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Post by burntsquirrelman on Apr 17, 2018 14:52:19 GMT
I think this may be the best place to post this, as it will involve the community and its results may involve how the community uses it. I was inspired by the thread by fluffydeathbringer talking about making a limited format with powerful cards being recolored to Purple. From what I've encountered, not a lot of people can agree on what Purple does or represents, two things that need to be worked on in tandem as they influence each other. Blue is about Knowledge and Control, ideas that are expressed through mechanics such as Card Draw and Countering Spells. Green is about Nature, Growth, and Purpose, portrayed through the use of mechanics like lots of creatures and land ramp, spells that buff and enhance, and even the occasional regrowth of spells. Each color has an identity, unique and flavorful, filled with perks and virtues, but also flawed and imperfect. Something that I have consistently seen with groups working on Purple as a color is that they treat it as a superior color. It is "Wisdom" and "Balance" or what have you. And, while even these ideals have flaws, the people working on Purple continue to view only the best parts about them. They don't see that Wisdom can be Arrogance, or that Balance can very well tip the scales in one sides favor, for better or worse. So, what I want to do is have a discussion on the Color Purple. What are its ideals? Why are those ideals good? Why are they bad? What mechanics fit with these ideals? What ideals does Purple have that doesn't fit a mechanic? Why would such and such be suited to Purple and not another Color? How does Purple see other Colors? How do those other Colors view Purple? How does Purple's mechanics interact with other Colors? These are only a few of the many questions I can come up with to start the topic.
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Zuty
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Post by Zuty on Apr 18, 2018 4:55:14 GMT
I think the best way to figure out what Purple represents, is by looking at what the other colors represent and then seeing what is missing. And not mechanics that are missing, but the flavor. From that mechanics could then be made. ~Zuty : Peace, law, structured, selflessness, equality. Organization. : Knowledge, deceit, cautious, deliberate, perfecting. Curiosity. : Power, self-interest, death, sacrifice, uninhibited. Self-concern. : Freedom, emotion, active, impulsive, destructive. Emotion. : Nature, wildlife, connected, spiritual, tradition. Instinct.
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Post by Lady Mapi on Apr 18, 2018 5:36:14 GMT
Well, The Color Purple is a novel published in 1982, tha- Oh, right, wrong audience . The real question I have is where Purple would fit in the wheel. Let's say we stick it between Blue and Black, and I'd say that adjacent colors are allies and colors "two away" are enemies. Something like this: W - U / \ G P \ / R - B The interesting thing to notice here is which colors aren't enemies anymore: White and Black, Blue and Red. Which suggests that Purple absorbs the aspects of Blue and Black that White and Red were opposed to. Similarly, Blue and Black went from allies to enemies - the real question is why?
Well, my suggestions for one-word themes for each color are Unity (White), Perfection (Blue), Ambition (Purple), Transgression (Black), Passion (Red), and Tradition (Green). So take that how you will.
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Zuty
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Post by Zuty on Apr 18, 2018 6:42:41 GMT
Building on to what Lady Mapi said, you'll also create more enemies for each color. Using the chart that Amechra made, here's the break down: Attachment DeletedSo this means that Purple is against , , and . If that's true (and it might be since MaRo said himself that Purple would oppose G directly) that means that Purple is against Peace, Freedom, and Nature meaning that Purple is Hatred, Shackled, and Industrial. Sounds like an Esper Sith Lord to me ... Taking a different spin on things, what if instead of following the wheel Purple is at the center of it all? This would mean allies and enemies go unchanged, while Purple is kind of a free-lance, sell-sword. Kind of like what artifacts are. And maybe that's what they tried to do with ... Sure, some of those Eldrazi had colored mana in their cost or text box, but the Devoid mechanic meant they didn't have any allegiance and simply imitated what those colors normally do; sheep in wolves clothing shit. That's a theory I could get behind, having Purple be similar to Eldrazi cards that act a toolboxes to support other colors and drifters assisting the other colors; they are an ally to everyone and lack their own "image". ~Zuty
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Post by burntsquirrelman on Apr 18, 2018 13:16:50 GMT
Well now, these infographics are super cool and useful in helping me visualize this (I usually need to be hands on or have pieces and components in front of me when working on projects).
