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Post by sdfkjgh on Feb 21, 2020 22:43:26 GMT
So, I was watching Magic Mics, when this idea popped into my head to do a one keyed off of less life than your starting life total. But, just before I started writing the card proper, a further idea hit, leading to this:
Halls of the Afterlife Legendary Land : If your life total is less than your starting life total, add an amount of equal to the difference. If your life total is greater than your starting life total, add an amount of equal to the difference. Otherwise, add .
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Post by arthurxiv on Feb 24, 2020 9:07:58 GMT
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Post by sdfkjgh on Feb 24, 2020 20:45:02 GMT
Well, yeah, but that's like saying "dies to removal". You're essentially saying "It's broken when you add inherently broken things to it."
I'll own up that I wasn't thinking about the things you mentioned at all when I designed this, but that's mostly because those things prolly shouldn't have been made. When you're playing fairly, this is actually an interesting design.
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Post by Lady Mapi on Feb 24, 2020 21:32:03 GMT
I mean, even without that kind of things, there are cards that can give you 8 or more life for . In a focused lifegain deck, this is stupid amounts of ramp, in a color that isn't really supposed to have ramp.
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Post by sdfkjgh on Feb 24, 2020 21:52:45 GMT
So, I was reading the section on Underdome, when I got the idea to design some lands to fit the design MaRo was looking for. My first thought was painlands, then I wondered how Un- sets would handle the concept of painlands. Didn't wanna spend time coming up with 10 different variations on a naming theme, so just a placeholder for now:
[White-Blue Pain Land] Land , Slap yourself in the face: Add , , or .
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Post by kefke on Feb 24, 2020 22:57:23 GMT
Un-Cards gives me an idea.
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Post by arthurxiv on Feb 25, 2020 14:59:54 GMT
Lol i love those two last ones. Maybe reduce the cost of the equipment to just because it's supposed to be completely useless (on average over a high number of combat steps and supposing that no player can be better than anyone at this game — which is debatable).
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Post by sdfkjgh on Feb 25, 2020 22:39:35 GMT
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Post by sdfkjgh on Feb 25, 2020 23:25:47 GMT
Posting this here, because I don't know where else to put it.
Was reading the section on Alexander Clamilton, subsection Elspeth Conquers Death, when I had the idea for the following challenge:
Design a haiku saga; that is, a saga with five lines of text for I, seven lines for II, and five lines for the third and final chapter.
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Post by FLAREdirector on Feb 25, 2020 23:25:58 GMT
I built this card for the Commander Game this week and immediately scrapped it for submission because it's........ It's a lot, people. It's so much. But I still think it's INTERESTING, if nothing else. A curiosity at best.
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Feb 26, 2020 1:13:22 GMT
Design a haiku saga; that is, a saga with five lines of text for I, seven lines for II, and five lines for the third and final chapter.
Like this?
...Or like what I thought of the first time I read "haiku saga"?
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Post by ZephyrPhantom on Feb 26, 2020 4:44:27 GMT
It seems like Sagas try not to exceed 15 lines counting reminder text, so I feel like 17 is a push, but... Raiding the Seven Barges Enchantment — Saga I: Destroy target land. II: Discard a card. Draw a card. III: You gain 7 life. II is a bit cheaty because the template would realistically use "then" but it technically works.
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Post by Lady Mapi on Feb 28, 2020 18:36:01 GMT
Ode to Spring - Enchantment - Saga I: Untap all creatures. II: Populate, then draw a card. III: Untap target land. ... Anyway, the card I actually came to post: Et Cetera - Sorcery - Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped, then repeat this process. Well, we already had ad nauseum , so...
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Post by sdfkjgh on Feb 29, 2020 3:37:07 GMT
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Post by Lady Mapi on Feb 29, 2020 3:41:11 GMT
I meant battlefield, honest.
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Post by sdfkjgh on Mar 5, 2020 0:11:18 GMT
Imagine an alternate reality where the Tenth DoctorVenser was still alive. Now imagine that there's still a rogue time rift wandering around the Multiverse somewhere. What if the two should meet?
Venser, Marked by the Rifts Legendary Planeswalker--Venser Venser, Marked by the Rifts has hexproof as long as you control a creature with power less than or equal to the number of loyalty counters on him. : Up to one target creature with power less than or equal to the number of loyalty counters on Venser, Marked by the Rifts gains lifelink until end of turn. It can’t be blocked this turn. : Exile target permanent, then return it to the battlefield under its owner’s control at the beginning of the next end step. : Create a colorless 0/0 Elemental Avatar creature token with “This creature gets +1/+1 for each loyalty counter on Venser, Marked by the Rifts.” : You get an emblem with "Whenever a creature attacks you or a planeswalker you control, exile that creature, then return it to the battlefield under your control."
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Post by sdfkjgh on Mar 6, 2020 18:40:07 GMT
Another card designed in my sleep:
Combat Simulator Enchantment All creatures have indestructible, vigilance, trample, and aggressor. (Creatures with aggressor must attack each combat if able.) [Boros watermark]
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Post by sdfkjgh on Mar 7, 2020 3:23:05 GMT
Hey, quick rules question. Let's say there's a card with the following two ability fragments:
"~ enters the battlefield phased out.
Activate this ability only if ~ is phased out."
Does that 2nd fragment actually work?
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Post by kefke on Mar 7, 2020 16:50:28 GMT
I'm not sure that either works, actually. By definition, when a card is phased out, it isn't on the battlefield. So it can't "enter the battlefield" phased out. It would have to have something like, "When ~ enters the battlefield, if you cast it this turn, it phases out.", I think.
