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Post by Tesagk on Jan 11, 2020 11:54:22 GMT
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Post by Boogymanjunior on Jan 11, 2020 15:35:07 GMT
From MTG Salvation Commander Grizzlegom was the Hurloon minotaur that led part (and for some time, after the loss of the other two Commanders and until joining with Eladamri's forces, the whole) of the Coalition forces during the Phyrexian Invasion of Dominaria. During the Urborg fight, Grizzlegom was devoured by Phyrexian gargantua. Thanks to his great physical might and his sharp horns, he was able to tear out from the monster's belly and survive (I just had to push his toughness to 5 for this). The short exposition to the gargantua's stomach acids, however, bleached sections of his hide (which he seems very self-conscious about as you see) and curved and twisted his mighty horns, making him look like Tahngarth's twin brother (well, not really the same horn form, but I'm glad I found a minotaur picture with an horn angle at least somewhat similar to Thangarth's). First, I had him at , but I think for six mana he still becomes a big threat very fast. {Old version without artist credit}
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Post by sdfkjgh on Jan 12, 2020 6:52:08 GMT
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Post by Boogymanjunior on Jan 12, 2020 11:47:40 GMT
Damn! I am sure that I had entered it, but I undid some commands in MSE and didn't notice that the artist credit was one of the things undone. Thank you for your attentiveness!
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Post by ameisenmeister on Jan 12, 2020 20:51:24 GMT
Gonna judge this tomorrow! Last chance for entries!
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Post by ameisenmeister on Jan 14, 2020 12:46:21 GMT
It's judging time!
{Lizstar} A cool card. It's a mirrored Coalition Victory, one of my favorite cards from my early days. Even the flavor text references it! I'm not so much of a fan of it requiring your opponents to not have any creatures on the field. The criticism regarding that this card is a win more card is somehow valid because of that clause. The „if you control ten or more artifacts“ however is completely fine. Apocalypse didn't have any colorless istants or sorceries though.
{Sdfkjgh} Mixing two characteristic abilities is always a cool idea and leads to cool cards. Your card is cool, that's for sure, but what bothers me is that one of the abilities hasn't been around at the time of Apocalypse. The phantom mechanic didn't appear before Judgement and would therefore be a bit weird as a one of in Apocalypse. Also the token it creates may be a bit too wordy considering that the set it's supposed to fit in didn't have token cards yet. Not a huge problem, but a little. So, your card ist cool and functional, but as a part of the set Apocalypse, it doesn't really fit in imo.
{DoctorStrangelove} Alright, I just googled the name Azrail to find out whether it's an actual character from the Invasion block story. However, it's apparently some angel of death in Islam. You could perhaps have used a character from the actual story because players usually like seeing old characters becoming playable cards but okay. Mechanically, the card is alright but probably too strong. It itself is already a 5/5 flying, vigilant, hasty, trampling and fear striking monster, but it also buffs all of your other creatures in a considerable way. I don't mind people applying the modern day power level on the cards they design for older sets, but I believe this would be too much even by today's standards.
{Tesagk} Interesting version of Sisay. I kind of like what it's doing but the details seem a bit strange to me. Why, for instance, does it cost double white when the card's obviously more green than white? Also her second attack trigger only works for creatures with power 2 or less in your hand, but at the time you start swinging in with Sisay, you might not have so many of these creatures cards left in your hand. What really bothers me, however, is that her first attack trigger – the +1/+0 and/or trample buff – does not apply to the creature you put onto the battlefield with her second attack trigger. Seems so counter intuitive. On the other hand, I oddly like the non-symmetrical buff the grants to attacking creatures.
{Boogymanjunior} I'm glad that you changed the mana cost to . That being said, I quite like your card. It's a character from the story that never got his own card and you captured what his persona about rather well. An attack trigger works well not only within the card's flavor but also for making the card fair, and the aspect of pushing multicolor without explicitly saying is nice design imo. It could be that Grizzlegom as you made him is too powerful but I'm not sure. Given that the expected default of different colors among controlled permanents is three, he can be expected to attack as a 7/8 in the seventh turn. Pretty impressive but not busted, I'd say.
