Post by gurfafflekins on May 25, 2019 22:37:40 GMT
(art by Istrandar on DeviantArt)Hello, and welcome, to the Hall of Remembrance!
I will be your guide, Auris. This is a place outside of any known plane, beyond time, beyond the laws of the known multiverse. No being may enter this location without my permission. Speaking of my permission, you have it. Please, follow me, and tour the great names of the history of all worlds and places. All Heroes, Villains, and everything in between are recorded in this place, through great works of art, the written word, and any medium you can imagine.
Hmm? What is this room in particular? This is the Hall dedicated to those who have left behind what they once knew once and for all in a certain world in the multiverse. The Arena, as it's called, has had it's fair share of visitors, and many will be remembered for the eternities to come, as many in the future will follow the same fate.
Feel free to linger as long as you'd like. You have my blessing to watch the destinies unravel and unwind before us - though why this plane interests you beyond all others is beyond me. But all have their interests. Please, do not allow me to disrupt you any further. Admire the stained glass of the soldier, or soak in the words of the eldritch tempest. You may come see me when you are ready to move on.
Welcome, champions, to the Hall of Remembrance
A place where any character who has earned the achievement Heroes Remembered
may have their name engraved on the golden walls and etched into memory forever. Please tell the story of your character in all of their joy, despair, and everything in between. Tell it however you'd like, however they'd want to be remembered. I will engrave their name myself into this post, but their story will be yours to tell, and yours alone. Include any arts or songs that pertain to these individuals as well, be they the bright light among the darkest of despair, or the most vile creature to grace the multiverse.Players may adapt a "Signature Spellbook" as a Call to Aid set when provided - a privilege of those who end up in these halls.
Etched into the golden wall, you find the following names:Aiden of Sunspear
He did not set.
Kirino !na OblayOr, better yet, forget me forever.
Across the hall, into the event room, you find a leather bound book with no title. Upon opening it, you find the following titles:The Mysterious Okus
They were mine.
An Otherworldly Gate
It is the story I will tell you as I set you aflame.
A War like No Other
History is written by the victors.
The Villain to End all Villains
History will be my biography.
Post by gurfafflekins on May 25, 2019 23:14:35 GMT
I may as well start things off!
Aiden of Sunspear
A lowly soldier, the bodyguard of a King.
Aiden had a wife and daughter, Melody and Rose, and lived a comfortable life in their kingdom on Aegisul. One day, he wound up on The Arena, unintentionally arriving there, waking up and being unable to remember what happened before he had awoke. For a long time, he struggled to survive there. Desperately searching for purpose again, and searching for a way home, no one seemed to truly answer his questions. He had no idea how he had ended up there, or how he should proceed. After battling a crystal with a living golem, his spear had magically used white mana to defend him from the crystal's harmful energy. He wandered aimlessly for many days and nights, until a "rowboat" (His misunderstood term for "robot") challenged him verbally, reviving his search for a way to get home. Upon further investigation and battling, most notably dueling with the geomancer Aylin and being intercepted by the bloodseer Reyhsia, he soon learned the spirits of his wife and child were inhabiting his spear. Crushed by the fact he had no reason to go on, and nothing to even return home to, he began to slip downwards.
His spirit was reignited, however, by the child known as Karina. Though she was possessed at the time, he grew to love her as a second child. As secrets kept finding their way out, he discovered Karina was not as she seemed - but he still fought for her and defended her voraciously. Learning she had not been herself, though so young, only intensified his protective nature. A child did not deserve this.
Shortly after, upon the trials of As'han the Fox, the soldier was forced to relive his past. Being abandoned by his parents at a young age, confronted with the abandonment and fear that etched itself into his heart, he nearly collapsed. But alas, his soul burned brightest, and he stood to the challenge. Unfortunately, he began to decline once more. Unable to formally adopt the child Karina, he believed his life miserable and pointless. He had many a sleepless night, remembering his many mistakes in his life - his 12 years of criminal experiences, his painful recovery, lashing out and hurting those he loved against his own volition. Many tears were shed, and many thoughts of eternal rest crossed his mind.
During this time, Aylin's greatest foe, Malextros, a being who traverses planes purely by accessing it's darkest of mana, began to make an appearance. As it approached the soldier, it offered him his life back. His wife and child could be revived - if he would only betray this near stranger who had attempted to kill him - Aylin. The soldier almost fell to temptation, but found the strength to defy himself and the demon. Soon, battle began. And thus begins the true downfall of the soldier.
Malextros began to fight Aylin, searching for a ring of incredible power. Aiden resolved to come to Aylin's aid, despite her many rejections in the past and found something inside himself... this whole time he had not believed himself a planeswalker. How could he be? He was merely a lowly soldier - no one of note. But something clicked, as his abilities increased. The soldier rode a steed of light down into the darkest of depths, created by Aylin to fight the demon. Finding himself blocked mentally and physically, by his own desires, and phantoms of his wife and child. He suffered many injuries, but none compared to the demon's final stab into his abdomen. Distracted, he failed to block the attack, and found himself impaled. The soldier refused to give up, and covered the entirety of the hole caused by the geomancer in a searing light, as bright as the sun.
