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Post by Tesagk on Aug 6, 2019 15:08:52 GMT
If you're unobservant like me, this will help.I'll need a little bit to think about a keyword, but I think this can be an interesting challenge. I'm not as sure if it's really "Set Theme" material, but I'm going to assume that as long as the flavor of the card and keyword matches up that such should be considered in the final judgment. Might need some templating adjustments. For example, I'm pretty sure this doesn't replace Bushido, giving Samurai double Bushido.
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Post by Boogymanjunior on Aug 11, 2019 17:39:17 GMT
Rush Call is like a mixture of Evoke and Dash. First I wanted to do Dash, but then I realized that a guild that specializes in rewarding a keyword where you want to bounce your creatures all the time would be a bit too hand-hoarding to being fun playing with. This guild utilizes ETB effects, haste and, to a small amount, flash creatures, and graveyard recovery to miltigate the death of many creatures. Nevertheless, as an creature-centered style, the creatures must also be worth playing for its normal cost. Zkah-Aurn strenghtens your creatures played in the normal way as well as when rush called, and miltigates the sacrifice by making him stronger at the end. With more and more power, he will give you more and more to fetch, or graveyard recovery any time you have a better option already in your graveyard. Like Zkah's Hoof. It cleares the path for your maybe only one turn living creatures, doesn't do much to you when you have few permanent creatures at all on the board and/or big creatures, and is both formidable when played normally or rush called.
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Post by FLAREdirector on Aug 12, 2019 0:52:57 GMT
Rock on! These designs are all very interesting. I'm going to close the challenge **tomorrow morning**, so get those entries in!
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Post by Tesagk on Aug 12, 2019 2:05:29 GMT
Updated, might need a hard refresh. (ctrl + F5)
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Post by FLAREdirector on Aug 13, 2019 14:14:44 GMT
This challenge is now closed! Judging and winners will be posted soon.
EDIT:
sdfkjgh So, this is a neat concept, but I worry that it's complexity for complexity's sake. Having said that, Agelykon itself is really interesting. I don't think it needs trample--isn't it a Spirit, and therefore immaterial?--but the other clauses could make for a very interesting four-color deck. It's the land that I have most of the problems with. Entering tapped unless you control your commander? Neat! Reliable four-color mana generation? Hmm, okay, still plausible. Having to pay 3, sac a body, tap, and exert the land for mana? Surely there are easier ways to activate this land, even if you're rewarded for playing lots of Spirits and Wolves. To say nothing of deck composition--I think you would end up being pulle between mostly-Spirits or mostly-Wolves, which I don't love. Overall, I think this is really close to being something incredible; it's just not all the way polished yet. Flo00 This is so cool! I appreciate cards that give opponents uncomfortable decisions to make, and Dimir is a perfect fit for those types of cards. You can either Scheme to exile something worthless, like an Island on turn 9, or something incredible whose time is not yet nigh. I think, actually, Slovosk should be rewritten so that the defending player, not you, chooses whether or not to put a card into your hand? That way, the decision is entirely on them as to whether they'll take four or more damage in the air. Still, I'm practically salivating at the implications this would have for Commander deckbuilding, which is really half the challenge right there. Very nice job. fluffydeathbringer Simple but effective, just like exalted is. My main problem with exalted, mechanically, is that I can usually get better damage just by swinging in with all my dorks and not activating exalted at all, but constantly, reliably creating tokens with exalted solves that issue handily. Kudos to you for that. I think, considering how many keywords Kelil has stapled onto it, CMC 5 is pretty cheap? Individually, these keywords might make sense to give to Kelil, but in total I don't think they really interact well with each other. It's just vigilance and lifelink for the sake of having a card with vigilance and lifelink. Relatedly, I think some of the cost of Kelil's Verdict should be offloaded to the very low entwine cost: paying 5 to exile something at sorcery speed can't feel great. These are good cards, I just don't think they're great cards. mrlozano Graveyard recursion and automatic proliferate? Sign me up! These cards are actually rather simple, so I don't have too much to say about them--not at all a downside, mind you--except I just don't see where Mhailars needs to have red in its mana cost. Nothing about this is a red effect? I think just making them both Golgari cards would be more than fine. My biggest concern is using the Legion's second effect to get around paying commander tax for Mhailars, but I guess that's part of the territory when it comes to Commander-format graveyard recursion. Overall, well done. gateways7 You never fail to impress me. Submerge is a really neat mechanic with, if you'll excuse me saying, surprising depth. Kudos to you for coming up with it. It's also true that, with no face-down creatures, Exomedra's Grasp is just Disfigure? I had concerns that it might be too cost-reductive a mechanic, but it seems you've balanced it reasonably well. If I have any problems with Exomedra, it's that it's not really a green card? Like, I would love it if this could go in the same Commander deck as Muraganda Petrogylphs, but realistically I don't believe any part of Exomedra, Terror of the Deep is authentically green-colored. ameisenmeister I think Commander-specific cards are at