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Post by ZephyrPhantom on Mar 29, 2020 22:50:28 GMT
Vantress Gargoyle doesn't do much for the list - sure, I have some cards that do symmetrical mill ( Eye Collector, Mindwrack Harpy, Winds of Rebuke), but the focus is on milling yourself to turn on your Devourers, which makes the gargoyle trickier to turn on than it would be in a more traditional mill deck. Millikin doesn't add anything that Deranged Assistant doesn't, and it cuts into my budget a bit more. To The Slaughter could be interesting, but I'm not sure what I'd cut for it. I think my next tweak to the concept is going to be upping the number of spells like Corpse Churn so that stocking my graveyard works better. Hm, yeah, I think I follow now. I feel like it's also worth pointing out Gurmag Angler is $0.23, with an even more Ultra-budget variant in Necropolis Fiend at $0.10. Treasure Cruise, while no longer worth literal dirt with the existence of Pioneer, is still $0.31. Death Rattle, Muderous Cut, and Sibsig Muckdraggers may also be of interest to you. If you're looking for cheap and/or flexible self-mill options, Tome Scour is $0.24 and Merfolk Secretkeeper is even cheaper at $0.09. Thought Scour is at $0.33 but one of the best spells of its kind for a reason. Quest for Ancient Secrets feels like kind of an easy cut because it's extremely slow and probably not going to do much - you'd be better off with more Corpse Churns getting you exactly what you want when you need it. If you're concerned about being able to get exactly what you want in your graveyard, you could try something like Forever Young which is a steal at $0.03. I also feel like Grave Strength isn't pulling its weight and there's a lot more cards here who will do a better job at putting things into your graveyard in exchange for a better payoff. Even if you're not Surveil matters you could try Unexplained Disappearance or Nightveil Sprite. Mindwrack Demon could be a great upgrade to Harpy, though it is at the upper limit of $0.33. Mire Triton at $0.13 could be a particularly nasty 2-drop as well. Random aside, he might not be the best thing for the deck but I used to be a fan of Headless Skaab back in the day for things like this.
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Post by Lady Mapi on Mar 30, 2020 1:18:34 GMT
ZephyrPhantom I accidentally navigated away and lost my response. Blech. Oh well, I'll just put in my defense for a few of my choices: Grave Strength has the benefit of pumping up a creature permanently and triggering the "+1/+1 and unblockable" ability on my Devourers of Memory. I'm not using it for general self-mill - I'm using it to turn a creature into an unblockable 10/9. Mindwrack Harpy also serves a "help my Devourers" purpose - it gives me free self-mill every turn, which is important for making this work. I might look at upgrading to Nightveil Sprites, though - they're more aggressive, and they give me a bit more control over what I'm dumping. Quest for Ancient Secrets fills up in, like, a turn. It's not slow in a deck that's self-milling 3-4 cards a turn. But yeah, I should probably cut it and put in something better. I'm staying away from Delve creatures because my goal is to reuse my graveyard as much as possible. I might revise that, because Necropolis Fiend is... tempting. EDIT: Ooh, Wand of Vertebra is interesting. I think I'm going to give some of those a try.
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Post by Lady Mapi on Mar 30, 2020 14:38:06 GMT
A revised list that plays much more nicely:
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Post by Lady Mapi on Apr 1, 2020 2:23:37 GMT
Since I haven't had an opportunity to play it, I'll share my newest Amplifire list here: 4 Amplifire4 Ghor-Clan Rampager2 Ingot Chewer2 Conclave Naturalists4 Flametongue Kavu4 Exemplar of Strength4 Channeler Initiate4 Alpine Guide4 Explore4 Search for Tomorrow12 Mountain12 ForestIn short, the major changes are: - We ditch the turn 1 budget dig spells as they don't really help us and instead go all-in on ramping with Search for Tomorrow, Explore, and Alpine Guide to rip through our deck and land enough creatures to hopefully go under slower opponents while overwheming faster ones. - The -1/-1 creatures from Amonkhet package was kept but I did cut Defiant Greatmaw due to being a slow card in the deck that situationally depended on other things in the deck. Our general mindset is "If you don't have 4 mana, you should be ramping." Exemplar of Strength is the exception for lack of a better idea of what to put here. - I've found lands ETB tapped screws me over more often than not, and we have enough ramp to get around those issues, so we're only running basics here. - Flametongue Kavu up to 4. In theory we could try to cram Spitebellows but I feel like the value on it isn't very good and if your opponents are dropping God-Eternals and you aren't ready to battle them out, you've lost. I wonder if I should start a Deckbuilder challenge thread myself, lol. I did some playtests, and this deck is a lot faster... but Amplifire is just kinda... there? I honestly think you have too many creatures - there were a few times where I ended up tucking some cards that I really would have preferred to keep. In general, I found that the deck would be well on its way to murdertown before Amplifire came anywhere near the board. Here's one of the decks I've been testing it against, which comes out to a nice, lean $9.56: Weirdly enough, White has some of the most interesting creatures to abuse with Spy Kit that aren't Biovisionary, followed by Red ( Pack Mastiff ($0.02) is pretty neat little puppy, and much more loyal than Cylian Sunsinger ($0.19)). Part of me things I should slip a few copies of Declaration in Stone ($1.83) in there as a boardwipe, but it's pretty expensive. But yeah - play or flicker some strays to pump up your Spy Kit users, or just drop a Cleric or Pattern-Matcher to gets some solid ETBs (I've gotten 10 life off a Cleric of the Forward Order in this deck, which has a quality all of its own). I kinda want to either expand it into Green so that I can include Pack Hunt ($0.36) and Timberpack Wolf ($0.06), or into Red for Pack Mastiff and Homing Lightning ($0.09). Blue and Black are actually surprisingly bad choices for this deck, though Mitotic Manipulation ($0.20) could be surprisingly potent in a creature-heavy deck. ... I just realized that Bubbling Cauldron is only $0.12. Now that could be an interesting alternate win condition if I had more creatures...
