- Vorek: The power level here is that of a common, not of a bicolor legendary uncommon. I would buff P/T or give more relevant ability than haste - Master of death: vigilance and first strike are color-pie breaks on a G/B cards. Haste is unusual but can stay
In general I would use existing magic creature type for your card: for example, Im not sure wha a Vamperein exactly is, but maybe Vampire could be fine?
- Maerik: the untap ability doesnt really feel BG to me, the -3 either. - Yoren: the second ability is kinda cool, altough you don't need to involve Y and Z. X and Y are fine, since the first ability doesn't conflicts. Now that I think about it, the first ability is useless when you have the second one: much more efficient. - Tested patience: put a temporary effect on an aura is very weird. If you need to do it for flavor reason, you can use some kind of "two counters" text, where the aura is automatically sacrificed after. Anyway the cost is too high: maybe U or 1U would be fine. - Library cycle: These I like! (typo in the green one)
In general almost all of your cards seems unprofessional because 1. you are not using the official mana symbols 2. the art are not really what one expects (but the choice here is yours) 3. The wording is messy. I suggest you to google existing cards as reference to get the correct wording. After a while you should get used to it and get the wording right at the first time.
I did switch back to the original mana symbol, just haven't felt like any of my stuff is worth posting. The wording is a mess I know It's where I struggle. I just don't know what to write and what to search. I have thousands of cards. just don 't know which one's to look at. I guess I could try searching for similar effects, because its probably already been done. The art is of my own creation so that's why I use it. Most of the art is place holder however. I will be adding in some backgrounds, other than the gray ones. In addition I can run filters to make it more paint like if you think that's what it needs. As far as the unprofessional goes its a hobby, you want to see professional check out my deviantart minus the cards I shared there. For a long time I used templates that I custom made so the mana symbols were used to go with the custom ultra-hd templates I made. Thanks for the advice.
I you have a lot of cards, I suggest posting the ones that feels more "unique" to you, doesn't really matter if they are commons or mythics. Show cards which includes new mechanics, or new design, and that is more interesting that lot of cards that are similar to other existing card in the game. Maybe it would be interesting to see the factions of your world, and to characterize them with a unique playstyle or mechanic.
For the wording aspect, it's not really that hard. Just google for cards with similar effects and you get the idea of how to proceed. Suddenly your cards will feel a lot more readable and easy to grasp.
Try to post some other stuff if you wish, I'll keep an eye on this post!
I meant thousands of official cards. I have only hundred of custom ones. I posted the legendary cards that had named characters because their integral to my story, but I guess as far a cards go they are average. Vamperein aren't vampires they were cursed with vampirism, but they were originally vampires in an old draft, I just kept the name.
You don't need to have a card, to look for wording Just search online, it's faster and you have all the reference you want. By the way, I just want to clarify: I like your digital art (how are you doing it, btw?) but just feels a little bit odd on mtg cards.
Even if your card creation skills aren't perfect, you can learn a lot so don't give up!
It's effectively a universal Chromatic Lantern with a body. I'd say it's costed appropriately, as the Lantern is very strong, but the downside of perfectly fixing your opponents' mana as well is significant.
Well I have some questions about my set I'm working on. I have a race known as Vamperein, no not vampires. The name was originally for a vampire race, then they became cursed with vampirism. That's beside the point, I want to have them as elves because they are elf like, but I want tribal spells that effect just them. So I have them as a Wild Elf. Should I right wild elf or elf wild in the type. Secondly I've really improved my card making skills, lurking and learning, plus taking all the wonderful advice to heart, should I even bother posting cards. I mean for tweaking I love the feedback, but I feel like I'm a nuisance, am I or do people like helping people on this forum. I have a few more issues I'd like help with just afraid to ask.
Posting cards is welcome, maybe you can write a word or two about what kind of help you need with the card. Posting a lot of them without any background or any question for the community is not really appealing for obtaining potential help. For example, you can try posting few finished cards with some description/flavour to contextualize a bit more. O,r you can share unfinished ideas with the questions/issues you need to solve. Now that you said you improved your design skill, I'm actually curious to see some results!
Regarding the first question, I kinda like the idea of using an additional creature type "Wild elf". It means that a lord can say for example "All other wild creatures you control gets +1/+1". It is a bitt odd nevertheless, because I think the only other examples of this use of the sub-types as adjectives is "Elder" and "Urza's", both fairly uncommon to see. So, unless you really need to have lord referring to all elves and lord referring to a subset of them, I would prefer create a new creature type or just use elf (I assume they are the only kind of elves in your world)
Post by pacifistwestwoman on Jan 15, 2022 5:08:53 GMT
How I would word these: 1. "Search your library for a legendary land card, put it on the battlefield, then shuffle." 2. "Put a stasis counter on target planeswalker. Your opponents cannot activate abilities of planeswalkers with stasis counters on them." 3. "Your opponents can't cast creature spells."
Given that it costs 6 mana in red/white, it's probably close to fine.
1. Land tutor is out of color for RW, but it being legendary probably makes it fine. I might make it "put it on the battlefield tapped" 2. This is probably fine. 3. Regardless of what else you do with it, I would make it so there's some way to play around it other than enchantment removal. Like "creature spells your opponents cast cost (2 or 3) more) Also, because it's a Saga, and gets sacrificed after III, you would want to do one of the following: a. "Until your next turn, your opponents can't cast creature spells." b. "Create a colorless [insert name] artifact token with 'Your opponents can't cast creature spells.'" c. Make it a Discovery instead of a Saga, since you don't sac discoveries. (Discoveries aren't in canon magic. As far as I know, they were first used in the custom set Scriptures of Urshad)
Generally, if any color is going to get a land tutor, it would be green, but there are reasons for other colors to get land tutors/ramp
I think it would make sense for RW to search for specifically a legendary land, since that color pair, at least in my head, is associated with artifacts and auras, and historic stuff (from Dominaria), so it wouldn't be too out of place.