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Post by Boogymanjunior on Sept 16, 2019 15:45:29 GMT
As Magic Origins is really the only set with Spell Mastery, I think it fits. As "the mechanic featured on a vertical cycle of instants and sorceries in each color, plus on another common in black and blue." I found it a little bit weird to have black instead of the more instant/sorcery aligned color red getting an additional card, so I added one common for red. I am not completely sure on the wording. Nissa's Pilgrimage proves that I can leave a little bit of repeated text out for the replacement effect, but I don't know if "any target creature" would be the right way to omit the "power 3 or less" clause.
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Post by Boogymanjunior on Sept 20, 2019 7:44:00 GMT
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Post by ameisenmeister on Sept 20, 2019 17:13:50 GMT
I will judge this on the weekend, as well as the name game, so get your entries in!
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Post by ameisenmeister on Sept 23, 2019 21:44:21 GMT
Delayed judging incoming
{FLAREdirector} I like the first ability very much and I also enjoy the spell mastery on a permanent thing. However, I find the reward for the spell mastery a bit off putting. The first ability makes you play a lot of creatures in your deck to maximize the flash granted so the reward for having two or more instants or sorceries should better be worth it. I don't think that it is. Casting a creature during another players turn should be so natural as soon all of them have flash that using this as a condition t trigger the effect is unnecessary. However, artifact destruction is usually a niche ability, especially in limited, where a card like this would be played most, so the spell mastery hoop is more often than not not worth the trouble. I might be missing something but I don't recall Vivien being known for destroying artifacts so much. Daretti is, but Vivien? Don't her cards also destroy enchantments as often as they destroy artifacts? Why didn't you have your card destroy artifacts or enchantments? But enough with the trash talk, I like your card for its first ability and could see it as a fine uncommon that gets across Vivien's flavor.
{gateways7} This is one of those cards that look incredibly powerful at first glance, until you realize that you have to attack with this feeble granny which will most likely kill her. It's interesting and a very flavorful card for Chandra's story. The only thing I criticize is that she should be rare and not mythic, as all the legendaries from Origins were rare. (As far as I remember)
{viriss} Karn the sparker is a fine idea and I had to laugh a little when I read the line “planeswalker or artificer”. I first thought that there weren't any artificers in Origins but as it turned out there were quite a few! I also kind of like the howling mine effect that he grants but as he always lets you draw an extra card and only sometimes your opponents (and that he's a 2/4 beatstick for only ) make it perhaps a bit too strong for my liking. I also am not a fan of his unflipped version giving you massive card advantage while his planeswalker side has to -1 to draw you cards. I believe the transform planeswalkers were and should be designed in the easiest and timmy-friendliest way possible and thinking about whether to transform Karn into his ultra cool planeswalker version yet or continuing the card advantage he provides shouldn't be a decision players have to make. You know what I mean?
{somerandomtom} Aww, I probably like the renown mechanic way more than it deserves. Brings back fond memories of Magic Duels, I guess. The problem your card has, sadly, is that it either doesn't work the way you want it to work or it creates heavy memory issues. You see, the card isn't renowned as long as it has a +1/+1 counter. The counter merely functions as a marker to show that this creature has once dealt combat damage to a player. So if you get your creature renowned and it gets its +1/+1 counter, and then you attack next turn and remove the counter, the Protector will still be renowned and won't get any more counters for damaging the opponent. Problem here is that after three turns or so, nobody can tell whether your creature is already renowned or not and therefore it's unclear whether letting it through unblocked will just cause damage or will also have the creature get a +1/+1 counter. Anyways, the use of renown on a double striker is cool. There was this one card that did something similar... A yes, Markov Blademaster.
{Boogymanjunior} I believe the wording doesn't work because you choose targets first (in that case, a creature with power three or less) and then the spell checks the spell mastery condition. I could be wrong though and it admittedly doesn't matter so much because it's just a minor wording issue. The card itself is nice, nothing special but I appreciate your research into the set to find out what it's missing. A black spell mastery card instead of a red one sure is strange.
{And the winner is...} gateways7! The rarity issue was simply the only thing I could find that I didn't like about your card. It has fine flavor, has a huge potential and certainly leads to interesting decks. Thank you all for participating!
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Post by gateways7 on Sept 24, 2019 3:06:21 GMT
Thanks for the win! For your next challenge, let's do the "set" that got me hooked on magic: Duel Decks: Elspeth vs. Kiora! Design a card that could have appeared in either one of those decks. (I know it's technically not a set, but someone did C19 and they got away with it so I think I'm in the clear.)
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Post by FLAREdirector on Sept 24, 2019 20:02:31 GMT
That's fair as hell, on account of I'm the person who did C19.
I was going to make a card for Thassa, but I kicked around a bunch of ideas and none of them were really satisfying. Then I remembered that I already had this design, so I tweaked the cost a little bit--monowhite decks can afford to pay --and gave it Theros flavor. Finding some halfway decent art took hooooours.
