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Post by ZephyrPhantom on Mar 5, 2020 15:08:36 GMT
Yeah, I can't help but wonder if it would actually just be better to have a bunch of Opts and forgo trying to hedge against go-wide decks entirely. My testing in Forge had similar results, I often found myself drawing too many Blast type efforts or too many color changers when I needed one or the other. Funnily enough, I do feel like it's worth pointing out Spreading Seas is considered extremely useful for similar reasons - in the worst case scenario, it'll always draw you a card. In addition to the numerous variations on Evil Presence and cantrip-less Spreading Seas printed over the years to fill packs, there's also Naked Singularity and Reality Twist, though for obvious reasons they seem almost impossible to use. It's kinda absurd to me that Loam Lion is 5 times as expensive as Sunblade Elf - I guess getting an early +0/+1 is better than having the potential to pump the whole field in the late game? When Shock is the average 1 mana burn spell in Standard, pretty much, yeah. Likewise, a creature or Planeswalker's success in Modern can be dependent on if they survive Lightning Bolt or not. A turn 2 Thought-Knot Seer or Tarmogoyf is a very different play than a turn 2 Kalonian Tusker. Every aggressive one-drop in Naya colors ultimately has to compete against Wild Nacatl and Goblin Guide if we're just talking raw power and toughness ( Monastery Swiftspear and the like are slightly different in terms of use case) - if you're not as threatening as either, you're going to have a very hard time being justified as a popular buy. Personally, I'm more surprised by how "forgettable" Good-Fortune Unicorn ends up being. It's Uncommon, so it can't be relevant in Pauper, it's not Legendary, so unlike Grumgully, the Generous it pretty much has a near-zero hope of being looked at as a Commander, and it wasn't even printed in a set for Standard, so it likely will be completely forgotten about. That said, that's probably a good thing because now it's a solid cheap casual card we can use. With that said, here's a deck that clocks in at about 7-8 USD: Budget Unicorn Weenie2 Wishmonger4 Mesa Unicorn4 Ronom Unicorn4 Adarkar Unicorn3 Revered Unicorn4 Angel of Vitality3 Pianna, Nomad Captain4 Mighty Leap4 GO TO JAIL4 Oblation24 PlainsDespite being an Un-card, GO TO JAIL is about as close to an unconditional ultra-budget On Thin Ice/ Path to Exile variant as you'll get. This deck's plan is based around what I would consider to be one of the worst value combos I've ever made - use Adarkar Unicorn to pay for Revered Unicorn for "possible" massive lategame life gain to power up Angel of Vitality. Said combo is so slow and terrible that you're probably more likely to win with the default white weenie stratetgy, with Pianna, Nomad Captain being the cheapest possible anthem effect I could find. Oblation doubles as removal and card draw and is the most expensive card in the deck, clocking in at 0.57 US per Oblation. I could replace Pianna and Oblation with even cheaper cards and likely bring it below 5 USD, but this deck is so terrible that I think it frankly needs the help. That said, this deck might have given me an idea for a working less than 5 USD deck, so I'll be working on that next.
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Post by arthurxiv on Mar 5, 2020 15:23:07 GMT
Ok i'm back with this: The slowest deck in the world that dies to any boardwipe ! The idea is: Put stuff that taps creatures for mana on turns 1 and 2, then put token generators, then get your unicorns and/or Grumgully, Renata out because they buff tokens too, grow with proliferation and finish them with Zegana's trample for 1 billion damage. A strong card draw is made possible by Fallowsage, and also Azami who can tap Zegana, Fallowsages and Stonybrooks.
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Post by Lady Mapi on Mar 5, 2020 15:27:23 GMT
Wait, Azami is ~$0.40? Since when?
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Post by arthurxiv on Mar 5, 2020 15:35:19 GMT
On goldfish they say that she never cost more than $1, but she's $60 whith foil.
