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Post by Boogymanjunior on Apr 22, 2019 1:23:49 GMT
Designed to stop a goaded creature your opponent controls from attacking you or a teammate (if only the player who goaded it is left to choose, this player will be attacked, according to Goad's rules), to possibly redirect a goaded creature you control to the opponent who goaded it because of the same reason, or, if it's only you and your single opponent, to simply stop any target creature from attacking.
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Post by somerandomtom on Apr 22, 2019 17:50:57 GMT
Council of Oligarchs 3U Creature - Human Advisor Uncommon Whenever players finish voting, each player who voted for a choice you voted for draws a card. (This effect includes you.) Parties were always the best way to garner power on Fiora.2/5 So this is a highly political commander card, an encourages opponents to vote as you please. This is designed for the kind of players who love politics in commander and making deals and the like - exactly the kind of players who would be putting "Council's Dilemma" cards in their deck. Also, the stats are ok for a blue deck that just wants to sit back and stop aggro decks from proceeding, allowing for a slower game.
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Post by Tesagk on Apr 22, 2019 20:37:47 GMT
somerandomtom: Please please adjust the size of your card. You can select "BBCode" in the advanced editor and then just look for the width in the first image's element.
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Post by kefke on Apr 24, 2019 15:32:35 GMT
Had to take a few days, but I'm back. Time for judging! ameisenmeister: Good flavour on this one. It feels very Red, and very Goblin. I appreciate that it's not really a full turn, so much as just count a turn passing, untap, attack. On the other hand, it doesn't really take advantage of anything that's unique to Take the Crown mechanically. However, the flavour text ties it into the setting perfectly. Flo00: "Voted for" is the correct wording. Voted on would imply something was the subject of a vote, whether it won or not, which could be interpreted as destroying every creature. This seems balanced enough, as mass-removal goes, and ties in nicely to the previous card. I'm actually not even sure it needs to be rare. It's a little disappointing that it has neither a render, nor flavour text, though, as on its own it feels a bit generic. sdfkjgh: Okay, first of all, your political commentary is on point. This also seems like a decently balanced card, though one definitely more suited to games with a larger number of players. Flavour-wise, though, this should have been silver bordered, and doesn't fit the target set at all. (Thanks for making me laugh, though.) Jartis: Interesting choice, going for a card with monstrosity over one of the more obvious "agenda" mechanics. I think that ordinarily this might dilute the identity a bit, since monstrosity is associated a bit more with Theros, but by tying it in with becoming the monarch, you managed to sidestep that pitfall nicely. The Plainslord makes for a decent heavy-hitter, and actually elevates the mechanics it's tied to, for me. Monarch mechanics play best in bigger games, though, and I'm on the fence as to how well this card holds up in a big game. At 5CMC and with a four mana investment to get a +1/+1 that paints a bullseye on you, it feels like its asking you to stall out a bit. I think if it had been monstrosity 2, or had some kind of ability that helped you defend the crown once you take it, that would have really pushed the design over the edge for me. As stands, it's playable, but probably wouldn't be something I'd pick on the first pass. Tesagk: This is a clever design, with a lot of versatility. It's also very reliant on having a lot of mana in two different colours to spare. The flexibility helps, but I think that it would be better if either the second ability didn't have to tap, so you could get some final use out of him if things went south, or else there were a way to pump him up again. As it stands, it feels more modal than flexible, as you pretty much have to commit to him either being a sniper, or a beatstick. It doesn't feel great, when he requires a lot of setup already. Also, with the heavy use of R/W and the guild theming, this card just feels very Ravnican. The art helps sell it for the set, but it still feels out of place, and more like this guy belongs working for the administrative arm of the Boros Legion. Boogymanjunior: This is another card that went in an interesting direction. It's a nice cantrip that plays solidly into the multiplayer focus and political aspects of the set, and synergizes quite well with one of the set's new mechanics. This might not be a staple card in every deck, but it's a perfect example of a well-thought-out common, and would definitely be playable in the set. somerandomtom: Well, the art is definitely out of set flavour, but works well for what it's trying to convey. Mechanically, I like what's going on here, though. Bribing the other players to vote your way is a good plan, and I've dabbled with the idea of cards designed to sway votes myself. That said, it should probably read "each other player", so that it's not giving you a free card each time a vote is called. Also, the toughness feels a little high for a card like this, even taking the CMC into account. A lot of good entries, this time around! Even I wasn't sure who to give it to until the end. There can only be one winner, though, and I had to make a choice... That choice is Boogymanjunior, congratulations!
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Post by Boogymanjunior on Apr 24, 2019 20:22:54 GMT
Oh wow, thank you!
the next set is going to be Shadowmoor. My restriction will be a small one as original Shadowmoor also didn't had cards like these:
Please design a card that doesn't give one of the signature creature types (kithkin, treefolk, merfolk, giant, goblin, elf, elemental, faerie, scarecrow) a bonus where the creature type is literally stated (creating tokens of them is fine, as well as any bonus for them which doesn't literally state the creature type, as well as any other non-tribal card)!