Some dumb deck ideas I'm playing with: 1. Wharf Infiltrator ($0.19) as the core of a Bloodrush deck. Swing with the infiltrator, toss a Rubblebelt Maaka to pump it up to a 4/4 after blockers are declared, then pay extra to create a 3/2. Could be a neat or deck, if I can figure it out. It might be more expensive, but Glint-Horn Buccaneer ($0.33) would give me some extra payoff. 2. An Elf deck entirely built around those elves that call more of themselves from your deck. Elvish Clancaller ($1.02) might be too expensive to really run as a full playset, but Growth-Chamber Guardian ($0.34), Llanowar Sentinel ($0.04), and Skyshroud Sentinel ($0.09) are much more affordable picks. If I wanted to toss a playset of all of those cards in as a deck's backbone, that'd come out to $5.96 for 16 cards, which might be a bit too much for it to squeeze in under $10. 3. A cheaper version of a Sigil Captain ($0.31) deck I built once. Seriously, there are a bunch of cheap 1/1s that are insane if you automatically pump them: Icatian Crier ($0.03), Grateful Apparition ($0.10), Segovian Angel ($0.18), Awakener Druid ($0.06), Wild Beastmaster ($0.14), etc. Special mention goes to Beloved Princess ($0.04), which becomes a 3/3 lifelink creature that will survive combat. Or just combo with Biomass Mutation ($0.14), Creeperhulk ($0.20), Gigantomancer ($0.31)... you get the picture. 4. Just a note: you can get Jhoira of the Ghitu ($0.79) for cheap. This might be a nice opportunity to make a cheap Jhoira deck.
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Post by ZephyrPhantom on Apr 1, 2020 5:40:12 GMT
I did some playtests, and this deck is a lot faster... but Amplifire is just kinda... there? I honestly think you have too many creatures - there were a few times where I ended up tucking some cards that I really would have preferred to keep. In general, I found that the deck would be well on its way to murdertown before Amplifire came anywhere near the board. Yeah, unfortunately, there's only so much one can do about Amplifire's inherent badness - regardless of what you run chances are you'll either inherently skip over removal you could've really needed or bottomed creatures you might've wanted to build the board. I figured a creature heavy deck was the best way to control this but even then sometimes you just flip an Amplifire off an Amplifire and have a bad time. I'll take it over Temur Energy personally because the strategy of the deck still cares about Amplifire but also functions without it. As someone who's a fan of Collected Company and thus always on the lookout for budget-esque alternatives, Mitotic Manipulation seems to make a pretty strong case for itself in a same-name deck. I haven't really had the time to brew it but I might if I could find creatures I'd be motivated enough to play it with. Cylian Sunsinger seems SUPER jank, but that kind of makes it potentially exciting to try to make work at the same time... Same Name Game looks pretty fun in general otherwise (I feel like Monocolor decks are just really budget friendly because then you don't have to think about duals) and I like how it almost reminds me of the flicker package of Taxes decks. I'll probably try it and see how it goes at some point (Tbh, I'd really like to do some more things with same-name cards in general - I used to have a Boros Pauper deck that just rolled out a bunch of weenies that all did the same-name search gimmick and some pump spells, but I haven't used it a while. I'm talking stuff that's more like Avarax, in this case.) Sigil Captain also looks pretty sweet. You could also fit Pendelhaven Elder ($0.13) for extra redundancy. Jhoira's Timebug and Rift Elemental do exist... is there anything in particular worth cheating out via her? I feel like you go could in a lot of directions with a package like that, anything from Vizzerdrix to Undying Flames could work. (Also, I can't believe OG Nissa Revane still costs so much, haha.)