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Post by ZephyrPhantom on Mar 5, 2020 15:44:12 GMT
Wait, Azami is ~$0.40? Since when? That surprised me too, but I guess there just are a lot of people that don't want her as a (nonfoil) Commander. arthurxiv - That tokens list looks pretty solid, Genesis Chamber getting extra value off your +1/+1 counter ETB-ing creatures especially so. I wonder if the general concept could be made into a tougher brew. I had no idea Fallowsage existed, he seems like a neat combo piece of sorts who I might take a shot with sometime in the future. Glare of Subdual is a card I haven't seen in quite a while either - IIRC it was a good lockpiece for the standard of its time. As for the $5 deck, I think I've managed to whip something up: Budget UW Flyers4 Welkin Tern4 Loyal Pegasus4 Tattered Haunter4 Flutterfox4 Aerial Assault4 Daring Skyjek2 Vaporkin4 Empyrean Eagle4 Favorable Winds2 Revoke Existence12 Plains12 IslandScryfall link for reference. It's roughly 4.70 to 4.90 USD if you pick your printings right. The strategy speaks for itself - stack as many anthems as you can, spam fliers, hopefully swing in for large chunks of damage. Funnily enough Favorable Winds and Empyrean Eagle are cheaper than Serra Aviary and Soraya the Falconer, which didn't make the cut here. Goes to show age and availability do matter. Pride of the Clouds might've made it in any other context, but for ultra-budget reasons, obviously didn't. Flutterfox + Favorble Winds is a neat little combo and while I know there are potentially better options I found it cute enough to keep in, plus sometimes that extra point of toughness matters. Revoke Existence is there for the event someone tries to stall you out with Ghostly Prison type cards, and you might even be able to play around boardwipes unless your opponent is somehow running 7-8 of them. In terms of whether it'll stay 5 USD total or less, that really depends on how much the cost of Empyrean Eagle and Favorable Winds will be in the future. WOTC has printed enough draft chaff cmc 2 mana 2 power fliers with drawbacks that you can really just change them up with the ones here to keep the price low, with Welkin Terns being as cheap as 1 cent. The Improvise deck I posted earlier in the thread is actually even lower costed at 2.28 USD - it was the basic lands that made it look like it was much more expensive. (Though, I'm pretty sure this UW Fliers deck has a much better chance of actually winning against someone, lol.)
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Post by Lady Mapi on Mar 5, 2020 16:34:08 GMT
Honestly, I wish deckbuilder sites let you hit a toggle or something that let you use the cheapest possible basic land printings for your deck. Because seriously now - if I'm making a budget deck, I obviously don't want to use fancy $0.60+ basics. Or, heck, I'd settle for an ability to sort by price. EDIT: If you want to push down the cost on your flyer deck even further, Thunderclap Wyvern is an Empyrean Eagle that gets Flash in exchange for costing more. Its cheapest printing also costs $0.21 $0.17 less than the eagle, so... EDIT EDIT: Other potential cards for the build: Draw Cards• Cloudkin Seer. A 2/1 flyer for that draws a card on ETB. Costs $0.06. • Faerie Miscreant. A 1/1 flyer for that draws a card on ETB if you control another Faerie Miscreant. A copy from Magic Origins costs $0.08. • Winged Words. It's only $0.10 for a better Divination in your all-flyer deck. • Thieving Magpies can go for as little as $0.09, which is not bad at all for a 1/3 that draws you a card whenever it hits a player. • Elite Guardmage is $0.12 for a 2/3 for 4 that gives you 3 life and a card on ETB. Lifegain
• OK, really, I just want to point to one of the lifelinking one-drop flyers. Segovian Angel is $0.04 less than Healer's Hawk, and it's utterly adorable. It's still way too expensive at $0.19, though. • No, what you really want to look at here is Arctic Aven. Who wouldn't want a 3/2 flyer for and potential lifelink that'll set you back a whole $0.11? Abusing ETBs• Faerie Imposter can cost as little as $0.10, and it's a powerful little card if you have any flyers with decent ETBs. • Faerie Duelist is a solid flash-blocker, and can be yours for $0.06. • Faerie Godmother... it's $0.05 for a 1/1 flyer for . Which can be bounced and reused as a pump spell. That's value-town. • Holy shit, there are printings of Warden of Evos Isle that only cost $0.07? In this kind of deck, that's a 2/2 for that makes all of your creatures cost less. Swing for the Win• Metropolis Sprite. A 1/2 flyer for with " : ~ gets +1/-1 until end of turn". The cheapest printing is $0.02. I like this card quite a bit, actually. • Soulcatcher can be as cheap as $0.12 for a creature with the potential to be huge in this kind of deck. • Oneirophage is $0.07. It also gets a +1/+1 counter for every card you draw on top of the whole "flying" thing. Gestures wildly at the "Draw Cards" section.
• Phantasmal Force will set you back $0.02. For a cantrip that can pump your little guys or shrink a huge threat swinging at your face. Might not be that good, but hey - something to consider. Other • Huh, there are copies of Hoofprint of the Stag that cost $0.19. That might be interesting to brew around.
