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Post by Neottolemo on Aug 24, 2018 18:51:02 GMT
I wonder if this is too pushed.
Visiri Eviscerator Creature - Vampire Sacrifice another creature: CARDNAME gets +1/-1 until end of turn. 1/2
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Post by fluffydeathbringer on Aug 24, 2018 19:12:31 GMT
an attempt at designing for BR Hollow One was made
unrest by shiftyhomunculus, featured in his rather nice set Magnificent Tales available on Showcase
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Post by gateways7 on Aug 24, 2018 22:09:12 GMT
Tutors aren't very good in limited, especially ones where you don't know beforehand what card you're going to hit. Constructed gives you better cards to tutor for and better deck consistency that makes hits better. EDIT: Made it a common.
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Post by actuallynimo on Aug 26, 2018 12:34:45 GMT
Attachment DeletedHelpful Librarian - 1U Creature - Human Wizard [Common] When Helpful Librarian enters the battlefield, each player may draw a card. 2/2 <aahh how do i make the pic big TAT>
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Post by Daij_Djan on Aug 29, 2018 11:14:10 GMT
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Sept 1, 2018 11:54:26 GMT
judgin judgin judgin judgin judgin judgin judgin judgin judgin judgin judgin judgin judgin judgin judgin makes me feel good{monger} Maelstrom Maestro Creature- Elemental Wizard Cascade 2/1 “I was a fool to think I could tame this beautiful force.”Interesting. I could've believed this came straight from Alara Reborn; it took me a second to release the only reason there were no 2 cmc cascade spells in alara reborn was because there were no 1 cmc spells at all. My first thought for this was Living End, though it would clash with the existing 3 cmc cascade spells so maybe not. As a sort of 1 cmc tutor it's really cool though, as that opens up more space for deckbuilding than the Living End type decks that can't play anything cheaper than 3 cmc. It might not fit be appropriate at common, looking at Shardless Agent, though like you said 1 drops tend to be really mediocre in Limited. It probably shouldn't be in the same set as Unsummon though {viriss} Fate Sculpt Sorcery Target opponent may exile the top five cards of their library. If they don't, you draw two cards. "When I'm stuck in a day. That's gray, and lonely." - L.O.Annie{Image} For a punisher effect to be good, both options have to be efficient for the spell's cmc. 2 mana divination is good, but 2 mana Tome Scour is awful, even if it does exile, so that's what your opponent will always choose unless they'd die to it. The mill number would have to be really high for this to be playable but I still think it'd be a questionable design then. {zephyrphantom} Slatherskilk Creature - Horror ~ enters the battlefield with a -1/-1 counter on it. Whenever another creature you control attacks, you may remove a -1/-1 counter from Slatherskilk. 2/2 I love a 1 mana 2/2, and this is a really neat way of balancing one, but one thing that always holds back aggro cards is when they're actually weaker as 1 drops - since it's a 1/1 until you have another attacker, you'll either need haste creatures or to hold onto it for a while. Still, the mana cost means that if there is a good hypothetical Standard aggro deck this card could certainly be a part of it, and there could be some abuse with that second ability with anything that places counters as a cost. Slatherskilk is a great name, also. {shiftyhomunculus} Huh it's like Fabricate but a fair bit stronger. I dunno if this was designed with a particular deck and I don't know anything about modern Humans but like Champion of the Parish into this is enough to convince me that it has potential. I wasn't sure about Human Soldier Scout, but apparently that's an actual thing. Hm. {neottolemo} Visiri Eviscerator Creature - Vampire Sacrifice another creature: CARDNAME gets +1/-1 until end of turn. 1/2