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Post by Lady Mapi on Apr 1, 2020 14:43:05 GMT
Well, Aeon Chronicler ($0.15) is a thing for Jhoira to play around with. I've also used her in the past to make it cheaper to play kickers. Slinn Voda, the Rising Deep ($0.14) is probably the poster-child for this, but consider cards like Elemental Appeal ($0.20), Fight with Fire ($0.06), Skizzik ($0.04), or Sphinx of Lost Truth ($0.20). That last is fantastic card advantage. Or be a jerk and splash Green for Thicket Elemental ($0.25) - I know I like cheating out a creature for . What else... how about some Cascade goodies like Etherium-Horn Sorcerer ($0.13) or Throes of Chaos ($0.08)? Search the City ($0.11) for a five-card impulse draw that is one of the cheapest ways to score an extra turn? Or some Sagas, which will get two counters in the turn they drop - The Mirari Conjecture ($0.18) looks ripe for some janky exploitation with things that manipulate time counters, and then we have off-color Sagas like Fall of the Thran ($0.20) or The Eldest Reborn ($0.21). Entwine also has some fun cards you can abuse. Looking at you, Grab the Reins ($0.24), which essentially is unconditional removal + burn to your opponent's face for . Fury Charm ($0.10), Jhoira's Timebug ($0.23), Rift Elemental ($0.14), and Timebender ($0.27) all come in under $0.30. EDIT: Twinning Glass ($0.25) is very tempting, honestly. EDIT EDIT: And, in an unrelated note: I might need to fiddle with the list, but the whole idea here is to reduce the cost of Throes of Chaos down to , fill your hand with lands, and spam it. This isn't a very sensible or "good" deck, honestly - I just wanted to see what I could do with Throes of Chaos.
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Post by arthurxiv on Apr 1, 2020 21:51:52 GMT
I think Shambling Shell and/or Moldervine Cloak can protect you from milling yourself to death (it's not a big danger though) while slowly pumping your Devourers. The problem here is to draw the Devourers in the first place. Mausoleum Secrets could help. Tymaret Calls the Dead and Syr Konrad could help but maybe they don't belong to this deck, i didn't playtest. Corpse Churn helps you draw a Devourer if it was unintentionnally milled but Forever Young does that job too. Think Tank can automatically enable the Devourer each turn and helps you draw what you actually need to draw.
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Post by Lady Mapi on Apr 2, 2020 19:25:13 GMT
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Post by ZephyrPhantom on Apr 2, 2020 20:45:14 GMT
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Post by arthurxiv on Apr 5, 2020 21:26:55 GMT
Here's an Aethermage's Touch (very cheap card) deck. Unfortunately the deck is very expensive compared to the price of its main piece. The idea is to selectively draw instants in order to find an Aethermage's Touch, then use draw-and-place-back spells to put a huge creature from your hand on top of your library, then cast the Aethermage's Touch at the end of your opponent's turn, then attack with it, then flicker it to keep it on the battlefield.
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Post by ZephyrPhantom on Apr 6, 2020 23:07:28 GMT
Here's an Aethermage's Touch (very cheap card) deck. Unfortunately the deck is very expensive compared to the price of its main piece. The idea is to selectively draw instants in order to find an Aethermage's Touch, then use draw-and-place-back spells to put a huge creature from your hand on top of your library, then cast the Aethermage's Touch at the end of your opponent's turn, then attack with it, then flicker it to keep it on the battlefield. This inspired me to try something similar but Modern legal and possibly a bit less reliant on pulling Aethermage's Touch: 4 Blade Splicer3 Precursor Golem4 Telling Time2 Man-o'-War3 Wing Splicer3 Meteor Golem3 Shatter the Sky4 Journey to Nowhere3 Dovin's Veto3 Master Splicer4 Aethermage's Touch4 Sejiri Refuge6 Plains4 Cloudcrest Lake6 Island4 Tranquil CoveThe inspiration for this deck was Urbis Protector - I tried to splash a one-off of Lumbering Battlement but space is pretty tight here so it and various other value guys like Hoverguard Sweepers and Living Lore were ultimately cut because the Splicer package is just too good to pass up. There are 18 creatures in this deck, not really the ideal Collected Company numbers of 22 and above but unlike Collected Company we're only concerned with hitting one creature not two so hopefully it evens out. I ultimately had no room for Opt so we try and take advantage of that by running as many lifegain taplands as we can get away with plus Cloudcrest Lake for emergencies. Otherwise this tries to play like your standard UW control deck until it can safely dump a bunch of value on the board or flash out sufficient quantities of Golems. Pretty satisfied with this deck overall, there are a lot of potential upgrades and ways to customize it (I mentioned a few above), and I think it could actually take down an FNM if it had a solid enough manabase and some of said upgrades to removal and perhaps its value plays.
