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Post by gluestick248 on Mar 5, 2019 16:58:44 GMT
viriss I don’t think you can reference addendum like that, since it’s an ability word.
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Post by Boogymanjunior on Mar 5, 2019 18:52:48 GMT
Okay, let's do this!
{kefke} Reminds me of Scornful Aether-Lich and doesn't seem half bad. I'm kinda turned down by the fact that it costs black mana to cast and then also black mana to activate it's ability. Maybe there would have been a more elegant solution but it could also just be my personal taste. Flavor is spot on, as usual.
{gluestick248} I usually like simple and elegant designs that turn out to be way deeper than they seem to be at first glance but a vanilla 5/4 might just be a bit dull. Also, "it can attack alone for Bant". C'mon, basically every creature can attack alone! ;-) However, I like the bravado here of you just pitching a 5/4 artifact creature and be done with it. At the very least, it's a refreshing change to the planeswalkers and uber-mythics that are spammed in these challenges sometimes (not that I categorically dilike those).
{Jartis} Yeah, you are right about that this thing doesn't do anything green. Maybe you could have it gain some buff as long as you control a creature of a certain size so that it is powered up by dragons and Naya behemoths alike? The buff itself doesn't seem too exciting, too. This thing will mostly be a 2/2 for four mana and even if you control a dragon, a simple Magma Spray(a common from the set) will kill it.
{FLAREdirector} Seeing that you don't like Alara much makes me wonder why. Many people seem to dislike it because of the low power level of some of the cards. Your card involuntarily (?) fits this as it is pretty weaksauce. Just have a look at Woolly Thoctar! Same mana cost but is a 5/4 instead of a 2/2 and will likely be always better than this. You got the flavor of Naya, being a world of humanoids that are inspired and strenghtened by the behemoths rather than trying to tame them, but your execution is a bit underwhelming.
{gateways7} Now this is interesting. It goes into the same "simple but clever" direction as gluestick248's card but adds a bit more complexity. The idea to have it matter in two shards is a good one but I'm not convinced of the execution here. First off, people will be confused to see a card that buffs itself but can't use the buff without further work. Stuff like that is fun on the occasional rare but not at common level. Second, it doesn't really activate a Naya deck for one turn. When you look at the power-5-or-greater-matters cards of Shards of Alara, you'll see that they almost all help your big guys to get even bigger, give them first strike, prevent damage, etc. All this is pointless when the creature can neither attack or block.
{somerandomtom} Nice take on devour here. It feels way more swingy and avoids feel bad situations like when your new creature that just devoured some guys gets killed instantly. On the other hand, having two mechanics do almost the same but different kind of muddies the mechanical identity of the shard. You would have to choose whether you want to sac your creatures to a devour creature or to this dragon (which is awkwardly named "demon of..." O.o) I like this card in a vacuum but believe that it's an odd fit to the Alara set, not despite it's closeness to devour but because of it.
{Tesagk} Oh boy, Seeds of Strenght, here I come! Honestly, this is a pretty novel idea, but I'm far from sure that the rules support this. This isn't a big issue though. What is is that this card is not blue in any way, yet costs double . Positive is that it encourages you to play a lot of exalted creatures in a new way.
{Boogymanjunior} For starters, there is nothing wrong with your card. In a vacuum. I like the mind control/brain hack flavor tied to an attack trigger and the artwork and flavor text fit Grixis just fine. However, it seems that you missed that this challenge is about Shards of Alara, the set, not the block. So researching the rare distribution of Alara Reborn is a noble thing to do but doesn't do anything for this particular challenge. That, sadly, also then speaks against your flavor text, which clearly indicated that the shards have already gotten closer together. The card itself is, as I said, totally fine, but bears a maybe too strong resemblance to Jeleva, Nephalia's Scourge. I don't blame you for probably not knowing about her, but still.
{mrlozano} No, you're not too late. It seems you came just at the right time to steal this show. You usually don't want to sacrifice a three power (or even higher) creature, but if it gives a huge bonus to your whole team, then it's probably worth a try. The devour 1 on this guy is also not just a meaningless indicator that it is from Jund, but can be pretty meaningful as it increases the buff it grants when dying. At first I was sceptical of granting a team buff as you are playing Jund and are likely to sacrifice your little creatures rather than attack with them but then it dawned on me that this might be exactly the right amoung of tension for an interesting rare. It also offers a nice plan B, if your big buddies can't go through alone, then just sacrifice this Minotaur and get in with your whole team of 1/1 saprolings. Fine card!
{And the winner is...} mrlozano ! Your card had just all the pieces that I was hoping for. Nice interaction with a shard's mechanical identity while giving it a new twist. Fitting artwork and amazing flavor text were the icing on the cake. Thanks to all of you for participating. If you have questions, remarks or just feel treated unfairly, don't hesitate to contact me. Until next time!
