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Post by Popcornia on Nov 13, 2018 23:57:09 GMT
The issue is simple. The included Fabricate mechanic is missing a condition to check for how many tokens are being made.
[When this permanent enters the battlefield, you may put {english_number_a(param1)} +1/+1 counter(s) on it. If you don't, create {param1} 1/1 colorless Servo artifact creature tokens.]
The tokens word should come with a condition for printing, which I put one together here, which could be more elegant if I was more familiar with the scripting of MSE.
[When this permanent enters the battlefield, you may put {english_number_a(param1)} +1/+1 counter(s) on it. If you don't, create {param1} 1/1 colorless Servo artifact creature {if param1.value != 1 then "tokens" else "token" }.]
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Post by cajun on Nov 14, 2018 3:36:50 GMT
there is indeed a far simpler way to do it (and there's an oversight on the token number as well)
When this permanent enters the battlefield, you may put {english_number_a(param1)} +1/+1 counter(s) on it. If you don't, create {english_number_a(param1)} 1/1 colorless Servo artifact creature token(s).
will update this in the mainframe game files.
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Post by Popcornia on Nov 14, 2018 3:56:19 GMT
Sweet, thanks. Figured my solution was more than necessary but glad to know the simpler one.
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