Sorry for double posting, but I realized that it was kinda jerky to just link to a hoax version of Purple, instead of anything useful, part of this is because i am utilizing purple (most likely) in my current project, so I don't want competition. lol
That's not to say that there isnt anything of value to be obtained from other sources around the web, such as the link I posted before. My take on it is going to be That Purple is basically Time magic, and that the Finori are shadow creatures loyal to time that are released when Planeswalkers travel through time. The basic land will be portals.
Here is a sample of my concepts, all are loosely inspired by those cards from inquest.
Post by burntsquirrelman on Jul 25, 2019 23:08:22 GMT
No problem! There has been a lot of different things that have been brought up and said and it's a bit to go through. Suffice it to say that I had created this thread to discuss everyone's thoughts on Purple and hear all the different takes that have been brought up.
For example, I consider Purple to very much be not part of the Color Wheel. The Color Wheel has 5 colors and will always have 5 colors, not only due to flavor, but also due to game play and marketing and so many other factors. Purple will just never be part of the Color Wheel.
That is not to say the won't ever introduce Purple, though. To me, Purple could very easily represent a neutral and/or outer color. I compared it in an earlier post to Artifacts and Colorless Eldrazi. Artifacts are neutral in that they are purely tools and have no will of their own. They simply do what you tell it to do. Eldrazi, are a force of nature. They don't eat worlds out of any malicious behavior. They do it because that is simply what they are supposed to do. And I think Purple fits very well into a third variety of Neutrality. Purple doesn't do things because it's told to do them, and it doesn't do things because it's supposed to do them. Purple does things simply because it can do them. Purple has the whimsy of Red, the curiosity of Blue, the selfishness of black, the methodology of white, and the instinct of Green.
Probably my biggest issue with set design is I like to play by the Rule of Cool, and that doesn't always equal "Balanced Gameplay"