And, Zuty, you bring up a topic idea that had briefly crossed my mind but never came to fruition. If Purple is a center color like Artifacts and Colorless, how would that affect things? Beyond adding a sixth color to Magic of course...
EDIT - Forget About Snow Mana!
I had originally started to say something about Snow Mana, but I had an Epiphany!
As I was about to go on a tangent about how Colorless is a central "Color" because it has no affiliation. It has no goals or virtues. No ideals. And with the Sheep in Wolfs Clothing concept, Purple would essentially become another form of Colorless. It would have no ideals for its own and be indistinguishable from from Colorless other than it is now a color.
But then I remembered what I was saying about the creation process of Purple before. People had been placing it in the location between Blue and Black, as was original intention, but still had been labeling it as Balance and such. But, at the center, this actually works? Purple, instead of being a Force of Nature (Colorless), or an Automated Process (Artifacts), Purple would actually interfere and work with AND against everyone! They would probably have many mechanics that dealt in stopping things (be it Secondary Counter-Spells or generally nullifying abilities) and a lot of enhancing of effects (When X, do X again).
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Post by Mahx Michael on Apr 29, 2018 20:03:54 GMT
If it is a crossover color, it would probably work much like the mana, only that it would require a compleatly new mana type. As you know, is a colorless that specificly requires a colorless mana, unlike the generic mana that can be paid with any color as well as colorless. I work on a set where I have introduced star mana to the set. I ended up having to rework my entire set, because the first way it was presented was as a color that didn't care about what color it was and totally broke the color-pie. Now, star mana presents a tribal, that are colored by the other permanents already on the board (star mana spells and permanenst have all colors among permanents on the battlefield), if all permanents are colorless or star mana permanents, the star mana spells are colorless. Then i have to make the "clearly colored" activated abilities have mana of that color in order to balance out with the color pie. This way of doing it is not recommended unless it matches the flavor of the cards in the set, wich is what I'm trying to do with my set. When it comes to creating a new color in Magic, this means you need to base it on the same logic as all the other colors in Magic, the color-pie, just like Zuty showed you. Then you need to find uniuque values and ideologies that are not already strongly represented in the other colors, or you have to make the color a crossover of multiple colors that still doesn't share all the values of each color. As an example, lets take how they tried to represent the color Orange: Deserts are something we have already seen in Magic, and are pretty much similar to wastes. But if we focus on the very first desert presented in Magic and the cards surrounding it, we have a basis for creating orange, the desert color. Orange is a color that represent the harsh envirements in the desert, and the presistence of the nomads and travelers who spends most of ther lives within it. Orange is presented more as a sub-color of red, that focuses on dealing minor amount of damage to everyone, and then focus the creatures to be robust enough or have protection to prevent the damage done by the desert, wich is a little hint of white. It's flavor is like putting everyone into the desert, and have everyone that doesn't play orange, and therefore isn't equipped with the means necessery to survive the desert, die there and loose the game. It is kind of like if you where to combine red and white and still not get a default agro deck, therefore it can be presented as a separate color. The unfortunate thing with introducing new colors to magic, is that the game itself would't allow it to stay around for more than one block or so. The reason for that is because it would compleatly change how the entire game works, and if it continued for several blocks, it would most likely change the game for the worse. The five colors of magic is already so well established and well thought through, that unless the idea is that of a genious, the new color would most likely be bland in comperison to the structure of Magic's color-symbolism, and eventually run out of ideas and die out. The mana is an exception, because of the fact that colorless mana has always been around in magic, and the new symbols only create the oportunity give the already existing colorless mana a new function besides paying generic mana costs. Things like energy reserves and so on usually never goes on for more than one block, because it is particularly flavored for that block and also intended to be so. TL;DR: If you intend to make an additional color, make it a flavor thingy particularly for your set, following the guide above or some other good guide. If you plan to permanently add a sixt color to Magic, either give it up or become a genious even smarter than the creators of Magic themselves... Good luck
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Post by Mahx Michael on Apr 29, 2018 20:57:34 GMT
