|
Post by Boogymanjunior on May 19, 2019 14:43:24 GMT
Heyho, only one entry for Mirrodin? Come on people, there are so many non-artfact cards to choose from the pool of imagination!
|
|
|
Post by Flo00 on May 19, 2019 19:36:36 GMT
Loll in Glamour Sorcery Affinity for artifacs (This spell costs less to cast for each artifac you control.)You gain X life.
|
|
|
Post by mrlozano on May 19, 2019 20:03:20 GMT
|
|
|
Post by sdfkjgh on May 19, 2019 22:30:50 GMT
Molder Slug and Managorger Hydra got together, had a babby, and that babby grew up to be:
Moldering Hydroid Creature--Hydra Slug Beast Trample, deathtouch for artifact creatures, hexproof from artifacts and from colorless Moldering Hydroid costs less to cast for each artifact on the battlefield. Moldering Hydroid enters the battlefield with an additional +1/+1 counter on it for each artifact on the battlefield. Whenever an artifact enters the battlefield, put a +1/+1 counter on Moldering Hydroid. , Remove a +1/+1 counter from Moldering Hydroid: Exile target artifact. 1/1
|
|
|
Post by Jartis on May 20, 2019 0:41:10 GMT
Inventive Streak Enchantment Whenever you cast an artifact spell, reveal the top card of your library. If it’s an artifact, you may play it this turn.
|
|
|
Post by loadingreadywalk on May 20, 2019 3:16:24 GMT
|
|
|
Post by Boogymanjunior on May 23, 2019 19:00:59 GMT
Thank you all already! I will only be able to judge saturday or sunday if that's not too much delay for y'all. Until then, feel free to post further!
|
|
|
Post by Idea on May 23, 2019 21:55:47 GMT
Took me forever, but finally got an idea Good ol'top-down design with Mirrodin flavor
|
|
|
Post by ameisenmeister on May 24, 2019 20:19:28 GMT
Plays into the equipment matters subtheme of white. Might be a bit too do nothing or do something incredible but I'd say it's okay, especially considered how abundant Equipment was in Mirrodin.
|
|
|
Post by Boogymanjunior on May 26, 2019 19:24:24 GMT
Time to judge! { Tesagk} Tesagk Very nice card, both fitting flavourfully and power-wise. While the extra effect feels a tiny bit too weak and unfitting within redemption theme, the main effect is more than enough to induce a fun gameplay, also because you can scale it if it's necessary to save some of your own artifacts. Only other complaint would be that there is no hybrid mana in Mirrodin. { Flo00 } Flo00 A fine card, not more not less. Pure lifegain feels not very rewarding, but as the mana investment is either minimal or variable, this gets relativized somewhat. I love that name btw, for the funny lack of seriousness per se, amplified by the image in my mind of someone chilling in a bunch of light-reflecting relicts as a kind of wellness hour. Oh, and a flavour text misses it's existence. { mrlozano } mrlozano And another X-spell, straightforward and sweet. Seems a little bit weak and rather uncommon. Also, straight giving +1/+1 counters without any other effect is relatively far from what blue does. All points made, still cool and fun. { sdfkjgh } sdfkjgh Whoa, looks like it dislikes artifacts! A mighty creature, promising an big fat impact. Balanced and flavourful. A couple of things, first of all this is too much text. Second, both deathtouch and hexproof for something specific didn't exist back then, and if you write it out, then the text block would be even bigger. Also, the „hexproof from colorless“ as an extra is not that elegant, and also not meaningful for a time where artifacts were the only colorless cards. It is also a bit redundant when considering Molder Slug from the same set. If your card would replace it's parent, I'd say „exiling“ artifacts fits, but as it would exist alongside the normal slug, I think yours should have just destroyed/buried artifacts. At last, removing only one +1/+1 counter seems a bit too mean, as it basically means you can destroy any artifact for (as it gained a +1/+1 counter from this artifact). Maybe removing two +1/+1 counters and cutting the mana to would be better. All that being said, It's still a nice card. Especially because it's a frigging Hydra Slug and I would love to see this as on a card. { Jartis } Jartis So few words, so much potential! In fact, I would say too much potential as it probably gives too much advantage for those nasty affinity decks. It radiates a very fluent vibe tho. Oh, and it misses a flavour text. { loadingreadywalk } loadingreadywalk A straightforward card, pretty clean and nice. Repeatable token generation on a land should cost more I'd say. Having 1 power contrary to legendary land Kher Keep's tokens is a big deal, so is 3 mana contray to Urza's Factory's 2/2 tokens, so is basically everything contrary to Vitu-Ghazi. Moorland Haunt at least requires something to „build around“, and I find that card also a bit too strong. And it misses a flavour text. But in the end, it's clean and nice, like I said. { Idea } Idea First of: I think Memnarch (without „The“) didn't kill the abducted to get them on Mirrodin, but I'm not perfectly sure about that, so I let it as it is. If you know otherwise, please let me know. The card itself is a really cool callback to a flavour part I wanted to see more about. I can't help but feel that it's too strong for six mana, even with that color investment, but I haven't got any good real-life magic comparisons, so... a very powerful and elegant design! { ameisenmeister } ameisenmeister A cool creature for any non-competitive equpment deck with an effect which stands out from all those „gets bla and bla for each equipment attached to it“. I would have given it it's flash seperately from the equip effect to miltigate your (and mine) critique. Otherwise, balanced and fun. {And the winner is...} Idea ! Closely followed by ameisenmeister and Tesagk . Because both my flavour „critique“ and powerlevel critique are pretty ominous, especially the former, there was nothing concrete that pushed it clearly away from a basically perfect design: Powerful, a very cool effect that you can even play around with, and with a relatively lost part of Mirrodin's flavour as it's fittin core.
