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Post by CanterburyEgg on Sept 12, 2018 23:23:19 GMT
© cooltext.com; Artem Demura
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Post by fluffydeathbringer on Sept 12, 2018 23:56:06 GMT
man what, you got that hack on your creative team? instant 2/5
seriously though this was an honor and I hope people like at least one flavour text in this set (to clarify egg made the card names and picked the arts, all I did was write all but one of the FTs. the one he made was Humble Fieldhand)
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Post by CanterburyEgg on Sept 18, 2018 3:46:25 GMT
Mechanics of Glacia: Hail to the QueenArmGlacia: HQ's first new keyword Arm creates Equipment tokens, a more versatile take on the Magic staple of +1/+1 counters at the cost of defensive capability. Each token not seem much on its own, but let them stack, and they will provide a vast and flexible source of power for your creatures to wield! Arm also plays well into another mechanic taking advantage of Glacia: HQ's Equipment focus... EmbattledGlacia: HQ's second new mechanic, embattled creatures encourage you to patiently build up your board through strategic application of Equipment, Auras, and counters, ultimately unleashing your offensive at the most opportune moment! This focus on preparing for battle is also brought into play with... FabledReturning from HerziQuerzi's Tourney at Whiterun, Fabled puts a tactical dimension into otherwise ordinary instants and sorceries. Should you cast your spells when the first moment of need comes, or wait to obtain their full potential? Fabled plays perfectly into Glacia: HQ's defined combat focus, which is continued by... DominanceDominance returns from the community set Ashura, working alongside embattled to give dedicated players a payoff for their board planning and adding an extra layer of competition to the game. Glacia: HQ's emphasis on building the perfect warrior culminates in its final mechanic... MonstrosityThe tried and true Monstrosity from Magic proper returns, allowing early-game creatures to stay relevant later on and feeding both embattled and dominance. With all five mechanics pulling together to amp up combat, Glacia: HQ promises to provide both an intense Limited experience and a slew of powerful Constructed staples sure to satisfy any attacking aficionado. Stay tuned!
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Post by fluffydeathbringer on Sept 18, 2018 23:06:32 GMT
Now that we've seen the mechanics, all that's left is the story. How does Glacia change into the world we've seen in the previous set? How do this set's characters make it out? How do the old set's characters rise from the fallout? Seeing that will be something interesting to look forward to.
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Post by Daij_Djan on Sept 26, 2018 18:47:33 GMT
Nice to see more of Glacia! That aside, sorry it took me a while - I wanted to comment on your mechanics when I saw them last week, but stuff got in the way. - Arm is a nice classic I've seen being used to great effect a few times now, so I know I'll like it here I'm curious, did you intentionally not make the tokens boost the toughness as well? I really like To the Hunt, nice flavorful card to showcase the mechanic.
- Embattled is interesting. I've seen similar pseudos caring about your stuff being enchanted and/or equipped in the past, never combined with having counters as well, though. And I have to say: It might be small, but that's a very clever addition! Auras are always dangerous to use and outside of this set's equpment tokens you might not always use many of those, but +1/+1 counters are such a universal theme. Soulsmoke Adept looks like a nice Limited card and Sentinel of the Highlands is a massive powerhouse for sure.
- Fabled is back! Still love the mechanic, love your cards - don't have anything else to say
- Dominance is an interesting mechanic to return. It had it's fair share of issues back in Ashura because of how the layers work, but at least on your examples this clearly doesn't matter. Crash of Hooves feels really underwhelming, though. Compared to these cards (none of which being particularly strong - even though I personally really like them), it really looks a bit weak imho. Maybe only look at top two cards to find a land or creature normally and the top four with Dominance? Would be a nice twist to Adventurous Impulse, then (to be honest - maybe too wordy, though?).
- And finally, I always liked Monstrosity. I love the idea behind Leopard Seal, I hope there are other Monstrosity triggers around!
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Post by CanterburyEgg on Sept 26, 2018 22:34:38 GMT
{Old Friends}
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Post by fluffydeathbringer on Sept 27, 2018 3:51:14 GMT
I don't remember much of GNJ-block story stuff, so it's nice to see the characters' personalities come out here. Seto's literal-mindedness is a neat characterization aspect, along with her apparent impatience that surprised me, given my earlier impression of her. The impression I had of Xiong prior to this post was just "callous survivalist who cares only about his own well-being", and that's been decidedly eradicated by the elucidation of his true aims and struggles.
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Post by CanterburyEgg on Oct 1, 2018 3:01:59 GMT
Given the literal zero traction this set has gathered, I'll post a set file for you to all enjoy! I'll write a limited archetypes article and a few more story tidbits in the coming days.
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