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Post by Daij_Djan on Jun 17, 2019 18:08:25 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our two-hundred and seventy-second! The winner of the "Machine Learning" poll was Boogymanjunior with...And the challenge issued by our winner was... Please design a card with a philosophical theme to it. You can take this as broad as your conscience allows it to. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by Tesagk on Jun 17, 2019 19:13:45 GMT
Goblin Philosopher Creature - Goblin Advisor Whenever you play a Goblin, ~ deals 1 damage to each player. "Don't ask him to think too hard."
2/2
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Post by Daij_Djan on Jun 17, 2019 19:39:44 GMT
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Post by Neottolemo on Jun 17, 2019 20:02:12 GMT
Daij_Djan: for a second the render didn't load and i thought you just submitted a blank post and i was just like "whoa that's a next level move"
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Post by Aarhg on Jun 17, 2019 20:21:05 GMT
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Post by acorntail on Jun 17, 2019 22:17:00 GMT
We think, therefore we are; and are we not what we think ourselves to be? With our eyes and our hearts and our minds, we know everything and yet, nothing. The world we piece together from half-truths given to a brain that only pretends to pay attention, and what we think is real, very often proves itself not to be so simple. Indeed, we live in an abyss, cowERING AT THE SHADOWS CAST BY THE LIGHT OF UNDERSTANDING AND-! ... Er, sorry. Anyway, here's my take on Plato's Allegory of the Cave. A shadow that could be anything, until you look at it. The idea is that this card fulfils a lot of type-specific conditions. You can flash back this with Snapcaster Mage, if you really wanted. You can fetch for it with an evolving wilds (but not an actual fetchland, as it lacks land types). It won't be countered by Negate, and it can't be discarded by Thoughtseize. It will trigger Hero of Precinct One and Young Pyromancer, but not Monastery Mentor. It could be anything, but in the end, all it is is a 1/1 for two, and there was nothing to be afraid of after all. ... What's that? It maxes out Delirium? Huh. Guess some minds will get worked up over nothing. And also Tarmogoyf and Emrakul.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Jun 17, 2019 23:07:55 GMT
Felt stupid as hell might delete later Trolley Problem Instant Choose target creature. Its controller may sacrifice it. If that player doesn’t, they sacrifice five other creatures. “Pulling the lever is murder” —Nomad myth
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Post by acorntail on Jun 18, 2019 0:22:23 GMT
Trolley Problem Instant Choose target creature. Its controller may sacrifice it. If that player doesn’t, they sacrifice five other creatures. “Pulling the lever is murder” —Nomad myth I really like this! If they only have one creature, or they only need one creature, this card doesn't do anything, which I like for balance. But in a limited game or board stall, where every creature counts, it feels as though it's slightly too good to be "destroy target creature even if its indestructible or wipe the board of all but one for 2 mana instant speed". I know the trolley problem traditionally has 1:5, but maybe for game balance, they sacrifice only two others? Three? It's really interesting thinking about the balance of a removal spell that can potentially whif when you need it. Either way, it's a great design. I might be inclined to name it "All For One" myself, knowing Black's love for twisting White's mantras.
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kazerima
0/0 Germ
Posts: 36
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
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Post by kazerima on Jun 18, 2019 0:28:34 GMT
Never put Descartes before the horse.
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Jun 18, 2019 1:29:45 GMT
My entry is based of Decartes famous saying: I think, Therefore I am. You need some sort of legendary philosopher to cast this spell though.
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Post by Jartis on Jun 18, 2019 1:37:28 GMT
Never put Descartes before the horse. Puns on point, I love this to death XD
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Post by Xenagos on Jun 18, 2019 2:57:17 GMT
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fnorfensuld
0/0 Germ
Posts: 38
Favorite Card: Dread Return
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Post by fnorfensuld on Jun 18, 2019 3:24:15 GMT
This card is long-winded by necessity, not especially fun to play against, not especially fun to use unless you're a specific type of person, and requires a lot of thought to have a net positive effect. In short, it is an excellent metaphor for (my feelings on) philosophy.
