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Post by Jartis on Jun 18, 2019 1:30:04 GMT
Given how few entries there are, I'm gonna give this a few more days, anyway, and see if anything else comes in
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Post by Fleur on Jun 18, 2019 14:19:05 GMT
Distrustful Villager Creature - Human Citizen , : Creatures you control gain protection from green until end of turn. , : Creatures you control gain protection from blue until end of turn. "They've turned on us - all of them!"1/1 Riffing on the theme in The Dark that white's allies colors have "abandoned" it.
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Post by Tesagk on Jun 18, 2019 14:39:28 GMT
The Thing Legendary Creature - Horror ~ gets +1/+1 for each other Horror under your control. Whenever ~ deals combat damage to a player, create a token that's a copy of ~, except it's not legendary. 2/2
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Post by Jartis on Jun 20, 2019 6:03:42 GMT
{ viriss} This may just be a super personal thing, but I just don't like this. XD I just have a lot of little nitpicks that add up. Magic cards in the past have quoted real world fiction, but they've never been named after them, to my knowledge. Why isn't Dracula legendary? +2/+0 and +0/+2 counters have never exised, and probably shouldn't. And to top it all off, The Dark actually didn't have a single vampire in it. { Boogymanjunior} Cool flavor. Versatile enchantment with a clear goal. I don't know that it would be rare by today's standards, necessarily, but Magic was simultaneously way weaker and way more powerful back then, so I think this sits in a good spot. { Fleur}Again, cool flavor (man, white had all the flavor luck in The Dark, huh?). You could probably combine the effects into "WW, T: Creatures you control gain protection from green or blue until end of turn." but it's hard to say how it would have actually been formatted back then, so it's fine. I could honestly see a card like this printed in Innistrad at some point, but that may be because the only two cards we've had with Villager in the name were from Innistrad...and green werewolves, oddly enough. Oh, speaking of creature types, Citizen, almost missed that. Obviously Citizens weren't in the set, since it's a creature type that's only been on tokens, but I'd really like to see that change, so, yeah, go for it here. { Tesagk}The Dark didn't have tricolors, but I'm not gonna judge that too harshly. Also no Horrors, but again, not a massive deal, The Dark was a set where it would have just said "Summon Legend" anyway. I like how it creates tokens of itself by dealing damage, and then gets stronger for those tokens existing. It's a very good way of mechanically representing fear and mass hysteria.
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Post by viriss on Jun 20, 2019 13:29:49 GMT
Jartis, it was a riff on Frankenstein's Monster from The Dark that did use +0/+2 counters. =) But I get it, I was trying to make it as if it had been in the actual set not something modern. Oh well, next time! lol
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Post by Tesagk on Jun 20, 2019 14:54:50 GMT
Jartis , it was a riff on Frankenstein's Monster from The Dark that did use +0/+2 counters. =) But I get it, I was trying to make it as if it had been in the actual set not something modern. Oh well, next time! lol It's a tough one with this challenge. You do need to play to the tendencies of the person judging it, since it's sort of open-ended on whether the person is looking for flavor and balance from the era in which the set was released, or flavor from the set, but with a more modern balance. I didn't want to get too strict on how people get to judge them. { Tesagk }The Dark didn't have tricolors, but I'm not gonna judge that too harshly. Also no Horrors, but again, not a massive deal, The Dark was a set where it would have just said "Summon Legend" anyway. I like how it creates tokens of itself by dealing damage, and then gets stronger for those tokens existing. It's a very good way of mechanically representing fear and mass hysteria. Honestly, quite content with the runner-up. I wanted to spend more time with it, but time got away from me. I was aiming for the race-less cycle (though horror is arguably a race), and it felt like horrors matched up well with the set, so I'm glad you agreed there.
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Post by Boogymanjunior on Jun 20, 2019 18:46:22 GMT
Thank you Jartis! As I only found four cards with that effect and all of them were rare, I played it safe even though I know that the rarity may be because of low CMC first and foremost. The next set is gonna be Khans of Tarkir! Have fun!
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Post by viriss on Jun 20, 2019 20:04:23 GMT
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Post by Jartis on Jun 21, 2019 4:39:42 GMT
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Post by Boogymanjunior on Jun 27, 2019 21:18:18 GMT
Oh, poor Tarkir!
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Post by sdfkjgh on Jun 27, 2019 21:40:51 GMT
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Post by Tesagk on Jun 27, 2019 22:16:43 GMT
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Post by ameisenmeister on Jun 28, 2019 18:53:07 GMT
Khans of Tarkir was one of my favorite sets so here's my card. Might not be the most impressive of all time but I think it would fit in well within the set. The ability to untap all your creatures fits in well with the Mardu's Raid mechanic and with the Abzan's Outlast, letting you attack/outlast with all your creatures and still be able to block (or outlast an additional time).
