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Post by sdfkjgh on May 4, 2020 20:32:55 GMT
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Post by sdfkjgh on May 6, 2020 22:09:46 GMT
Design Prompt: Based on this, how would you design a Shark Hydra?
EDIT: Learned about this cinematic abomination from here.
SHITPOSTING ON THE 7s!
Design a Magic card that's an actual Chick Tract against something: the dangers of becoming a control player, the evils of , whatever you want it to be.
Unrelated: here's a special present I made for Reuben Bresler.
Casualties of Fire Sorcery Choose one or more— • Casualties of Fire deals 3 damage to target creature. • Casualties of Fire deals 3 damage to target player. • Casualties of Fire deals 3 damage to target planeswalker. • Destroy target artifact. • Destroy target land.
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Post by sdfkjgh on May 8, 2020 20:57:32 GMT
Voice of Evolution Legendary Creature--Avatar Companion—Each creature card in your starting deck is a non-Human. Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Vigilance, trample Each non-Human creature card in your hand has mutate. Its mutate cost is its mana cost plus . 6/7
Unrelated-a card inspired by this:
Otherwhere Edict Instant Choose the name of a creature. Target player sacrifices a creature with the chosen name.
Have another card inspired by a video:
Lavabomb Elemental Creature--Elemental Kicker (You may pay an additional as you cast this spell.) When Lavabomb Elemental enters the battlefield, it deals 3 damage to each creature. If this spell was kicked, it deals 3 damage to each creature and each planeswalker instead. 3/4
So, there's Ionize, Suffocating Blast, Mystic Snake, Absorb, Undermine, Countersquall, etc., but I felt the need to add to this illustrious lineage:
Fold into the Earth Instant Counter target spell. You may put a land card from your hand onto the battlefield tapped.
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Post by burntsquirrelman on May 10, 2020 16:39:15 GMT
A while back, I had been running a MtG-based Dungeons and Dragons campaign. One of my players was a Paladin who came from a noble family that, as he soon discovered, had made a deal with a demon. All of their wealth, status, and land was bestowed upon them by this Demon, and as per the contract every new heir is required to renew the pact, or the demon would take back the land and manor, drag the entire family bloodline down into Hell, and have them burn eternally in hellfire. When it came time for this player to renew the pact, he, being a paladin, was all like, "What? No! I'm not making a deal with a Demon! That's stupid!" And so, the Demon took back the land and manor, dragged the entire family bloodline down into Hell, and had all of them burn in eternal hellfire...but not in that order... The player character was left behind very purposefully on their home world. The Demon would come back for them later. But the burning in Hellfire. That still occurred. In the searing agony of Hellfire, the loss of his family, and the knowledge that he would be taken by this Demon, his spark ignited. And for six years he hopped planes writhing in agony, blinking from one world to another, leaving scorched areas of burning hellfire, before he finally resolved himself through the constant pain. This dreaded demon was known as... Nyanthazar will grant you such wonderful gifts and immense power, but beware that that power doesn't burn you alive.
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Post by sdfkjgh on May 10, 2020 19:35:13 GMT
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Post by burntsquirrelman on May 11, 2020 0:27:12 GMT
Triomes? Do you mean like Arcane Sanctum and Frontier Bivouac? If so, no, they would not. They would only produce 1 mana. Meanwhile, something like Sacred Foundry would produce the 1 mana it normally would, plus an additional 2 mana because it has two basic land types. A basic forest would tap for .
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Post by ZephyrPhantom on May 11, 2020 0:41:10 GMT
Triomes? Do you mean like Arcane Sanctum and Frontier Bivouac? If so, no, they would not. They would only produce 1 mana. Meanwhile, something like Sacred Foundry would produce the 1 mana it normally would, plus an additional 2 mana because it has two basic land types. A basic forest would tap for . I believe he's referring to the recently printed Indatha Triome cycle, which does have three basic land types.
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Post by burntsquirrelman on May 11, 2020 3:59:18 GMT
HOLY FAXING SHEET! WHAAAA! That is insane!
I (obviously) haven't been keeping up with the Ikoria spoilers and didn't know that these things existed. So, in the case of these they would produce FOUR MANA! One mana for tapping it, plus an additional three mana because it has three basic land types.
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Post by kefke on May 11, 2020 14:52:53 GMT
I just want to say, I love that this card reintroduces mana burn and the "more mana isn't always a good thing" meta that went with it.
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Post by burntsquirrelman on May 11, 2020 15:55:24 GMT
I just want to say, I love that this card reintroduces mana burn and the "more mana isn't always a good thing" meta that went with it. This is exactly what I wanted. While WotC will most likely never ever bring back Mana Burn as an inherent game mechanic, this is an example of how they could print a card in a supplemental set, like a Commander deck, that brings back the effect.
