Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 5, 2019 0:44:03 GMT
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harrowed777
1/1 Squirrel
Posts: 69
Set Hub: Harrowed777's Set Hub
Formerly Known As: OCB777
Favorite Card: Alexander Clamilton
Favorite Set: Horrors of Nocturne
Color Alignment: White, Blue, Black
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Post by harrowed777 on Sept 6, 2019 0:19:02 GMT
I was gonna make a promo version where the card type, design credit, and artist credit all said "Your mom". But I think doing that with artist credits breaks an MSE rule.
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Post by gateways7 on Sept 6, 2019 2:11:24 GMT
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Post by Boogymanjunior on Sept 7, 2019 18:32:54 GMT
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Post by somerandomtom on Sept 8, 2019 17:32:12 GMT
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Post by ameisenmeister on Sept 9, 2019 11:39:41 GMT
Clash is a pretty nice mechanic imho but its execution in Lorwyn was poor. This is an example how clash could work better.
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Post by Tesagk on Sept 9, 2019 11:56:00 GMT
This closes in roughly 24 hours.
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Post by Tesagk on Sept 10, 2019 20:36:29 GMT
This is indeed closed. However, given that I had an outpatient procedure today (I'm fine) it may take another 24 hours to get judged. I will try to get it done tonight though, these were some fun entries.
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Post by Tesagk on Sept 11, 2019 22:48:00 GMT
Still super lethargic, so, for now, I'll just announce the winner: viriss. The runner-up is somerandomtom
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Post by viriss on Sept 12, 2019 0:32:23 GMT
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Post by Tesagk on Sept 12, 2019 10:45:28 GMT
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Post by Daij_Djan on Sept 12, 2019 11:03:18 GMT
{outdated version}
Actually, decided to alter the design to be a bit more unique and actually fit the artwork better:
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Post by Flo00 on Sept 13, 2019 6:25:03 GMT
Gateway to Velis Vel Artifact : Put a charge counter on Gateway to Velis Vel and choose a creature type that hasn’t been chosen. Creatures of that type your team controls get +1/+1 for each charge counter on Gateway to Velis Vel. , , Sacrifice Gateway to Velis Vel: Choose a creature type that hasn’t been chosen. Put a +1/+1 counter on each creature of that type your team controls. Thos creatures gain first strike until end of turn. Changeling deck for the win! Or some weird mixed tribal deck... In the worst case it's a one-shot first strike for one type. Or you could name types you don't need until you are ready to crack this.
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Deleted
Deleted Member
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Post by Deleted on Sept 14, 2019 17:44:40 GMT
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Post by gateways7 on Sept 14, 2019 23:42:31 GMT
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Post by Boogymanjunior on Sept 17, 2019 15:51:07 GMT
I think I worded it the right way, but just to be sure, you are able to fetch creature cards with different CMCs as long as the respective CMC is represented in at least one exiled creature card with this. Not only every creature card with one specific CMC shared with an exiled creature card. Sorry if that was already clear.^^
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Post by Boogymanjunior on Sept 17, 2019 15:52:16 GMT
Nice!
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Post by viriss on Sept 18, 2019 17:58:00 GMT
Tesagk I think the progressive abilities are okay, with the fun everything at five. It just seems like to much complexity for uncommon. Daij_Djan I always worry about memory issues with this type of design, but it fits the artwork idea of multiples. The two tap abilities work against each other though. Flo00 The first ability granting the bonus in a tap ability is unusual, and I think the second ability would work better without the "choose yet another creature type". I do like the second ability giving counters and temporary first strike. @fabuloussunbro Even at "nine or more" I think this is too powerful for an uncommon. Plus, it can happen repeatedly and having more than one out doesn't increase the bonus. The legendary requirement might be too high as well. I do love the idea of a full bingo board giving you a prize. gateways7 That is truly chaotic! I'm not sure the cost is right, but who can really tell with this idea. lol. Boogymanjunior I was able to read it the intended way the first time I read it. The abilities leading up to the big one set the stage nicely. Good job. I wonder if this would be a colored artifact now since each ability that matters requires colored mana. Not sure. Scry 3 is normally out of blacks range but the creature cost and that it can fuel the card seems ok.
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Post by Tesagk on Sept 18, 2019 18:31:05 GMT
Tesagk I think the progressive abilities are okay, with the fun everything at five. It just seems like to much complexity for uncommon. I have a feeling that it might look a little less complicated if I did some tweaking on the frame, but yes, I was pretty sure this was the response I'd get.