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Post by Lady Mapi on Mar 5, 2020 17:54:06 GMT
Making a new post because the stack of edits was getting ridiculous: For anyone trying to do one of these challenges: 1) Figure out the cost of basics that you're going to use. I think the cheapest modern-border basics are something like $0.02 or $0.03. Call that cost $A. 2) Check your card budget - let's call that number $B. - $5: $0.08⅓ per card.
- $10: $0.16⅔ per card.
- $20: $0.33⅓ per card.
3) Figure out how many basics you want in your deck. Let's call that amount C. 4) Give yourself some "free" money to spend on cards equal to C x ($B - $A). 5) Pick your cards. If they cost less than your average target, add the difference to your flex budget. If they cost more, subtract it instead. 6) 7) Win all the tournaments with your mighty deck. For example, if I want to build a $5 card deck with 24 $0.02 basics in it, I should be spending roughly $0.08⅓ per card. I would also have an extra "budget" of 24 x ($0.08⅓ - $0.02), or $1.52, which I could use to pick up more expensive cards.
Going off these numbers, a $20 Commander deck with 40 $0.02 basics in it would have a budget of $0.20 per card with a "flex" budget of $7.20. That... actually sounds pretty doable, honestly.
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Post by sdfkjgh on Mar 5, 2020 20:09:58 GMT
Lady Mapi: It's nostalgia, pure and simple. Y'know how white and red make pink? They're seeing the world through rose-tinted glasses.
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Post by ZephyrPhantom on Mar 5, 2020 21:02:14 GMT
Lady Mapi: It's nostalgia, pure and simple. Y'know how white and red make pink? They're seeing the world through rose-tinted glasses. If you do a search on www.mtgtop8.com/search you'll notice Loam Lion has top 8'd in Modern up until late 2018 and EDH in late 2019 while the best Sunblade Elf manages is either EDH or Standard (as in, it hasn't even gone as far as Pioneer). Nowadays Modern Naya decks would probably rather use Narnam Renegade instead for being a 2/3 with Deathtouch, but given that it and Kird Ape have been Top 8ing up until last December in Modern and are still top8ing this year in EDH there's still clear value to playing them. Yes, Loam Lion may eventually be powercreeped out, but the card powercreeping it out is definitely not Sunblade Elf.
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Post by Lady Mapi on Mar 5, 2020 21:07:25 GMT
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Post by ZephyrPhantom on Mar 5, 2020 21:09:04 GMT
If you actually take this into an EDH game and try to win with it I salute you for your bravery, good sir.
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Post by Lady Mapi on Mar 5, 2020 21:12:21 GMT
If you actually take this into an EDH game and try to win with it I salute you for your bravery, good sir. I'm not much of a monoblue player, sadly. I might try again with something in
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Post by Lady Mapi on Mar 12, 2020 15:36:56 GMT
Alright, not EDH, but here's a $9.71 spellslinger deck. It has a planeswalker and everything.
Yes, this deck does happen to have a janky version of the "make infinite copies, let Ral poke them to death" combo.
Now I'm curious to see whether or not any of the other rare planeswalkers are A) worth building around and B) less than a dollar (Ral is $0.93).
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Post by ZephyrPhantom on Mar 14, 2020 5:33:21 GMT
Now I'm curious to see whether or not any of the other rare planeswalkers are A) worth building around and B) less than a dollar (Ral is $0.93). Well, it's not a Rare planeswalker, but this does feature a Planeswalker and go below 10 USD: Budget Chandra Elementals3 Chandra, Novice Pyromancer4 Creeping Trailblazer4 Ashenmoor Gouger4 Ashmouth Hound4 Manaforge Cinder4 Flamekin Bladewhirl4 Overgrowth Elemental2 Lead the Stampede3 Return to Nature4 Flame Slash4 Timber Gorge4 Evolving Wilds8 Forest8 MountainSame ideas as the flying deck but a bit slower and bigger. I suspect this one is kind of less practical as a result (because I think a really important aspect of the flying deck was to be able to stack anthems and drop 5/4s and whatnot) but you do get a 3 for 4/4 in Ashenmoor Gouger if you play things right. Chandra can either be a finisher or a way to dump even more action ot the field and there's enough elementals that I think Lead the Stampede is justified. Might be a bit heavy on the Return to Natures but eh. I actually have another idea for Elementals but I'll build that another day. Also, I feel like it's worth pointing former modern all-star and current UW control budget option Gideon Jura is 1 USD or less.