Sorry about that. I answered a question without reading the whole article, hence not fully understanding the purpouse of the question. My point still stands, but let me answer the question properly and be a part of the conversation instead... (and also sorry for the double post) Zuty said: Even though the colors may oppose each other's ideology, I don't thing you should reffer to them as allies and enemies. Already since the beginning of Modern, if you want a specific example, take the Scars of Mirrodin block (that is slightly more recent), Magic no longer sets alligiances among the colors, but among different factions. In some blocks, like Shards of Alara, Ravnica and Khans of Tarkir, the factions was indeed color coded, but the colors was portraying the factions' ideologies, and all combinations of colors were present. In Scars of Mirrodin, both factions uses all colors. The reason why the opposing ideologies among the colors can be matched up this way is because no being is compleatly monocolored. The mind of each individual is very complex, and even though some people lean more towards some colors than others, there can be different ideologies present, even within the same faction. In Ravnica, the line between each ideology was pretty clear, because Ravnica is the kind of city where you can only find likeminded people in an guild that shares your ideology. There is nothing that would keep you from joining your desired guild in Ravnica. On the other hand, in the war between the mirrans and Phyrexia, you had to fight for your civilisation, to escape annihilation. When two spicies or civilisations clash, the difference in ideology no longer matters, and instead of clashing amongst the different ideologies, each individual uses their talents to fight for their civilisation, and instead it is the way they fight that will be colored by their ideology, not their allegiance! The same is true for both fights against the Eldrazi. The inhabitants of Zendikar was all fighting together, despise their difference in color and ideology. No, that's black. Exept the industrial part, that is 100% dependant on the plane and setting and flavor of the set. The free-lance and sell-sword part sounds like something that would fit wery well in between blue and black. But it's also how you would describe Lilliana, and she is also black. burntsquirrelman wrote: Can you explain this more in detail? It seems like an interesting concept, is it like a combination of black and blue, only that it is compleatly out of control like red, and have a lot of area effects like white? How do you suggest it behave to work "with AND against everyone"?
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Post by burntsquirrelman on May 1, 2018 3:19:28 GMT
I'm not entirely sure about mechanically what they would do. The Countering and Nullification were just ideas off the top of my head, without fully thinking through Purple's motivations. So, I'm going to ramble for a bit, as that's how I think. Plus, I may go over an idea or two that helps other people come to a conclusion that I miss.
If Purple is in the center, a neutral faction, we need to figure out what neutral is. So, I'm going to look at the other neutral ideas more in depth.
First, Artifacts. Artifacts are represented as Machines and Automatons. Rarely does an Artifact have a will of its own and not have a color identity. As soon as an Artifact or Artifact Creature gains sentience and motivations, they become even marginally colored. Bosh was partially Red for very simple reasons. Memnarch was Blue, for his manipulation and need to know more. Phyrexians, a combination of flesh and steel are heavily colored, following their ideals to the very brink. Currently, the only sentient Artifact character that I know to exist is Karn which we can talk about later.
So, as soon as an Artifact gains a will, it becomes marginally colored, based on its ideals. But Artifacts that don't have a will of their own and are simply automated devices are colorless. They do what is told of them and that's it. Input instructions, output results. Artifacts are neutral because they can't decide for themselves. They don't care what is going on or even have the capacity to care.
Then we head to the Eldrazi and pure Colorless. This is a bit of a weird area as to be mentioned in a bit. But before the weird, let's discuss the Eldrazi.
The Eldrazi are massive entities that do what they do. Where Artifacts do what you want them to do, the Eldrazi are a force of Nature that does what it does. They don't consume the world out of malicious intent, or the need to have things in balance. They aren't even purely driven by hunger as one might assume. The hunger may play a role in moving them forward, and the devouring of worlds may keep things in balance, but the Eldrazi do what they do, because it is what they do, and that's all.
The weird area of Colorless is specifically Ugin, the Spirit Dragon. I'm not entirely sure his whole deal, or his motivations. He seems to very much want to keep things at balance, but not necessarily peace. Then we have Karn, who remains colorless in his nature because of his pacifist ways and his want to stay out of the situation. And it is these ideals that I think would best represent Purple, although at opposite ends of the spectrum. Purple would very much be about balance in a variety of ways.