their finest when they introduce politics, and Shibboteth clearly excels at it. I also agree that Auras with downsides, implied or otherwise, are a really deep pool of untapped design space. It's clear that you put a lot of thought into what using Shibboteth would be like in an actual four-player game of Commander. I also agree that Shibboteth should, or at least can, be white-colored, since white is perennially the color of Auras. The art is well-chosen, and the costs are reasonable. Very nice job. (Also, hey, an Azra! Neat!) Tesagk I think you've built something really interesting here! A signature creature or spell is one thing, but a signature equipment is super fresh. I can totally see the appeal of a Mardu-colored Equipment-centric Commander deck, and both Vi Fyun and her Blade are, I believe, well-balanced. I like that her Blade doesn't give her redundant keywords--I mean, first strike and double strike are kiiiiind of redundant, but it's still useful to have. The art is super cool, too. My only real problem with this is memory issues on what exactly the Blade bestows, but there are definitely ways to keep track of it. Also--maaaaan, bushido just isn't a cool or fun mechanic? Like, I think every aspect of these cards is cool except for the part where I have to care about what bushido is and how it works--on top of what you said about maybe possibly giving Samurai two bushido effects at once. Still, this is some top notch design. Boogymanjunior I appreciate the restraint you refer to when talking about possibly using dash. It isn't always easy to make those kinds of decisions, so kudos to you for that. I also appreciate that you wrote up a thought process behind the choices you made. As for Zkah himself--the formatting's not great, but I'm willing to overlook that--I think allowing him to pull creatures from your graveyard is a bridge too far. I understand the intent well enough, I just think it's too effective at mitigating your creatures' death. All you need is one really good creature with Rush Call and you can just keep on playing it and sacrificing it and returning it. Graveyard hate is essential for fighting this deck, in a way that I'm not comfortable with. The Hoof is well-costed. Love the Hoof. Very nice Hoof you got there. But Zkah-Aurn, on top of being kind of hard to say, is also a total beast in a way that I don't think is super healthy.
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Post by sdfkjgh on Aug 13, 2019 16:43:27 GMT
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Post by Flo00 on Aug 14, 2019 0:08:27 GMT
Thank for the win FLAREdirector! I wanted Slovosk to be able to kill with commander damage, that's why I let the controller choose. I also think it can come with fun politics games like "When you give me that card, you get no damage."
Next: Ixalan. No restrictions.
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Post by Boogymanjunior on Aug 14, 2019 0:13:41 GMT
Boogymanjunior I appreciate the restraint you refer to when talking about possibly using dash. It isn't always easy to make those kinds of decisions, so kudos to you for that. I also appreciate that you wrote up a thought process behind the choices you made. As for Zkah himself--the formatting's not great, but I'm willing to overlook that--I think allowing him to pull creatures from your graveyard is a bridge too far. I understand the intent well enough, I just think it's too effective at mitigating your creatures' death. All you need is one really good creature with Rush Call and you can just keep on playing it and sacrificing it and returning it. Graveyard hate is essential for fighting this deck, in a way that I'm not comfortable with. The Hoof is well-costed. Love the Hoof. Very nice Hoof you got there. But Zkah-Aurn, on top of being kind of hard to say, is also a total beast in a way that I don't think is super healthy. Thanks for the appreciation and the smile from reading three times "hoof" in a row! While I don't exactly know what I could do to change the format and liked the name for a "native"-like tribe, I see now the OPness and am a bit disturbed why I, especially as a pretty conservatively powering designer, didn't saw that earlier. Even without interaction with Rush Call, he already gives everything a +1/+1 counter and repeatedly revives/fetches! Should have been 5 mana at least. Okay, there is Meren, but she is so ridiciously overpowered that a comparison wouldn't be fair. So thanks for the elaborate judging.
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Post by Tesagk on Aug 14, 2019 15:09:52 GMT
Ravenous Raptors Creature - Dinosaur Haste Whenever ~ becomes the target of a spell your opponent controls, create a creature token that's a copy of it. 4/3
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Post by viriss on Aug 14, 2019 15:47:49 GMT
Yarr! Instant As an additional cost to cast this spell, sacrifice a Treasure. Pirates you control get +2/+0 until end of turn.
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Post by sdfkjgh on Aug 14, 2019 15:49:53 GMT
We can have multiple card submissions, right?
Hatchery Defense Enchantment Whenever a nontoken creature you control wins a fight, you may pay . If you do, create a 3/3 green Dinosaur creature token with trample. If that nontoken creature is a Dinosaur, you may have that token creature created this way fight target creature. : Target creature you control fights another target creature.
Nestmother's Embrace Enchantment--Aura Enchant creature Enchanted creature is a Dinosaur in addition to its other types and has “Enrage—Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.”
Roaming Altisaur Creature--Dinosaur Trample Whenever Roaming Altisaur enters the battlefield or attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1
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Post by Tesagk on Aug 14, 2019 16:19:54 GMT
We can have multiple card submissions, right? I never specified, so it's up to the challenge-giver.