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Post by ZephyrPhantom on Mar 21, 2020 1:20:20 GMT
This one's a bit low effort, but I feel like I could turn it into something interesting if I could figure out where I was going with it: Gruul Amplifire Toolbox4 Amplifire4 Channeler Initiate4 Exemplar of Strength4 Defiant Greatmaw2 Ingot Chewer3 Flametongue Kavu4 Ghor-Clan Rampager2 Conclave Naturalists2 Explore3 Adventurous Impulse4 Commune with Nature4 Evolving Wilds8 Mountain8 Forest4 Gruul GuildgateThe base idea is to get an Amplifire down and use Amonkhet's -1/-1 creatures to buff it to absurd amounts, but that combo by itself wasn't enough for a deck, so I started to look for various ETBs and alternate ways to make creatures emulate the effects you normally use other card types for. All of our creature choices are made to ensure Amplifire will always be be a base 6/4 - this is why Conclave Naturalists is run over Acidic Slime and while Deathbellows is tempting we use Flametongue Kavu instead for a little more stability. We use a bunch of 1-mana draft chaff card selection spells and a few Explores to help smooth things out - Amplifire will filter through them once it's one the field. Not the most spectacular deck but it has a bunch of interesting interactions and is easily under $10 (Currently around $6-7 USD when I've tried to check it out) - if I really tried I could probably get it under 5 USD but my motivation to work on this deck wasn't exactly too high. Next time, I'll probably either do Elementals Ramp, Firemaw Kavu, or draft chaff Ninjas, based on whatever catches my eye.
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Post by arthurxiv on Mar 21, 2020 11:45:49 GMT
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Post by arthurxiv on Mar 21, 2020 12:03:57 GMT
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Post by Lady Mapi on Mar 21, 2020 16:43:56 GMT
I set up a quick couple of games against the Amplifire deck, and it's really slow. Granted, I was running it against a Saproling deck that went: T1. Tukatongue ThallidT2. Song of FreyaliseT3. Dreampod Druid, tap the Thallid for Fist of IronwoodT4. Sporecrown Thallid, 15 indestructible trampling power coming at your face. With vigilance. It was a really lucky opening hand, but still. The Amplifire deck had a single Exemplar of Strength out, and didn't have the lands to play anything else. The second game was a lot closer, but the Amplifire deck doesn't have a good way to deal with a bunch of tokens running interference (other than Bloodrushing a Ghor-Clan Rampager onto something big, but that was still kinda spotty without deck thinning). I think it would have really helped if you'd thrown in some of the big Defenders that Red and Green get - a few copies of Grove Defender, Ogre Sentry, Torpid Moloch, or even Rage Nimbus would give you some strong early defenses while still pumping Amplifire up to scary heights. Speaking of those decks... have an $8.75 Saproling deck, and an $11.50 deck that laughs at the concept of "attacking" (you'll probably be able to guess why it's so expensive). On the one hand, this deck has absolutely no removal whatsoever. It relies on quickly building up a wide board and buffing it up. I'm not sold on the Elder - he's in there to turn a wide board into a tall one, but I'm not sure if that's something this deck needs. Favorite combo is Dreampod Druid + Fists of Ironwood - you get two Saprolings immediately, and then continue to get Saprolings every upkeep until your opponent can scrounge up removal. A cheap deck to teach new players about the importance of boardwipes. Slow an aggro deck way down, then burn them out with Vent Sentinels at your leisure. Or Rage Nimbus + Flameblade Angel to eat their creatures and ping their face (and maybe swing over?) The main tweak this needs is a nice cheap flying Defender or two - Angelic Wall or Geist of the Lonely Vigil, maybe?