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Post by Idea on Jun 29, 2019 0:38:13 GMT
One thing I never understood in the Sultai's part of the set, despite my love for the color it uses, is why every delve card had to be so ridiculously costly for effects that weren't anything that great most of the time. Even if you could cut the cost a lot, doing so would require putting a bunch of cards in the library and then pulling them into exile. As such, I tried to design a little bit of refuel with a twist. Hope you enjoy!
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Post by Boogymanjunior on Jun 29, 2019 18:35:59 GMT
Time to judge! { viriss} A nice card by itself, maybe a little bit too strong for me. It creates a very nasty advantage if you have the mana open, but partly hinges on it's own little body. Like Ogre Slumlord, I like the fact that it perpetuates the cycle of death and new, deadly life. Because Naga/Snake (or any kind of non-Warrior) tribal is not present in Khans, that part seems like a stretch. But besides it's flavour, I can see a little tie-in with some other death-liking Sultai (although creatures dying is not big of their things). { Jartis} Straight-forward card advantage tied with Temur. I like that in it's „small“ version, it has the potential to buff a creature to power 4 and draws you card for getting a power 4 creature, could help you to make another Show of Force the „big“ version. Balance-wise, I find it a little bit off: The „small“ version is not far below the power curve, but the „big“ version is really strong, and the only thing you have to esentially double it's effects is to have a simple Ferocious. { sdfkjgh} It's a okay card (but a bit too strong I'd say, especially with it's versatility), bashing like Mardu's spirit, although it lacks a real closeness to Khans. Which brings me to the strange thing that is an ability which doesn't exist (in this set). { Tesagk} A pretty strong card which fits to Mardu quite well. You have to do their thing to make him dangerous, and then it becomes dangerous pretty fast. I like that you don't have to attack with himself at first place as he is rather endangered for the first time, and that this gives him a tiny bit of white's composure. Also, that him having vigilance makes him a stronger blocker. The hybrid mana is quite off though. First, Khans didn't have Hybrid mana (even Fate Reforged had it only in activation costs), and second, he has vigilance as a non-black, non-red ability but could be played without (yup, Hybrid, especially in this brave combination, is that „dangerous“) { ameisenmeister} Simple card, but nice synergies, I like it. Nice to see a non-Clan member on the Salt Road, kinda like the Guildless in Ravnica. { Idea} Although I would disagree with you on the Sultai Delve (they had plenty of measurements to get things in the graveyard, and didn't really need them except for exiling. Evidenced by there being quite a lot Delve cards as huge powerhouses in several formats, even the common Gurmag Angler), it doesn't take anything away from your card. Pretty cool and mighty to rekindle everything, combined with the very rare effect of recycling cards in exile would make it Mythic Rare I'd say. Delve seems a bit odd on a card which resets everything anyway. And although I don't really like effects that recycle cards in exile (especially that many), this may just be a personal taste. So all in all, a huge, fresh gold mine for Sultai. {And the winner is...} ameisenmeister! I had one of the hardest times ever this time, because there were so many nice designs, each one with only small criticism attached. In the end, I went with the simplest design with no flaws, because this time, simplicity came with nice synergies.
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Post by sdfkjgh on Jun 29, 2019 19:16:56 GMT
Khans of Tarkir was one of my favorite sets so here's my card. Might not be the most impressive of all time but I think it would fit in well within the set. The ability to untap all your creatures fits in well with the Mardu's Raid mechanic and with the Abzan's Outlast, letting you attack/outlast with all your creatures and still be able to block (or outlast an additional time).
The flavor text implies that it should be a Human Warrior Mercenary. Great card otherwise.
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Post by ameisenmeister on Jun 30, 2019 8:25:57 GMT
He's not really a Mercenary but rather someone who coerces money from traders by threatening to rob them.
Anyways, thanks for the win! Your next set will be Journey into Nyx and I'd like you to design a card that has nothing to do with enchantments. Have fun!
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Post by Deleted on Jun 30, 2019 9:34:20 GMT
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Post by Idea on Jun 30, 2019 10:27:36 GMT
He's not really a Mercenary but rather someone who coerces money from traders by threatening to rob them.
Anyways, thanks for the win! Your next set will be Journey into Nyx and I'd like you to design a card that has nothing to do with enchantments. Have fun!