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Post by sdfkjgh on Sept 24, 2019 20:56:49 GMT
Call to the Depths Signature Instant--Kiora Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Create an X/X blue Kraken creature token, where X is the number of tapped creatures on the battlefield.
A note on Signature cards: Signature is a supertype that can go on any card type, and is always accompanied by a planeswalker subtype. For as long as you control a planeswalker of the same subtype, you can that planeswalker to search your library for a Signature card of that type, reveal it, put it into your hand, then shuffle your library. Normal planeswalker rules still apply.
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Post by Tesagk on Sept 25, 2019 20:33:53 GMT
I stole sdfkjgh's idea and reworked it:
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Post by sdfkjgh on Sept 25, 2019 21:52:23 GMT
I stole sdfkjgh 's idea and reworked it: And this is you begging for forgiveness rather than asking for permission? It's ok, I'm certain they're different enough to be judged on their own merits (minecamefirst). What?
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Post by Tesagk on Sept 26, 2019 10:53:30 GMT
I stole sdfkjgh 's idea and reworked it: And this is you begging for forgiveness rather than asking for permission? It's ok, I'm certain they're different enough to be judged on their own merits (minecamefirst). What? It's different. It's more of a sort-of-credit
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Post by Boogymanjunior on Oct 1, 2019 22:21:08 GMT
Designed this with the possibility in mind that you could buff an opponent's creature to power 4 to kill it with Elpeth's -3 (okay, a small possibility, but would be cool^^).
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Post by Boogymanjunior on Oct 7, 2019 14:28:27 GMT
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Post by Boogymanjunior on Oct 10, 2019 16:52:19 GMT
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Post by Daij_Djan on Oct 12, 2019 19:59:30 GMT
Allright then, this challenge is now closed. Please no further changes of entries!
EDIT: And here we go! For the record, I actually never played these Duel Decks, so I literally just looked up the card lists using Scryfall (which means I didn't even check how many copies of each card are included ) – so when I talk about one of the decks playstyle, I might be totally wrong { FLAREdirector} Very interesting and unique effect, I like it quite much. Cost seems to be reasonable and it definitely fits the deck's token theme. If there's one complaint I'd raise, it'd be the many unique tokens your enchantment creates which could lead to some confusion at the table – so the build-in complexity of the card as a whole might simply be a bit too much for such a Duel Deck. { sdfkjgh} First of all: The card itself looks nicely balanced as well as flavorful. The Kiora deck does have a bounce theme, so I doubt you'll ever be able to create a really big Kraken (unless something goes really wrong^^), but that's not a big issue. The Signature card type however, is rather tricky to evaluate. I know you've used it in the past and I agree with the old critism of it being rather weird to include a tutor ability for Signature spells but add that ability not to the card itself but rather to different (planeswalker) cards. Not only does this feel a bit weird, meaning very different from Magics normal approach, but it also means as long as you control a planeswalker, you may always shuffle your deck for even without even using a Signature card(and just fail to find something) – and while extra shuffling might not sound that powerful, it's basically the reason fetchlands break Brainstorm.. { Tesagk} I really like the card itself, it fits the deck's theme nicely and looking at Reap What Is Sown and Pledge of Unity seems nicely balanced. I also like your take on a Signature spell/mechanic better than sdfkjgh's, but it's not without issues either. Instants generally not being allowed planeswalker types can be fixed by adding a paragraph to the Comprehensive Rules, I guess – but I'm not the biggest fan of Signature allowing you to cast the spell for free for just removing a loyalty without having any way to balance this out. Adding a number to the ability (which then represents how many counters the spells costs) would for example be the easiest tool I could think of – becuase without one, you need to make sure all of your Signature spells have a very similar power level. (To be completely honest, I'd even then probably still be a bigger fan of the planeswalker mana which was use on the forums a few times in the past, though.) { Boogymanjunior} While it might look very simple at first glimpse, I like the depth of this card. Being able to untap a blocker, getting another use out of Mother of Runes (sadly the only creature with a tap ability within the deck), or simply pumping a creature during combat allows your creature to do a lot of work even outside of the corner case scenario you mentioned. To be fair, untapping creatures by using a repetitive tap ability actually is a rather blue ability then a white one – but I think combined with the buff the slight blend makes perfect sense (especially considering white obviously has some untapping abilities). {And the winner is..} Four very different entries, and I really liked all of them. One was a very clever enchantment (which only was a bit too clever for its given meta), two tried a Signature mechanic which would be awesome to have and used as common theme for all planeswalker based preconstructed decks (even if both of them have their flaws) and a simple (yet quite deep) working horse uncommon. In the end, I had to pick one winner – and after some pondering I had to go with Boogymanjunior. Nice work, everyone! While I was not the one to give the challenge originally, it was really fun looking at yor entries and judging them
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Post by Boogymanjunior on Oct 13, 2019 12:46:00 GMT
Thank you very much Daij_Djan ! Didn't even catch that with Mother of Runes And also interesting how white has so few repeatable untapping effects, considering one-shot untapping is so common for it. The next set is going to be Alara Reborn. Have fun! EDIT: Keep in mind that this is a multicolor-only set.