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Post by Lady Mapi on Apr 9, 2020 18:36:02 GMT
I've got another Gruul deck that I've been messing with which falls below $10. The goal here is to stack cost reducers and then cast Throes of Chaos for as many times as I possibly can each turn. It's not a fantastic deck (it doesn't really have a win condition), but it's pretty darn fun when you're basically vomiting stuff out of your deck. I might look into slotting in some Storm cards - I've hit storm counts of 6+ with some casual testing, so a couple of Grapeshots might not be amiss. Speaking of vomiting spells onto the battlefield, I'm kinda intrigued by the fact that Hazoret's Undying Fury ($0.09) and Spellweaver Helix ($0.27) are so relatively cheap. The idea there would be fill up your deck with as many nonlands as possible, so that you can A) still have mana available to you and B) get 3-4 spells off each casting of Fury as many times as you can. It could be interesting to pair it with something like Gaea's Blessing ($0.14) - eventually, you'd hit the point where you can get infinite spells off unless your opponent has instant-speed graveyard hate or artifact destruction. The real trouble is that decent mana rocks are kinda expensive, and they tend to be pricy enough mana-wise that filling your deck with them isn't a fantastic idea. And, unfortunately, having a ton of things that untap lands runs into similar problems.
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Post by ZephyrPhantom on May 10, 2020 21:50:49 GMT
For anyone interested - It appears that Umori, the Collector is pricing at about a comfy 1.20 USD as the dust from Ikoria settles. Same for Kaheera, the Orphanguard being at about $1.48. I think these are pretty decent pickups for a casual deck because you only need one copy (after which they become a guaranteed card in your hand). Umori seems like he could enable all sorts of cheap jank, whereas Kaheera might be a great way to get an extra lord for more reliable tribals like Cat, Dinosaur, and Elemental or just glue that Nightmare or Beast tribal deck you've been trying to make together. Of One Mind is definitely also some crazy budget card advantage, a one mana for draw two if you run Humans and non-Humans, though I haven't had the time to make a deck for it.
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Post by Lady Mapi on May 16, 2020 8:00:23 GMT
There are actually quite a few cheap legendary critters from Ikoria: Jegantha, the Wellspring is only $0.47. Keruga, the Macrosage is only $0.37. I actually built a budget Keruga deck, but it's pretty boring. I might try again later. Kogla, the Titan Ape is $0.40. Lutri, the Spellchaser really benefited from that EDH ban, since it's only $0.47. Obosh, the Preypiercer is only $0.66? Seriously? I expected it to be more expensive due to all the hype. You could also get a playset of Yidaro, Wandering Monster for $3.28, which might make an interesting core for a cycling deck (along with your $0.23 Drannith Stingers, your $0.06 Quakefoot Cyclops, your $0.17 Rooting Molochs, your $0.29 Unpredictable Cyclones, and your $0.05 Viashino Sandsprinter) I... might have to go build another budget cycling deck. One that's less of a combo deck. EDIT: Oh, right, I also worked on that Hazoret's Undying Fury deck. It's... yeah, I fucked that one up right good. I'm not sure I could do any better without increasing my price cap, though. Speaking of Hazoret... You can pick up Hazoret's Favor for only $0.09. And Primal Forcemage is only $0.27... Hmm. Or maybe just a Sparkspitter ($0.05), to turn cards in your hand into a 5/1 Ball Lightning for . I do have a pretty fun little Aphemia, the Cacophony deck that I'd like to share at some point - Dead Man's Chest and Unholy Indenture are fun with Feast of Dreams and a Hateful Eidolon or two. ... Crown of Convergence is $0.21. Man, do I have a deck that I can slot that into...
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Post by ZephyrPhantom on May 16, 2020 15:48:08 GMT
...how have I gone all this time without knowing that card existed? Also, while we're on obscure Ravnica gems, Sins of the Past is literally instant/sorcery reanimator. There's got to be a way to break that. I'm trying to get more used to our now Companion-filled world, so I figured I'd try brewing an Umori combo deck. This is still in its early stages so I don't expect much of it yet but I do think it's got enough potential to see play in my playgroup: Umori Storm EntityThe idea is to ramp out Umori ASAP with Eldrazi Spawn/Scion cards and then start cheating on mana via Hidden Herbalists and Priest of Urabrask while Drannith Stinger and Elvish Visionary function as our 'cantrips' (I considered Skyscanner but I think we really need our cantrips to be 1 mana when possible, even if it hurts Storm count - we run a few Tranquil Thicket and Forgotten Cave as well to try and assemble our ideal hand faster as well). Once we've casted enough spells we just throw down a big Storm Entity for value, same as any other Storm deck but a lot jankier, basically. Vile Redeemer is sort of our go-wide backup plan while technically acting as another possible way to generate mana when stormijng off as well. The big weakness is no real room to play removal or interaction - we're just a worse stompy/aggro if we can't combo off, but hey, I've seen worse. At first I was wondering how I could do something interesting with Keruga until I realized I could use some of my favorite forgotten cards of all time: Keruga GolemsHere we use a combination of Suspend, Split Cards, and Cycling to do things on our early turns while ramping out lands for our Mirrodin Golems. We have plenty of interaction though it is a bit slow. I think this could be a full-on Cycling deck tbh but that would be less fun. I actually liked this idea so much I built a second list: Keruga-Yidaro Golem LandsSame idea but RG, uses Burn as a means of control, and jams Yidaro as a pet card.