{And the winner is...} Boogymanjunior! With Lizstar as the runner up.
Thank you all for participating!
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Post by Boogymanjunior on Jan 14, 2020 21:24:33 GMT
Thanks very much for the win!
Next set is Zendikar. Have fun!
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 14, 2020 22:15:42 GMT
Trapmaster Kor
Creature - Kor Artificer Rogue , : Counter target instant spell. , : Counter target Trap spell. Whenever you cast a Trap spell, draw a card. ”I’ve disarmed dozens of needlebite traps. Set a lot of them too.”2/2
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Post by sdfkjgh on Jan 15, 2020 18:24:10 GMT
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Post by gateways7 on Jan 16, 2020 0:34:59 GMT
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Post by Flo00 on Jan 18, 2020 13:58:16 GMT
Challenge the Elements Enchantment Whenever you cast a spell, if its mana cost contains three or more similar mana symbols, put a quest counter on Challenge the Elements. Remove three quest counters from Challenge the Elements and sacrifice it: Create two tokens that are copies of target noncreature permanent. Sometimes I just like to fulfil two challenges with one card. In this case, I also did The Name Game.
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Post by Boogymanjunior on Jan 21, 2020 19:34:09 GMT
Sorry, judging arrives somewhere between Thursday and Sunday.
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Post by Boogymanjunior on Jan 26, 2020 20:20:28 GMT
{thaneofglamis} thaneofglamis A Trap lord is a good idea and being able to also disrupt traps is nice flavour-wise as someone who knows how to lay traps also probably knows how to deactivate them. It's also fine that he can do more than just interacting with traps to evade an unsatisfying niche-ness. I only find repeatedly countering things to be not fun. Counters have their part in the game as hidden reactions creating suspense, while this counter is always visible and basically says that as long you have the mana and the Kor untapped, the opponent can't play traps or instants. { sdfkjgh} sdfkjgh a Wrath-type trap is cool, combining hidden suddenness with global destruction is unsettling. I'm unsure whether I like the cost reduction. Most of the time the cost reduction is very small and thus doesn't evoke the Zendikar's trap feeling. Just saying that reducing it's cost to a specific amount with a specific condition would have worked better for me, but on the other hand it's fair as it is, and that's the most important aspect. The is weird because unnecessary, I must say. Instant wrath is very mighty though, and it's cost are reasonable. { gateways7} gateways7 Worst Fears with a nice flavour combination of Zendikar Sorin's abilities. I'd say that it seems like a rigid win-more card. I'm always a bit cautious of these cards that get better when the opponent is already damaged, but up to now, they either don't gain that much extra or already are powerful before the extra power. { Flo00} Flo00 Strange combination of effects, but not in a bad way. "Similar mana symbols" doesn't make much sense to me. Do you mean "same", as in Adamant? This would be an interesting choice on itself, although Zendikar only has two blue and one green card out of thirteen cards with three+ mana symbols (and which interpretation is correct is irrelevant here because Zendikar doesn't have a Multicolor card (with three+ mana symbols)). Anyway, huge impact at fair expense, Standard with Throne of Eldraine and the new Theros set would appreciate the card in it. {and the winner is...} sdfkjgh! It isn't exactly aligned with Zendikar's trap policy and I don't think the reduction has it's place, but these things are rather minor. Instant wrath trap is scary, both regarding impact and flavour-wise, while the cost itself is balanced. Thanks for participating!
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Post by sdfkjgh on Jan 27, 2020 21:45:26 GMT
Oh, wow. Thanks! I'd like to thank my agent, my hairstylist, and my Viagra dealer.
Anyway, enough intellectual property theft, let's get on with what is arguably intellectual property theft! Your set is Planar Chaos, specifically the colorshifted portion. That's right, I want you all to colorshift a card that already existed at the point of that set's release, but the colorshift has to make sense, like Serra Sphinx. No shifting an effect into a color that doesn't normally get it just because you want that color to have that effect!