Is allowed to be an enchantment/enchantment creature, if the card text otherwise doesn't mention anything about enchantments?
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Post by ameisenmeister on Jun 30, 2019 10:51:26 GMT
He's not really a Mercenary but rather someone who coerces money from traders by threatening to rob them.
Anyways, thanks for the win! Your next set will be Journey into Nyx and I'd like you to design a card that has nothing to do with enchantments. Have fun!
Is allowed to be an enchantment/enchantment creature, if the card text otherwise doesn't mention anything about enchantments? No, the card should have nothing to with enchantments. Neither mentioning the card type enchantment nor aura and also not be one of those.
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Post by Tesagk on Jun 30, 2019 12:36:32 GMT
Soul of Heliod's Star Artifact - Equipment Equipped creature gets +1/+1 for each non-land, non-creature permanent you control. Equip Often, when Heliod would reveal himself, it would be as a singular star, the brightest in the sky save for the daylight of the sun.I'm a sneaky bastard, I know that
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Post by Jartis on Jul 1, 2019 0:26:45 GMT
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Post by viriss on Jul 1, 2019 16:36:01 GMT
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Post by Idea on Jul 1, 2019 22:48:29 GMT
So ya'll remember that one card from the Theros block, Pensive Minotaur? No, just me? Well, I pondered what he might have been doing after his thinking, and I realized he might have realized the brutality and wanted to call it quits, renouncing his patron Mogis and his form of war. Now in Journey into Nyx, it's war with the gods, so he might just play a role. Hope ya'll like it.
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Post by Boogymanjunior on Jul 7, 2019 0:35:10 GMT
Seems a bit crazy, could be because every vision he gets is coated with a lightning bolt.
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Post by ameisenmeister on Jul 7, 2019 13:56:30 GMT
Time for the judging!
{mk} A very cool and solid design which I could totally see in Journey into Nyx. The only issue I might have is that planeswalkers were no legendary permanents back in the day, so the flavor of killing Elspeth doesn't work. Printed today, this card would be absolutely fine, though.
{Jartis} Interesting. Biomancer's Familiar for monstrous is a good idea, I'm not so sure, however, if a land is the right choice. The first ability is alright (it would make the card frame golden, tough. See here) but the second one... Inspired is fine ability, but on a land it's basically just always turned active. The land could - in 98 % of the casess - just say "once during your turn" or "at the beginning of your upkeep".
{viriss} A siren lord, nice. I was about to say that the seven siren creatures in the whole Theros block don't allow for a siren lord but I'm not so sure. I understand that even with just this being your only siren, you can still gain control of a creature with 1 toughness which might be okay already. What I really dislike is the double cost as the most powerful sirens of Theros were , but I'm admittedly a bit sensitive about double colored mana costs.
{Idea} Let me tell you that I love the flavor of your card. Pensive Minotaur thought about his life and the meaning of the universe and came out to be pacifist. And his new name is Deephoof, how deep! What your card does, however, is a bit too odd for my tastes. I'm not even sure whether strive works on a creature spell but even if it did, the last ability is quite confusing. Does it already count for Deephoof? No, it doesn't. But I doubt that many players will understand that. The card is also not very strong. A 2/3 creature for four mana is a pretty lame rate. And even in a dedicated strive deck, however something like that might look like, he would probably more useful if he just said "instant and sorcery spells you cast that target creatures you control cost less."
{Boogymanjunior} A solid design. I respect people who pitch simple commons instead of splashy rares. I also like the flavor of the card and its flavor text. Unfortunately, the card is a tad too weak for my tastes. A 2/2 would have been too strong for Jorney into Nyx's standards but a 2/1 would have been so much better. It's a fine card nonetheless but probably nothing I would ever run in my limited deck if I have other options.
{And the winner is...} mk! The fact that you can't really kill Elspeth with that spell hurts it a lot but the functionality of your card compensated that (barely). Boogymanjunior and viriss are second placed. Thanks for participating!
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Post by Tesagk on Jul 7, 2019 15:21:43 GMT
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Post by ameisenmeister on Jul 7, 2019 15:44:05 GMT
Oh well, I missed your card. Probably because it didn't have a render. Sorry! You wouldn't have won but probably been a runner up.
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Post by Idea on Jul 7, 2019 15:54:23 GMT
Time for the judging!
{mk} A very cool and solid design which I could totally see in Journey into Nyx. The only issue I might have is that planeswalkers were no legendary permanents back in the day, so the flavor of killing Elspeth doesn't work. Printed today, this card would be absolutely fine, though.