In Ugin, we see him interfering throughout worlds to try and impose balance. He isn't seeking for good to triumph over evil, as that isn't balance, that is a tipped scale. He doesn't want Nicol Bolas to be running about, because he brings chaos and destruction more than it is needed. I feel, under the right circumstances, Ugin would very much try and cause more chaos in a world that was "too peaceful".
Karn is the other end of the spectrum of Purple. He tries not to interfere as much as he can, only having done the things he did for his creator, Urza. He created an artificial plane, that he dubbed Argentum, so he could leave the multiverse for a while. He took a pacifist vow at one point, deciding to not intrude upon anyone's business except his own.
Here is the basis for Purple I think. Motivated towards nothing. Changing things to achieve balance.
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Post by Zuty on May 1, 2018 5:45:01 GMT
Here is the basis for Purple I think. Motivated towards nothing. Changing things to achieve balance. Now THIS I can get behind. It's like the True Neutral alignment in D&D. Going by this logic, Purple would love cards like these: Balance (make everything even), Aetherize (bounce the ENTIRE threat), Damnation (destroy all creatures), Impending Disaster (you tipped the balance, now pay the price), Beast Within (I'll blow that up but here's a 3/3 token), and Ghost Quarter (I'll destroy that land, but get another one instead). This is also from the above linked site: So following these rules, the card effects that match this would be: 1. Telepathy (for all players) or anything else that has you reveal cards. 2 & 3. Bounce, Sacrifice (controllers choice, like Balance and Fleshbag Marauder), Exile/Blink. If you destroy something, you replace it with something else. 4. Orzhov Advokist, Borderland Explorer, Braids, Conjurer Adept, any of the Join Forces and Parley cards. 5. Arbiter of Knollridge and Pay in Kind (lets both be equally respected), and cards like Aether Sting and Blood Seeker (you disrespect me, I disrespect you) 6. Arcane Denial, Call to Heel, and Condemn are all examples of "breaking the law to advance yourself, but not cause harm." 7. Fateful Hour, Angel's Grace, and combat tricks like Fog, Blessed Reversal, and Hydrolash that try to null out combat but don't result in killing. This could also mean cards that are straightforward and have no abilities that would trick your opponent into misplaying (IE. Morph and Flash). 8. A lot of cards and effects fall into this, but Tempting Offer and Council's Dilemma are both great examples of "I rub your back, you rub mine" while also having an "eye for an eye" mentality. 9. You aren't here to win first place; at least not through a singular means. Swinging with creatures, decking your opponent, or pinging them till they drop to 0 are equally valuable strategies and tools. 10. Killing through kindness and group hug style cards. Howling Mines, Burning Inquiry, Clear the Land ... Cards that help everyone out, but maybe help you out a bit more. With all that in mind, it does seem like Purple would embody each color equally except for Black. But if we look at Purple as having a bounty hunter mentality and you yell to them "Whatever he's paying, I'll pay double!" that's when their Black affiliation comes out in the form of self-preservation. True Neutral is helpful, kind and caring, but they won't give you their last dollar if you get what I mean. ~Zuty
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Post by Mahx Michael on May 1, 2018 13:50:51 GMT
Why is "You shall not murder" listed twice in the Ten Neutral Commandments? As for "You shall not kill the innocent" Avenging Arrow is a good example of a removal that follows this command. Also, according to "you shall not murder", anything Murder is out of the question... Other than that, I think you've both come a lot closer to a potential Purple now. Great work! And good luck onwards EDIT: Well, I only intended to link the card Murder itself, but the <card>-tags gave us all cards containing the word "murder" instead...
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Post by oddnanref on May 2, 2018 4:10:12 GMT
Is there a reason why we are sticking to two dimensional representations of the color wheel?
We can try implementing a color sphere, using three dimensions since most of the color wheel itself has been used. It will require a new way of seeing the color allies and enemies, as well as interactions but I think three dimensional spacial distribution will allow for the introduction of several other color to the wheel.
Now we just need to thematically introduce the flavor of said colors.
I need to think about that and what does a three dimensional interaction means.
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Post by voltaic-qui on May 2, 2018 5:06:31 GMT
I do recall someone suggesting adding orange and purple to the pie, with orange as the ultimate "creator" color sitting below the traditional color pie, and purple as the ultimate "destroyer" color hovering over it.