EDIT: Apparently, I messed up the spoilers again. Sorry for the inconvenience!
Oh well, the whole time I thought that it's about Alara Reborn, oh oh oh...
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Post by viriss on Mar 5, 2019 19:04:01 GMT
viriss I don’t think you can reference addendum like that, since it’s an ability word. Dang it! Ok.
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Post by mrlozano on Mar 11, 2019 11:18:48 GMT
Judging in about 12-24 hour, get your last edits or entries in.
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Post by Boogymanjunior on Mar 11, 2019 20:47:47 GMT
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Post by mrlozano on Mar 12, 2019 15:24:05 GMT
Alright, there we go! Jartis : I see the campaing cycle you were going for here. Seems like a solid card (nothing too exciting but very functional), but could be 2 damage instead of 1 given the CMC of 3. FLAREdirector : You are missing the "Enchant creaure" line here, but I will not consider that. Overall this card feels clunky. Untapping creatures with vigilance doesn't seem like a great payoff to me (I know you have given a tap ability to enchanted creature, but there are no other vigilance creatures with tap abilites in the set). Also, paying to tap a creature seems too expensive, considering that in order to exploit the ability you need to cast more spells. Flo00 : A 4/1 for 5 that attacks each turn if able? At first glance it seems underwhelming but having first strike makes it a pretty solid spectacle enabler. I don't know wheter of cost reduction is too much. Anyways, I like it, very solid. gluestick248 : This is great. A simple yet funcional design. My main doubt is wheter or not it removes the choice in riot by making haste always a better option. Tesagk : I'll be clear: this is, at least, very odd. RNA doesn't use Sagas as a mechanic and the Spirit tokens are 1/1 so it punches consistency within the set just in the set. Judging the card without context I suppose it's fine, but non-planeswalker emblems are pretty dangerous from a play design perspective. (Regarding the symbol, I saw you searched for it every time so I thouhgt i could save you time ) viriss : I like this a lot, but having an 0/4 with vigilance punches me in the face. Anyways, rebound in your main phase to allyour instants seems powerful, but I think Azorius could use a little help in limited this time. Pretty nice. Boogymanjunior : This feels powerful. It should probably be a rare. Flavor-wise triggering all your adapt abilities at the same time seems like a thing Simic mages would do. {And the winner is...}Plenty of good entrys here guys! In the end I give the win to viriss , with gluestick248 and Boogymanjunior as runner-ups. If you have any thoughts or complaints feel free to tell me.
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Post by FLAREdirector on Mar 12, 2019 16:55:55 GMT
That.... that is true, yeah. Another case where I design a card in a set-themed vacuum instead of looking at what the set actually calls for. Oh well! It happens.
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Post by viriss on Mar 13, 2019 0:02:22 GMT
Next set is Kaladesh! PLUS, the card gives/uses energy.
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Post by gateways7 on Mar 13, 2019 1:20:29 GMT
"Uses" energy might be a bit of a stretch on this one, but the card does use the energy mechanic.
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Post by FLAREdirector on Mar 13, 2019 3:55:52 GMT
NEW ENTRY Since I couldn't find satisfying art for the card I had previously built, I was thankful I had already built a backup card to submit that did have valid art. Hey look, a Kaladesh Vedalken in green! I made a last-second change from this being uncommon to this being rare, which I think y'all will appreciate.
PREVIOUS ENTRY I may or may not be able to find satisfying art for this, but I think the rarity and cost are solid. I based the cost for Thopter production off of Whirler Virtuoso. Because you're able to generate energy much more quickly than with most other cards, I thought it was important to put a lock on how many tokens you could put out in one turn. Thermic Efficiency Enchantment Whenever a creature you control attacks, you get E. Pay EEE: Create a 1/1 colorless Thopter artifact creature token with flying. Activate this ability only any time you could cast a sorcery and only once each turn. “It’s really not any more advanced than lighting a match. It’s just motion converted into heat. Simple, yet profound . . . and utterly gorgeous.”
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Post by ameisenmeister on Mar 13, 2019 8:35:18 GMT
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Post by Tesagk on Mar 13, 2019 11:10:57 GMT
I may or may not be able to find satisfying art for this, but I think the rarity and cost are solid. I based the cost for Thopter production off of Whirler Virtuoso. Because you're able to generate energy much more quickly than with most other cards, I thought it was important to put a lock on how many tokens you could put out in one turn. Thermic Efficiency Enchantment Whenever a creature you control attacks, you get E. Pay EEE: Create a 1/1 colorless Thopter artifact creature token with flying. Activate this ability only any time you could cast a sorcery and only once each turn. “It’s really not any more advanced than lighting a match. It’s just motion converted into heat. Simple, yet profound . . . and utterly gorgeous.”Edit: No artist credit could be found.