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Post by Lady Mapi on May 20, 2020 16:42:20 GMT
ZephyrPhantom Is Keruga Golems legal? Reason//Believe is a pretty neat card... but one of the halves has CMC 1. Unless I'm misremembering my split card rules, you consider both sides separately when determining the CMC of the card. Similar questions apply to Dead // Gone in your other Keruga list. I like the Umori deck, though. I might have to give that a whirl. --- You know, I just got around to building a very Theros deck. It costs $6.62. I hope you enjoy my... The deck's pretty simple - you use nasty auras to kill or neutralize creatures. Hateful Eidolon draws me cards, and both Aphemia and TCtD recycle those auras into zombies. Of particular note are Nyx Infusion, Spiteful Returned, and Unholy Indenture, since they happen to be the only auras in the deck that I wouldn't mind putting on my own creatures. It doesn't do very well against decks that field a bunch of big creatures or decks that can deal with enchantments efficiently... but eh. Believe it or not, this is the only deck I've made recently that I actually like enough to share. Most of my other creations are either slight variations on earlier decks (to throw in cards from Ikoria - Aggressive Hippies, Glory of Ramp, and Memory Munchies now have versions with a few Mutate creatures in them), are really boring ( Praise the Macrosage, my Keruga deck, is literally just a Simic cycling/"drawing cards matters" deck. It's aggressive but boring. Constant Vigilance is a Vigilance-tribal deck that runs cards like Knotvine Paladin as payoffs. It's painfully slow and not very interactive), or suck out of control ( Hazoret's Vomit is a deck built around Hazoret's Undying Fury. It's painfully unfocused, and lacks any real payoff for spamming the Fury. Rabbit Drawstuff is a monoblue deck that tries to use Drownyard Temple to abuse cards that bounce or discard lands. Unfortunately, you guessed it, the deck doesn't really have a payoff.) EDIT: I just ran a couple of test games with your Umori deck vs. the latest version of my Gruul Pia's Revolution deck. Umori won the first game because of sheer dumb luck - Pia got pretty mana screwed, and couldn't muster a defense. The second game, where Pia managed to get down a few solid blockers, went really poorly for Umori - all forward momentum just kinda stopped. I feel like the deck needs creatures that can serve as removal. I also found another card recently that might go nicely in your Amplifire deck - Grief Tyrant would make Amplifire a mighty 16/16 if you hit it, and those four-plus -1/-1 counters it throws around after dying are nothing to sneeze at. It's a bit expensive, mana-wise, but that deck ramps quite a bit anyway, so...
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Post by ZephyrPhantom on May 21, 2020 5:24:55 GMT
ZephyrPhantom Is Keruga Golems legal? Reason//Believe is a pretty neat card... but one of the halves has CMC 1. Unless I'm misremembering my split card rules, you consider both sides separately when determining the CMC of the card. Similar questions apply to Dead // Gone in your other Keruga list. Split card CMC was changed to become the combined CMC during Amonkhet. TBH I always keep this change in mind when brewing decks because it ruined many people's Isochron Scepter decks while giving Cascade decks a lot of new ways to stack the deck (particularly important for Living End decks.) - with cards like Keruga you can really mess around with accessible low cost effects while technically fulfilling CMC requirements. Feast of Dreams + Dead Man's Chest is the budget combo I've never thought of trying but now really want to try. I think I'll try Enchanting Screams next time jank decks get brought around in my playgroup. Also, did you ever post Rabbit Drawstuff? I don't recall seeing it in this thread. Yeah the problem with Umori I feel is that right now it's way too all-in on emulating Storm to do anything else - there's probably a more wel-rounded but I'm probably going to have to keep looking. I might try brewing a more traditional storm variation but the loss of any Goblin Electromancer type cards for Umori is kind of annoying...will have to keep thinking. Man, how do you find all these interesting obscure cards? It's a bit janky compared to Conclave Naturalists and Ingot Chewer but I could definitely see it work. I'll try 2-3 swapping for other cards int he deck.