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Post by burntsquirrelman on May 2, 2018 10:28:25 GMT
Is there a reason why we are sticking to two dimensional representations of the color wheel? We can try implementing a color sphere, using three dimensions since most of the color wheel itself has been used. It will require a new way of seeing the color allies and enemies, as well as interactions but I think three dimensional spacial distribution will allow for the introduction of several other color to the wheel. Now we just need to thematically introduce the flavor of said colors. I need to think about that and what does a three dimensional interaction means. Most of the reasons why we are sticking to the color wheel have been mentioned right in the very same post. When you say Color Sphere, it brings to mind the gradual shift from color to color of the Color Wheel, but to such a scale and degree of infinite combinations so as to be even more incomprehensible. Already we have all the different points you could be on the Color Wheel, and all the points that shift towards the middle of the Wheel by adding more colors to an identity, or by removing colors. And another major reason is that it doesn't really gain us anything by adding that third dimension other than a supposed chance to add more colors and a great deal of extra unneeded complexity. Even just thinking about how we could add Purple is a difficult task that will result in quite possibly a fruitless effort. I do recall someone suggesting adding orange and purple to the pie, with orange as the ultimate "creator" color sitting below the traditional color pie, and purple as the ultimate "destroyer" color hovering over it. This seems a bit much, as each of the colors create and destroy in many different ways. Creation and Destruction aren't ideals. They aren't morals to be followed or adhered to or to believed in. They are just events, actions, perhaps at most a means to achieve ones goals.
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Zuty
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Post by Zuty on May 3, 2018 5:26:30 GMT
Why is "You shall not murder" listed twice in the Ten Neutral Commandments? As for "You shall not kill the innocent" Avenging Arrow is a good example of a removal that follows this command. Also, according to "you shall not murder", anything Murder is out of the question... Ooo, that's a really good point. And I think the reason that it's listed twice is because, "You shall not murder" means don't kill ANYONE friend or foe unless of course survival comes into play which is where the second commandment comes into play "You shall not kill the innocent." ~Zuty
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Post by Tahazzar on May 3, 2018 20:07:20 GMT
I'm just gonna drop this here to see if anyone finds this interesting... imgur.com/a/5of3ZHere are some of the things that purple does in this gallery: * "focus" (fluid buffs on your turn / take additional upkeep steps) * "delusion" (temporal life gain) * "dreamwalk" (turning rules/perspectives around - in this case combat) * "awareness" (can block anything) * "pull" is actually a mechanic I dropped but it's inspiration is the Flagbearer mechanic * X & 0 affinity ("infinity and emptiness") * exile manipulation / recursion, flicker until end of turn, stealing opponent's stuff from exile, etc * cares about enchantments (animation for example)[/li] * aversion for graveyard (ie. "if you have no cards in your grave", "this gets -1/-1 for each card in your grave", etc) * draw from bottom[/li] * spells cost X more until end of ... * if a card is about move to a specific zone, instead it moves to the zone of your choice * exchanging power UEOT[/li] * setting p/t to X/X, setting power to 0 * colorless mana generation (enchantments that bounce to hand as a cost) * fetching cards from outside the game / sideboard Link to the old MSE thread.
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oddnanref
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Post by oddnanref on May 3, 2018 22:14:01 GMT
That link is a troll link. Keeps directing me to this page over and over again.
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Post by Mahx Michael on May 3, 2018 22:18:55 GMT
I think maybe he just messed up his BBCode and made the image-url a link to this website or something. He also had two spoilers after one another, and one of them was empty. Maybe he hasn't realized the codes are slightly changed in this forum compared to the previous one. There is a guide, if you need one...
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Post by Tahazzar on May 4, 2018 5:34:40 GMT
That link is a troll link. Keeps directing me to this page over and over again. Oh, sorry! Here's the real link? (hopefully) imgur.com/a/5of3Z
In any case, you could just follow the link it's stating to be rather than the one it's supposedly being link to behind the forum code.
