So, I was watching Magic Mics, when this idea popped into my head to do a one keyed off of less life than your starting life total. But, just before I started writing the card proper, a further idea hit, leading to this:
Halls of the Afterlife
: If your life total is less than your starting life total, add an amount of equal to the difference. If your life total is greater than your starting life total, add an amount of equal to the difference. Otherwise, add .
Well, yeah, but that's like saying "dies to removal". You're essentially saying "It's broken when you add inherently broken things to it."
I'll own up that I wasn't thinking about the things you mentioned at all when I designed this, but that's mostly because those things prolly shouldn't have been made. When you're playing fairly, this is actually an interesting design.
I mean, even without that kind of things, there are cards that can give you 8 or more life for . In a focused lifegain deck, this is stupid amounts of ramp, in a color that isn't really supposed to have ramp.
So, I was reading the section onUnderdome, when I got the idea to design some lands to fit the design MaRo was looking for. My first thought was painlands, then I wondered how Un- sets would handle the concept of painlands. Didn't wanna spend time coming up with 10 different variations on a naming theme, so just a placeholder for now:
Lol i love those two last ones. Maybe reduce the cost of the equipment to just because it's supposed to be completely useless (on average over a high number of combat steps and supposing that no player can be better than anyone at this game — which is debatable).
Post by FLAREdirector on Feb 25, 2020 23:25:58 GMT
I built this card for the Commander Game this week and immediately scrapped it for submission because it's........ It's a lot, people. It's so much. But I still think it's INTERESTING, if nothing else. A curiosity at best.
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I'm not sure that either works, actually. By definition, when a card is phased out, it isn't on the battlefield. So it can't "enter the battlefield" phased out. It would have to have something like, "When ~ enters the battlefield, if you cast it this turn, it phases out.", I think.
As for the second one, no. That one definitely doesn't work. Phasing doesn't move cards to a different zone. It specifically makes them stop existing until they phase back in. So while phased out, they are not in play, have no abilities, and are effectively just not a card at all.
So, the last game I played on Arena got me just a little bit salty. I was playing a Corngasm list slightly modified from the deck tech video featured on The Mothership a few weeks ago, against Sultai Uro. I had only 4 lands, 1 Setessan Champion, & 1 Season of Growth, when I got hit by Casualties of War 2 turns in a row. This was after coming off of multiple matches where I lost 2-1 because the shuffler seems to think it's funny to clump lands together right when I most need that not to happen.
This rebuttal card obviously needs a real name, but for now, it perfectly displays my slight displeasure at the situation:
Leyline of SCREW YOU, CONTROL!!!
If Leyline of SCREW YOU, CONTROL!!! is in your opening hand, you may begin the game with it on the battlefield. Flash This spell can’t be countered. Indestructible Each spell your opponents cast costs an additional “Sacrifice a permanent” for each of that spell’s targets.
I have two versions of this deck: - One with almost only Paradise Druid x4 and Alseid 4 as creatures, with Sentinel Eyes x4 and Mark x4, Angelic Gift x4, Setessan Training x4 and Staggering Insight x4 for draw (i removed the Setessan Champions but kept the Season of Growth x4). - The other one without Paradise Druid and with way better auras + Alseid x4 + Karametra x4 + God's Willing x4 to save these fragile Setessan Champions. I also put Hushbringer here, it kills several decks. It kills only 2things in our deck: the Setessan draw from playing Alseid and the sometimes annoying scry from Season of Growth.
This way i can defend against Casualties of War once, but certainly not twice.
kefke: It's a funny hate card. I would put only one X in the mana cost since Unmoored Ego searches everywhere for 4 cards and exiles them (and is far from being broken). Otherwise your spell costs if you want it to be a slightly weaker Unmoored Ego.
sdfkjgh: Maybe make your temple tap for any color and enter untapped instead, or tap for but still enter tapped. I think the mana downside of tapped+colorless+exert is very punishing for this scry upside.
So, while I was trying to come up with an entry, I thought of this design:
Sorin, Thirsty for Vengeance
Sorin, Thirsty for Vengeance enters the battlefield with a number of loyalty counters on him equal to your life total. Permanents you control have lifelink. Whenever you gain life, put that many loyalty counters on Sorin, Thirsty for Vengeance.
: Gain control of target creature or other planeswalker.
::L-20::: You get an emblem with "If an opponent would gain life, that player loses that much life instead" and "Whenever an opponent loses life, you gain that much life."
So, I've been thinking about this for a while now, and here's the most ridiculous amalgamation I can come up with:
A legendary creature and a nonlegendary planeswalker meld together to form an enchantment artifact that transforms into a fortification that when attached to a legendary land flips into a host creature that when augmented onto by an enchanted host creature and an equipped host creature (it must be so: one host aug has a single Aura attached to it, and the other has a single equipment attached to it), but NOT a third aug creature, melds back into the original two permanents, but with bigger cards and higher stats to reflect all that work put into it. Plus, all the costs will be reduced, in case you wanna go through all that again.
Now, to make this shittiest of shitposts complete, I challenge you all to design this hulking monstrosity!