|
Post by Lady Mapi on Jun 20, 2019 19:47:34 GMT
Alright, so everyone here is familiar with hard counters ("Counter target [X] spell") vs. soft counters ("Counter target [X] spell unless [Y]"). The question I'm wondering about is why we don't have more soft removal.
So, why don't we?
|
|
|
Post by melono on Jun 20, 2019 21:27:25 GMT
|
|
|
Post by Lady Mapi on Jun 20, 2019 22:02:04 GMT
All three of those are hard removal... unless Essence Scatter is a soft counter, and I've gotten it wrong all these years. I'm thinking along the lines of "Destroy target creature unless its controller pays " and the like.
|
|
|
Post by Daij_Djan on Jun 20, 2019 22:16:15 GMT
Yeah, those kinds of effects are mostly referred to as conditional removal (except the Journey which isn't even that) - but I have heard the term soft removal used for them as well, but not very often.
Personally, I think that's kind of a design choice. When you're casting a spell, you need to pay mana - and to "counter" a soft counter have some extra but only in this specific moment. But a "soft removal" spell like this would force you to always leave mana open unless you want to turn it into a hard removal spell anyway.
|
|