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Zuty
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Post by Zuty on May 4, 2018 10:52:46 GMT
Tahazzar - I do remember that from the old forums and I like the idea of Purple having eldritch/ethereal tribes and themes. It kind of even works with the True Neutral alignment; C'thulhu isn't bad, he simply is there to create balance and H.P. Lovecraft designed him and the other Elder Ones exactly that way, neither good or bad just indifferent. I'd like to see where else Purple could go, because while some of those cards you linked are really cool they seem best suited to an eldritch theme. ~Zuty
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Post by burntsquirrelman on May 4, 2018 11:28:11 GMT
Well...not ALL of the Great Old Ones are Neutral. Yeah, C'thuluh came here because he was hungry and we taste good. Sure, we don't want to have our sanity consumed, but does an antelope want to be eaten by a lion?
But then you have dudes like Nyarlethotep who is actively seeking to bring destruction and ruin to Mankind. He purposefully grants people Enlightenment and access to Marvels of Technology, specifically the kinds that will bring death and destruction when used in the wrong hands. And that's where he puts them.
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Post by Tahazzar on May 4, 2018 11:50:27 GMT
The idea is that going full lovecraft would be purple-black dominion, but it might have spilled over little to mono-purple as well. However, if I were to make a color pie description, those lovecraftian themes wouldn't be on the forefront. I would be more like the one foo_intherain expresses here: www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/494984-purple-primerThe Eldrazi have already popped up multiple times in this thread, and given that their direct inspiration is lovecraft, I wouldn't see having some cthulhu vibes as bad. This is the response I formulated when one dude was confused by the "anti-graveyard" theme I have proposed for this iteration of purple: EDIT: For full context see this (not my project, but one I commented on): https://www.reddit.com/r/custommagic/comments/8e03ca/yet_another_purple_edh/
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Post by Zuty on May 6, 2018 23:39:26 GMT
Well...not ALL of the Great Old Ones are Neutral. Yeah, I guess I shouldn't have been so broad about it. Purple would be their main color, but they would certainly delver into each other color (mostly Grixis RUB). C'thuluh is a lot like the Tarrasque from D&D or a virus ... They all just kind of exist, do what they gotta do, and whatever happens happens. They aren't doing it for the purpose of bettering themselves (except for survival) or for promoting the agenda of someone else or some kind of greater power. Tahazzar - That game concept for Purple makes perfect sense. If your library represents your knowledge/memories and your hand represents your current thoughts/ideas, the graveyard isn't necessarily the "death" of that knowledge or ideas but just that you've moved on; you did/said what you needed to and it's still a part of you. Exile is perfect in representing erasing those memories and thoughts, either for good or bad reason. It is absolutely "freeing" your mind of these burdens and becoming stronger because of it (ie. "If this card is exiled add {X}" or "When this [CARDTYPE] is exiled, [DO THIS]") Here's an old card I made that probably would work perfectly in Purple, what do you think? (click the image to enlarge it) Attachment Deleted~Zuty
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Post by kazerima on May 26, 2018 16:40:32 GMT
Instead of making purple a separate color in the center of the wheel, what if it were prismatic mana? ie: purple can be spent as if it were any color, but no other color can be spent as if it were purple?
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Post by Zuty on May 28, 2018 2:05:10 GMT
Instead of making purple a separate color in the center of the wheel, what if it were prismatic mana? ie: purple can be spent as if it were any color, but no other color can be spent as if it were purple? works sort of like that, so I could see that being a thing. I think the main point of the discussion is more so about the philosophy of Purple. And since I see it as a "sword for hire" type color, being composed of many qualities but having no master ... I could see prismatic working out just fine.
~Zuty
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Post by Yzjdriel on May 31, 2018 5:31:05 GMT
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Post by oddnanref on May 31, 2018 23:22:27 GMT
I mean delay type abilities would have worked okay. It was something new, so lets place suspend and vanishing exclusively to Purple. Or similar cards, like counter but put on library, bounce to library. Terrible removal like that. Maybe Make it so cannot deal with creatures? If it placed opposite to Green?