I also want a short writeup explaining the original card, and your colorshifting decisions, but know that the less your design relies on the writeup, the better your chances of winning.
You all have one week.
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Post by gluestick248 on Jan 27, 2020 23:29:02 GMT
Scholastic Tutor Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. The best ideas often come from the greatest mindsTutors are in black, but flavorfully they fit right in to blue (hence “tutors”). Mechanically, blue can usually draw into whatever it needs anyway, and it even has some already.
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Post by kefke on Jan 29, 2020 9:25:49 GMT
Scholastic Tutor Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. The best ideas often come from the greatest mindsTutors are in black, but flavorfully they fit right in to blue (hence “tutors”). Mechanically, blue can usually draw into whatever it needs anyway, and it even has some already. After reading this, I was sorely tempted to shift Library of Lat-Nam into Black, citing Black's tutors and "punisher" mechanics, just to be cheeky. My next thought was to make "Remove Soul" a Black card, with literally no changes but mana and border, but both of those seem equally smartass and lazy. Here's what I came up with instead; Original Card: Brown OuphePreviously Released In: Ice Age, Mirrodin Reasoning: Brown Ouphe would be a fairly standard creature, if not for having the particularly rare ability to counter activated abilities (appearing on only 15 legal cards, and only 5 times as an activated ability), which I think makes it a pretty interesting card. WotC seems to have agreed - at least enough to have reprinted it once, and made a tribute to the original in the form of Fifth Dawn's " Ouphe Vandals". From there, the decision to put it in Blue was fairly easy, since Blue it the colour that most often counters, and most cares about artifacts (and also the only colour besides Green to get ability countering on monocoloured cards).
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Jan 29, 2020 16:30:16 GMT
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Post by ZephyrPhantom on Jan 30, 2020 8:28:27 GMT
Briarhorn Kavu Creature - Kavu When Briarhorn Kavu enters the battlefield, it deals 4 damage to target creature. 4/2 “For thick-skulled plow-faces, they gore almost as well as Torahn!” —Tahngarth, Weatherlight Tracker A few things influenced this decision here: - Firstly, Planar Chaos is about iconic cards. Akroma, Blastoderm, Ball Lightning, all turned into Akroma, Angel of Wrath, Calciderm, Groundbreaker...you get the idea. - Kavus tend to be in Red and Green.- Time Spiral was already toying with Green proto-fight in the form of Durkwood Tracker. Considering how Green evolved ( Polukranos, World Eater, anyone?), this card nails the idea of 'fight' fairly well in its own way.
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Post by Tesagk on Jan 31, 2020 14:01:55 GMT
If I could errata Riftmarked Knight I would change the last clause for each of these to bring the other one out onto the battlefield. The card already has that polarity as duality element going by providing you opposite colored knights. This card simply completes that little foil cycle.
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Post by Boogymanjunior on Feb 2, 2020 18:02:44 GMT
Red-shifted version of Llanowar Elves, one of the most iconic mana dorks. While more known for it's one-off mana effects/Rituals, Red is still second to repeatable mana acceleration (below green of course), so it's own Goblin-shifted version came naturally.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 2, 2020 22:46:51 GMT
Couldn't think of any good flavor text so meh Color-shifted version of Annex, red gets land destruction and sometimes gets stealing, so I though it would work pretty well.
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Post by sdfkjgh on Feb 3, 2020 18:21:55 GMT
Judging!
gluestick248: You make excellent points, and your entry really does feel like an alternate of our history, where R&D chose instead of for tutoring for anything. I can even picture that they made the exact same mistake in in that alternate history as our R&D made in this one, go good on you for scoring some points for metadesign. However, you must also remember that were these cards to be released, they'd have to coexist with the actual color pie's designs and limitations for each color, and that no one color should have everything it needs. Can you imagine how much more miserable to play against mono- control would be if it could just silver bullet its way out of any and every situation it faced?
kefke: Good, solid design and reasoning. You also bring up an important point which our next contestant seems to have ignored completely.
ludvikeverviolet: On the one hand, you took a card whose design is so generic between & , it almost doesn't matter which color the card actually is. On the other hand, you almost completely disobeyed the constraints of the contest by trying to be too clever and twee, turning in a design that, as kefke pointed out, is "smartass and lazy".
