Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!
Here we go, competitors: our two-hundred and sixty-forth!
Please design a card with a drawback. The drawback doesn't have to, but can be the only effect on the card. It may be combined with another effect to make it quasi-positive (like on Xathrid Demon)
Note: As this challenge is similar to CotW #137 and CotW #184, please don't reuse an old entry from one of these contests. ~Daij_Djan
To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.
In the spirit of Juvenile Gloomwidow being debatably better than Gloomwidow, I simplified Witherscale Wurm's design, mostly removing the ability for the wurm to shed its skin when it dealt combat damage. The body puts it on par with Ravaging Riftwurm, and it fills the same design space as a temporary bomb.
I like Bruise as a mechanic since it makes chump blocking a more rewarding experience all around, and it doesn't punish red players for playing removal that falls short. Color pie-wise it is a good fit for Green, probably secondary in Black and minor in Blue.
Hexed is the bad part of shroud they did away when we crept up to hexproof, but it encourages cooperation in 2HG as your teammate can still target your creature through the loophole. I would probably keep Hexed in Blue/Green where shroud was.
At the beginning of each phase, create a token that’s a copy of target nonland permanent, except that token isn’t legendary. Then, if it’s an end phase, you lose life equal to the number of nonland permanents you control.