Name: Darunath Evali Gender: Male Appearance: Tall, human. Constantly wears a strange metallic apparatus around his chest/arms.
Colors: (-2 points) CMC Level: 3 (-3 points) Type Mastery: Artifact, Creature (-2 points) Multicolor Level: 1 (-1 point) Perks: Artificer, Multityper (-2 point) Available Skill Points: 0 Valor: 16 Total Score: 16 Can Call Aid From: Magic 2010 - Magic 2015
Born on the Phyrexian-endangered plane of Vantria, Darunath is an renegade inventor, even going as far to nearly complete a planar bridge before sparking. The metal apparatus he wears assists him in casting spells, as well as has some...weaponistic qualities as well. While he keeps the exact events that caused him to spark a secret, he makes no such efforts as to why he's come to the Arena: to find his limits. The wishes of a dead friend have become his own, and with his planeswalker spark and his artifice, he aims to become strong enough to free his world, whatever the cost.
Post by Fleur de Violet on Apr 8, 2018 15:23:07 GMT
"Another artificer, hm? Would you be interested in a logical challenge?"
Clockwork Tinkerer Artifact Creature - Rogue CARDNAME enters the battlefield with three +1/+1 counters on it. Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it. If you do, untap target artifact you control. 0/0
Post by Casstastrophe on Apr 10, 2018 19:40:34 GMT
"So I recently... misplaced a landship's arc core. Think you'd have anything like that lying around?"
Disabled Juggership Artifact - Vehicle ~ can't attack or block unless it has 2 or more charge counters on it. Whenever ~ becomes crewed, if it has less than 2 charge counters, put a charge counter on it. Crew 2 7/7
Clockwork Tinkerer: A fine card, although I'm a bit concerned that even though it looks like a 3 mana 3/3, it functions as a 2/2 for nearly all combat-related purposes. Other than that, a really interesting card! 7/10
"A logical challenge? I think I can spare some time for that."
Clockwinder Artifact - , : Put a +1/+1 counter on target creature. Then if that creature has two or more +1/+1 counters on it, untap that creature.
"Tell me, if you're an artificer, what type of artifacts do you like to create?"
Grove of Peace: A fine uncommon land, and a nice mana-sink if you need the fog effect. My only concern is fog is barely worth a single . I'm not sure that it needs to cost 4 on a land. 8/10
"Well, I made it. And it's not in me as much as it's on me, although I'm not sure what would happen if I took it off now..."
Burner Devil Creature - Devil When ~ enters the battlefield, it does 3 damage to you. 3/3
"You're an interesting fellow. I don't think I've met anyone who controls the land like that."
Disabled Juggership: A 7/7 for 4 that takes two turns to "turn on" is interesting, and it's a creative way to utilize crew as a cost. It's solid, but I feel the time required could justify it getting a keyword of some kind, maybe on attack? 6/10
"I don't think I have anything like that on me, but let me see the ship. I can probably make something better for it, anyways."
Energizer Weird Creature - Weird :uncommon: , Sacrifice ~: Put a counter on target permanent of a type that it already has. 2/1
"Although now that I think about it, how did you come across something like this in the first place?"
"Oh, it's one of the bigger landships in the Silver Fleet. I command a detachment, running patrols on the Brazen Road. Still working on getting everyone to work together, but I like to think that the machines run well. Thanks for the assist, by the way."
Energizer Weird: Compared to my buddies Coretapper and Gilder Bairn, it feels underpowered. This can boost anything, not just charge counters, which is a useful upgrade from Coretapper, but at uncommon and for two different colored mana I think having the effect be repeatable wouldn't be unreasonable, even at the cost of some mana. 7/10.
(also, you gave my card a 6/5? I'll take a 12/10, but I'm not sure that was the intent)
Post by Fleur de Violet on Apr 11, 2018 11:14:41 GMT
CARD: That's a pretty neat synergy - untapping it so you can use it again. I can get behind this. 8/10.
As for Clockwork Tinkerer, it's based on the Clockwork series of creatures which were present at common. Not sure if tacking on triggers on removing +1/+1 counters is too complicated a twist for this though.