Post by herziquerzi on Apr 4, 2018 8:22:37 GMT
HerziQuerzi's Set Hub
(Links lead to set files)
The Dark Years
(Completed, Unfortunately)
Cretio Created - March, 2011
The first set I ever designed. Taking place on a Plane formed of excess mana leaked into the Blind Eternities gathering together, it was meant to be a battlecruiser style environment. Poor mechanics, weak story, wildly varying power levels.
Rating: 2/10 (Exceedingly Poor)
Intrigue of Ahmed (IAH) - January, 2015
My second set, a multiplayer focused set about the push and pull politics between five seperate nations. Decent in most regards, but nothing special.
Rating: 4/10 (Poor)
The Memory Block
(Completed)
Memory's Tyranny (MMT) - October, 2015
An attempt at actually involving story in my sets, and displaying said story solely through the cards themselves. Focusing on the struggle between the planeswalkers Felice and Aerida upon the plane of Adira, Memory's Tyranny is a tale of immortality and stagnancy, rebellion and purpose.
Rating: 6/10 (Good)
Memory's Collapse (MMC) - March, 2016
After Aerida's machinations succeed in the death of Felice at the end of Memory's Tyranny, it is revealed that the plane-wide immortality was only a side effect of Felice's attempts to hold a crumbling plane together. With her dead and Aerida nowhere to be found, Adira begins to dissipate into the Blind Eternities. Whereas Memory's Tyranny was almost entirely story focused, Memory's Collapse is more focused on the limited environment, with the only "story" being nods towards the general state of the world.
Rating: 7/10 (Very Good)
Rhyse Block
(Completed)
A Tourney at Whiterun (TWR) - September, 2016 - Set Thread - MSEM // Flavour+Mechanic 2016 Awards
Another attempt at telling a story solely through the cards. Tourney came out much better than Memory's Tyranny in this regard due to having a more straightforward story. Focused on a medieval tourney in a low fantasy world, it's a set where individual glory and skill trumps all. Meanwhile, decade old jealousies, long forgotten oaths, and grudges lasting centuries begin to rear their heads, culminating in a midnight attack upon the tourney by a neighbouring kingdom in a bloody grab for power.
Rating: 8/10 (Exceptionally Good)
Plagues of Fretport (PFP) - November, 2017 - Set Thread - MSEM // Flavour 2017 Award
Declan and Harriet ended Tourney in the hands of pirates looking to sell them off as slaves. When the ship docks at the city of Fretport, however, they make their escape. Only to be trapped in the decrepit remains of a city descending even further into chaos as a plague tears through the populace. Hopelessness, desperation, and chaos are as dangerous as the sickness itself, and greed only feeds into the fires. Aesthetically and thematically tight, with plenty of interesting designs, but leans towards very wordy cards and overly complex interactions.
Rating: 7/10 (Very Good)
Arcanum Block
(Completed)
Carpe Arcanum (CAC) - January, 2018 - Set Thread - MSEM
In the world of Arcanum, society revolves around three major academies. And inside those academies, researchers and students and professors work in tandem over the course of centuries to unlock the greatest of accomplishments: the creation of their own subplane. A small, all-rare constructed focused set, it's full of some of my favourite designs and a solid art direction, but world building is a touch sparse and story is nonexistent.
Rating: 8/10 (Exceptionally Good)
Memorium Arcanum (MAC) - May, 2018 - Set Thread
Another small, all-rare set, following the success of the academic elite of Arcanum in creating their own subplane. However, Felice returns from the grave to defeat Aerida, expose her crimes, and convert the new subplane into a refuge for the people of Adira. Designs are a touch weaker than Carpe, but still solid, and makes up for it with actual world building and plot.
Rating: 8/10 (Exceptionally Good)
Arcanum: Reforged (ACR) - October, 2018 - Set Thread
Combining Carpe Arcanum and Memorium Arcanum into a single set, alongside new cards, to create a draftable version. Allows more room for the flavor, but overall ends up feeling a bit hollow and flat.
Rating 7/10 (Very Good)
The Stranger Block
(In Progress)
Barten's Journal (BTJ) - December, 2018 - Set Thread
A collection of five three-coloured minisets. Each exploring a radically different plane. Each with its own pair of mechanics - one new, and one returning. Story through-line doesn't carry through well, but the cards are solid and the world building is strong throughout.
Rating: 7/10 (Very Good)
Cretio Recreated (CR2) - 40%
N/A
Rating: ?/10
Stand-Alone Projects
(Various)
Harvest Festival (HVF) - August, 2018 - Set Thread - MSEM
On the quiet rustic world of Maedryd, the small village of Crinster lights their hearths and don their costumes in preparation for the yearly Harvest Festival. Meanwhile, the Lappowen siblings and their friends brave the encroaching winter for an ill-advised journey into the woods. The aesthetic and flavor is probably my strongest to date, with cards designs that while simple for the most part, work well together.
Rating: 9/10 (Near Perfect)
Claren's Travels (CLT) - 35%
N/A
Rating: ?/10
Conquering Domeka (CQD) - 25%
N/A
Rating: ?/10
Arcanum Academia (ACA) - 50%
N/A
Rating: ?/10
Beyond Our Ken (BYK) - 10%
N/A
Rating: ?/10
Leader's Burden - 40%//Potentially Cancelled
N/A
Rating: ?/10
Community Sets
(Various)
Mious (MIS) - Janurary, 2017, Led by fluffyDeathbringer - MSEM
On the stark and cold plane of Mious, eldritch angels of many-limbs and esoteric minds fill the skies, and devout clergies worship the five Gods. Thematically and flavorfully strong, with a lot of individually strong designs. However, it's best designs are counterbalanced by an equal host of awkward designs, and mechanically the set is all over the place.
