inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Nov 30, 2019 16:34:38 GMT
Strength of the Conclave Enchantment Conclave—When Strength of the Conclave enters the battlefield, if you control three or more creature tokens, you may exile target creature. Creature tokens you control get +1/+1.
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Post by Flo00 on Dec 1, 2019 3:17:34 GMT
Nivix Echocaster Creature - Human Wizard Unthink (You may exile instant and sorcery spells you control as they resolve.), : Until end of turn, you may cast a card exiled by Nivix Echocaster. (You still pay its costs.)3/2 Note: Tapping this allows you to only cast one spell, not multiples. The timing restrictions still apply, so sorceries only during your main phase.
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lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Dec 1, 2019 17:36:03 GMT
Creature - Human Berserker
Haste
Rabblerouse - Whenever another creature you control fights, ~ gains +1/+1 until end of turn and may fight another target creature. 3/2
Rabblerouse - Whenever another creature you control fights, EFFECT.
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Post by sdfkjgh on Dec 1, 2019 19:13:16 GMT
lizstar: I want so very badly for this to be an actual mechanic, so I can play this whenever it triggers.
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Post by ameisenmeister on Dec 1, 2019 21:46:57 GMT
EDIT: Reworked the whole card plus the mechanic.
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Post by kefke on Dec 1, 2019 23:09:47 GMT
I'm not sure if Supercharge works as written, since you technically couldn't determine if the choice had been made until the next untap step came up. You could do it with exerting the lands, but that didn't exist as a mechanic at the time. So I think you'd have to word it as something like, "When you cast this spell, you may choose to have any lands that produced the mana for this spell not untap during your next untap step." Even then, though, there's some inherent weirdness in how this works. First of all, in what happens if you use only nonland sources to produce mana, since there's technically nothing to stop that. You would choose not to untap the lands used, which is no lands, and the condition would still be met. Also, this means weird interactions with cards that interact with the mana pool ( which is still a thing, even though cards don't reference it any more). For instance, if a card prevents mana from emptying from the pool, does that mana maintain its source into subsequent turns, does it come from the card that made it not empty, or does it cease to have a source? What about cards like Kruphix, that change the mana in your pool - does that mana still come from its original source, from the card that changed it, or nowhere? Despite there being situations where this information would be important already, the Comprehensive Rules don't cover either of these (unless one considers the specific case handling for Power Drain to be a universal ruling, which I do not, as it is clearly written to address the specific mechanics that one card). If they do keep their original source, that creates more confusing bookkeeping, especially in the case of carry-over mana.
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Post by FLAREdirector on Dec 1, 2019 23:36:23 GMT
t-t-t-2X NEW KEYWORD C-C-COMBO
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Post by fluffydeathbringer on Dec 2, 2019 3:13:21 GMT
challenge specified multicolor
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Post by sdfkjgh on Dec 2, 2019 20:42:19 GMT
t-t-t-2X NEW KEYWORD C-C-COMBO
Are there any issues with wise in re: pumping, or does the way the cleanup step work prevent them?
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Post by crimsonreaper on Dec 5, 2019 1:38:33 GMT
Gonna judge this tomorrow everyone!
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Post by kefke on Dec 17, 2019 17:10:30 GMT
Gonna judge this tomorrow everyone! That's one long tomorrow.
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Post by crimsonreaper on Dec 19, 2019 11:33:22 GMT
Hi Everyone, sorry for the very late reply. A family member got a terminal diagnosis this past week so I've been out of the loop here. I'm gonna call Flo00 on this one. Sorry again for the long delay.
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Post by sdfkjgh on Dec 19, 2019 14:22:43 GMT
crimsonreaper: Hey, it's family, man. Don't worry about us, you take care of family. Sorry to hear the bad news, sending positive vibes your way. I just hope FedEx can ship it.
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Post by kefke on Dec 19, 2019 16:26:39 GMT
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Post by Flo00 on Dec 19, 2019 17:33:55 GMT
Next challenge: My second most favourite set (right after Time Spiral block) Rise of Eldrazi I'd like cards with something that was new or significant to this set so things like (tribal) Eldrazi, annihilator, level up, defender theme, rebound, totem armor, high cmc matters, ... And I don't want anything that didn't exist at the time, so no awaken, devoid or processor stuff that came up with Battle for Zendikar.
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Post by majicallah on Dec 19, 2019 19:19:05 GMT
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Post by kefke on Dec 19, 2019 20:56:04 GMT
Obviously, Wizards wanted to keep the only legendary Eldrazi as the three titans, but I found myself interested in the idea of other named Eldrazi existing. Obviously, they'd have to be smaller, to keep the three titans looking properly splashy, but also they'd have to do something more swingy than other big Eldrazi creatures. I have friends that absolutely hate Annihilator as being un-fun to play against, so that seemed like a good place to design around. A lot of "bad" mecanics can be made more fun in the right environment. So I had the idea of inverting Annihilator, and having it create more permanents instead. Then, as a final touch, I made Logyosch an Eldrazi Drone, to highlight the fact that he/she/it is of lesser status to the three titans.