|
|
|
Post by Idea on May 26, 2019 20:57:25 GMT
Time to judge! { Tesagk } Tesagk Very nice card, both fitting flavourfully and power-wise. While the extra effect feels a tiny bit too weak and unfitting within redemption theme, the main effect is more than enough to induce a fun gameplay, also because you can scale it if it's necessary to save some of your own artifacts. Only other complaint would be that there is no hybrid mana in Mirrodin. { Flo00 } Flo00 A fine card, not more not less. Pure lifegain feels not very rewarding, but as the mana investment is either minimal or variable, this gets relativized somewhat. I love that name btw, for the funny lack of seriousness per se, amplified by the image in my mind of someone chilling in a bunch of light-reflecting relicts as a kind of wellness hour. Oh, and a flavour text misses it's existence. { mrlozano } mrlozano And another X-spell, straightforward and sweet. Seems a little bit weak and rather uncommon. Also, straight giving +1/+1 counters without any other effect is relatively far from what blue does. All points made, still cool and fun. { sdfkjgh } sdfkjgh Whoa, looks like it dislikes artifacts! A mighty creature, promising an big fat impact. Balanced and flavourful. A couple of things, first of all this is too much text. Second, both deathtouch and hexproof for something specific didn't exist back then, and if you write it out, then the text block would be even bigger. Also, the „hexproof from colorless“ as an extra is not that elegant, and also not meaningful for a time where artifacts were the only colorless cards. It is also a bit redundant when considering Molder Slug from the same set. If your card would replace it's parent, I'd say „exiling“ artifacts fits, but as it would exist alongside the normal slug, I think yours should have just destroyed/buried artifacts. At last, removing only one +1/+1 counter seems a bit too mean, as it basically means you can destroy any artifact for (as it gained a +1/+1 counter from this artifact). Maybe removing two +1/+1 counters and cutting the mana to would be better. All that being said, It's still a nice card. Especially because it's a frigging Hydra Slug and I would love to see this as on a card. { Jartis } Jartis So few words, so much potential! In fact, I would say too much potential as it probably gives too much advantage for those nasty affinity decks. It radiates a very fluent vibe tho. Oh, and it misses a flavour text. { loadingreadywalk } loadingreadywalk A straightforward card, pretty clean and nice. Repeatable token generation on a land should cost more I'd say. Having 1 power contrary to legendary land Kher Keep's tokens is a big deal, so is 3 mana contray to Urza's Factory's 2/2 tokens, so is basically everything contrary to Vitu-Ghazi. Moorland Haunt at least requires something to „build around“, and I find that card also a bit too strong. And it misses a flavour text. But in the end, it's clean and nice, like I said. { Idea } Idea First of: I think Memnarch (without „The“) didn't kill the abducted to get them on Mirrodin, but I'm not perfectly sure about that, so I let it as it is. If you know otherwise, please let me know. The card itself is a really cool callback to a flavour part I wanted to see more about. I can't help but feel that it's too strong for six mana, even with that color investment, but I haven't got any good real-life magic comparisons, so... a very powerful and elegant design! { ameisenmeister } ameisenmeister A cool creature for any non-competitive equpment deck with an effect which stands out from all those „gets bla and bla for each equipment attached to it“. I would have given it it's flash seperately from the equip effect to miltigate your (and mine) critique. Otherwise, balanced and fun. {And the winner is...} Idea ! Closely followed by ameisenmeister and Tesagk . Because both my flavour „critique“ and powerlevel critique are pretty ominous, especially the former, there was nothing concrete that pushed it clearly away from a basically perfect design: Powerful, a very cool effect that you can even play around with, and with a relatively lost part of Mirrodin's flavour as it's fittin core. Yay! I won! My first real victory (I did get another one, but Tesagk gave that one to me when he was the real winner). So pumped up! Now what set to choose to go next... I think I'll pick one of my favorite sets, hour of devastation! One of the greatest instances of Nicol Bolas badassery, in my opinion, and Amonkhet was a pretty fun set in general for me. Can't wait to see what you guys make out of it!
