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Post by FLAREdirector on Jan 31, 2020 21:33:11 GMT
burntsquirrelman What if you turned Jah's Inevitable Return into a legendary creature whose activated ability melds it with the shield?
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Post by sdfkjgh on Jan 31, 2020 22:08:27 GMT
Having watched The Irishman, I came to the realization that WWII made him a psychopath. Then I realized that that would make a great cardname, so, after a few days of nothing, I finally came up with this:
War-Made Psychopath Creature--Human Soldier Trample : Put a +1/+1 counter on War-Made Psychopath, then destroy target creature or planeswalker an opponent controls with converted mana cost less than or equal to the number of +1/+1 counters on War-Made Psychopath. 2/2
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Post by kefke on Feb 2, 2020 2:43:16 GMT
Making my entry for the commander contest gave me the idea of a set with a major theme of cards melding. Not to create some mutation, but as a process of Creator + (Co-Creator or Inspiration) = Great Work. That idea in turn led to the idea of an "enabler" card that let you meld when you hadn't found one of the components yet, to make things either. What followed from that was a creature that I'm almost certain is way too complicated to ever see play.
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Post by sdfkjgh on Feb 2, 2020 4:49:02 GMT
kefke: mypenname3000?
Here's one that I wish ELD had done, considering it also did some others from HCA. See if you can guess the inspiration:
Shvel', Emperor of Regalia ::CB:: Legendary Creature--Human Noble Vigilance, trample As Shvel’, Emperor of Regalia enters the battlefield, choose the name of a random permanent on the battlefield. Shvel’, Emperor of Regalia can’t have counters put on it or permanents attached to it. Shvel’, Emperor of Regalia gets +1/+1 for each counter on a permanent or player. Shvel’, Emperor of Regalia gets +1/+1 for each permanent attached to a permanent or player. When Shvel’, Emperor of Regalia becomes the target of an ability of a source with the chosen name, sacrifice Shvel’, Emperor of Regalia. 2/2
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Post by kefke on Feb 2, 2020 8:38:12 GMT
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Post by FLAREdirector on Feb 3, 2020 1:30:17 GMT
Because Pramikon. Honestly, realizing that I can give my defenders exalted was a really, like, galaxy brain moment for me. Very happy with this design. Possibly too good?!
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Post by Lady Mapi on Feb 5, 2020 4:37:59 GMT
Blazeheart Competitor Creature - Elemental Knight Joust 1 (When this creature is blocked, it gets +0/+1 until end of turn. If not blocked, it gets +1/+0 instead.) The heat of competition almost mirrors the flame in her soul.3/1 Just wanted to make a design for Joust (one of the mechanics that didn't get used in Eldraine). It's... kinda dull, as far as keywords go.
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Feb 7, 2020 18:06:13 GMT
Making an Arcane-themed card for COTW got me thinking about Splice. Does this work like I think it does? (It seems like since the effects are added to the spell as it's cast, they should "stick" to the creature, which is why I made it an effect you wouldn't have to remember for more than a turn.)
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Post by FLAREdirector on Feb 8, 2020 19:25:08 GMT
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Post by burntsquirrelman on Feb 9, 2020 15:35:19 GMT
Making an Arcane-themed card for COTW got me thinking about Splice. Does this work like I think it does? (It seems like since the effects are added to the spell as it's cast, they should "stick" to the creature, which is why I made it an effect you wouldn't have to remember for more than a turn.)
Yes. This. I've been contemplating this for a long while, and I think it could work in certain scenarios. I often did "Splice onto Dragon" as examples.
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Post by FLAREdirector on Feb 10, 2020 5:08:32 GMT
collex, I saw your post in the Challenge Slots thread about an off-color escape card with Tarkir flavor. It got me thinking, so I made this!
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 10, 2020 17:11:53 GMT
I like the card, but you could always define X as zero so you don’t have to exile cards for it to escape
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Post by sdfkjgh on Feb 10, 2020 17:13:31 GMT
collex , I saw your post in the Challenge Slots thread about an off-color escape card with Tarkir flavor. It got me thinking, so I made this!
The way escape is set up. it feels like this needs "X can't be 0."
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Post by kefke on Feb 10, 2020 19:24:15 GMT
Why does there need to be a way to keep X from being zero? If you pay 0, then X is 0 for all instances. That means it deals 0 damage. At which point you've eliminated the reason for escaping it in the first place.
Edit: Okay, grant you it would still get to come back, but coming back for cheaper without any secondary effects seems fair to me?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 10, 2020 19:31:11 GMT
Because a semi-free 5/1 every turn is HUGE card advantage?
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Post by Lady Mapi on Feb 10, 2020 20:16:39 GMT
Why does there need to be a way to keep X from being zero? If you pay 0, then X is 0 for all instances. That means it deals 0 damage. At which point you've eliminated the reason for escaping it in the first place. Edit: Okay, grant you it would still get to come back, but coming back for cheaper without any secondary effects seems fair to me? For reference, a 1/1 that recurs endlessly tapped is considered a very good card. This lets you recur a 5/1 for more.
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Post by collex on Feb 11, 2020 4:10:51 GMT
collex , I saw your post in the Challenge Slots thread about an off-color escape card with Tarkir flavor. It got me thinking, so I made this!