{Jartis} Interesting. Biomancer's Familiar for monstrous is a good idea, I'm not so sure, however, if a land is the right choice. The first ability is alright (it would make the card frame golden, tough. See here) but the second one... Inspired is fine ability, but on a land it's basically just always turned active. The land could - in 98 % of the casess - just say "once during your turn" or "at the beginning of your upkeep".
{viriss} A siren lord, nice. I was about to say that the seven siren creatures in the whole Theros block don't allow for a siren lord but I'm not so sure. I understand that even with just this being your only siren, you can still gain control of a creature with 1 toughness which might be okay already. What I really dislike is the double cost as the most powerful sirens of Theros were , but I'm admittedly a bit sensitive about double colored mana costs.
{Idea} Let me tell you that I love the flavor of your card. Pensive Minotaur thought about his life and the meaning of the universe and came out to be pacifist. And his new name is Deephoof, how deep! What your card does, however, is a bit too odd for my tastes. I'm not even sure whether strive works on a creature spell but even if it did, the last ability is quite confusing. Does it already count for Deephoof? No, it doesn't. But I doubt that many players will understand that. The card is also not very strong. A 2/3 creature for four mana is a pretty lame rate. And even in a dedicated strive deck, however something like that might look like, he would probably more useful if he just said "instant and sorcery spells you cast that target creatures you control cost less."
{Boogymanjunior} A solid design. I respect people who pitch simple commons instead of splashy rares. I also like the flavor of the card and its flavor text. Unfortunately, the card is a tad too weak for my tastes. A 2/2 would have been too strong for Jorney into Nyx's standards but a 2/1 would have been so much better. It's a fine card nonetheless but probably nothing I would ever run in my limited deck if I have other options.
{And the winner is...} mk! The fact that you can't really kill Elspeth with that spell hurts it a lot but the functionality of your card compensated that (barely). Boogymanjunior and viriss are second placed. Thanks for participating! Glad you liked the flavor! Apologies that the design of the card itself didn't shine though, I'd say weird is really my thing, so I doubt that's stopping anytime soon. Hope to one day come up with something weird that can impress even you XD
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Post by Boogymanjunior on Jul 7, 2019 18:23:24 GMT
Time for the judging! {mk}A very cool and solid design which I could totally see in Journey into Nyx. The only issue I might have is that planeswalkers were no legendary permanents back in the day, so the flavor of killing Elspeth doesn't work. Printed today, this card would be absolutely fine, though. {Jartis}Interesting. Biomancer's Familiar for monstrous is a good idea, I'm not so sure, however, if a land is the right choice. The first ability is alright (it would make the card frame golden, tough. See here) but the second one... Inspired is fine ability, but on a land it's basically just always turned active. The land could - in 98 % of the casess - just say "once during your turn" or "at the beginning of your upkeep". {viriss}A siren lord, nice. I was about to say that the seven siren creatures in the whole Theros block don't allow for a siren lord but I'm not so sure. I understand that even with just this being your only siren, you can still gain control of a creature with 1 toughness which might be okay already. What I really dislike is the double cost as the most powerful sirens of Theros were , but I'm admittedly a bit sensitive about double colored mana costs. {Idea}Let me tell you that I love the flavor of your card. Pensive Minotaur thought about his life and the meaning of the universe and came out to be pacifist. And his new name is Deephoof, how deep! What your card does, however, is a bit too odd for my tastes. I'm not even sure whether strive works on a creature spell but even if it did, the last ability is quite confusing. Does it already count for Deephoof? No, it doesn't. But I doubt that many players will understand that. The card is also not very strong. A 2/3 creature for four mana is a pretty lame rate. And even in a dedicated strive deck, however something like that might look like, he would probably more useful if he just said "instant and sorcery spells you cast that target creatures you control cost less." {Boogymanjunior}A solid design. I respect people who pitch simple commons instead of splashy rares. I also like the flavor of the card and its flavor text. Unfortunately, the card is a tad too weak for my tastes. A 2/2 would have been too strong for Jorney into Nyx's standards but a 2/1 would have been so much better. It's a fine card nonetheless but probably nothing I would ever run in my limited deck if I have other options. {And the winner is...}mk! The fact that you can't really kill Elspeth with that spell hurts it a lot but the functionality of your card compensated that (barely). Boogymanjunior and viriss are second placed. Thanks for participating! I have to admit that I only made it a 1/2 because there already was a red 2/1 with Heroic in this set, and subsequently tried to made it fit better into my mind by imaging that it probably takes a bit more toughness to get hit by lighnings all the time, but yeah that was probably not the best decision^^ Anyway, thanks for the runner-up!
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