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Post by Lady Mapi on May 29, 2019 18:26:15 GMT
I personally adore janky combos. They're basically half the fun. So... what are your favorites? A couple that I've thrown together recently: Generous Patron + Proliferate: This basically reads "draw X cards whenever you do [blah], where X is the number of creatures your opponents control with counters on them". I like doing it with +1/+1 counters, because I'm "nice". Fertilid + Amulet of Vigor + Evolution Sage: This gives you " : Search your library for a basic land card, put it onto the battlefield, then shuffle your library. Proliferate." If your mana base is primarily basic lands, this can almost double your lands every turn (If you start with X lands, you end up with 2X-1). Veteran Explorer + Undercity Informer: For one mana, ramp everyone for two then make someone mill until they hit a land.
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Post by fluffydeathbringer on May 29, 2019 22:07:37 GMT
only got it live once but man was that fun
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Post by Lady Mapi on May 30, 2019 0:50:00 GMT
only got it live once but man was that fun
Oh man that's brilliant.
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Post by sdfkjgh on May 30, 2019 18:45:52 GMT
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Post by Lady Mapi on May 30, 2019 19:08:48 GMT
Actually, I think I could get away with one Stone-Seeder - untap a Forest each time and I'm golden. A second one would let me drop the Amulet from the combo, which could be... interesting.
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Post by sdfkjgh on May 30, 2019 19:18:35 GMT
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Post by Lady Mapi on May 30, 2019 19:25:27 GMT
I run the combo in a +1/+1 counters deck. Creatures are generally easier for me to protect than artifacts .
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Post by Lady Mapi on May 31, 2019 20:06:12 GMT
Simic Guildmage + Hapatra, Vizier of Poisons: Generate a snek for . More usefully, you can then spend to remove a -1/-1 counter from your guys and get a CIP/death trigger (dump the counter on a snake token, get a new snake token). Drownyard Temple x2 + Soratami Seer: Wheel then draw two cards for . For when you want to deck yourself with style. Throes of Chaos + Harness the Storm: You get anywhere from two spells to six spells for every land card you discard, depending on what else is in your graveyard. I think I'll be building this deck when Modern Horizons comes out... Each land turns into 1-4 random spells with CMC 3 or lower, depending on how many Throes are in your graveyard. I was misremembering Harness the Storm there. The only reason this is more impressive than it'd normally be with retrace is because you get double storm count.
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Post by mrlozano on Jun 2, 2019 10:08:04 GMT
This isn't exactly a combo but in my Jodah EDH deck, I once cast a Howl of the Horde (with raid) with mana from a Primal Wellspring and I cast Worst Fears (everything for free due to Omniscience), so I effectiely stole my friend's next seven turns. The best part is that the deck is entirely built from draft chaff and random boosters I bought.
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Post by sdfkjgh on Jun 4, 2019 2:48:35 GMT
Ok, I got one from the Standard deck I'm currently playing on Arena. I got this deck from Ali Eldrazi himself, and made just two small changes: -1 Woodland Stream, -1 basic land, +2 Evolving WildsFabled Passage; it feels so good to drop & crack an Evolving Wilds Fabled Pasage with Tatyova, Benthic Druid (aka My Tatty Girl, aka Tatty Waifu, aka Lookidem Tatties) on the board.
But that's not the jank of the deck. No, the deck's true jank asks what you can do with . Most people (read "unoriginal hacks") would immediately jump to Emrakul, the Aeons Torn, but this deck says fuck all that, and goes for, all in the same turn, casting Timestream Navigator, casting Helm of the Host, equipping to the Rule 63, grownup cosplay of David Freeman, then activating the token to take all the turns.
Now, normally, I hate TakingTurns.archetype, but this, I love. Why the seeming dichotomy, if not outright hypocrisy? It's because Taking Turns usually starts going off around turn 4 or 5, whereas Dinos with Helmets can only ever go off like that post turn 8 or so, more than enough time to guarantee interaction, one way or another.