ZephyrPhantom: When I saw you colorshifted Flametongue Kavu, I was completely surprised, and not quite convinced, because I can remember the arguments from R&D over it being too good (old man Magic moment over here). But when I read your blurb, it made absolute sense.
Tesagk: You essentially did what ludvikeverviolet did, but I'm scoring you MUCH higher. Why? for one, you actually followed directions and provided a blurb. Second, you didn't just use the preexisting art as-is. It's not much, but it makes all the difference.
Boogymanjunior: When WotC printed Sisters of the Flame it somehow felt wrong. So why does your entry feel so right?
thaneofglamis: All I can say is .
certainly seems the winner of this contest, be it in fulfillment of the requirements, or progenitors of the entries. This was a lot more fun than I thought it would be, and I'm blown away by almost all of the entries. A winrar is thaneofglamis, with Boogymanjunior & ZephyrPhantom a very close tie for second. Congratulations, and great job to (almost) all.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 5, 2020 4:47:45 GMT
Sorry for the wait, I didn't expect that win at all! I'd like to see a card that fits in Kaladesh!
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Post by kefke on Feb 5, 2020 7:19:42 GMT
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Post by sdfkjgh on Feb 5, 2020 18:08:34 GMT
Designed as a proper, nonbroken energy payoff, as opposed to Aetherworks Marvel:
Aether Gorger Creature--Gremlin As an additional cost to cast Aether Gorger, you may pay any amount of . For each spent this way, Aether Gorger costs less to cast and enters the battlefield with an additional +1/+1 counter on it. Trample, haste 1/1
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Post by ZephyrPhantom on Feb 6, 2020 3:34:26 GMT
Aether Battery Artifact When Aether Battery enters the battlefield, draw a card and add . , : Add one mana of any color. Compare Arcum's Astrolabe and Prophetic Prism.
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Post by Boogymanjunior on Feb 19, 2020 23:35:12 GMT
There was only one common and one uncommon artifact with fabricate, no (mythic) rare.
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Post by FLAREdirector on Feb 20, 2020 3:16:45 GMT
Took a while to find art I really liked, which was honestly like half the challenge right there since I don't like submitting entries without proper renders. This was going to be a legendary named Zasha Virava, Illuminator, actually, before I realized that it wasn't quite compelling enough to be legendary, and could have fun plays if you could legally control more than one at a time.
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Post by Boogymanjunior on Feb 23, 2020 22:27:01 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 24, 2020 0:55:40 GMT
Right now! kefke - Capricious CruiserI love the flavor of it being slow and clunky without an expert driving it, and the flavor text is perfect. A very good uncommon vehicle. sdfkjgh - Aether GorgerI love gremlins and this is a good energy sink, but I'm not sure how easy it is to reach 9 energy to make a 10/10 hasty trampler for 1 mana. Possibly unbalanced, but I don't know enough about energy to be sure. ZephyrPhantom - Aether BatteryA solid mana filter that works well with energy. A decent card, if not particularly exciting. Maybe a render or flavor text would wow me more. Boogymanjunior - ModitronPseudo-tribal for servos, eh? I like the idea, and it's a nice counterpart to Ghave, Guru of Spores. Nice art, could probably be uncommon. FLAREdirector - Bastion IlluminatorA very cool idea that I would love to use as a commander, but I agree that having multiple would be fun as well. Really nice interaction with energy, and very Kaladeshy art. The winner is: {Spoiler} FLAREdirector! With Boogymanjunior and kefke as runner ups!
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