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Post by viriss on Sept 18, 2019 18:42:20 GMT
Tesagk The triggered ability is also a little strange. Like if I cast three creatures of different colors and then cast this artifact, it looks like it still knows about all previous creature spells I cast for the game. Which I know wasn't the intended behavior.
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Post by Boogymanjunior on Sept 18, 2019 19:37:38 GMT
Thank you viriss ! I wondered about that too, but I decided against it because I am not so keen on this new colored artifact frequency policy (in non-artifact centered sets unlike f.e. New Phyrexia) because to me it weakens the distinction between artifacts and enchantments. But I haven't read about the reasons behind this development, so maybe they have good reasons to do that. Next picture:Artist: Julie Dillon www.deviantart.com/juliedillon
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Post by viriss on Sept 18, 2019 20:31:36 GMT
Her artwork is amazing!
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Post by Flo00 on Sept 19, 2019 19:31:06 GMT
viriss : I just realized I forgot the "until end of turn" in the first ability. And I don't think tapping an artifact to pump creatures is that unusual. {fullart version} Quest for the Galaxy Stone Enchantment Whenever you tap a land you control, if you didn’t activate a mana ability, put a quest counter on Quest for the Galaxy Stone. Remove four quest counters form Quest for the Galaxy Stone and sacrifice it: For each card type, search your library for a card of that type, reveal them and put them into your hand. Then shuffle your library.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 21, 2019 20:12:39 GMT
One of these days, I'll design a card for a game, proofread it the next day, and realize that it's poor design. Until then, we're getting extremely conditional but undercosted mass reanimation at uncommon.
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Post by Jartis on Sept 22, 2019 23:06:08 GMT
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Post by Tesagk on Sept 23, 2019 12:36:41 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Sept 25, 2019 9:33:57 GMT
Raiya, Ruin Explorer Legendary Creature - Human Scout Skulk When Raiya, Ruin Explorer deals combat damage to a player, reveal the top card of your library. If it’s an artifact or land card, put it into your hand. Otherwise, you may put it on the bottom of your library. "I've seen truly wonderful things, but this...this surpasses them all."1/2 Undercosted? Possibly. Not good (?) enough for , but I didn't want to bump her to .
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Post by Boogymanjunior on Sept 26, 2019 22:18:30 GMT
Judging arrives Friday or Saturday!
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Post by Boogymanjunior on Sept 27, 2019 18:00:24 GMT
{ Flo00} Flo00 Really nice, an original land ability trigger playing into Zendikar flavour and a payoff that has to get effort behnd it, as well as some deck building considerations, to give an immense card advantage of the cool kind. I think it should tutor only for each permanent type as neither White nor Green seems to tutor instants and sorceries, but it doesn't seem to be a strict exclusion and the effort is adequatly high. {@fabuloussunbro} @fabuloussunbro Okay, I have to admit that I have next to no knowledge about Planechase, so sorry if my evaluation is off. It looks like a very nice idea, changing the format's basic principal. But I also don't know if a card should be able to have such influence, and limit this influence to three colors. Besides that, nice combination of Planechase and picture.
{ Jartis} Jartis Cool, direct interpretation of the picture, getting wordly and overwordly treasures and being able to better support the planeswalker's color diversity for Superfriend decks. Blue doesn't seem to be able to tutor planeswalkers that easy. { Tesagk} Tesagk A nice card a la Reviving Vapors. A reveal clause should be included in the wording, either by revealing both cards from the start or by revealing one of the drawn cards. Oh, now as I see that you include every card drawn this turn, a good idea, however I don't know if it could be due to memory and hand shuffling issues. Also, the casting cost makes it possible for monoblue to gain life in a normal way which is outside of the color's reach. And it lacks a flavour text. That being said (sounded worse than it is, trust me), nice card, especially the combination of knowledge and divination taken from the picture. { Xenozfan2} Xenozfan2 First of all, I am very much against basing rarities on power level (rather on complexity and impact), so please don't design cards with this background for me to judge. But your card is perfectly fine, neither too strong (at least on paper for me) nor mythic-worthy, so all right. It's a very elegant card, not much more to say. Cards like these show me that not all legendaries have to be flashy or bombs to shine and explode with possibilities. It doesn't feel white, more monoblue or blue-green (although at least the latter is not so artifact-friendly as your's) {And the winner is...} Flo00! Very closely followed by viriss. While the latter's card is cleaner, your's had the most original design and a cool mixture of effort to put in, deck building stimulus and high reward. Thanks to all, each design was neat!
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Post by Flo00 on Sept 28, 2019 12:28:18 GMT
Thank for the win Boogy! New challenge: Picture by Feig Felipe Pérez (Feig-Art on Deviantart)
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