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Post by sdfkjgh on May 12, 2020 7:34:36 GMT
More digitizing my backlog (that sounds euphemistic); this one's from 2/22/11:
Spiral of Forbidding Enchantment , Sacrifice Spiral of Forbidding: Counter target spell with converted mana cost X.
One from 2/24/11:
Hemophilia Tribal Enchantment--Vampire Aura Enchant player Cumulative upkeep—Enchanted player loses 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
One from 3/4/11:
Wasted Effort Instant Counter target spell unless its controller pays . If they do, you draw a card. ---------------------------------------------------- Where the advantage of utility meets the hopelessness of futility.
There's an alternate version of this as well:
Wasted Effort Instant Counter target spell unless its controller pays . If they pay , you draw two cards. If they pay , you draw a card.
Two from 3/5/11:
Oblivion Square Enchantment When Oblivion Square enters the battlefield, exile target nonland permanent an opponent controls until Oblivion Square leaves the battlefield. : Add .
Talent's Cost Enchantment--Aura Enchant creature Enchanted creature gets -1/-1 for each of its abilities.
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Post by sdfkjgh on May 14, 2020 20:25:04 GMT
Shitposting on the Sevens! Back when I was still doing Telim'Tor 's deckbuilding column, I had the idea for a Challenge based on the prepositions of the chorus of Talk Dirty to Me, whereby aside from basic lands, every card in the deck had to contain (in name, flavor text, rules text, or legal text) some or all of the following words, but as the words themselves, not as fragments of other words:
At In Behind Till (or Until) Down Lock
A quick search on Gatherer proved to me how impossible it was to search for many of those words as themselves and not part of a larger word.
If anyone would like to take up this Challenge, you're welcome to it.
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Post by Lady Mapi on May 15, 2020 3:00:06 GMT
Due to a combination of things, I haven't been designing many cards lately. However... Boreal Winds - Snow Instant Return target creature to its owner's hand. Blizzard - Then, if you've cast three or more Snow spells this turn, draw a card. Song of Dromoka - Enchantment Whenever you bolster a creature, put your choice of a first strike or vigilance counter on that creature. Stampeding Sewerhulk - Creature - Plant Zombie Trample Whenever you scavenge Stampeding Sewerhulk, put a trample counter on that creature. Scavenge 4/4
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Post by sdfkjgh on May 15, 2020 6:16:17 GMT
Just came up with this one, it sprung whole-cloth into my mind just from glancing at the words "echo cost":
Rage-Clarity Mentor Creature--Vedalken Berserker Haste, trample Echo—Each player draws two cards. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/4
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Post by Lady Mapi on May 15, 2020 17:20:51 GMT
Just came up with this one, it sprung whole-cloth into my mind just from glancing at the words "echo cost":
Rage-Clarity Mentor Creature--Vedalken Berserker Haste, trample Echo—Each player draws two cards. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/4 This guy looks like a much more miserable/unfun version of Shah of Naar Isle. It's the Haste and Trample that pushes it past being reasonable, honestly.
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Post by Flo00 on May 19, 2020 6:50:56 GMT
Lady Mapi I like the concept of snow instants/sorceries and blizzard. sdfkjgh & Rage-Clarity Mentor: Totally agree with Lady Mapi here. I just had the idea to combine a flicker with a bounce: Reality Flicker Instant Return target creature you control to its owner’s hand. If you do, you may put a creature card from your hand onto the battleifeld, if its converted mana cost is less than or equal to the returned creature’s converted mana cost.
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Post by Flo00 on May 19, 2020 13:05:44 GMT
I just saw Slayer's Cleaver and thought "What if you could choose a type?" Entrancing Dagger Artifact - Equipment When Entrancing Dagger enters the battlefield, choose a creature type. Equipped creature gains first strike and must be blocked by a creature of the chosen type if able. Equip
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Post by sdfkjgh on May 19, 2020 20:36:06 GMT
Digitizing my backlog:
Elven Renovator Creature--Elf Druid When Elven Renovator enters the battlefield, return target land card in a graveyard to the battlefield under your control. 2/1
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Post by sdfkjgh on May 26, 2020 3:02:41 GMT
Going forward, I believe that wraths need to hurt the control player just as much as their opponents, so it's an actual choice whether or not to use them. Something like this:
Fair Judgment Sorcery Destroy all creatures and all planeswalkers. ------------------------------------------------- “No longer shall we tolerate these interlopers!”
Or mebbe a wrath that costs an additional "exile three cards at random from your hand." Just something to make wraths more balanced for all players.