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Post by sdfkjgh on Oct 13, 2019 21:05:19 GMT
I designed this back during Shadowmoor Standard:
Nature's Fury Instant Nature’s Fury deals 2 damage to any target. Target creature gets +2/+2 until end of turn.
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Post by Boogymanjunior on Oct 17, 2019 7:58:28 GMT
I will probably judge on sunday or monday. So there is some time yet, but get those entries in!
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Post by Tesagk on Oct 17, 2019 11:29:14 GMT
Ravein, Commander of the Wing Guard Legendary Creature - Bird Soldier Flash Flying, first strike When ~ enters the battlefield create two 1/1 white Bird creature tokens with flying. Other creatures with flying that you control get +1/+1 and gain first strike. 3/2
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Post by FLAREdirector on Oct 19, 2019 21:46:18 GMT
I had the bones of this design already made, but I decided this was a good opportunity to tweak it a little and give it Esper flavor.
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Post by sdfkjgh on Oct 20, 2019 12:59:24 GMT
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Post by Boogymanjunior on Oct 21, 2019 16:37:07 GMT
I am not going to be able to judge today, so I have to postpone it to tomorrow or wednesday.
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Post by Boogymanjunior on Oct 22, 2019 22:19:28 GMT
{ sdfkjgh} sdfkjgh A simple, cool card. With this you are able to push 4 more damage in total while also creating a sweet dichotomy between damage and protection. Although it is multicolor, this has nothing which gives a hint that it belongs to Alara (Reborn). It also misses a flavor text, something which could miltigate or abolish the first critique. But on it's own, it's a clean design. { Tesagk} Tesagk This looks like the epitome of widespread winged beating and he would very much earn his status as Commander of the Winged. Imo this is too strong as you bring instant-speedy 7 first strike damage for just 4 mana onto the table without even having to be played around it. On the other hand, him being green doesn't add up to his flying theme. I know you probably wanted to make him pure-Bant, but I still feel that he isn't very set-/block-specific. But in the end, I like the straight-forwardness of widespread nasty power it gives. { FLAREdirector} FLAREdirector A nice card, very nasty in it's defensiveness, but in a good way. I like the balance of being very effective against creatures while being fragile against destruction spells like all of Esper's inhabitants. I also like the flavour nod.
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Post by FLAREdirector on Oct 22, 2019 22:57:08 GMT
Thank you kindly! For your next challenge, build a card from Tarkir block. Khans, Fate Reforged, and Dragons can all serve as inspiration for your entry. Good luck to all!
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Post by Tesagk on Oct 22, 2019 23:27:10 GMT
This looks like the epitome of widespread winged beating and he would very much earn his status as Commander of the Winged. Imo this is too strong as you bring instant-speedy 7 first strike damage for just 4 mana onto the table without even having to be played around it. On the other hand, him being green doesn't add up to his flying theme. I know you probably wanted to make him pure-Bant, but I still feel that he isn't very set-/block-specific. But in the end, I like the straight-forwardness of widespread nasty power it gives. Yeah, he's a liiiiiiiiiiiiiiiittle pushed 😂
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Post by sdfkjgh on Oct 23, 2019 16:59:02 GMT
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Post by Tesagk on Oct 24, 2019 15:34:23 GMT
Tarkir? Time to make a dragon, boys.
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Post by ameisenmeister on Nov 2, 2019 10:53:07 GMT
Manifest is, imo, one of the mechanics that have great untapped potential. Shape Form is kind of like a spell that lets you search your library for a creature card for but with the right tricks can be much more. Hopefully we'll see a comeback of manifest in the near future.
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Post by viriss on Nov 2, 2019 15:17:18 GMT
Cloudleap Adept Creature - Djinn Monk Flash : Cloudleap Adept gains flying until end of turn. If Cloudleap Adept blocks or becomes blocked this turn, return it to its owner’s hand. 1/1
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Post by Boogymanjunior on Nov 2, 2019 15:26:27 GMT
A smaller version of Ogre Marauder, designed for Mardu to trigger Raid easier by attacking with a early-game creature that has a better chance at surviving than the usual two-drops.
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Post by Tesagk on Nov 4, 2019 16:02:33 GMT
Ojutai Broodling Creature - Dragon Flying When ~ deals combat damage to a creature, you may pay , if you do that creature becomes tapped, it does not untap during its controller's next untap step. 1/2
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