll fix it.)
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Post by vizionarius on May 28, 2022 6:18:43 GMT
Idea , I think you're doing it right! Young Auramancer Creature - Human Cleric Whenever you cast an Aura spell, you gain 2 life. 0/2
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on May 28, 2022 9:49:41 GMT
Young Shadowbeast Creature - Spirit Morbid - Young Shadowbeast enters the battlefield with two +1/+1 counters on it if a creature died this turn. 0/0
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Post by Idea on Jun 3, 2022 13:36:33 GMT
I will be judging tomorrow! If anyone would still like to make an entry, now is your chance.
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Jun 3, 2022 14:21:15 GMT
Young Hullbreaker Creature - Kraken During each upkeep, you may discard a card. If you do, Young Hullbreaker gets +2/+1 until your next end step. 0/2
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Post by Idea on Jun 4, 2022 11:41:18 GMT
vizionarius{Comment}Simple common, formatting seems about right, probably would've boosted the power beyond 0 as this card really doesn't have anything mechanically that would justify needing to put it at 0, but otherwise a fairly inoffensive and standard card. pernicious{Comment}I like the interactions this thing can have on a set with morbid or other graveyard-caring or dying-caring effects. It's a 2/2 that you can only play if a creature died, a pretty classic older format for magic (2/2 for 1 with a downside) but the most interesting is that because you can technically still play it as a 0/0 you get a 1 mana trigger for any other morbid effects you might have lying around. sorsal{Comment}Interesting to see this recurring discard effect, it could give some interesting synergies. That being said this card is waaay too weak. For 3 mana a 2/3 statline would be pretty bad and that's on a vanilla creature that doesn't require a discard to do it nor waiting until your upkeep nor it being lost during your opponent's turn. What it does is potentially interesting but it's either understated, overcosted or both. {Victory} pernicious , this victory is yours! Runner up is sorsal as while I do think Vizionariu's was a better designed I like seeing attempts to break the mold even if they need some tweaking.
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Jun 4, 2022 12:02:48 GMT
sorsal {Comment}Interesting to see this recurring discard effect, it could give some interesting synergies. That being said this card is waaay too weak. For 3 mana a 2/3 statline would be pretty bad and that's on a vanilla creature that doesn't require a discard to do it nor waiting until your upkeep nor it being lost during your opponent's turn. What it does is potentially interesting but it's either understated, overcosted or both. I was envisioning this being used more in commander and other four-player formats where Young Hullbreaker could potentially hit stats as big as 8/5, and in decks that care about getting cards out of your library and into your graveyard. That said, the cost was a little hard to place.
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Post by Idea on Jun 4, 2022 12:05:46 GMT
sorsal {Comment}Interesting to see this recurring discard effect, it could give some interesting synergies. That being said this card is waaay too weak. For 3 mana a 2/3 statline would be pretty bad and that's on a vanilla creature that doesn't require a discard to do it nor waiting until your upkeep nor it being lost during your opponent's turn. What it does is potentially interesting but it's either understated, overcosted or both. I was envisioning this being used more in commander and other four-player formats where Young Hullbreaker could potentially hit stats as big as 8/5, and in decks that care about getting cards out of your library and into your graveyard. That said, the cost was a little hard to place. even so, an 8/5 creature attacking presumably on turn 4, after spending 3 mana and no less than 5 cards to accomplish that still seems very lacking to me.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 4, 2022 14:41:34 GMT
Thank you for the win, Idea.
For the next challenge:
Unfathomably ________ (Fill this empty space with only a single adjective)
[Any mana cost]
[Sorcery, Instant or Enchantment] - [Any Rarity] ____ creature ________
____________________
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Post by serraphim on Jun 4, 2022 17:26:26 GMT
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Post by Flo00 on Jun 4, 2022 20:38:19 GMT
Unfathomably Boring Enchantmenr - Aura Curse Enchant player Enchanted player can’t untap more than one creature during their untap step. “I once heard of a sorcerer so boring, he had trouble keeping his summoned beasts awake.” —Kanto the Jester
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Post by Idea on Jun 5, 2022 0:38:40 GMT
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Post by Flo00 on Jun 5, 2022 21:21:07 GMT
Maybe you meant "land token with a basic land type of your choice"?
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Post by Idea on Jun 5, 2022 22:50:39 GMT
Maybe you meant "land token with a basic land type of your choice"? Thanks for the help Couldn't find any precedent so I just went with something that felt simple yet understandable. Corrected version: Edit: It should say "whenever" rather than "when" on that first line. Oops. I'll fix that too if I happen to make another render change.