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Post by ZephyrPhantom on Mar 22, 2020 2:07:39 GMT
I set up a quick couple of games against the Amplifire deck, and it's really slow. Granted, I was running it against a Saproling deck that went: T1. Tukatongue ThallidT2. Song of FreyaliseT3. Dreampod Druid, tap the Thallid for Fist of IronwoodT4. Sporecrown Thallid, 15 indestructible trampling power coming at your face. With vigilance. It was a really lucky opening hand, but still. The Amplifire deck had a single Exemplar of Strength out, and didn't have the lands to play anything else. The second game was a lot closer, but the Amplifire deck doesn't have a good way to deal with a bunch of tokens running interference (other than Bloodrushing a Ghor-Clan Rampager onto something big, but that was still kinda spotty without deck thinning). I think it would have really helped if you'd thrown in some of the big Defenders that Red and Green get - a few copies of Grove Defender, Ogre Sentry, Torpid Moloch, or even Rage Nimbus would give you some strong early defenses while still pumping Amplifire up to scary heights. Agh, I had a whole reply typed up and accidentally hit the back button. The gist of it was that I ended up playing the Amplifire deck against a friend with a casual zombies deck and I think I agree with you - by the time Amplifire comes out and the -1/-1 guys are up and running there are far better 5-6 mana battlecruisers that will simply out-tough them. I was considering Greenbelt Rampager for a while but ultimately decided against it because I didn't want to make Generic Energy Arena Deck #100000 that just happened to feature Amplifire. Something along the lines of Scythe Tiger crossed my mind, as did a few strategies featuring the likes of Bloodrage Brawler and his many numerous worse draft-craft brothers with high P/T but discarding as a cost....but I'll have to think more on it. (As cute as the Consulate Dreadnought combo Arthur proposed is, I don't think it works bc Vehicles wouldn't be considered creatures at that point in time.) I also had the chance to play arthurxiv 's Fevrent Charge deck (replacing 2 Oros with Oriflamme). It's a decent serviceable aggro deck as far as I've seen and can certainly hold its weight even without the namesake card, as long as you hold reasonable expectations of how far it can punch up. MonoBlue Hosers's strongest aspect, for that matter, is still hosing specific lands, but hey, if your opponents' combo depends on a targetable land or you absolutely need to colorscrew them, it gets the job done. Next time I want to take a shot at playing Chandra Elementals - UW Flyers is just too predictably weenie-esque for me to be interesting at the moment. I do want to fit Thicker Crashers in but am not sure which cards should go out for it. (Also, given recent events, it appears Cockatrice is quite active - apparently they had to hit server capacity and double the server upkeep just to keep it running.) Re:Bunch of Saps I find in situations like these it's better to commit to one good strategy then be stuck half-doing two okay strategies. Like I think you could probably benefit from one of the many Overrun variants out there instead of awkwardly running Elder of Laurels which is much slower and doesn't really play towards the same idea. Go-wide decks prefer Overrun because they can just turn sideways and get a giant-lethal out of nowhere. Alternatively, you could go all in on the Anthems theme with Gaea's Anthem supporting your Sporecrown Thallids, similar to what I did with the UW flyers deck. I do like the idea of Dreampod Druid though and will keep in mind for budget Enchantress decks. Re:Stonewall Everything Which card is "Spear Thrower"? Closest I can find is Rage Thrower. I used to have a casual Vent Sentinels deck that used various card-drawing walls in like Wall of Blossoms to get into an Axebane Guardian and hopefully some giant X burn spell, but ultimately abandoned it because it ended up being too slow against my current playgroup plus the existence of High Alert and Arcades, the Strategist basically went "yeah, we're much better options for defender fans.". Flamewright is a card I wish I would see more of and it is honestly a damn shame that it isn't Pioneer legal. . Otherwise, besides the two you mentioned, there's Wall of Resistance, or Consulate Skygate.
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Post by Lady Mapi on Mar 22, 2020 3:00:48 GMT
I meant Spear Spewer, sorry. EDIT: I hear you about replacing Elder of Laurels - I'll figure something out. Not sure with what, though.