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Post by gateways7 on Aug 14, 2019 17:26:26 GMT
Forceful Commandeering Enchantment Whenever a creature you control attacks, you may destroy target creature defending player controls with less power. At the beginning of your end step, if five or more creatures died this turn, transform Forceful Commandeering. "I don't care if you capture them, drop them overseas, or slit their throats themselves. Just make sure we get the ship."// Sealooter's BulwarkLand : Add . Creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ." Where it goes, storm follows. Where it leaves, death remains.
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Post by Flo00 on Aug 14, 2019 19:09:30 GMT
sdfkjgh: It makes judging kind of strange when there is only one contestant submitting multiple cards. I will try, but I'd like you to pick one card as your "main entry".
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Post by sdfkjgh on Aug 14, 2019 21:14:47 GMT
sdfkjgh : It makes judging kind of strange when there is only one contestant submitting multiple cards. I will try, but I'd like you to pick one card as your "main entry". Ok, I can understand that. I just request, if I may, that you pick that one main entry at random, because I'm having a hard time myself picking which one to best represent.
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Post by Tesagk on Aug 14, 2019 22:56:03 GMT
sdfkjgh : It makes judging kind of strange when there is only one contestant submitting multiple cards. I will try, but I'd like you to pick one card as your "main entry". Ok, I can understand that. I just request, if I may, that you pick that one main entry at random, because I'm having a hard time myself picking which one to best represent. Attachment Deleted
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Post by Flo00 on Aug 14, 2019 22:58:46 GMT
Thank you Tesagk.
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Post by Boogymanjunior on Aug 17, 2019 0:07:58 GMT
Was astonished that there doesn't yet exist a ship which simply explores. Costing may be a bit too cautious, but was too dangerous for me. But I also didn't wanted to give it power 3 or so as that didn't seem fitting for a normal Explorer's ship, so I ended up with this. Unfortunately, both keywords together already occupy the whole card space... wanted to design it as a ship which crew decided to simply leave the troubles around Ixalan and Torrezon behind to travel to the unknown continent.^^
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Post by FLAREdirector on Aug 20, 2019 2:01:26 GMT
I recognize why Huatli moved away from red mana--to symbolize her growth in realizing that the Sun Empire is deeply xenophobic--but I still think it would have been nice to complete the Naya triangle, so to speak.
EDIT: Reworded her ultimate ability. h/t sdfkjgh
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Post by Jartis on Aug 20, 2019 3:53:37 GMT
Crosspost with YMTC because my headcannon was that the sphinx was working with the River Heralds anyway.
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Post by sdfkjgh on Aug 20, 2019 7:35:27 GMT
I recognize why Huatli moved away from red mana--to symbolize her growth in realizing that the Sun Empire is deeply xenophobic--but I still think it would have been nice to complete the Naya triangle, so to speak.
A more elegant wording for the ultimate can be fount on Strength of Night &/or Aven Brigadier:
You get an emblem with "Creatures you control get +1/+1" and "Dinosaur creatures you control get +1/+1."
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Post by Flo00 on Aug 21, 2019 18:44:26 GMT
I'm too tired to do a full judging now. To not delay this any further, Boogymanjunior wins with a simple yet very smart and flavourful combination of mechanics.
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Post by Boogymanjunior on Aug 22, 2019 23:09:36 GMT
Thank you Flo00! Glad you liked it. The next set is Legions. Keep in mind that it was a creature-only set.
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Post by sdfkjgh on Aug 23, 2019 16:09:13 GMT
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Post by fluffydeathbringer on Aug 23, 2019 17:28:08 GMT
Voidmage Adept Creature - Human Wizard Flash Voidmage Adept can't be blocked. When Voidmade Adept enters the battlefield, you may pay . If you do, counter target spell. 1/1
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Post by viriss on Aug 23, 2019 19:29:45 GMT
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Post by ameisenmeister on Aug 26, 2019 21:07:02 GMT
Let's face it, amplify wasn't that bad of a mechanic but the execution was pretty lame.
Maybe more cards like this could've helped:
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Post by FLAREdirector on Aug 26, 2019 22:23:14 GMT
Trample Morph— When Ruthless Raptor is turned face up, creatures you control gain double strike until end of turn. 3/3
Legions is, I think, a pretty dated set, so I wanted to make a card that would actually still be reasonably playable today.
EDIT: Whoops! Name didn't match text. h/t sdfkjgh
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Post by sdfkjgh on Aug 27, 2019 1:16:10 GMT
Trample Morph— When Tyrant Raptor is turned face up, creatures you control gain double strike until end of turn. 3/3
Legions is, I think, a pretty dated set, so I wanted to make a card that would actually still be reasonably playable today.
Name doesn't match.
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Post by Tesagk on Aug 27, 2019 12:50:17 GMT
Still thinking about my entry.
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