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Post by Lady Mapi on May 21, 2020 15:11:48 GMT
ZephyrPhantom Is Keruga Golems legal? Reason//Believe is a pretty neat card... but one of the halves has CMC 1. Unless I'm misremembering my split card rules, you consider both sides separately when determining the CMC of the card. Similar questions apply to Dead // Gone in your other Keruga list. Split card CMC was changed to become the combined CMC during Amonkhet. TBH I always keep this change in mind when brewing decks because it ruined many people's Isochron Scepter decks while giving Cascade decks a lot of new ways to stack the deck (particularly important for Living End decks.) - with cards like Keruga you can really mess around with accessible low cost effects while technically fulfilling CMC requirements. Oh wow, I missed that rule change. I'll have to keep that in mind for the future. I ran into it when looking at black auras to shove onto my opponent's creatures. And I'm glad to hear it! I'm curious about how well it plays outside of dumb test games. I never posted it. It probably could use a few more eyes, though, so... The good part is that Drownyard Temple combos with cards like Soratami Cloudskater... it just doesn't do it very well - " : Draw a card" is neat and all, but it's crazily inefficient. Dreamscape Artist is an important component to this whole mess, since you can essentially use it as " , , discard a card: Search your library for two basic land cards, reveal them, then put them onto the battlefield tapped." It's a deck I really want to make work, but I can't really figure it out. I might expand it to to improve my ability to actually get those Drownyard Temples out, or into so that I can use those Temples with stuff like Aggressive Mining or some kinda "symmetric" land destruction deck. The option actually reminds me of a (non-budget) deck I fiddled with once that focused on swapping control of lands (with cards like Vedalken Plotter), and then using Chaos Warp and Reality Scramble to turn the land I "gave" them into more lands or permanents for me. I don't think Umori's destiny is to be in a storm deck. Umori kinda wants to support an Artifact or Enchantment deck so that you have more options to play with. I sometimes just fire up Gatherer and look at all the Uncommons and Rares in older sets. That and hefty use of the random card function, because what else should I use my time on?
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Post by sdfkjgh on May 21, 2020 18:24:17 GMT
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Post by Lady Mapi on May 21, 2020 18:32:57 GMT
Because the original build was mono-blue? I'd probably include the Hierophant in a green build, especially since that would make the whole thing much more mana-efficient. I really should look into more landfall-style cards for that deck, just in general.
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Post by sdfkjgh on May 21, 2020 19:09:16 GMT
Because the original build was mono-blue? I'd probably include the Hierophant in a green build, especially since that would make the whole thing much more mana-efficient. I really should look into more landfall-style cards for that deck, just in general. Well, you did say you were looking to expand into .
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Post by Lady Mapi on May 21, 2020 19:28:35 GMT
Because the original build was mono-blue? I'd probably include the Hierophant in a green build, especially since that would make the whole thing much more mana-efficient. I really should look into more landfall-style cards for that deck, just in general. Well, you did say you were looking to expand into . Ah, I misread you. EDIT: Oh dear. Mutating a creature onto something you've dashed onto the battlefield means that you get to return all of the creatures involved to your hand. That's something you could build an Umori deck around - there are plenty of creatures that dash for 2-3 mana, and you can use it to spam mutations every turn. The fun part is that there are non-human creatures that dash for 2 mana in Black ( Reckless Imp), Red ( Screamreach Brawler), and Green ( Treetop Ambusher).
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Post by Lady Mapi on May 22, 2020 19:31:19 GMT
Here's a quickly cobbled-together Umori deck, which focuses on getting the most out of Mutate. May I introduce you to... The game plan is simple - get Umori out, then dash in either Reckless Imp or Treetop Ambusher and mutate something onto them for value. Boneyard Lurker is in the deck primarily as a cheap way to recur Umori if someone kills it, though it doubles as a way to retrieve combo pieces that got hit by instant-speed removal. I'm also kinda-sorta debating splashing in some blue, because Polywog Symbiote would make a nice back-up cost reducer, and it would open me up to Dreamtail Heron and Pouncing Shoreshark, for some recurring card draw or bounce. EDIT: I decided to replace the Cavern Whisperers with Dreamtail Herons. I don't really need more blue mana sources because, hey, three Migratory Greathorns and three Rosethorn Adepts is actually plenty of support for a little splash.
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Post by Lady Mapi on May 27, 2020 16:44:08 GMT
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Post by sdfkjgh on May 28, 2020 20:01:31 GMT
ZephyrPhantom: You are the current holder of the Shitposting on the Sevens Trophy, so the decision is yours, But I would like to petition this post by Lady Mapi as worthy of the Trophy, based solely on the selection of shitty techno, and its self-awareness of same.