2 power 1 drops aren't exactly rare any more so I'm not sure if I'm missing something here. I suppose you can keep up the 2 toughness until you need the power, but sacrificing a creature seems to be a heavy cost to do so, though like the other rakdos 1 drop it is nice that you play it turn 1 very reliably. Does it have some Viscera Seer type application aswell since it can be played in two colors? I dunno. {fluffydeathbringer} Oh I actually know this deck. Flameblade Adept is played in Hollow One because it can get ridiculously big with chained Burning Inquiry / Goblin Lore, so while Heedless Hellraiser does fit the theme of the deck card the fact that it caps at 2 power really holds it back. Goblin Guide impression is nice, but since the deck doesn't want Goblin Guide anyway, it probably wouldn't want this either. Still I like its potential as a general aggro card and it seems perfectly tuned for limited. Interesting art {gateways7} I'm not sure digging an extra card is worth the downsides that this card compared to Impulse, such as revealing a load of your deck + the card you choose in addition to not getting to freely choose. Anticipate was played in Standard though, so it could maybe happen. The whiff insurance is a nice though but the card needs to say what happens to the cards if you hit (do they just stay on top of your library in the same order?) {actuallynimo} Helpful Librarian - 1U Creature - Human Wizard [Common] When Helpful Librarian enters the battlefield, each player may draw a card. 2/2 Howling Mine type effects are fun, and this is a nice way of doing one at common. A 2/2 for is more questionable, since blue doesn't get 2 mana 2/2s, and I don't think the ability is enough of a "downside" to make it worth it. The only constructed decks I can think of that would want this would be Ebony Owl Netsuke ones and I'm not sure it'd be good enough to make it, though it's possible. (You can post images full size by uploading them to your favourite image host i.e. imgur and then linking the url of that image in image tags like so: [img]https://i.imgur.com/jhfq1j1.png[/img] {Daij_Djan} Devilish, I guess we know exactly where this one is going. I think this might actually fulfill the challenge too well, since this can just be a Gladecover Scout scout with upside when it wants to be and may just replace it in Bogles. "as long as you control no other creatures" is not a line I'd usually associate with green, though the flavour sorta makes it work
While I mostly just talked about limited/constructed playability here, that was only a partial factor of how I chose the winner, I did also look at, you know, how good the cards are designwise and that kind of shit. Anyway: {winner} shiftyhomunculus wins with Legion Outriders. There were a few that I particularly liked but I can't be bothered to choose runners ups sorry. Thanks to all who entered
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Post by shiftyhomunculus on Sept 1, 2018 12:10:12 GMT
kinotherapy: Thanks for the win! I wasn't really aiming for a particular deck with this card, but hopefully it's a solid roleplayer - I think it could find a home in, like, the Kor Skyfisher-based value decks in Pauper, or some kind of Soldier tribal, or maybe even aristocrats since it's two bodies in one. (And it absolutely wouldn't be a Soldier if not for deploy.) Here's your next challenge: In honor of the upcoming Guilds of Ravnica, make a Ravnica-flavored common or uncommon in exactly two colors (gold and hybrid are both fine) using an existing mechanic that hasn't been a guild mechanic yet.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Sept 1, 2018 13:44:02 GMT
shiftyhomunculus Oops lol I misread deploy and thought it cared about Humans and not Soldiers, which is why I was going on about Humans. Everything makes sense now kino: do you think izzet might just get prowess for their mechanic? 🤔 shiftyhomunculus: WotC wouldn't be that boring (reused art to go with a reused mechanic)
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Post by Tesagk on Sept 1, 2018 14:50:41 GMT
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Post by fluffydeathbringer on Sept 1, 2018 15:11:36 GMT
Does transform count? Also, does this kind of color arrangement?
Unassuming Urchin Creature - Human Creatures with power greater than Unassuming Urchin's power can't block it. : Transform Unassuming Urchin. In a plane mottled with hardship and conflict, abandoned youths are common to the point of being beneath notice...
1/1
//
Acquisitor Initiate
Creature - Human Rogue Whenever Adept Acquisitor deals combat damage to a player, you draw a card and you lose 1 life. ...a fact that Dimir is all too ready to exploit.
2/2
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Icarael
0/0 Germ
Don't call it a comeback-- I've been here for years!