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Post by ZephyrPhantom on Mar 22, 2020 3:27:42 GMT
Adding to the truly bizarre group of "why would anyone play this?" decks, I present to you all: There Are Probably Better Ways to Roll Stones4 Rolling Stones4 Wall of Razors4 Sunweb4 Cinder Wall4 Razorgrass Screen4 Crude Rampart4 Burning Oil4 Divine Arrow4 Thrill of Possibility12 Plains12 MountainFunnily enough, the most expensive card here is Rolling Stones at around 1.11 USD per copy. High Alert is far better and is almost half its price! With that said, there are just enough high offensive value cheap walls that this deck is possible (and admittedly I built this partially because I wanted to put Sunweb in a deck because I love its flavor, but haven't had a good reason to put it anywhere). Falls around the 9 USD mark and tries to use Burning Oil/Divine Arrow to control the battlefield while Thrill of Possibility tries to draw walls out. That said...do you know what good combo you can build for technically under 20 USD and keep it 100% Oldschool legal? (yes, print-wise as well!) This one. Channel Fireball but It's REALLY on a Budget4 Disintegrate4 Wild Growth4 Fireball4 Hurricane4 Channel4 Wall of Wood4 Wall of Earth4 Blazing Effigy4 Llanowar Elves12 Forest12 MountainIn case it isn't obvious, your objective is to desperately mulligan for a hand that'll land you Channel + Fireball as fast as possible. Sometimes that means you'll kill yourself with Hurricane in the process, but I'm one of those people who hopes to 'win' with Divine Intervention someday, so take that as you will. If you can't find it....well, you've got a bunch of walls (sub Jalum Tome if you think you're getting away with 18-20 life past turn 3), good luck! There are probably better budget Oldschool builds if you seriously want to play at an oldschool event, but I'd say this gets points for being a classic (and I wanted to build a combo that was less about creatures in general. =P)
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Post by sdfkjgh on Mar 22, 2020 18:22:22 GMT
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Post by arthurxiv on Mar 22, 2020 21:30:36 GMT
I actually made a Saproling tokens deck recently with my trash cards at home. My goal was to go full tokens with almost the same cards as you, plus 4x Spore Swarm, because i initially wanted to create a deck around Echoing Courage ($0.01 btw). I didn't know Divine Intervention, and i really don't thank you for having made me discover it. ^^
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Post by arthurxiv on Mar 22, 2020 22:51:02 GMT
I made a sacrifice deck but it is still above the $10 threshold: HereI copypasted it with possible additions here. If you're rich add 4x Blood Artist. The base is to have Carrion Feeder or Bloodflow Connoisseur out to start the engine. The Myrs come back slowly but for free, the skeletons come back indefinitely for each time and they bring a token with them if you have Golgari Germination or Sifter of Skulls out. Blood Artist and Zulaport Cutthroat constantly lifesteal even on token sacrifical. Mortician Beetle and Bloodbriar are nice but you don't want them in your hand at the beginning because they don't enable the combo. Bloodthrone Vampire or additional Priests of Forgotten Gods could be a better choice.
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Post by ZephyrPhantom on Mar 23, 2020 1:06:59 GMT
arthurxiv Echoing Courage seems like a devious idea for any token teck in general. I might have to keep it in mind for cats... I swear I saw a GB Aristocrats deck somewhere recently (in Standard, maybe?) that reminds me of that deck. Golgari Germination is a sweet card, though. I've been thinking of brewing Fecundity bc some people I know feel the symmetrical effect of it as a turn-off for budget sacrifice decks, but I haven't hit upon anything crazy yet - might just playtest this deck and see if it gives me an idea or two.
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Post by ZephyrPhantom on Mar 29, 2020 0:19:42 GMT
Since I haven't had an opportunity to play it, I'll share my newest Amplifire list here: 4 Amplifire4 Ghor-Clan Rampager2 Ingot Chewer2 Conclave Naturalists4 Flametongue Kavu4 Exemplar of Strength4 Channeler Initiate4 Alpine Guide4 Explore4 Search for Tomorrow12 Mountain12 ForestIn short, the major changes are: - We ditch the turn 1 budget dig spells as they don't really help us and instead go all-in on ramping with Search for Tomorrow, Explore, and Alpine Guide to rip through our deck and land enough creatures to hopefully go under slower opponents while overwheming faster ones. - The -1/-1 creatures from Amonkhet package was kept but I did cut Defiant Greatmaw due to being a slow card in the deck that situationally depended on other things in the deck. Our general mindset is "If you don't have 4 mana, you should be ramping." Exemplar of Strength is the exception for lack of a better idea of what to put here. - I've found lands ETB tapped screws me over more often than not, and we have enough ramp to get around those issues, so we're only running basics here. - Flametongue Kavu up to 4. In theory we could try to cram Spitebellows but I feel like the value on it isn't very good and if your opponents are dropping God-Eternals and you aren't ready to battle them out, you've lost. I wonder if I should start a Deckbuilder challenge thread myself, lol.
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Post by sdfkjgh on Mar 29, 2020 14:32:00 GMT
I wonder if I should start a Deckbuilder challenge thread myself, lol. Nah, man. Just win this week's challenge, as voted on by the community. Hopefully, we can get enough participants that making it frontpage will be worth it.
