I like silly cards that have no chance of being printed and/or played.
Not just the "this card has 20 power, thus R&D wouldn't print it even though it has 0 toughness," I'm talking the most insane nonsense that makes you second guess what you just read and forces a baffled smile on your face.
That's the purpose behind this game - to make the most silly card you can think of. What do I mean by "silly" between either (hilariously) bad cards or complete nonsense like an RNN? Well, let's leave that to the judge's dispossession for what "bad" means.
First round ends next Monday, on March 25.
Your challenge, if you want to play, is to make a card that would get half a star on Gatherer.
(Remember, just printing a card that says 'you lose the game' or spells like a vanilla 1/1 for 20 (unless they're in something like Mindless Null territory) probably isn't going to do anything to make me smile.)
This challenge is actually quite difficult. You you mentioned, simply designing a ten mana Grizzly Bears probably won't be interesting - so I decided a different approach: Use a (at best!) fringe playable rare to showcase an otherwise solid mechanic.
So, have you ever been sad to have no targets for your Flashfreezes when playing against White Weeny decks? Rejoice!
Okay, a week has passed, so let's look at this batch of hot, stinky garbage.
gluestick248 - An overcosted burn spell. For how cheap and crappy it is, I'm almost disappointed that there was no render, because this feels exactly like a crappy Portal: Second Age spell forgotten to time.
Overall though, this spell does burn players, and could win you the game in a multiplayer, so it isn't completely useless, even if in 1-on-1 a Shock is better.
Daij_Djan - Hmmm, okay, a spell that makes target spell or permanent the color of your choice until end of turn. At Overload, that's actually some niche utility for EDH to allow interaction with ruining all sowrds of a certain type at the table, or can make color hate against red more versatile, and at 0 mana there's some interaction with Storm that can be exploi-
What's this? I'm being told that the card only targets... spells. Wow, that sucks. Free cost or not, if you're going to use two cards in blue to counter a spell for less than 2 mana, the other component probably shouldn't be Blue Elemental Blast. Even with the interaction with Mother of Runes, there's no reason not to just eat the extra mana and run Turn Aside instead. The best part is the overload there for no good reason. Well, one reason, it makes the card 'combo' with two Blue Elemental Blasts for whenever your opponent tries to get into a countermagic war against your hard-casted Scornful Egoist. I'm sure there's some value that you could eventually reach (if for whatever reason every copy of Counterflux just bursts into flames, and burns down almost every other card in the game as it sizzles), but realistically this is just silly nonsense.
I love it.
melono - This is THE card you keep in your sideboard to swap for the copies of Lava Axe you run in your main deck after you're certain your opponent isn't running any copies of Lightning Bolt, Path to Exile, or Bee Sting. Or creatures. There's just no question about it. Sadly, though, this is a creature, and one that activates Temur Battle Rage, which means it has a place (specifically for janky pauper newbies), so it isn't 100% garbage.
viriss - Going for the Zephyr Spirit route, I see. Sadly, you were off the mark by 1. Having one power means that unlike the Zephyr Spirit, you can attack without any of those cheap "combat tricks" or "enchantment auras" the kids are talking about these days, and expect something to happen. At the very least, it encourages the opponent to block because of the mana investment you would need to recast it, leaving one of your other creatures to pass by unchallenged. In a grindy limited game, this makes an awkward situation since if they block your creature, you can just recast if afterwards, it's practically indestructible to combat damage there. Bad, but 1-star bad.
gateways7 - Ah, going for the opponent choice route, because letting the opponent decide for you is always bad. Good angle. The clause for being able to target your own creature is a nice touch, and unlike Browbeat (probably the closest card I can think of to this), it doesn't offer any real card advantage, so if you're looking to burn, they can just make you mill, and if you need spells, they can just eat the damage. There's pain, but it's mitigated. It's practically useless.
Sadly, though, that only stops at "practically" useless, since hypothetically it can still win the game. In fact, all of the entries do, save for our winner.
Daij_Djan 's entry was the worse of them all. It does absolutely nothing to help advance the game, and has too narrow of a niche to actually do anything *while* simultaniously being built for a specific archetype in spellslinging. If I pulled that card as my promo at a set prerelease, I would cut my losses there, throw the rest of my unopened prerelease kit in the nearest garbage bin, and leave the store.
Big thanks for the win! Sorry for the late response, but I have been rather busy (also this contest is quite hard to come up with challenges for as well ), but here we go:
For a while now, I've enjoyed Nizzahon's Top10 lists and Limited Set Reviews on YouTube. For the latter, he uses the typical letter A/B/C/D/F grade system many set reviewers tend to use - if you don't know about it, check this short video out. For the next challenge, I want you all to design a card worthy of a D grade with a build around rating.(2:50 D-grade, 5:13 build around) Have fun, everyone!
Not sure what the numbers after that rating mean, but I know what "shitty build-around-me" means.
Have you ever had four Bronze Bombshells on the field, but somehow none of your Donates or Harmless Offerings? Are you tired of having to untap all of those pesky "lands" each turn? Do you like low CMC flyers for high power, and having only a low CMC flyer with high power? Are the rest of the cards in your deck so bad that they're not even worth keeping? Buddy, do I got the card for you!
Trapmaker Creature - Human Artificer Walls you control assign combat damage equal to their toughness rather than their power. Whenever a Wall you control blocks, it deals 1 damage to blocked creature’s controller. 1/1
So if I have this correctly, the challenge boils down to: Barely playable on its own (in draft), but playable to good if conditions are met. Because the card I made is accidentally really good in the right deck.
Oh yes, this clearly is a build-around card, no doubt xD Problem is though: I don't think you'll ever be able to construct a Limited deck (which was the focus for this given challenge) in a way for that dragon to ever be more than an unplayable F.
I like the concept of your Walls hitting back at the oppoenent whenever they block quite much, but you clearly powered down your card a bit too much. Without the build-around potential, this literally is a three mana 1/1 vanilla – that's completely unplayble in Limited by any means (so your card would be a F with build-around grade). Give it Gray Ogre stats (f.e.) and you're good to go!
Hilarious flavor – I love it That aside, a three mana 1/2 is barely playable in Limited indeed (it's almost unplayable, though), but your card does offer quite some poential besides that. I'm not 100% sure how much of this really is build-around and not depending of your opponent to construct his deck instead – but then again there are effects like Vision Skeins or Burning Inquiry around sometimes.. Let's say, I don't see many build-around possibilities to occur in Limited formats, but I have to admit it is possible indeed.
It would look badass to offset how stupid the card would be.
Okay, we've been making a lot of bad cards for power, but let's mix things up a bit and make a badly designed card.
For this challenge, I want you guys to design an overpowered legendary creature that DOES NOT include any "immediate" game-ending stats or abilities (things like 20 power, "target player loses the game", "each opponent discards their hand" effects, etc. Anything short of that is fine).
(And don't just post a picture of Emrakul, the Aeons Torn)
I originally meant either, but since things have simmered down a bit, I'm back, and just to make things easier, the challenge is getting reset.
With rumors of the latest Commander decks around the corner, the world is left wondering at what Wizards will think of next.
Now what if, and bare with me here, what if they made decks that were all based off of terrible legends from the Legends expansion? Design a legendary creature that's both a flavorful and functional homage to a legendary creature from Legends.
I use this site on mobile a lot, so please forgive the occasional misspelling or two.