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Post by ZephyrPhantom on May 28, 2020 22:17:34 GMT
I've been so busy that I keep forgetting to get back to this thread, haha. Going back to Crown of Convergence what interests me is that there's a lot of cards that care about what the top-ish card of your deck is ranging from Courser of Kruphix to Erratic Mutation. There's definitely more than one way to build it even if you don't use the ability. Also, Spellshift is Polymorph for instants and sorceries at 0.25 USD. I'm sure there's some overcosted instants and sorceries that could be cheated out with this. While it unfortunately failed to pass the budget metric for this thread, I was recently trying to make a Balduvian Hydra and Rock Hydra deck. I've got a working list, but a quick glance should make it fairly obvious which card caused me to throw out the budget restriction: MonoRock Hydras4 Balduvian Hydra4 Rock Hydra4 Insolent Neonate4 Goblin Chainwhirler4 Boros Reckoner4 Wily Goblin4 Seasoned Pyromancer4 Burning-Tree Emissary4 Lightning Bolt4 Mizzium Mortars4 Nykthos, Shrine to Nyx16 MountainUltimately, the synergy with Nykthos is too good to pass up (and perhaps the only good way I've found) to get a bunch of big Red mana to cast a hydra that won't leave you massively down on card advantage or with too little life. ( Treasonous Ogre) I suspect Neheb, Dreadhorde Champion is more a case of "If you got him down, you can just win the game with him (which defeats the point)." Gauntlet of Might and Gauntlet of Power are ridiculously expensive and Chaos Moon is more unreliable than all of them combined. That aside, there are plenty of budget alternatives to the Red Devotion cards listed here - Ashenmoor Gouger, Boggart Ram-Gang Blood Knight, Sisters of the Flame you get the idea. (Burning Tree Emissary is surprisingly cheap though and probably a must for MonoR/MonoG budget devotion decks.) I'm mainly wondering if it's possible to force ramp in non-Green colors. Speaking of forcing colors to do things they definitely shouldn't do, here's a deck I've been meaning to make for the longest time ever! MonoWhite BurnBurners: 4 Icatian Javelineers4 Inquisitor Exarch4 Zhalfirin Crusader4 Suture Priest4 Sunscorched Desert4 Fire and BrimstoneMore General Creautres: 4 Accorder Paladin2 Savannah Lions (replace with Soulfire Grand Master if you don't mind the final price being 23 USD roughly) Burn Support: 4 Equal Treatment2 Soulfire Grand Master4 Sunlance4 SandblastLands: 12 Plains4 Shefet DunesDoes it perhaps rely a bit too much on Soulfire Grand Master? Maybe. Is it perhaps worse than the average white weenie? Possibly. Am I surprised Equal Treatment exists and that Cleansing is far too expensive? Definitely! But is the idea of aping Eidolon of the Great Revel with Inquisitor Exarch and Suture Priest and Lightning Bolt with Sunlance worth it? I'd say it is. Note that although I include Fire and Brimstone for the novelty of it if you expect your opponents to run less creature heavy decks or not attack, you might want Jinxed Idol instead. I'd do budget Green burn next but I think the Budget Channel Fireball deck I posted a while back demonstrates that idea best. My next deck idea is likely something along the lines of budget nonHumans. Lady Mapi Does the mutated Dashed creature go back to hand, too? If yes then that looks pretty fun. also, you, lo, hath been reborn and now carry on the shitposting on the sevens trophy, at sdfkjgh 's esteemed recommendation.
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Post by Lady Mapi on May 29, 2020 0:55:19 GMT
sdfkjgh, ZephyrPhantom: I accept the trophy. I don't know what I'll do with it while I hold it. Zephyr, when a creature with cards mutated on it goes to any zone, all of those cards go there. So, yes, mutating onto a dashing creature bounces all those cards back into your hand. My playtest games tend have the deck go from 0-60 in a very short period of time, as I started hitting 3+ mutate triggers per turn on a single creature. It also tends to ramp out most of the basic lands in the deck, because I find ramp hilarious, and I will do it as much as possible. --- I like both of those decks, though I am giving those four copies of Nyxthos a bit of a glare. You couldn't have at least gone for Nyx Lotus instead? Unfortunately, all of the ways I can think of to ramp in Red are, for lack of a better term, janky as fuck (or involve Blue as a helper). I have a (non-budget) deck that focuses on swapping control of lands with opponents and then hitting the land you gave them with Chaos Warp and Reality Scramble, but in a less "oh god, all of my cash" sense, there are alternatives: 1) Goblin Engineer + Burnished Hart + Servo Schematic = " , : Search your library for two basic land cards, put them onto the battlefield tapped, yada yada". If you're wondering about the schematic, it's there to give you a reliable source of fuel for the recursion. It's super vulnerable to disruption, and relies on a 1/2 creature staying alive. 2) Animate a land somehow ( Ghitu Encampment is actually decently cheap), use one of Red's "make a temporary copy of a creature" effects, then hit the copies with stuff like the aforementioned Reality Scramble. This works best in a deck with a very small number of creatures. 3) Arcane Adaptation (Wizard) + Alpine Guide + Naban, Dean of Iteration. Toss some bounce in and your Alpine Guides will net you a Mountain per casting, and will fill your graveyard up with lands if you care about that. See what I mean? Ramp outside of Green is generally pretty forced. That monowhite burn list makes me giggle a bit, which is a good sign. It makes me kinda sad that "your spells have lifelink" is attached to such expensive cards, while the deathtouch equivalent... isn't (Looking at you, Pestilent Spirit, with your whole "costs only $0.45" gimmick). --- Oh, and I actually found an interesting budget critter. May I introduce you to Thunder Brute? Sure, your opponent gets to pick whether it's a 5/5 hasty trampler or an 8/8 trampler, but both of those bodies are pretty good for . Plus, they're only $0.06, so they're great filler for decks that have that little bit of extra room. Similar props go to Pharagax Giant - throw them in a "+1/+1 counter matter" deck, and watch the indecision.