Through him and others, the demon found itself momentarily defeated, and left the plane. The soldier was not so lucky, and he began to bleed out, sure these were his final moments. Unfortunately for him, they were not. The healer Hanska had arrived, and began to fix his wounds. But it came at a hefty price. To keep him alive, he had to become... undead. She had to turn him into a vampire himself to elongate his life. However, due to his soul burning as bright as the sun, it began to eat at him from the inside out. He knew he did not have much time left, and had time to engage in the activities of Okus, the Hat. The soldier made many mistakes that night, attempting to protect Karina, his second daughter. He was saved from the Xirix due to nothing but a coincidence, and lied to the child, who was sick of lies.
He returned home in time to try and fall asleep. He did not do so for long, as it was interrupted by a nightmare of unknown origin. Outside of his humble shack, he found a tear in the sky. He immediately fought to close it, and upon succeeding, returned to his bed. He would not wake again.
The child found him dead the next morning. She still does not fully forgive him for his lies, or his sudden departure. However, it is enough for Aiden. He and his family remain attached to the spear, which the child now carries.
Aiden of Sunspear was not a great planeswalker, or a great man. He had his flaws, and still suffers for them to this day.
Aiden of Sunspear did not die a Hero. The soldier died a pathetic, slow, and cowardly death, as lowly soldiers do. The lowly soldier will be remembered for his actions, both heroic and selfish. The lowly soldier will be remembered. But not for long.
As you read on, the words swirl and change, until a painting of a soldier is placed on the page. The next page is as follows:
Aiden of Sunspear did many things in his life time. He made mistakes. But he was only human. People will love and respect him as they will.
But one thing is for sure about him:
He did not set.
Post by Lady Mapi on May 28, 2019 1:21:33 GMT
In a small corner of the cavernous hall, you can find a small piece of stained glass, showing a dark-skinned woman. She's pretty, after a fashion, and there are sparks falling from her eyes like tears. Underneath it is the name Kirino !na Oblay
Next to this small piece, you can see an oil-painting of an olive-skinned woman with black hair. She is also pretty, and has sparks falling down her cheeks like rain. It is also labelled Kirino !na Oblay
The whole wall, in fact, is taken up by representations of attractive women crying sparks, in thousands of art styles, from sculpture to artfully-arranged dust motes floating in the air. From a distance, they form a mosaic of a vast storm. Etched into the floor in front of it is the name Kirino !na Oblay
, along with a short bit of text.Kirino !na Oblay - Legendary Planeswalker - Kirino Each player draws a card, then each player with four or more cards in their hand takes 2 damage. Until the beginning of your next upkeep, you choose the targets for the first spell each player plays each turn. Put any number of Conspiracies into your command zone from outside the game.(PM me with feedback - I'm working on getting her Signature Spellbook assembled.)
Post by gurfafflekins on Jun 9, 2019 17:52:49 GMT
As you walk through The Arena's memorial halls and pass the arts of Kirino and the stained glass of the soldier with the tome in front of it, a new hall appears across from this one in the main hall. Left to your own devices, you decide to investigate it. It is empty for now, but large spots for murals are empty and waiting to be filled. More stories waiting to be written - but not of the sole Heroes and Villains, but of stories that encompass the many. Grand tales waiting to be written here about major events in The Arena's timeline. For now the room is mostly empty, but in the corner of the room sits the fanciest hat you've ever seen.
The Hall of Remembrance now has a hall for major plotlines/arcs to be put, for all future generations of Battle Boarders to read if they wish. Main post will be updated accordingly if someone adds their major story arc. To clarify, the major story arc would preferably have earned someone the Conqueror's Pledge achievement, but can be a little lenient if wide enough but somehow not meeting the requirement. We'll play it by ear for now.
Post by cajun on Jun 9, 2019 22:12:22 GMT
The pedestal sits just below your eye level. Atop it is the fanciest hat you have ever seen. The fabric, the design, even the shape, it's just absolutely perfect. Don't you just want to put it on?
Perhaps you know better. Or perhaps you recognize yourself in the marvelous statues standing behind the hat. All but one stand tall in polished marble, in intricate detail from their hats down to their boots... except for the eerie lack of faces on each: an old woman, hunched over with a hideous hat; a tall gruff man, covered in weapons; a wealthy man with a smug pose; an archer, aiming at you no matter where you stand; a frost-covered giant with a horned helmet; a witch with a pointy hat; a knight; a spy; and on and on until you reach the final three; a statue shorter than all the rest, even before it had been broken across its belly; a woman in a straw hat, short sword and claw drawn and ready to fight; and a tall woman lazily holding a longsword.
But enough of them. They already lost, after all. Don't you want to focus on that absolutely fabulous hat over there? Has it gotten even better? It's certainly gotten closer. I'm sure no one would mind if you picked up the hat...