EDIT: 7:28P, 4/4/20: -1 Memorial to Genius, +1 Fabled Passage, bringing them both to 3. 7:30p, 4/4/20
EDIT: 1:28a, 10/7/22: Ok, I think it's time I wrote out the decklist, as I just picked it back up, and noticed some flooding issues, which I hope to fix with another change. Consider this a mini Tosche Station episode.
4 Llanowar Elves 2 Blink of an Eye 1 Timestream Navigator 2 Gaea's Blessing 3 Growth Spiral 3 Grow from the Ashes (up from 2 in the previous iteration) 3 Jadelight Ranger 4 Wayward Swordtooth 1 Helm of the Host 3 Tatyova, BenthiccBenthic Druid 2 River's Rebuke 2 Pelakka Wurm 4 Hydroid Krasis 1 Castle Vantress (one of two new additions to the maindeck) 5 Island (down from 6) 2 Memorial to Genius (down from 3) 1 Castle Garenbrig (and this is the other) 5 Forest (down from 6) 4 Breeding Pool 4 Hinterland Harbor 1 Arch of Orazca 3 Fabled Passage
Also, for the first time ever, I'm including a modest sideboard:
2 Blink of an Eye 2 River's Rebuke 4 Spinning Wheel Kick 2 Gaea's Blessing
1:50a, 10/7/22
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Post by Lady Mapi on Oct 8, 2019 17:11:09 GMT
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Oct 8, 2019 19:20:55 GMT
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Post by arthurxiv on Oct 9, 2019 9:11:02 GMT
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Post by arthurxiv on Oct 9, 2019 9:21:45 GMT
Lady Mapi: Is the Bag of Holding necessary here ? (Of course it's a must have in this deck but the combo could work without it no ?)
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Post by Lady Mapi on Oct 9, 2019 10:19:06 GMT
True! It does make it a bit messier, though. Lady Mapi : Is the Bag of Holding necessary here ? (Of course it's a must have in this deck but the combo could work without it no ?) It's not necessary to the combo, but it really does smooth things out.
A fun pauper combo: Firebrand Archer + Curiosity or Sigil of Sleep. Turn all of your spells into either massive card-draw (one card for each opponent), or mass-bounce things. Honestly, there isn't anything special about the archer - this works with any of the "hurt everyone when I do things" cards that red gets. If you're going the Curiosity route, you can replace the enchantment with a Tandem Lookout if you want something less risky than an Aura (the Aura does trigger your Archer, though). You want the real magic? Firebrand Archer + Scuttlemutt + Ghastlord's Helm. You can replace the Scuttlemutt with basically anything that can change a creature's color to Black. But yeah - instant-speed mass discard. You will get punched for this, I think. If you're being ridiculous, Vraska, Scheming Gorgon's emblem + Zhur-Taa Druid. Tap for mana and... oops, I guess you don't need that mana anymore . EDIT: Going back to pure jank for a second: Arcane Adaptation + Greatbow Doyen + Satyr Firedancer. But oh man, that payoff. It also does messy, messy things when combined with Torbran, Thane of Red Fell, since your (probably Red) burn spell and the Firedancer are doing all of the damage. I kinda love the idea of casting, I dunno, Spark Spray at someone and having it ultimately deal 10 damage to them and 5 damage to one of their creatures.
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Post by arthurxiv on Oct 9, 2019 11:35:46 GMT
Doesn't Greatbow + Satyr go infinite (still with the Arcane Adaptation) as long as the opponent controls a creature ?
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Post by arthurxiv on Oct 9, 2019 11:41:45 GMT
Ok i have something, i hope i will dissapoint you: Equipping with a Skewer is clearly necessary when you have Gargos.
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Post by arthurxiv on Oct 9, 2019 12:11:26 GMT
Ok ok i cannot stop myself with the GREAT ideas. Play these and then activate your Atlas at the end of your opponent's turn.