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Post by Lady Mapi on Mar 29, 2020 16:29:13 GMT
I wonder if I should start a Deckbuilder challenge thread myself, lol. Nah, man. Just win this week's challenge, as voted on by the community. Hopefully, we can get enough participants that making it frontpage will be worth it. I mean, the problem with your challenge is that ZephyrPhantom really should have been the one who came up with the prompt for the next deck-building challenge (since they won the last one). I know that I personally participate in the challenges I do so that I can get a chance to give people silly challenges and judge their work (because I actually legitimately like reviewing people's work and offering critique). Currently, there's no sign that winning the Deckbuilder's Challenge would give me more than an attaboy, so it's... kinda worthless to me, honestly. (Also, seriously, why did you link to the Miscellaneous Card thread instead of the Commander Challenge when your deckbuilding challenge is "hey, pick a custom commander and build a deck around it!". The legendary creatures in the Miscellaneous thread are scattered through-out it, so there's an added element of "you have to do a lot of legwork here", that will probably result in building around a legendary creature made by one of, like, three people.)
Anyway, here's a deck I've been fiddling with for a while. It isn't great (or under $10), but hey - it's a Dimir Aggro deck, what more do you want from me? The basic strategy here is to swing in with evasive creatures, with Devourers of Memory acting like the deck's big beatstick (slapping a Shard of Broken Glass on one effectively gives you an unblockable 4/2 for ). I have some more permanent buffs that I can dump on my creatures (Sewer Shambler is actually pretty great here - it counts towards Grave Strength and I can Scavenge it for fun and prizes later on.) It's not a fantastic deck, but it's a fun one to play.
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Post by ZephyrPhantom on Mar 29, 2020 20:39:55 GMT
Nah, man. Just win this week's challenge, as voted on by the community. Hopefully, we can get enough participants that making it frontpage will be worth it. I mean, the problem with your challenge is that ZephyrPhantom really should have been the one who came up with the prompt for the next deck-building challenge (since they won the last one). I know that I personally participate in the challenges I do so that I can get a chance to give people silly challenges and judge their work (because I actually legitimately like reviewing people's work and offering critique). Currently, there's no sign that winning the Deckbuilder's Challenge would give me more than an attaboy, so it's... kinda worthless to me, honestly. (Also, seriously, why did you link to the Miscellaneous Card thread instead of the Commander Challenge when your deckbuilding challenge is "hey, pick a custom commander and build a deck around it!". The legendary creatures in the Miscellaneous thread are scattered through-out it, so there's an added element of "you have to do a lot of legwork here", that will probably result in building around a legendary creature made by one of, like, three people.) Hm, now that I think of it, there's no reason we couldn't adapt Deckbuilder's Challenge to work exactly like...well, how all of our other forum games do - it works, it isn't broken, there's no need to fix it, basically. I also have to agree Misc. Card Design Thread is kind of a blunder because it's really hard to search for them instead of Commander Challenge (and part of why I gave up - the other reason being that I'm not really one to build EDH lists these days, to be honest). I'll probably run this by the mod team but I think this might be a better way to go about making a poll-worthy challenge. I don't have much to add to Memory Munchies since I normally don't play Mill but I was admittedly surprised I didn't see Vantress Gargoyle on the list. Mystery Booster Millikin is a bit more of a stretch (cheaper and colorless but also 0.33 USD as opposed to 0.11 USD Deranged Assistant) but I could see it. Maybe even To the Slaughter?
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Post by Lady Mapi on Mar 29, 2020 22:01:03 GMT
I don't have much to add to Memory Munchies since I normally don't play Mill but I was admittedly surprised I didn't see Vantress Gargoyle on the list. Mystery Booster Millikin is a bit more of a stretch (cheaper and colorless but also 0.33 USD as opposed to 0.11 USD Deranged Assistant) but I could see it. Maybe even To the Slaughter? Vantress Gargoyle doesn't do much for the list - sure, I have some cards that do symmetrical mill ( Eye Collector, Mindwrack Harpy, Winds of Rebuke), but the focus is on milling yourself to turn on your Devourers, which makes the gargoyle trickier to turn on than it would be in a more traditional mill deck. Millikin doesn't add anything that Deranged Assistant doesn't, and it cuts into my budget a bit more. To The Slaughter could be interesting, but I'm not sure what I'd cut for it. I think my next tweak to the concept is going to be upping the number of spells like Corpse Churn so that stocking my graveyard works better.
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