Have fun!
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Post by fluffydeathbringer on Apr 24, 2019 21:14:00 GMT
Herald of Twisted Night Artifact Creature - Construct Multicolored creatures get +1/+1. Monocolored creatures get -1/-1. 4/4
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Post by gluestick248 on Apr 24, 2019 21:40:46 GMT
{Old Entry}Windwatcher Skulkin Artifact Creature — Scarecrow Whenever you cast a hybrid spell, scry 1. If you spent for a hybrid mana symbol of that spell, scry 3 instead. 1/2 EDIT: I forgot that scry wasn’t evergreen yet. Furyflame Skulkin Artifact Creature — Scarecrow Whenever you cast a hybrid spell, Furyflame Skulkin deals 1 damage to target player. If you spent for a hybrid mana symbol of that spell, it also deals 1 damage to target creature. 1/2.
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Post by Jartis on Apr 25, 2019 3:07:48 GMT
Oona's Enforcer Creature - Faerie Rogue Flying , : Tap each other creature of the creature type of your choice. 2/3 Meant to be part of a vertical cycle with Silkbind Faerie
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Post by somerandomtom on Apr 25, 2019 6:21:01 GMT
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Post by sdfkjgh on Apr 25, 2019 17:24:24 GMT
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Apr 25, 2019 18:13:28 GMT
Collector Pumpkin Artifact Creature - Scarecrow Whenever another artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Collector Pumpkin. When Collector Pumpkin dies, create X 1/1 colorless Scarecrow artifact creature tokens, where X is the number of +1/+1 counters on Collector Pumpkin. A real collector, does not sell, and leaves a legacy to the world of his passion.Artist - Yohann Schepacz 1/1
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Post by kefke on Apr 25, 2019 18:46:47 GMT
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Post by Tesagk on Apr 26, 2019 22:33:35 GMT
Oh wow, thank you! the next set is going to be Shadowmoor. My restriction will be a small one as original Shadowmoor also didn't had cards like these: Please design a card that doesn't give one of the signature creature types (kithkin, treefolk, merfolk, giant, goblin, elf, elemental, faerie, scarecrow) a bonus where the creature type is literally stated (creating tokens of them is fine, as well as any bonus for them which doesn't literally state the creature type, as well as any other non-tribal card)! Have fun! So we have to mention one of the creature types in the rules text, but not give it a bonus?
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Post by Jartis on Apr 27, 2019 1:20:00 GMT
Oh wow, thank you! the next set is going to be Shadowmoor. My restriction will be a small one as original Shadowmoor also didn't had cards like these: Please design a card that doesn't give one of the signature creature types (kithkin, treefolk, merfolk, giant, goblin, elf, elemental, faerie, scarecrow) a bonus where the creature type is literally stated (creating tokens of them is fine, as well as any bonus for them which doesn't literally state the creature type, as well as any other non-tribal card)! Have fun! So we have to mention one of the creature types in the rules text, but not give it a bonus? You don't have to mention one of the creature types. In fact, the challenge is to not give one of the creature types a bonus explicitly. For example, you could have "white creatures get +1/+1" (thus affecting Kithkin), but you can't have "Kithkin get +1/+1." Though, as the challenge also states, you could design any other card that would fit in the set as well. So, put simply, the challenge is "design a card that doesn't explicitly buff (the listed creature types)." Unless I'm way off the mark, but based on other entries, that seems to be the case.
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Post by Tesagk on Apr 27, 2019 12:36:03 GMT
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Post by mrlozano on Apr 30, 2019 22:05:35 GMT
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Post by Boogymanjunior on May 1, 2019 18:21:31 GMT
Thank you all, judging arrives friday at the latest!