As for the second one, no. That one definitely doesn't work. Phasing doesn't move cards to a different zone. It specifically makes them stop existing until they phase back in. So while phased out, they are not in play, have no abilities, and are effectively just not a card at all.
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Post by sdfkjgh on Mar 9, 2020 6:24:58 GMT
So, the last game I played on Arena got me just a little bit salty. I was playing a Corngasm list slightly modified from the deck tech video featured on The Mothership a few weeks ago, against Sultai Uro. I had only 4 lands, 1 Setessan Champion, & 1 Season of Growth, when I got hit by Casualties of War 2 turns in a row. This was after coming off of multiple matches where I lost 2-1 because the shuffler seems to think it's funny to clump lands together right when I most need that not to happen.
This rebuttal card obviously needs a real name, but for now, it perfectly displays my slight displeasure at the situation:
Leyline of SCREW YOU, CONTROL!!! Legendary Enchantment If Leyline of SCREW YOU, CONTROL!!! is in your opening hand, you may begin the game with it on the battlefield. Flash This spell can’t be countered. Indestructible Each spell your opponents cast costs an additional “Sacrifice a permanent” for each of that spell’s targets.
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Post by arthurxiv on Mar 9, 2020 10:27:31 GMT
I have two versions of this deck: - One with almost only Paradise Druid x4 and Alseid 4 as creatures, with Sentinel Eyes x4 and Mark x4, Angelic Gift x4, Setessan Training x4 and Staggering Insight x4 for draw (i removed the Setessan Champions but kept the Season of Growth x4). - The other one without Paradise Druid and with way better auras + Alseid x4 + Karametra x4 + God's Willing x4 to save these fragile Setessan Champions. I also put Hushbringer here, it kills several decks. It kills only 2things in our deck: the Setessan draw from playing Alseid and the sometimes annoying scry from Season of Growth.
This way i can defend against Casualties of War once, but certainly not twice.
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Post by kefke on Mar 9, 2020 14:24:55 GMT
Have I ever mentioned how annoying I find it when people copy someone else's deck list?
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Post by sdfkjgh on Mar 9, 2020 21:22:16 GMT
kefke : What about when someone copies, but then makes alterations? The Innovator Spikes are a key component of this game. Would you condemn themn all?
Unrelated:
Temple of Foresight Land Temple of Foresight enters the battlefield tapped. As long as Temple of Foresight is untapped, you may look at an additional card each time you scry. , Exert Temple of Foresight: Add .
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Post by arthurxiv on Mar 10, 2020 8:46:24 GMT
kefke: It's a funny hate card. I would put only one X in the mana cost since Unmoored Ego searches everywhere for 4 cards and exiles them (and is far from being broken). Otherwise your spell costs if you want it to be a slightly weaker Unmoored Ego. sdfkjgh: Maybe make your temple tap for any color and enter untapped instead, or tap for but still enter tapped. I think the mana downside of tapped+colorless+exert is very punishing for this scry upside.
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Post by sdfkjgh on Mar 10, 2020 20:32:41 GMT
arthurxiv: I thought of having it tap for , but I worried that it'd still be a little too powerful. I'd need to playtest both versions, but I don't really have the time or personnel right now.
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Post by sdfkjgh on Mar 10, 2020 22:13:28 GMT
So, while I was trying to come up with an entry, I thought of this design:
Sorin, Thirsty for Vengeance Legendary Planeswalker--Sorin Sorin, Thirsty for Vengeance enters the battlefield with a number of loyalty counters on him equal to your life total. Permanents you control have lifelink. Whenever you gain life, put that many loyalty counters on Sorin, Thirsty for Vengeance. : Gain control of target creature or other planeswalker. ::L-20::: You get an emblem with "If an opponent would gain life, that player loses that much life instead" and "Whenever an opponent loses life, you gain that much life." ::SL*::
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Post by sdfkjgh on Mar 10, 2020 22:19:38 GMT
Sorin, Thirsty for Nahiri's Cheesecake Photos
Nahiri, Baking Fetish Enthusiast
Avacyn, Embarrassed to Death by Her Parents
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Post by FLAREdirector on Mar 10, 2020 22:49:48 GMT
I really like this flavor text I wrote. I like the idea of three-colored cards representing collaborations between--or sometimes betrayals from within--the guilds.
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Post by sdfkjgh on Mar 10, 2020 23:46:12 GMT
So, I've been thinking about this for a while now, and here's the most ridiculous amalgamation I can come up with:
A legendary creature and a nonlegendary planeswalker meld together to form an enchantment artifact that transforms into a fortification that when attached to a legendary land flips into a host creature that when augmented onto by an enchanted host creature and an equipped host creature (it must be so: one host aug has a single Aura attached to it, and the other has a single equipment attached to it), but NOT a third aug creature, melds back into the original two permanents, but with bigger cards and higher stats to reflect all that work put into it. Plus, all the costs will be reduced, in case you wanna go through all that again.
Now, to make this shittiest of shitposts complete, I challenge you all to design this hulking monstrosity!
EDIT: Reuben Bresler came close.
"Megazord sequence has been initiated" anyone?
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Post by Lady Mapi on Mar 11, 2020 2:20:01 GMT
That sound like work. That being said, I might make a crack at it at some point, because I hate myself. --- Prayers for Potency - Sorcery - Convoke. Add .
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