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Post by Lady Mapi on Oct 9, 2019 13:05:27 GMT
Doesn't Greatbow + Satyr go infinite (still with the Arcane Adaptation) as long as the opponent controls a creature ? Nope. The Satyr only triggers off of damage from instants and sorceries. Ok i have something, i hope i will dissapoint you: Equipping with a Skewer is clearly necessary when you have Gargos. Fighting doesn't trigger the Skewer - it requires combat damage, and fighting is (confusingly enough) non-combat damage. Ok ok i cannot stop myself with the GREAT ideas. Play these and then activate your Atlas at the end of your opponent's turn. One of the first decks that I ever built was a black discard deck that forced people to discard by overloading their hand. Looking back, this kind of strategy would benefit from Rule of Law effects.
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Post by arthurxiv on Oct 9, 2019 14:09:49 GMT
Nope. The Satyr only triggers off of damage from instants and sorceries. My bad. Fighting doesn't trigger the Skewer - it requires combat damage, and fighting is (confusingly enough) non-combat damage. I don't have words for this. I trust you but i'll still try it on Arena to see how they decided to code this. Looking back, this kind of strategy would benefit from Rule of Law effects. Yeah hahaha that's a nice addition, then let's add Cadaverous Bloom and we're safe. ^_^
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Post by Daij_Djan on Oct 9, 2019 15:55:46 GMT
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Post by arthurxiv on Oct 10, 2019 15:01:35 GMT
Daij_Djan: Moke like "[...] and a few other bits Dinosaurs, [...]". ^^ I was young when i played Ravnica: CoG and i completely forgot that we already saw an Enrage ability back then, thanks !
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Post by arthurxiv on Oct 10, 2019 15:11:05 GMT
OMG it's actually even older than Ravnica.
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Post by mrlozano on Oct 10, 2019 20:34:29 GMT
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Post by Lady Mapi on Oct 11, 2019 16:53:49 GMT
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Post by arthurxiv on Oct 12, 2019 15:08:57 GMT
Lady Mapi: If Nullmage said "Destroy target artifact or enchantment. Its cotroller returns [...]" it would be even crazier. Nullmage would be beyond mythic if worded this way though.
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Post by Lady Mapi on Oct 31, 2019 3:30:51 GMT
The Advocates are all worded that way - too bad only two of them have Modern borders ( Pulsemage Advocate would be a bit too insane, I think.) Zhur-Taa Druid + Snake Umbra are a match made in Heaven, especially in multiplayer. EDIT: If we want absurdly janky: 2x Pathbreaker Ibex + Wild Beastmaster + a Mossbridge Troll + Copperhorn Scout is hilarious: 1) First Ibex triggers. You have two tapped 6/6's, two tapped 8/8's, and a tapped 10/10. 2) Beastmaster triggers. You have a tapped 6/6, a tapped 12/12, two tapped 14/14's, and a tapped 16/16. 3) Copperhorn triggers. You have an untapped 6/6, a tapped 12/12, two untapped 14/14's, and an untapped 16/16. 4) Tap the Goats to make the Bridge Troll happy. You have an untapped 6/6, a tapped 12/12, two tapped 14/14's, and an untapped 56/56. 5) Second Ibex triggers. You have an untapped 62/62, a tapped 68/68, two tapped 70/70's, and an untapped 112/112. The best part? It scales crazily with each creature you add. Getting all of these creatures onto the field is an exercise for the reader.
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Oct 31, 2019 13:58:23 GMT
Marionette Master + Treasure Tokens is absurd
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Post by Lady Mapi on Oct 31, 2019 23:00:37 GMT
Marionette Master + Treasure Tokens is absurd Yikes. That's pretty efficient. I just noticed that Power Conduit works well with Sagas. Time of Ice seems like an obvious candidate.
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Post by Lady Mapi on Nov 5, 2019 4:11:25 GMT
A surprisingly funny "defensive" combo in monored is Reckless Fireweaver + Curse of Opulence. Cast the curse on yourself, and you'll deal 1 damage to all opponents whenever they swing at you, and you'll get a Gold token. As a side note, Reckless Fireweaver is the worst cook ever - they can't even make a simple salad without burning the house down.
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