5/26/20 EDIT: Going by what Lady Mapi said, here's some more anti-control stuff:
Angus Mac, Arch-Anarchist Legendary Planeswalker--Angus This spell can’t be countered. Protection from converted mana costs less than or equal to the number of loyalty counters on Angus Mac, Arch-Anarchist : Each opponent gets an emblem with “Whenever a spell or ability you control counters a spell or ability an opponent controls, this emblem deals 2 damage to you and that opponent gains 2 life." : You get an emblem with “You and permanents you control have hexproof”, "Cards in your graveyard can’t be the target of spells or abilities controlled by an opponent", and “Permanents you control have indestructible.”
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Post by sdfkjgh on Jun 1, 2020 23:13:02 GMT
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Post by Flo00 on Jun 3, 2020 18:52:23 GMT
Just stumbled upon False Memories and came up with this: Fake Memories Sorcery You may spend life as well as mana to pay for . Put the top X cards of your library into your graveyard, then put X cards from your graveyard on top of your library in any order. Don't know if this is ok or might be totally broken.
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Post by burntsquirrelman on Jun 3, 2020 19:46:44 GMT
Just stumbled upon False Memories and came up with this: Fake Memories Sorcery You may spend life as well as mana to pay for . Put the top X cards of your library into your graveyard, then put X cards from your graveyard on top of your library in any order. Don't know if this is ok or might be totally broken. As it stands, totally broken. No doubt. You're on to something clever and cool, but right now it is absurdly powerful. One of my first recommendations would be to remove the ability to pay life.
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Post by sdfkjgh on Jun 3, 2020 19:53:43 GMT
Just stumbled upon False Memories and came up with this: Fake Memories Sorcery You may spend life as well as mana to pay for . Put the top X cards of your library into your graveyard, then put X cards from your graveyard on top of your library in any order. Don't know if this is ok or might be totally broken. First, you need to specify the ratio of life to mana. Looking to Channel, I was inspired to come up with this wording:
"As you cast this spell, you may pay any amount of life. If you do, add that much . Spend this mana only to pay the mana cost of this spell."
Second, just how broken does this sound turn 1:
Fake Memories (Magical Christmasland version) As an additional cost to cast this spell, pay X life. Look at the top X cards of your library, then put them back on top of your library in any order.
But, it's actually worse than that, because you get mill triggers as well. I hope you understand just how powerful stacking your deck can be. A lot of people would take the route of Proteus Staff in a completely creatureless deck running token makers. I should know, one of them was in my regular Valley College playgroup. God, I miss those guys.
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Post by pacifistwestwoman on Jun 5, 2020 2:33:19 GMT
There's a mechanic I'm playing with for my next set that I'm not sure about. The mechanic is being designed for a blue/black faction of Faeries.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jun 5, 2020 6:24:58 GMT
So alone, it doesn't do anything, like Arcane? I don't see any issues with that, as long as there's enough cards that care about tricks that it's useful to build with.
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Post by sdfkjgh on Jun 8, 2020 18:09:22 GMT
Reading->God-Eternal Oketra->Monowhite Bouncing Soldiers->this:
Rescue Spiral Enchantment Flash Whenever a permanent you control leaves the battlefield, you may gain X life, where X is the number of counters on that permanent. : Put a +1/+1 counter on target permanent you control. You may return that permanent to its owner’s hand.
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Post by sdfkjgh on Jun 10, 2020 5:25:20 GMT
Because Fish decks needed even moar help, amirite?
Merfolk Diabolist Creature--Merfolk Warlock , : Create an X/X blue and black Merfolk Shark Demon creature token with flying, trample, and haste, where X is the number of Merfolk you control. Exile that token at the beginning of the next end step. Activate this ability only if a nontoken creature entered the battlefield under your control this turn and it wasn’t cast. 1/2
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Post by Flo00 on Jun 13, 2020 0:37:12 GMT
Just came up with a few trigger doubler: Obenzo, Master Shinobi Legendary Creaturer - Human Ninja If a Ninja you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Ninjutsu 2/3 Belrok, Scourge of Adano Legendary Creature - Ogre Soldier Partner with Edonar, Talur Outcast If a creature attackiing causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/3 Edonar, Talur Outcast Legendary Creature - Elephant Knight Partner with Belrok, Scourge of Adano If a creature blocking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/5 Note: Belrok & Adano also work with cards that trigger when creatures attack that you don't control like Circle of Flame or Karplusan Wolverine.
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Post by sdfkjgh on Jun 16, 2020 18:56:09 GMT
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Post by Flo00 on Jun 18, 2020 2:59:32 GMT
I just read this and found the idea of an etherium inquisitor pretty neat. Vronos, Etherium Inquisitor Legendary Planeswalker - Vronos : Tap up to two target nonland permanents. : Destroy target creature if it is tapped or if its converted mana cost is less than the number of artifacts you control. : For each artifact you control and each artifact card in your graveyard, create an X/X Construct atrifact creature token, where X is that artifact’s converted mana cost.
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