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Post by Tesagk on Mar 14, 2019 11:18:32 GMT
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Post by Boogymanjunior on Mar 18, 2019 22:45:01 GMT
{Old version with color identity and without "(energy counters)"}
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Post by kefke on Mar 19, 2019 0:59:32 GMT
A note on the art - The artist indicates that this image was commissioned by Star City Games for a custom token to be given out for their Invitational Qualifiers. However, I can find no evidence that the card actually exists.
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Post by Jartis on Mar 19, 2019 4:02:35 GMT
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Post by mrlozano on Mar 20, 2019 20:15:14 GMT
I had this lying around in a set of random designs and I thought it would fit well in this challenge. I think it's broken, but energy was in Kaladesh, so I would consider it as a bonus, as is sticking to the spirt of the set (just kidding).
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Post by Boogymanjunior on Mar 25, 2019 18:38:49 GMT
viriss When will this be judged?
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Post by viriss on Mar 26, 2019 1:23:41 GMT
Oopies! Sorry I missed this one for so long. gateways7 : That's close enough to "uses" for me. I think "split second" would work just fine here, though I'm not sure it's really needed. The 4 damage for 3 mana I feel is still a little too good. Bonus points for "touching an opponents energy". FLAREdirector : Hmmm... given that Decoction Module is uncommon and only gives one energy, this is probably okay. Though it feels like the combo card that breaks the game. =) ameisenmeister : I like the idea of this card, but I wish it *did* something. The cards you referenced have an effect on the game, but this by itself just gives energy, so it's hard to judge alone. Tesagk : Huh? I'm surprised that staple card is missing from the sets. Given Thriving Grubs is common, I think this one could've been too. Boogymanjunior : Now that's a card that Ral Zarek could learn from! That branches out of what energy was doing. kefke : This is another card that's difficult to judge by itself. With other cards it could be great, but alone it's less "wow". Not that every entry needs to be "wow". I like the flow idea of creatures powering vehicles that generate energy. Jartis : This one! I think the wording is off but there aren't a lot of good templating examples... maybe Harnessed Lightning or just have a set amount of energy as the cost. But the first line should probably be "You control equipped creature." then do the attach ability. But a mind-control orb is neat. mrlozano : Landfall energy. Now we're mixing planes! Given that Wilderness Reclamation does more at uncommon, this could probably be uncommon too. But I like the option of dumping energy into mana.
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Post by Boogymanjunior on Mar 26, 2019 13:41:25 GMT
Thank you very much for the win!
The next set is going to be Champions of Kamigawa. Please design a card for the kami-side. And please don't adapt the general power-level of the set, hee hee.
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Post by Tesagk on Mar 26, 2019 14:51:08 GMT
Thank you very much for the win! The next set is going to be Champions of Kamigawa. Please design a card for the kami-side. And please don't adapt the general power-level of the set, hee hee.
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Post by ameisenmeister on Mar 26, 2019 19:21:05 GMT
Yes, you can splice arcane spells onto the card you flipped.
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Post by Tesagk on Mar 26, 2019 22:09:22 GMT
Flavor: I took a risk with this one. Kamigawa was one of the sets I played intensely when I was first getting in to Magic. However, there were a lot of problems with the set. So I took a mechanic from the original set, and also paired it with a newer mechanic with relevance to Kamigawa (Kamigawa was the first introduction of the new Legendary rules and there were a lit of legendary creatures in it.)
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Post by Flo00 on Mar 26, 2019 23:17:15 GMT
Kami of Forgotten Futures Creature - Spirit Whenever you cast a Spirit or Arcane spell, target player puts the top three cards of his or her library into his or her graveyard. It read all the books that will never have been written.1/1
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Post by Jartis on Mar 27, 2019 16:57:22 GMT
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mosgon
0/0 Germ
Posts: 10
Favorite Card: Omnath, Locus of Mana
Favorite Set: Return to Ravnica
Color Alignment: Blue, Red, Green
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Post by mosgon on Mar 27, 2019 23:01:27 GMT
Channeler Kami Creature - Spirit Whenever you cast an Arcane spell, create a 1/1 colorless Spirit creature token. 1/2
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Post by FLAREdirector on Mar 27, 2019 23:28:40 GMT
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Post by kefke on Mar 28, 2019 1:59:54 GMT
You're not the only one thinking about divinity counters, Jartis . I shall call him...Mini-myojin. EDIT: Wording may be wonky, since I tried to do it with period-appropriate card text.
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Post by gateways7 on Mar 28, 2019 3:51:21 GMT
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Post by Tesagk on Apr 4, 2019 17:06:33 GMT
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