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Post by Flo00 on Jun 6, 2022 21:26:25 GMT
Edit: It should say "whenever" rather than "when" on that first line. Oops. I'll fix that too if I happen to make another render change. I hate to be the smartass here. I think it should be either • " Whenever a creature dies, ..." (making it a trigger) or • "[url=https://scryfall.com/search?q=o%3A%22if+a+creature+would+die%22If a creature would die[/url], ..." (making it a static ability)
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Post by Idea on Jun 6, 2022 22:01:46 GMT
Edit: It should say "whenever" rather than "when" on that first line. Oops. I'll fix that too if I happen to make another render change. I hate to be the smartass here. I think it should be either • " Whenever a creature dies, ..." (making it a trigger) or • " If a creature would die, ..." (making it a static ability) That wouldn't work. The intention of the effect is explicitly to send any creature that would go into the grave to the library instead. As in, from anywhere. PS: And no worries about being a "smartass" with me. Criticism and feedback is quite welcome, especially when it comes to wording since I'm not really the best at it hahaha....
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Post by vizionarius on Jun 6, 2022 22:11:30 GMT
I hate to be the smartass here. I think it should be either • " Whenever a creature dies, ..." (making it a trigger) or • " If a creature would die, ..." (making it a static ability) That wouldn't work. The intention of the effect is explicitly to send any creature that would go into the grave to the library instead. As in, from anywhere. PS: And no worries about being a "smartass" with me. Criticism and feedback is quite welcome, especially when it comes to wording since I'm not really the best at it hahaha.... Then you'd have to do something like this: "Whenever a creature dies or a creature card is put into a graveyard from anywhere..." This is because creatures are only "creatures" when they are on the battlefield. Everywhere else, they are "creature cards." Triggers care about "from" where an object is coming. Meaning that even though the creature is a "creature card" in the graveyard, the trigger needs to know where it was prior to being there for the trigger to... trigger. And it's either a "creature card" if it wasn't on the battlefield, or it's a "creature" if it was. You would need to specify both of those instances. (See the oracle text on Anafenza and Dreadhound.) You could still use Flo00's options ( if for static or whenever for triggers), just add that 2nd part about "creature cards."
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Post by Idea on Jun 6, 2022 22:25:14 GMT
That wouldn't work. The intention of the effect is explicitly to send any creature that would go into the grave to the library instead. As in, from anywhere. PS: And no worries about being a "smartass" with me. Criticism and feedback is quite welcome, especially when it comes to wording since I'm not really the best at it hahaha.... Then you'd have to do something like this: "Whenever a creature dies or a creature card is put into a graveyard from anywhere..." This is because creatures are only "creatures" when they are on the battlefield. Everywhere else, they are "creature cards." Triggers care about "from" where an object is coming. Meaning that even though the creature is a "creature card" in the graveyard, the trigger needs to know where it was prior to being there for the trigger to... trigger. And it's either a "creature card" if it wasn't on the battlefield, or it's a "creature" if it was. You would need to specify both of those instances. (See the oracle text on Anafenza and Dreadhound.) You could still use Flo00's options ( if for static or whenever for triggers), just add that 2nd part about "creature cards." Urgh, I gotta be honest don't love how a relatively simple effect like that gets so wordy. But I guess ya gotta do what ya gotta do. Thanks for the tips! Hopefully the final version:
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Post by vizionarius on Jun 7, 2022 1:31:48 GMT
Unfathomably Cruel Sorcery As an additional cost to cast Unfathomably Cruel, sacrifice X creatures. You draw X cards, you create X Treasure tokens, and you lose X life. Wealth comes easy when you have no conscience.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 11, 2022 20:36:00 GMT
serraphim : {Spoiler}This card seems a bit underwhelming for its mana value and its "sacrifice three creatures" condition (the wording doesn't make it clear if the sacrifices are an additional cost or not.) Also, the card's name doesn't seem to be too flavorfully appropriate for the card's effects.
Flo00 {Spoiler}Good flavor and interesting effect. I might want to raise its cost by 1.
Idea {Spoiler}That card really gives me the idea of something unfathomably vast. I'd only raise the forecast cost by 1 and maybe reduce the cards drawn to two.
vizionarius {Spoiler}A good trade: creatures and life in exchange for cards and mana. It seems fair for that mana value. Nice flavor text. Maybe cruel isn't the best adjective to present this card's flavor. This card feels more like "unfathomably greedy".
The winner is: {Spoiler}flo00! With idea as a really close runnerup.
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Post by Flo00 on Jun 13, 2022 13:51:09 GMT
Thanks for the win pernicious! ______ 2/? 2/¿ __ ___ [- maybe subtype] [maybe keywords] As _____. [_____.] [maybe p/t]Further notes: • ? and ¿ may be the same or different symbols. • You may use other mana symbols in the cost, but don't have to. • Aside from keywords, the card can't have more than 2 separate abilities. The "As ..." ability can be the first or second. • The abilites may have more than one sentence, but don't have to.
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Post by vizionarius on Jun 13, 2022 20:15:41 GMT
Perfected Defense Response Instant Split second As an additional cost to cast this spell, tap any number of untapped creatures you control. Destroy up to X target attacking creatures, where X is the number of creatures tapped this way. ( This was used as wording template.)
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