Post by Daij_Djan on Apr 23, 2019 19:49:22 GMT
Challenge said:
This challenge by fluffy was lit, so I'm copying it. You won't be designing the same cards since it's random, but I'll still add twists so that this isn't just complete laziness. Will these changes improve the challenge or ruin it? Let's find out.To start this challenge, you'll need to somehow generate random numbers. Dice are known for being well suited to this, but I will personally just use a service like rolz.org as recommended by shifty in the previous thread.
- Roll a number from 1-8. This will decide your card's type.
- Artifact (non-creature)
- Creature (non-artifact)
- Artifact creature
- Enchantment
- Instant
- Land
- Sorcery
- Planeswalker
- For each color, one by one, roll a number from 1-3. On a 3, add this color to your card's identity. If you're designing an artifact or artifact creature, you may skip this step.
(e.g. I roll 2, 3, 3, 1, 2. Going by WUBRG order, my card must be .)
Note that this is color identity rather than just color, i.e. the colors in in cost + its rules text. If you're designing a land, it represents the colors your card produces. If you rolled four colors, you may reroll, because fuck that. - Roll a number between 1-7. This decides your card's converted mana cost. If you're designing a land, skip this step.
On a 7, you may instead choose any CMC greater than 7. (Yes, that means you can design a CMC 63 card, but you wouldn't normally do that anyway, right...?) If you roll lower than your color count (e.g. CMC 2 on a card), then you may reroll. - Roll a number between 1-4. This decides your card's rarity.
- Common
- Uncommon
- Rare
- Mythic
If you're designing a planeswalker, you don't have to skip this step, but War of the Sparks doing it doesn't make me any more likely to vote for your uncommon planeswalker.
Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.
{Daij_Djan}
{Lydia Deetz}
{Jartis}
{mrlozano}
{gateways7}
{Flo00}
{gurfafflekins}
{spazlaz}
{crimsonreaper}
{temawimag}
{monger}
{fluffydeathbringer}
{Cyanogynist}Madelyne of the Starfield
Legendary Planeswalker – Madelyne
Whenever you cast an instant or sorcery spell, scry 2.
: Put two cards from your hand on the bottom of your library in any order, then draw two cards.
: Add X mana in any combination of and/or .
: Put your hand and graveyard on the bottom of your library, then draw seven cards.
Legendary Planeswalker – Madelyne
Whenever you cast an instant or sorcery spell, scry 2.
: Put two cards from your hand on the bottom of your library in any order, then draw two cards.
: Add X mana in any combination of and/or .
: Put your hand and graveyard on the bottom of your library, then draw seven cards.
{Neottolemo}
{shiftyhomunculus}
{Tesagk}
{sdfkjgh}
{melono}
{kazerima}
{Xenagos}
{Malsey}
{kefke}
{kinotherapy}
{sade612}
{Fermat}Cunning Warp
Instant
The owner of target permanent shuffles it into their library, then exiles the top seven cards of their library. If the first card exiled this way is a permanent card, they put it onto the battlefield.
You may cast nonland cards exiled with ~ for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
Instant
The owner of target permanent shuffles it into their library, then exiles the top seven cards of their library. If the first card exiled this way is a permanent card, they put it onto the battlefield.
You may cast nonland cards exiled with ~ for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
{mk}
{voltaic-qui}Decayed Grotto
Land
Decayed Grotto enters the battlefield tapped.
When Decayed Grotto enters the battlefield, add or .
: Add .
Land
Decayed Grotto enters the battlefield tapped.
When Decayed Grotto enters the battlefield, add or .
: Add .
{Boogymanjunior}
{burntsquirrelman}
{sleepyjackdaw}
Please message me immediately if you notice a discrepancy in your entry or another's entry.