That is pretty awesome! Happy to have inspired someone else! Iagree with the others that it probably need a to say that X can't be zero, but otherwise it is pretty great! Except now I can't create my own to submit to CotW! Curse you!(I'm kidding. I'll find something else for the contest this week- off-color abilities are a favorite of mine. I just find funny how well timed the contest is)
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Post by Lady Mapi on Feb 11, 2020 4:45:46 GMT
Just because escape shenanigans have made me think of this: Returned Necromancer - Creature - Zombie Wizard Delve Escape - , exile two other cards from your graveyard. 1/2
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Post by FLAREdirector on Feb 11, 2020 19:27:10 GMT
Thanks for your feedback everybody. I agree that the "X can't be 0" clause is necessary, and I've updated my .mse file to reflect that. Can't believe I missed a silly little thing like that.
Anyway, here's another render. I always thought "tall vs. wide" was kind of a false dichotomy.
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Post by sdfkjgh on Feb 13, 2020 19:24:19 GMT
Horizon Soothsayer Enchantment Creature--Human Shaman When Horizon Soothsayer enters the battlefield, scry X, where X is your devotion to green and blue. Then, for each nonland green permanent you control, you may put the top card of your library into your hand. 3/2
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Post by sdfkjgh on Feb 17, 2020 9:21:39 GMT
So, Ponder and Preordain both have been banned for causing decks to be too consistent, but there's no way that this would suffer the same fate, right?
Prognosticate Sorcery Scry 1, then draw a card, then scry 1.
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Post by arthurxiv on Feb 17, 2020 11:45:03 GMT
Lol, i bet this will never be added but i think it deserves to be in a Modern Horizons set.
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Post by sdfkjgh on Feb 17, 2020 19:19:08 GMT
Was reading the section on what planeswalkers MaRo could Un-ify when this popped into my head:
Bargaining Beeble Creature--Beeble Rogue When Bargaining Beeble enters the battlefield, for each player, create a Hard Bargain token, then that player gains control of that token. (They’re colorless artifact enchantments with “, Pay 15 life, , Sacrifice this permanent: You draw two cards and gain 10 life.”) Bargaining Beeble can’t be blocked as long as defending player controls a permanent they don’t own. 4/3
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Post by Lady Mapi on Feb 17, 2020 20:54:47 GMT
So, people who know how layers work... does this actually work? Glorified Turtle - Creature - Turtle Protection from converted mana cost less than ~'s toughness. 1/4
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Post by sdfkjgh on Feb 18, 2020 4:42:30 GMT
What if we could eliminate mana screw?
Leyline of Bounty Enchantment If Leyline of Bounty is in your opening hand, you may begin the game with it on the battlefield. At the beginning of each player’s upkeep, if that player controls fewer lands than any other player, that player may reveal cards from the top of their library until they reveal a land card. If they do, they put that land card into their hand and the rest on the bottom of their library in a random order. If they control fewer lands than each other player, that player puts that land onto the battlefield instead.
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Post by arthurxiv on Feb 18, 2020 13:17:58 GMT
sdfkjgh: Do players own created tokens ? If not, then Bargaining Beeble doesn't work.
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Post by Lady Mapi on Feb 18, 2020 14:38:14 GMT
sdfkjgh : Do players own created tokens ? If not, then Bargaining Beeble doesn't work. Players do own tokens they create, which is why the Beeble's controller creates the tokens then donates them.
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Post by sdfkjgh on Feb 18, 2020 15:27:48 GMT
arthurxiv: Lady Mapi's correct.
Here's another card designed in my sleep:
General Martenz Legendary Creature--Cat Soldier Advisor Creatures you control have haste. Advocate (Whenever a creature enters the battlefield, you may tap any number of other untapped creatures you control with advocate. Put a +1/+1 counter on that creature for each creature tapped this way.) Whenever a creature you control advocates another creature, untap the creature that advocated. Whenever a creature you control deals combat damage to a player or planeswalker, create a 1/1 red and white Soldier Advisor creature token with advocate. 2/2
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Post by sdfkjgh on Feb 19, 2020 18:39:22 GMT
Another in my quest to eliminate screw/flood, this one inspired by Dana Fischer and Winding Way:
Ritual of Abundance Instant Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order. Then, repeat this process X times.
And now for something completely different. An Un- card that makes Glamerdye actually worth running, though not for the reasons you'd think:
Ora, Keeper of the Texts Legendary Creature--Wizard Avatar Flash This spell can’t be countered by spells or abilities with other sources. First strike, vigilance, trample Whenever a player casts this or another spell, counter that spell unless that player recites its flavor text. If a player can’t or doesn’t, Ora, Keeper of the Texts gains hexproof until end of turn.
Whenever a player recites flavor text, put a +1/+1 counter on Ora, Keeper of the Texts.Whenever a player recites the flavor text of a specific card for the first time this turn, put a +1/+1 counter on Ora, Keeper of the Texts. ------------------------------------------------------------------------------------------------------ She ensures that every story is told. 7/7
EDIT: Fair point, kefke. Changed to close that loophole. Specific card means that multiples of a card still trigger the ability. So, for example, you cast Carnivorous Death Parrot, say its flavor text so it doesn't get countered, but it gets killed anyway, then you recast that specific card from your graveyard and say its flavor text, Ora won't get a second counter. However, if you then cast a second Carnivorous Death Parrot and say its flavor text for the first time this turn for that specific card, Ora's ability WILL trigger.
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Post by kefke on Feb 19, 2020 23:37:35 GMT
> Summons Ora. > Chants flavour text until the opponent punches me, because there's no mechanical restrictions on when you may do so.
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