Posts: 33
Favorite Card: Coiling Oracle
Favorite Set: Ravnica: City of Guilds
Color Alignment: White, Blue, Red
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Post by Icarael on Sept 1, 2018 15:50:54 GMT
Kraul Linebreaker Creature-- Insect Warrior Kraul Linebreaker can't be blocked by more than one creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)"Let the dragon's soldiers come. We will crush them with the might of our endless swarm."-- Mazirek, kraul death priest3/2
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Post by viriss on Sept 1, 2018 19:33:32 GMT
Boros Battlemaster Creature - Human Soldier Champion a soldier (When this enters the battlefield, sacrifice it unless you exile another soldier you control. When this leaves the battlefield, that card returns to the battlefield.) Double strike 4/4
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Post by sleepyjackdaw on Sept 1, 2018 22:29:56 GMT
Here's a (pretty pushed?) entry: Ledger-Bound Soul Creature - Spirit Advisor Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) When ~ enters the battlefield, target player loses 1 life and draws a card. 2/2 I'm a little worried cause this is an inherent 4-for-1, it should probably cost 5 mana. At least the body is small and non-evasive.
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Post by Jartis on Sept 2, 2018 9:42:01 GMT
Profits for Parishioners Sorcery Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Put a bribery counter on target creature you don’t control. Its controller draws a card. (Creatures with bribery counters on them can’t attack or block.) I know Rosewater said it probably wouldn't come back, but doesn't it just sound like an Orzhov thing? {Render}
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Post by theunderscore on Sept 6, 2018 16:50:54 GMT
A repurposed card from a custom set I was making. Since this is already ready, I figured I may as well throw it in here. Encourages you to play with unblockable creatures while providing some card filtering/selection. Maybe this cost is too high, but it's tricky to design around Skulk, with its fairly limited design space.
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Post by ZephyrPhantom on Sept 6, 2018 18:56:54 GMT
Gargled Fireblast Sorcery Gargled Fireblast deals 2 damage to any target. If ~ deals damage to a player this way, that player discards a card. Madness More flexible Blightning at the cost of reduced magnitude of effects.
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Post by augur on Sept 10, 2018 0:37:31 GMT
Attachment DeletedMindblowing Experiment Sorcery Buyback Draw two cards. Then, if you have the most cards in hand or are tied for the most cards in hand, Mindblowing Experiment deals 3 damage to you. If not, it deals 3 damage to each opponent. edit 10/10: hits you if tied
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Post by Lady Mapi on Sept 10, 2018 2:34:04 GMT
Underhive Shambler - Creature - Plant Zombie Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)2/2
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Post by gluestick248 on Sept 26, 2018 8:54:43 GMT
Lyev Trial 1WU Enchantment — Aura (C) Enchant creature When Lyev Trial enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, sacrifice this permanent: Draw a card.) Enchanted creature can’t attack or block.
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Post by Fleur on Oct 10, 2018 15:24:39 GMT
Pontiff of Omissions Creature - Human Cleric Assassin First strike Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When CARDNAME enters the battlefield, destroy target tapped creature if it exploited a creature. "Your lives shall serve a higher purpose - the church."3/2
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Post by ZephyrPhantom on Oct 10, 2018 16:47:50 GMT
Hm, seems like it's been over a month. shiftyhomunculus - looks ripe for judging to me.
