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Post by Tesagk on Apr 18, 2019 12:57:26 GMT
If you roll lower than your color count (e.g. CMC 2 on a card), then you may reroll. Still boned
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Apr 18, 2019 19:20:21 GMT
1) 4 (Enchantment) 2) 1, 2, 2, 3, 1 ( ) 3) 6 (6 CMC) 4) 1 (Common) Tectonic Fault Enchantment — Aura Enchant land When Tectonic Fault enters the battlefield, it deals 3 damage to any target. Enchanted land has “ , Discard a card: Draw a card.”
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Post by sade612 on Apr 18, 2019 22:36:04 GMT
I rolled a White Planeswalker with CMC 3, so I created a mythic version of our new type-less lady with a mild-power boost. The ultimate ability was at , but that would be pretty OP with Doubling Season, so I decided to raise the cost out of reach since I thought Pallid Visitor resurrecting herself with her own ability was neat. She's effectively a less expensive Whip of Erebos with an Unmake or two on the side.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Apr 18, 2019 23:03:18 GMT
Been really busy these past few weeks, so I've missed quite a few CotW rounds. Anyway, here are my rolls for now, will edit once I've come up with a card. So a rare, , CMC 5 instant. Edit: Cunning Warp Instant The owner of target permanent shuffles it into their library, then exiles the top seven cards of their library. If the first card exiled this way is a permanent card, they put it onto the battlefield. You may cast nonland cards exiled with ~ for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
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Post by sdfkjgh on Apr 19, 2019 7:26:41 GMT
1) 4 (Enchantment) 2) 1, 2, 2, 3, 1 ( ) 3) 6 (6 CMC) 4) 1 (Common) Tectonic Fault Enchantment — Aura Enchant land When Tectonic Fault enters the battlefield, it deals 3 damage to any target. Enchanted land has “ , Discard a card: Draw a card.” Something about that art made me think of Primal Beyond.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 20, 2019 14:16:59 GMT
1 — Artifact 2,1, 1, 3, 3 — RG 4 — CMC 4 4 — Mythic Rare
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Post by voltaic-qui on Apr 20, 2019 16:39:25 GMT
Rolled land, white/black/green, (skipped), common. Eek. Well, I guess this'll have to do? Decayed GrottoLand Decayed Grotto enters the battlefield tapped. When Decayed Grotto enters the battlefield, add or . : Add .
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Post by sdfkjgh on Apr 20, 2019 18:46:56 GMT
Rolled land, white/black/green, (skipped), common. Eek. Well, I guess this'll have to do? Decayed GrottoLand Decayed Grotto enters the battlefield tapped. When Decayed Grotto enters the battlefield, add or . : Add . VERY nice. I'd say it's worth it to make the other ninethirty to complete the full cycle.
Yes, 30. For each single color, there are six corresponding 2-color combinations in a set of 5 colors.
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Post by Boogymanjunior on Apr 20, 2019 22:21:53 GMT
6 -->land 1 1 2 1 2 -->colorless 2 -->uncommon
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Post by sdfkjgh on Apr 21, 2019 1:11:26 GMT
6 -->land 1 1 2 1 2 -->colorless 2 -->uncommon Boy, it's a good thing we can vote for multiple entries.
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Post by burntsquirrelman on Apr 21, 2019 1:53:13 GMT
Card Type = 2 Colors = Black CMC = 2 Rarity = 2 (I rolled so many 2s! I only rolled one 1 and one 3!)
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Post by Daij_Djan on Apr 21, 2019 12:39:51 GMT
After not feeling well for a few days, I'm finally back and added an entry to my original post as well
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Post by sleepyjackdaw on Apr 21, 2019 15:53:32 GMT
8 - Walker 32133 - Naya
5 - at least 2WRG 3 - Rare
I don't like walkers but at least the new walkers are fun imho, and mostly back at rare, where they belong.
Going with the new walker style. Tamanoa still can't be my commander though /:
Static: Whenever a non-creature source you control deals damage, gain that much life.
+1: Spells you cast cost less to cast until end of turn (disregard formatting error on card pls) -X: Therese of Terisiare deals X damage to each opponent and each creature and planeswalker they control. Loyalty: 3
Not a very intricate design, but I figure etb -3 is a very strong sorcery at 5 mana, so she shouldn't be allowed to plus safely on board by creating blockers etc. on her own. Plus, you can cast some kind of bolt or even empty your hand with the plus one. It may be a bit too much but hopefully by t5/6 you've used up some of your hand regardless. Probably should be just "the next spell you cast this turn." I dunno. What do y'all think?
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Post by Boogymanjunior on Apr 22, 2019 10:58:34 GMT
sdfkjgh Ha thank you, tbh I was a little bit astonished that there wasn't anything in this direction in Amonkhet. sleepyjackdaw between the + ability on the card and your suggestion for change, I would take the latter. Gaining on average, I would say 4 to 6 mana in a deck aligned with the colors of big, costly creatures on the first activation seems a bit much. But I can only speak for myself.
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Post by Daij_Djan on Apr 22, 2019 13:51:30 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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