Post by Daij_Djan on Jun 10, 2019 10:49:27 GMT
Challenge said:
AI has taken a central role in our technology-filled society, and with it the capability for machines to learn. Design a card that encapsulates the concept of AI by having it learn from in-game situations. (By "learn" I mean "take some initiative", like gaining a new ability without a player interacting with it.) Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.
{Daij_Djan}
{gateways7}
{Aarhg}
{viriss}
{sade612}
{Jartis}
{ludvikeverviolet}
{jarribas309}
{Flo00}
{sdfkjgh}Krokt, Domri's Pet
Signature Legendary Creature – Domri Beast
Trample, menace
Whenever a creature blocks Krokt, Domri’s Pet, Krokt, Domri’s Pet gets +X/+X until end of turn, where X is 1 plus that creature’s power or toughness, whichever is higher.
Whenever a creature blocks Krokt, Domri’s Pet, if that creature has first strike, Krokt, Domri’s Pet gains first strike until end of turn. The same is true for double strike, deathtouch, lifelink, and indestructible.
4/6
Signature Legendary Creature – Domri Beast
Trample, menace
Whenever a creature blocks Krokt, Domri’s Pet, Krokt, Domri’s Pet gets +X/+X until end of turn, where X is 1 plus that creature’s power or toughness, whichever is higher.
Whenever a creature blocks Krokt, Domri’s Pet, if that creature has first strike, Krokt, Domri’s Pet gains first strike until end of turn. The same is true for double strike, deathtouch, lifelink, and indestructible.
4/6
{burntsquirrelman}
{marshmellow}
{loadingreadywalk}
{Tesagk}
{shiftyhomunculus}
{Idea}
{monger}
{darknova}
{2wb}
{Boogymanjunior}
{gearno7}
{collex}
Please message me immediately if you notice a discrepancy in your entry or another's entry.