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Post by Boogymanjunior on May 3, 2019 17:41:02 GMT
I will judge a little bit shorter: fluffydeathbringer Pro: balanced; I always like global effects one must play around a little bit; impactful; boosting a theme of Shadowmoor multicolor while hosing another, name fitting with Lorwyn events Contra: missing flavor text gluestick248 Pro: fresh interaction (hybrid matters); while trigger not so common as per multicolored spell, reward fittingly powerful (balanced), gives room for another cycle Contra: boosting hybrid spells while pushing towards one specific color is disturbing hybrid's variability (counterproductive); no rarity (common or uncommon?), missing flavor text Jartis Pro: vertical cycle theme; although narrow, fun use with your own merfolk while still feeling faerie enough Contra: missing flavor text somerandomtom Pro: funny name in spirit of Goblins from Lorwyn/Shadowmoor; name fitting with fine red-green vibe Contra: clunky while also feeling not that rewarding, only giving red and green creatures a buff a bit too focingly focused on that for my taste, missing flavor text sdfkjgh Pro: in spirit of tiny land-focus in Shadowmoor; using „Whimsey“ to contrast Kelpies' „normal“ behaviour/theme of graveyard recursion with graveyard filling Contra: nevertheless very narrow and thus, weak; Beast Tribal not really fitting (I know, Kelpies are beasts); while pointing towards Kelpies, non-fitting , missing flavor text ludvikeverviolet Pro: balanced: little investment with huge potential, especially when the tokens of one of them feeds another Collector Pumpkin, but nevertheless needing a little bit build-around; nice flavour text, especially with the picture's transfigured arm giving me the impression that he transforms his collections into disgusting little scarecrows Contra: not that fitting as Lorwyn/Shadowmoor doesn't have an artifact theme kefke Pro: smooth and balanced, flavorful shoutout to folklore's faerie rings (which lets me to let it slip that these effects are more white-blue than blue-green) Contra: a little flavor text is missing, especially with the name's flavor implications; no tribal-spells in Shadowmoor Tesagk Pro: regarding smoothness, better than Deanerys (ahem, Chainbreaker) and Woeleecher, balanced, fitting, in general cool flavor text although snuffing out life isn't really represented in this card Contra: would be better if it could also target creatures you don't control like it's brethrens so that it can also disrupt -1/-1 counter shenanigans of your opponents mrlozano Pro: nice flavour, gives Oona another type of ruthlessness; synergism within the card Contra: a little bit too depending of your opponent's game, but when, way too much hosing → not balanced; also, activation costs should not be things to combine with your opponent or opponent's cards as this includes heavy timing problems (not being able to respond to an effect which affects yourself doesn't make fun gameplay) {And the winner is} fluffydeathbringer ! It has next to no negative things while have flavourfully fitting, balanced and cool effects. No render tho which is always a little bit sad
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Post by fluffydeathbringer on May 3, 2019 20:29:21 GMT
thanks! I couldn't come up with any actual reasoning for this next challenge so I rolled a card at random to help me decide and we landed on Invasion
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Post by Tesagk on May 4, 2019 13:14:58 GMT
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Post by Idea on May 5, 2019 12:33:48 GMT
This shall be my entry then. I decided to tackle more on the phyrexian theme. Invasion was also the set that introduced split cards, so I thought making it a split card would make sense, and gave it a little color focus since it seemed pretty common back then.
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Post by Boogymanjunior on May 10, 2019 21:47:51 GMT
{3rd old version and hopefully the last} {2nd old version because I cant proof-read very well} {Old version with wrong name} So, apparently Invasion had a Divvy Theme (where a player separates a number of cards into multiple piles and the other player chooses what to do with them) and six of them, so I just went with that. Five lines of text weren't enough for me to don't include a flavour text, something the others didn't have, but okay. I also had to make a choice between using the M15 style + the flavour bar and using the original style + losing the flavour bar, so I went with what I think distracts a little bit less.
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Post by sdfkjgh on May 11, 2019 19:47:52 GMT
Boogymanjunior: I almost hate to do this to you, but you need to make one last revision: "booked" to "book" in the flavor text. I'm sorry, but my OCD just won't let this go.
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Post by Boogymanjunior on May 11, 2019 20:10:38 GMT
Boogymanjunior: I almost hate to do this to you, but you need to make one last revision: "booked" to "book" in the flavor text. I'm sorry, but my OCD just won't let this go. Oh shiet, how could I not see this, or rather do this in the first place? I will change it soon if there is enough time.
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Post by gluestick248 on May 11, 2019 22:57:59 GMT
Raven Guild Champion Creature — Wizard : Raven Guild Champion gets +2/+2 and gains first strike until end of turn. If a creature dealt damage by ~ dies this turn, put a +1/+1 counter on ~. 2/1
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Post by fluffydeathbringer on May 13, 2019 2:05:49 GMT
judging in 24, get edits/entries in
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Post by fluffydeathbringer on May 14, 2019 3:29:56 GMT
Tesagk : loses points from not having "can't have or gain indestructible or hexproof" since that just narrows the card's applicability. cool splashy effect but it's not really white or red at all so that also loses points Idea : not into white getting creature destruction this unlimited but soul's draw thing feels white enough that I like it as a white draw thing. the color focus and split card aspects give more points gluestick248: just kinda bad. base card is not worth playing and I gotta be playing three colors just to get a 4/3 first strike combat cannibal? weak
winner is boogymanjunior, followed by idea
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Post by Idea on May 14, 2019 7:26:33 GMT
Tesagk : loses points from not having "can't have or gain indestructible or hexproof" since that just narrows the card's applicability. cool splashy effect but it's not really white or red at all so that also loses points Idea : not into white getting creature destruction this unlimited but soul's draw thing feels white enough that I like it as a white draw thing. the color focus and split card aspects give more points gluestick248 : just kinda bad. base card is not worth playing and I gotta be playing three colors just to get a 4/3 first strike combat cannibal? weak
winner is boogymanjunior, followed by idea
Ah, almost got it XD
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Post by Boogymanjunior on May 14, 2019 10:55:49 GMT
Thank you! I'll just shoot a random out there and set the next set as Mirrodin. Please design a non-artifact card (can interact with artifacts tho)!
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Post by Tesagk on May 14, 2019 14:42:28 GMT
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