Rating: 6/10 (Good)
(Links lead to set files)
The Dark Years
(Completed, Unfortunately)
Cretio Created - March, 2011
The first set I ever designed. Taking place on a Plane formed of excess mana leaked into the Blind Eternities gathering together, it was meant to be a battlecruiser style environment. Poor mechanics, weak story, wildly varying power levels.
Rating: 2/10 (Exceedingly Poor)
Intrigue of Ahmed (IAH) - January, 2015
My second set, a multiplayer focused set about the push and pull politics between five seperate nations. Decent in most regards, but nothing special.
Rating: 4/10 (Poor)
The Memory Block
(Completed)
Memory's Tyranny (MMT) - October, 2015
An attempt at actually involving story in my sets, and displaying said story solely through the cards themselves. Focusing on the struggle between the planeswalkers Felice and Aerida upon the plane of Adira, Memory's Tyranny is a tale of immortality and stagnancy, rebellion and purpose.
Rating: 6/10 (Good)
Memory's Collapse (MMC) - March, 2016
After Aerida's machinations succeed in the death of Felice at the end of Memory's Tyranny, it is revealed that the plane-wide immortality was only a side effect of Felice's attempts to hold a crumbling plane together. With her dead and Aerida nowhere to be found, Adira begins to dissipate into the Blind Eternities. Whereas Memory's Tyranny was almost entirely story focused, Memory's Collapse is more focused on the limited environment, with the only "story" being nods towards the general state of the world.
Rating: 7/10 (Very Good)
Rhyse Block
(Completed)
A Tourney at Whiterun (TWR) - September, 2016 - Set Thread - MSEM // Flavour+Mechanic 2016 Awards
Another attempt at telling a story solely through the cards. Tourney came out much better than Memory's Tyranny in this regard due to having a more straightforward story. Focused on a medieval tourney in a low fantasy world, it's a set where individual glory and skill trumps all. Meanwhile, decade old jealousies, long forgotten oaths, and grudges lasting centuries begin to rear their heads, culminating in a midnight attack upon the tourney by a neighbouring kingdom in a bloody grab for power.
Rating: 8/10 (Exceptionally Good)
Plagues of Fretport (PFP) - November, 2017 - Set Thread - MSEM // Flavour 2017 Award
Declan and Harriet ended Tourney in the hands of pirates looking to sell them off as slaves. When the ship docks at the city of Fretport, however, they make their escape. Only to be trapped in the decrepit remains of a city descending even further into chaos as a plague tears through the populace. Hopelessness, desperation, and chaos are as dangerous as the sickness itself, and greed only feeds into the fires. Aesthetically and thematically tight, with plenty of interesting designs, but leans towards very wordy cards and overly complex interactions.
Rating: 7/10 (Very Good)
Arcanum Block
(Completed)
Carpe Arcanum (CAC) - January, 2018 - Set Thread - MSEM
In the world of Arcanum, society revolves around three major academies. And inside those academies, researchers and students and professors work in tandem over the course of centuries to unlock the greatest of accomplishments: the creation of their own subplane. A small, all-rare constructed focused set, it's full of some of my favourite designs and a solid art direction, but world building is a touch sparse and story is nonexistent.
Rating: 8/10 (Exceptionally Good)
Memorium Arcanum (MAC) - May, 2018 - Set Thread
Another small, all-rare set, following the success of the academic elite of Arcanum in creating their own subplane. However, Felice returns from the grave to defeat Aerida, expose her crimes, and convert the new subplane into a refuge for the people of Adira. Designs are a touch weaker than Carpe, but still solid, and makes up for it with actual world building and plot.
Rating: 8/10 (Exceptionally Good)
Arcanum: Reforged (ACR) - October, 2018 - Set Thread
Combining Carpe Arcanum and Memorium Arcanum into a single set, alongside new cards, to create a draftable version. Allows more room for the flavor, but overall ends up feeling a bit hollow and flat.
Rating 7/10 (Very Good)
The Stranger Block
(In Progress)
Barten's Journal (BTJ) - December, 2018 - Set Thread
A collection of five three-coloured minisets. Each exploring a radically different plane. Each with its own pair of mechanics - one new, and one returning. Story through-line doesn't carry through well, but the cards are solid and the world building is strong throughout.
Rating: 7/10 (Very Good)
Cretio Recreated (CR2) - 40%
N/A
Rating: ?/10
Stand-Alone Projects
(Various)
Harvest Festival (HVF) - August, 2018 - Set Thread - MSEM
On the quiet rustic world of Maedryd, the small village of Crinster lights their hearths and don their costumes in preparation for the yearly Harvest Festival. Meanwhile, the Lappowen siblings and their friends brave the encroaching winter for an ill-advised journey into the woods. The aesthetic and flavor is probably my strongest to date, with cards designs that while simple for the most part, work well together.
Rating: 9/10 (Near Perfect)
Claren's Travels (CLT) - 35%
N/A
Rating: ?/10
Conquering Domeka (CQD) - 25%
N/A
Rating: ?/10
Arcanum Academia (ACA) - 50%
N/A
Rating: ?/10
Beyond Our Ken (BYK) - 10%
N/A
Rating: ?/10
Leader's Burden - 40%//Potentially Cancelled
N/A
Rating: ?/10
Community Sets
(Various)
Mious (MIS) - Janurary, 2017, Led by fluffyDeathbringer - MSEM
On the stark and cold plane of Mious, eldritch angels of many-limbs and esoteric minds fill the skies, and devout clergies worship the five Gods. Thematically and flavorfully strong, with a lot of individually strong designs. However, it's best designs are counterbalanced by an equal host of awkward designs, and mechanically the set is all over the place.
Rating: 6/10 (Good)