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Post by gateways7 on Oct 10, 2018 23:17:04 GMT
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Post by Jartis on Nov 2, 2018 9:43:22 GMT
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Post by shiftyhomunculus on Nov 20, 2018 22:39:05 GMT
Oh God, you ever get that thing where you build up a task in your head until it's way bigger than the relatively small job it actually is? Well, that. Let's do this quick and dirty so the challenge can start rolling again. Kino, your card's fine but I can't say I'm excited by it, but I guess that's prowess, babe. Tesa, raid is a good choice for the Rakdos but distributing free Shocks is very strong and the mana cost is unnecessarily complex - 1BR would be way easier to cast and more aesthetically pleasing. Fluffy, another good, thematic choice of mechanic, and I like the design a lot, but I don't think that sabotage ability is common-appropriate. I also don't love that the back face lacks evasion, but that could be hard to balance around. Icarael, undying is a really good call for Golgari and this is otherwise a very nice clean design. My one qualm is that the first ability is something of a bend in black. viriss, this design is a pretty smart callback to Boros' heavy Soldier presence, but excluding support staff and angels feels a bit sad, and I don't know how much space champion really has at common given how reliant it is on tribal backup. Fine one-off card, questionable choice of mechanic. sleepy, I don't think this card is necessarily too powerful but it should probably be rare for the sheer card advantage reasons you cite. I'm also not seeing the white in this design. Jartis, that's two mechanics, and I don't think either of them are good calls for Orzhov. Gravestorm has developmental and design space issues and is very hard to work with at common, and bribery counters are both awkward to track alongside P/T-altering counters (another no-no for anything that's going to show up at common) and not black in the slightest. _, this runs into the problem of multiple instances of scry 1 getting redundant fairly fast, and skulk is, as you say, a narrow mechanic to design for. Zephyr, while I do love me some madness, this reads a bit like a poor man's Fiery Temper. The discard if it goes face is a neat little cherry but also puts the card on shaky color pie ground, as you can pay the madness cost with pure red mana (and Shock in mono-black is questionable too). Monger, oof, buyback. A draw and damage spell with buyback, no less. This is problematic in that it's a repeatable source of card draw and possibly damage that's all but impossible to interact with for every color except blue (a common problem with all buyback spells). I like the self-damage as a safety valve to stop the gameplay getting too repetitive, but if every significant buyback card has to have that kind of safety on it, which I suspect they would, that's a serious stranglehold on design space. amechra, this is a nice simple design that's also indicative of the repetitiveness inherent in retrace. Retrace creatures may actually be less serious offenders than retrace spells in this respect, so I do like this twist, but I still don't think I could put this card at common in good conscience, and that's an issue for a prospective mechanic. gluestick, this card's quite strong. Luminous Bonds is in the top three best white commons in every draft format it's been in; adding the blue is a notable hurdle but the payoff is not negligible. This is certainly in-flavor for Azorius, though, and mostly fitting mechanically. (I'll leave the discourse about white investigate at the doorstep for now.) Yoshi, exploit's a great, flavorful choice for Orzhov and I like the card it's attached to here. Wording on the last line is a bit weird - I'd move the condition clause at the end to the middle, for clarity's sake. gateways, smart use of tribute but probably a notch too powerful and, more importantly, disqualified for not having a two-color identity. Fleur takes the runner-up spot, but our winner this week, despite the slight bend, is Icarael . I'm a sucker for cleanness and smart use of existing mechanics, and this card has both in spades: it's a tenacious threat that feels Golgari as all get-out with eleven words of rules text. What's our next challenge, chief?
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Icarael
0/0 Germ
Don't call it a comeback-- I've been here for years!
Posts: 33
Favorite Card: Coiling Oracle
Favorite Set: Ravnica: City of Guilds
Color Alignment: White, Blue, Red
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Post by Icarael on Nov 22, 2018 4:33:12 GMT
Next challenge: Choose a plane WOTC has mentioned but hasn't gone to yet. Create a common/uncommon from a theoretical set that takes place on that plane.
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Post by Jartis on Nov 22, 2018 7:51:34 GMT
I went though several ideas, so I might change this, but this one got done first. The plane is Kephalai if that wasn't incredibly obvious.Chandra stole the Dragon Scroll from a museum there, and it's incredibly bureaucratic and totalitarian. Kephalai Prelate Creature - Human Advisor Creatures don’t untap during their controller’s untap step unless that player pays for each of those creatures. 1/1
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Post by Tesagk on Nov 23, 2018 0:27:40 GMT
Next challenge: Choose a plane WOTC has mentioned but hasn't gone to yet. Create a common/uncommon from a theoretical set that takes place on that plane.Ugh. A list would be helpful...
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Post by Fleur on Nov 23, 2018 1:59:08 GMT
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Post by viriss on Nov 23, 2018 4:17:08 GMT
Regatha
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Post by gluestick248 on Nov 23, 2018 7:45:51 GMT
Kaldheim seems like the place for Vikings. Ruthless Raider Creature — Human Warrior Menace Whenever Ruthless Raider deals combat damage to a player, draw a card unless that player discards a card. 3/3
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