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Post by ZephyrPhantom on May 29, 2020 2:55:40 GMT
sdfkjgh, ZephyrPhantom: I accept the trophy. I don't know what I'll do with it while I hold it. Zephyr, when a creature with cards mutated on it goes to any zone, all of those cards go there. So, yes, mutating onto a dashing creature bounces all those cards back into your hand. My playtest games tend have the deck go from 0-60 in a very short period of time, as I started hitting 3+ mutate triggers per turn on a single creature. It also tends to ramp out most of the basic lands in the deck, because I find ramp hilarious, and I will do it as much as possible. --- I like both of those decks, though I am giving those four copies of Nyxthos a bit of a glare. You couldn't have at least gone for Nyx Lotus instead? Unfortunately, all of the ways I can think of to ramp in Red are, for lack of a better term, janky as fuck (or involve Blue as a helper). I have a (non-budget) deck that focuses on swapping control of lands with opponents and then hitting the land you gave them with Chaos Warp and Reality Scramble, but in a less "oh god, all of my cash" sense, there are alternatives: Sweet, haha. As for the trophy, I think sdf might be better poised to explain that since he handed it to me in the first place. Re: Nyx Lotus - Yeah, Nyx Lotus really is that bad, haha. I've found enters the battlefield tapped is pretty damning for me when it comes to anything mana-related especially when you are trying to rock inefficient creatures that would have no hope otherwise of appearing at a kitchen table. Realistically your next best bet IMHO is to go Neheb but like I said by that point you might as well just have Neheb be the finisher. I'll actually probably give Chaos Moon a second look, though, there should be enough ways to self-bounce permanents easily that it shouldn't be hard to assmeble something interesting out of it. That said, I decided to share the Hydra deck anyway because it was an interesting deckbuilding process over the past three days and I did discover a bunch of janky stuff because of it, expensive and inexpensive, so it's a happy little accident in my book. Going off what you mentioned though I think there's some potential to some kind of janky temporary-copy spam deck and Warp World being put together in the same deck somehow. Granted Warp World isn't cheap in terms of mana but I did just mention Spellshift for a reason! As for Soulfire Grand Master, yeah, it's a shame, but I'll take my 5 lifegain off that nourishing Sandblast as an acceptable payoff for it. Glad you like the premise of the deck though, I plan to try it out whenever I can get time with my playgroup. Thunder Brute looks pretty interesting and reminds me that I've wanted to explore more "bad common Red creature tribes" like Cyclopes for a while. Seeing as Chaos Moon gives Red creatures a measly -1/-1 in the worst case I might try and smash the two together.
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Post by Lady Mapi on May 29, 2020 5:15:09 GMT
ZephyrPhantom: It wouldn't help in this particular situation, but Myr Welder and Skill Borrower are both actually surprisingly cheap. On that note... wow, Myr are way cheaper than I thought they were. The "two Myr Galvanizers + Palladium Myr" infinite mana combo would only set you back $3.76 for a playset of each. More pertinent to your interests, Iron Myr is $0.23 for a red-producing mana dork. --- Spellshift is a pretty cool way to slam down a Warp World, but I'm also looking at good ol' Omnispell Adept and giggling a bit. Some kind of budget Shifting Shadow deck that runs the Adept as its only creature? Speaking of which... one of my greatest regrets is that there isn't a good way to convert my Shifting Shadow + Knight Exemplar combo deck over to a budget version, because one of the lynchpin cards is ~$10. The best alternative I can think of is something like Spirit Bonds, but that would cost for each Shifting Shadow per turn, and would rely on your opponent leaving your spirits alone. Alternatively, Regenerating the creature might work. Krosan Warchief to helm an Beast deck? Solely run artifact creatures and run some Metallurgeons? Vagrant Plowbeasts in some kinda Naya Fatties deck? Trolls of Tel-Jillad, and only run green creatures in the deck? Or maybe I run some kind of weird deck that uses Kitsune Mystic or Simic Guildmage to shuffle the aura off onto a token? There are options here. The options are really janky, and lack the butter-smooth simplicity of the original deck... but at least they're options.
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Post by sdfkjgh on May 29, 2020 20:46:31 GMT
Lady Mapi: The rules to Shitposting on the Sevens are contained here.
ZephyrPhantom: Careful with your language in passing on the Trophy. Invoking the dread stone what hampers wording good is liable to bring it upon your head, driving all creativity from your soul, leaving you an empty, unimaginative husk.
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