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Post by annaheg on Jul 27, 2018 15:30:01 GMT
This probably doesn't fit into the discussion well, but when I was designing a set with purple in it a few years ago, I went with a weird sort of computer-based/temporal source code type feel with it. Some of the cards had affects like: - 6 cost mythic rare creature with annihilator 1 on a 0/3 which made you exile the top 5 cards of your library when it attacked
- High cost (:X::4:PPPP) <X> fading enchantment that made your attacks against the enchanted player unblockable
- 4 cost enchantment that made the enchanted creature lose its colour and type
- Sorcery that gave you an extra turn but made you miss your next two turns after that one
- 1 cost sorcery that allowed you to shuffle your library with a 3 drop version that let you target anyone
- 3/1 cheap common creature with a new ability (Last Strike: "This creature deals damage after creatures without Last Strike.")
- 1/2, mid-cost uncommon creature with a new ability (Triple Strike: "This creature deals First Strike damage, normal combat damage, and Last Strike damage.")
- Multiple creatures that sacrificed themselves after attacking or defending
- 4 cost 0/1 creature with flying that allowed you to pay PP once per turn to look at the hand of an enemy that you had dealt damage to that turn
- A high drop instant that allowed you to either change the colour of a permanent until end of turn, allow the mana in target player's mana pool to be used as any colour, or change all of the mana in target player's mana pool to a single colour of your choice
- 3 cost instant that allowed you to change the positions of two spells on the stack below it
- 3 drop sorcery that made all spells that target opponent would cast cost :2: more until end of your next turn
- 4 drop instant that returned a creature placed onto the battlefield this turn back to its owner's hand, the owner then untaps all of the lands used but cannot play the card again that turn
- :X:PPPP drop that becomes a copy of target spell with mana cost :X: or less from any graveyard or exile area
- Low cost 4/7 that doesn't untap for 3 turns after it attacks.
- Multiple creatures that had "When a card you control is put into exile: [effect]"
- A good number of spells and creatures with suspend
- A small amount of creatures and enchantments with phasing, some that had effects based on when they phased in or out
- One enchantment that gave the enchanted permanent fading
- One enchantment that gave the enchanted player's permanents fading until it faded out
- Three creatures with fading, range of costs and relatively strong for their cost
Among many others. The main idea of the colour in that (badly designed) set was that it messed with the flow of time, cared almost exclusively about exile, and while it had a fair amount of control spells it wasn't able to fully counter or really mess with the battlefield or other players all too much.
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Post by Tesagk on Jul 27, 2018 18:53:30 GMT
I didn't even realize this was a thing, but I wanted to take a stab at it. I went in a completely different direction, however. Like always, I figured I would over-complicate things
New colors are Purple, Yellow, and Orange.
Like I said, this sort of over-complicates things, so I don't exactly expect people to be on-board. That being said, it was a fun, creative exercise and I might be able to use some of the concepts in my own card game (as yet to be developed).
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Post by burntsquirrelman on Jul 24, 2019 18:30:58 GMT
I was talking with a friend about an idea for a MtG Antagonist, and how I thought this entity would exemplify the sort of neutrality that I think Purple would represent. I dubbed this creature "The Fool", after the tarot card of the same name. Where artifacts do what they are told, and Eldrazi do what the do because it's what they do, The Fool does what he does simply because he can.
He doesn't kill out of malicious intent, nor does he experiment to gain greater understanding. He doesn't create to help or explore new boundaries. He doesn't do anything for any deeper or significant meaning other than he has the capability of doing so. Examples of things he would do include:
- Severing a Plane of all of its leylines save for one, so that it now only has access to a single color of mana - Summoning a bunch of Planeswalkers to an artificial Plane for a Battle Royale - Making a new race of creatures and just leaving them to fend for themselves on a random Plane - Taking on a mortal form and wandering a Plane, granting any and every wish he comes across until that mortal body dies
And it was during this conversation that it soon became apparent that The Fool is essentially the Magic the Gathering Fan-base. He represents all those people out there who "have a great idea for Magic". He is us. He is you and me, and everyone else. He is the conglomeration of all of these different motives and thoughts that all boil down to this simple quote:
"You were so preoccupied with whether or not you could, you didn’t stop to think if you should."
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harrowed777
1/1 Squirrel
Posts: 69
Set Hub: Harrowed777's Set Hub
Formerly Known As: OCB777
Favorite Card: Alexander Clamilton
Favorite Set: Horrors of Nocturne
Color Alignment: White, Blue, Black
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Post by harrowed777 on Jul 24, 2019 21:45:33 GMT
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