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Post by sdfkjgh on Dec 19, 2019 23:59:16 GMT
Mindpact Demon Creature--Demon Whenever you draw a card, put a level counter on this. 1/1 Level 3+ > Flying, trample Mindpact Demon gets +1/+1 for each level counter on it. At the beginning of each end step, draw a card and lose 1 life for each level counter on Mindpact Demon. 1/1
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Post by Boogymanjunior on Dec 28, 2019 17:45:26 GMT
Since Red had the least Levelers and no common one, I did just that. Can someone help me please? Due to renewed PC, I had to re-install everything. So I installed the Advanced Magic Set Editor 2.0.1 (Mediafire mirror) but apparently, it misses the Standard M15 Mainframe template and after downloading the Mainframe Pack seperately again, it still wasn't included. Additionally specifically for this card, the Beleren Fonts don't seem to really work and also only for some templates at all. How could it be done that Beleren Fonts is the default for every template?
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Post by ameisenmeister on Dec 28, 2019 19:57:29 GMT
It's a Release to the Wind variant that either delays your opponent's small creatures or let's you flicker your big eldrazi. And any potential cast-triggers can be used again. Hmm... Wonder what this could be good for... :-)
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Post by Flo00 on Dec 30, 2019 10:37:10 GMT
Oh darn, I forgot about this one. Judging January 2nd.
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Dec 30, 2019 13:26:43 GMT
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Post by Flo00 on Jan 3, 2020 2:18:45 GMT
Day of Judgment has arrived. I declare that All is Dust! {majicallah}A kind of leveler version of Goblin Welder. I like it. It makes the effect good instead of broken. Since you can repeatable return artifacts, it should probably be . Your wording is a bit off. You can use "return" instead of "add" or "place". "Add" is usually only used for mana and the only card that uses the word "place" is The Grand Calcutron. {kefke}I know what you mean that annihilator is unfun to play against. It's an interesting approach to the problem. I think it doesn't really work, since there is hardly a situation where creating a spawn is more appealing than wrecking your opponent. Maybe if it made more than one token, it would work. Or it could be cheaper and give the opponent the choice of sac vs you create. Teh "whenever" should be an "if"; replacement effects need to not use the stack but work instantly.
{sdfkjgh}That's a real demon. I like how it starts out so small and innocent and as soon as you get to three counters it gets really nasty. A very dangerous yet powerful card.
{Boogymanjunior}It's a straight forward, somple yet flavorful leveler. I like it. As for the font: Since this is pre-m15 style I guess it doesn't use the beleern font.
{ameisenmeister}This has a very alien/Eldrazi feeling about it. Way better fit for that effect then Release to the Wind. I usually don't pay much attention to the art, but this one is really nice and fitting. Awesome card. {DoctorStrangelove}This is kind of an Enduring Scalelord for level counters. I like that it doesn't go to infinite power since it is limited by it's level abilities. I have two issues with this. First one is just a wording problem: It should say "you may put that many...". Else two of them would infinitely trigger each other and cause a loop, which ends the game in a draw. Second, I think it's a bit too cheap for what it does. With two of them and say, Student of Warfare you can get them on level 10 as soon as turn 3, even without ramp. Having the trigger only at the beginning of the end step would solve this, but of course make it a bit less splashy.
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Post by kefke on Jan 3, 2020 9:28:19 GMT
Flo00I think you missed something, actually. Being "whenever" rather than "if" does make it create multiple tokens. Annihilator will require multiple permanents to be sacrificed. Then, for each one, you have the choice to either let it be sacrificed, or create a spawn.
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Post by ameisenmeister on Jan 3, 2020 14:27:22 GMT
Thanks for the win! Glad you liked my card.
Your next set will be Apocalypse! Please make a card without kicker. And I don't mind you using the modern card frame.
Have fun!
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lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Jan 3, 2020 17:15:43 GMT
Gonna go ahead and get this design outta the way.
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Post by sdfkjgh on Jan 3, 2020 22:46:05 GMT
Gonna go ahead and get this design outta the way.
Isn't this the very definition of a win-more card? If you control 10 or more artifacts, why haven't you won already, and if those artifacts are also creatures, why aren't you just swinging in for the win?
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Post by sdfkjgh on Jan 3, 2020 22:56:00 GMT
A little from Column A, and a little from Column B:
Penumbra Phantom Creature--Spirit Flying Penumbra Phantom enters the battlefield with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. When this creature dies, create a 1/0 black Spirit creature token with flying, “This creature enters the battlefield with two +1/+1 counters on it.”, and “If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.” 1/0
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Post by maximus on Jan 4, 2020 1:46:50 GMT
Isn't this the very definition of a win-more card? If you control 10 or more artifacts, why haven't you won already, and if those artifacts are also creatures, why aren't you just swinging in for the win?
I don't think this card is a win-more card. It's easy to have ten treasure, clue or food, and once you have, you just destroy all creature and you win. The card is a bit expensive, but not useless, because you didn't win everytime you have 10 artifact. PS: My english is bad.
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Jan 11, 2020 11:48:59 GMT
Imagine this as the arratad version of an apocalypse card, reprinted in a commander set or something.
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