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Post by viriss on Jun 18, 2019 3:26:42 GMT
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Post by marshmellow on Jun 18, 2019 4:02:05 GMT
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Jun 18, 2019 4:12:03 GMT
Apotheosis Sorcery As an additional cost to cast ~, sacrifice a monocolored creature. Create a legendary God enchantment creature token with base power and toughness 5/5 that's the sacrificed creature's color. It has indestructible and "As long as your devotion to this permanent's color is less than five, this permanent isn't a creature." "Is it not every person's aim to die and become as gods?" —Søren, formerly of The Twelve
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Post by Jartis on Jun 18, 2019 4:59:18 GMT
At first I was going to make something that allowed you to control a player's turn, but there's only a few cards that exist that do that, and they're expensive, and I couldn't think of any way to balance it outside of sheer cost (or time, in Sorin's case). So what I ended up trying to do is update Beguiler of Wills, which is interesting because she already had a powerful effect, but wasn't seeing a lot of play due to stat line and such. I tried to make it a bit more appealing, which meant more power, and a better stat line, but of course with more power also came a steeper cost. Hopefully I hit some sort of balance. ...also I have a rather cynical worldview XD Edit: Forgot artist credit. Also, I might change the design to something wildly different later, but I wanted to get this out there for now
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Post by Neottolemo on Jun 18, 2019 8:20:17 GMT
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Post by Neottolemo on Jun 18, 2019 9:13:31 GMT
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Post by sade612 on Jun 18, 2019 9:39:30 GMT
{Spoiler}Dialectical Synthesis Instant Reveal an instant or sorcery card from your hand. It gains splice onto instant or sorcery until end of turn. The splice cost is equal to its mana cost. Draw a card. It sort of draws two cards at instant speed, but you have to cast three spells to do so. I would compare with Quicken.
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Post by sdfkjgh on Jun 18, 2019 15:07:43 GMT
Obstructionist republicanism is a philosophy, right?
115th U.S. Congress Legendary Enchantment Council’s dilemma—At the beginning of each player’s upkeep, starting with that player, each player votes for progress or inaction. If inaction is voted for, end the turn and each player loses 5 life. Otherwise, each player adds one mana of any type for each progress vote. Until end of turn, this mana doesn’t empty as steps and phases end.
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Post by Lady Mapi on Jun 18, 2019 15:24:28 GMT
Jean Paul Sartre - Legendary Creature - Human : Jean Paul Sartre gains protection from target spell or permanent (this effect lasts indefinitely).1/4 RADICAL FREEDOM!
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Post by augur on Jun 18, 2019 22:11:15 GMT
Ship of Daxos Legendary Artifact- Vehicle Vigilance, trample Whenever ~ is dealt damage, create a Plank artifact token with " , , Sacrifice this artifact: Create a token that's a copy of target Vehicle you control or target Vehicle card in your graveyard." Crew 2 5/4 If it wasn't obvious enough, this is a reference to the Ship of Theseus reflavored for my favorite Meletian hero. (an aside on the ship- couldn't find something suitably greek/theros-ian(?) so opted for a more viking-esque longboat rather than a less accurate classic pirate ship. augur: How many grains of sand constitute a pile? Um... A hundred and fifty? Yeah, that's gotta be it. Eh, that was easy. I'll be honest, I might have heard that one before though. Sort of cheating. e: tfw your portal 2 joke falls flat
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Post by sdfkjgh on Jun 19, 2019 0:30:11 GMT
augur: How many grains of sand constitute a pile?
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Post by sdfkjgh on Jun 19, 2019 3:01:19 GMT
Ship of Daxos Legendary Artifact- Vehicle Vigilance, trample Whenever ~ is dealt damage, create a Board artifact token with " , Sacrifice this artifact and two other artifacts: Create a token that's a copy of target Vehicle you control or target Vehicle card in your graveyard." Crew 2 5/5 augur : How many grains of sand constitute a pile? Um... A hundred and fifty? Yeah, that's gotta be it. Eh, that was easy. I'll be honest, I might have heard that one before though. Sort of cheating. But, if you remove a single grain, is it not still a pile? Is 149 grains of sand any less of a pile, aside from numerical superiority of sand grains, than 150? What about 148? 147? And so on...
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Post by acorntail on Jun 19, 2019 23:56:48 GMT
Some things become a pile once we have decided we no longer care to consider them as separate. 150 grains of sand is not a pile, as you have considered them as 150 things. But the distinction is plastic, and it would become a pile once you cease to appreciate its contents. I feel a philosophy theme was asking to wander off topic...
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Post by sdfkjgh on Jun 20, 2019 15:48:06 GMT
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Post by Parasign on Jun 21, 2019 19:25:59 GMT
(Edit: Buffed from a 4/4, and gave it a more appropriate collector number)
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Post by gurfafflekins on Jun 23, 2019 2:51:56 GMT
I have no idea what I'm doing anymore.
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Post by collex on Jun 23, 2019 3:35:13 GMT
So I was busy all week writing a Ph.D. thesis, which is where the inspiration for this card comes from - it is a concept and a philosopher I cite in my thesis. The flavor text is a direct quotation I use in said thesis. Enjoy the pretentious postmodern musing of Jean "Nothing is real anymore" Baudrillard: The choice of a wax museum theme for the artwork comes from Umberto Eco, who talked extensively about them in his own (much more entertaining) discussion of America's fascination with the hyperreal and simulation. So it's a double whammy of philosophers! As for the concept, I hope the card is clear enough by itself, but I can explain if need be. Edit: Thanks to feedback from sdfkjgh , I have adjusted the mana cost of the card and updated the render.
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