Beneath the hat is a plain book, with no markings on it at all. I'm sure they'd mind if you read that. You shouldn't mind. The hat is far more interesting...
Sigh, fine. You open the stupid book, and look upon its pages covered in suspiciously blood flavored ink. The first page lists names, incidentally as many as there are statues. Sir Lutra, Egil of Glacia, Mei Liva, Karina Oblay... that last one sounds familiar. You turn to her section of the book, only the find the pages are in the same state as her statue. Perhaps the next section can explain?
The Arena would be unbelievably dangerous now, but the rewards were so tantalizing. The reach and power of the Seventh Circle was so close. Getting them now would require action, not patience. She would be a threat, but knowing her, there is still one place of safety.
They would have many allies to protect them. This one had many allies to betray them.
Scare the girl. She won't talk if she's scared.
Keep the assassin occupied. Subdue her daughter and she won't even try.
The geomancer is a menace, but she has drawn the cartographer's ire already. Just need to ask the right questions.
The officer will get in the way. Disable him if possible.
The merchants should cause no trouble, but will be invaluable. Silver and interdiction spells, so the quarry will be trapped.
The black witch and the river guardian bring a lot of firepower. Push their buttons.
The dark elves and dragon kid look useful. Abuse their trust.
All is proceeding in order. The pieces fall into place. The pawns are unaware. No one suspects this one. Once the director returns, the journey home will finally begin.
And then she talked.
No more time to waste. It happens now, or it happens never. The robot will have to do.
Her tale ends as abruptly as it began. What happened? Who were these people? You turn back to the first page. Was that your name? You look over. Was that your statue?
No, of course not.
They were mine.
Post by Parasign on Jun 21, 2019 3:21:34 GMT
On an otherwise unassuming wall hangs a tapestry of solid black. You breeze past it, sparing it only a glance before moving on to more interesting attractions. But the tapestry continues, a pitch-dark mass already proving far wider than it has any right to be. How long is this hall, anyway? But there, off in the distance, you see the darkness give way to a cosmic vista: countless worlds appearing from nothingness beneath five symbols, each dominating a different portion of the scene.
YLDRAE. A shining star encased in a golden sphere, with an eye at its center.
AZILUM. A vast raindrop splashing onto a glass labyrinth, flooding its halls with water.
SULWYR. A human skull connected by wires to a helmet of obsidian.
ECTRON. A pair of rust-colored planets locked in mutual orbit, with magma spouting through cracks in their surface.
VRTHIL. A massive tree, with galaxies caught in its branches and roots.
Surrounding these symbols and names are countless others, most far too small to make out. These other names continue as you travel on, and the worlds on the tapestry grow ever scarcer. The few that remain are small and dim, separated by vertical silver bars that appear more and more frequently as you approach the tapestry’s end. You count seven of these bars in total. Possibly more, but the last of it has been burnt away, leaving only a ragged edge of tattered silver threads.
This far down the hallway, only a handful of names remain. Most are large enough to see now, but the letters are blurred. Something that looks vaguely like 'KIRINA.' A 'KAON,' perhaps? 'SERA'? 'RADULA'? 'VEX'? The only fully readable one is 'VI'.
You look down and see a silver plaque beneath this final intact portion of the tapestry, engraved with a short poem.
There once was a god from the past
Who thought this chance would be her last
To save all creation
From great devastation
And bring back her empire vast
She reached for the last of her soul
To merge with and make herself whole
But a consciousness torn
And an ego forsworn
Still stood in the way of her goal
The third and final stanza has been scratched out. Pasted over it lies a small sheet of parchment.
This place is not yours, Anathema, any more than it is mine. Enjoy what meager victories you’ll find in this reality before your foolish vandalism destroys it.
In other timelines, this tapestry tells a different story.
It is the story I will tell you as I set you aflame.
Post by korakhos on Apr 5, 2022 2:18:08 GMT
A statue stands three meters high in one of the halls, depicting a terrifying-looking demon with an ornate helmet and armor, seemingly secreting a smoky aura around him. Those who never met him might think the statue has exaggerated his proportions, but those who did would know that the statue looks exactly like him: Malextros, one of the three Demonlords of Kamdrana.He came to the Arena uninvited, looking for the final piece in his puzzle to achieve his ultimate goal of omnipotence, but the visitors of the Arena managed to defeat him. Perhaps if he had not taken his foes for granted and had actually gone all-in things could've gone different. Perhaps if his homeworld hadn't been destroyed, leaving him at only a fraction of his power, the statue would depict something else, not a victory over evil but a triumph of darkness.But things happened the way they did, and in this timeline Malextros has been defeated. The statue, however, retains his iconic grin: a twisted grimace that speaks of confidence and superiority, of knowing that everyone else is his underling, even if they don't know it themselves.In this timeline, Malextros has been defeated, but maybe he wasn't going after this timeline."HISTORY WILL BE MY BIOGRAPHY" reads an epithet at the statue's feet.