|
|
|
Post by sdfkjgh on May 27, 2019 0:33:31 GMT
Spellweaver Infiltrator Creature--Zombie Naga Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict X, where X is the number of noncreature spells you’ve cast this turn. (Whenever this creature becomes blocked, defending player loses X life.) ----------------- “I recognize that headdress. This one was feared even by her fellow initiates.” -Samut 2/2
|
|
|
Post by Jartis on May 27, 2019 2:43:46 GMT
|
|
|
Post by gluestick248 on May 27, 2019 4:13:35 GMT
Scaled Eternal Creature — Crocodile Zombie Trample Afflict 2 4/5
|
|
|
Post by loadingreadywalk on May 27, 2019 10:55:05 GMT
|
|
|
Post by Tesagk on May 27, 2019 15:02:18 GMT
|
|
ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
|
Post by ludvikeverviolet on May 27, 2019 18:06:12 GMT
|
|
|
Post by Boogymanjunior on Jun 3, 2019 22:38:00 GMT
Almost the same entry as done for a previous CotW Challenge, but having adjusted the flavour text accordingly, I think this fits well for this challenge here.
|
|
|
Post by Idea on Jun 3, 2019 23:56:15 GMT
I have a test in a couple days, after which I will be judging! Stay tuned!
|
|
|
Post by Idea on Jun 6, 2019 0:12:16 GMT
sdfkjgh The card is pretty well-balanced and by means of continuity, it does have some flavor to it. However, not only did that continuity already exists in another card, it's really hard to get past the straight up pasted image and flavor text. The abilities as mentioned before are balanced and work well with synergies, though they remain relatively simple, which wouldn't be a demerit if not for how much of the card is straight up taken from somewhere else. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 2/2 Synergies- 2/2 Originality- 0/2 Flavor- 1/2 Overall Enjoyment- 0/2 Total- 6/11 Jartis quite an excellent entry. While simple, that only means the design is clean and to the point in this case, while providing a pretty interesting effect that syngergizes well with the set. Flavor of the sands of the deserts mixing in was a really clever idea, and I also enjoyed the mechanical connection with the latest Nicol Bolas, which steals abilities from other planeswalkers, while this desert does the same for desert abilities. I am not 100% sure on the balance, but it overall seems pretty nice and not overly polarizing, unless there's some desert combo this would be really broken with. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 2/2 Synergies- 1/2 Originality- 2/2 Flavor- 2/2 Overall Enjoyment- 2/2 Total- 10/11 gluestick248 It's in-set, but it doesn't contribute much. The card is pretty weak, due in no shortage to the anti-synergies in its abilities, with trample just providing another reason not to block the afflict creature, which goes against the point of such a combination, trampling over chump blockers. The card offers a neat idea for an eternal with their designated mechanic, but that's about where it's flavor ends. Add to all this the lack of an actual card image, and the score isn't very high. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 1/2 Synergies- 0/2 Originality- 0/2 Flavor- 1/2 Overall Enjoyment- 0/2 Total- 3/11 loadingreadywalk I love this card. It has a great callback on the lore, it has great synergies with the set, both in terms of deserts and graveyard manipulation, especially great considering the cycling deserts from Amonkhet. It's not a never-seen-before effect, but it is a clever one to user and nobody expect you to invent the wheel again. Overall, great job! Only missing that perfect score because of how narrow the synergies still are. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 2/2 Synergies- 1.5/2 Originality- 2/2 Flavor- 2/2 Overall Enjoyment- 2/2 Total- 10.5/11 Tesagk The card seems a little too strong and a little too weak at the same time. The effect is extremely synergistic with others, so much so in fact that I could never see this getting printed as a land (way too strong of an effect for no mana that can be played way too early). On the other hand it's too weak in what it misses from the flavor. I do like the mention of the scarab god and it making zombies, but it's making 1/1 zombies, whereas the scarab god's whole deal was making eternals which were always 4/4 zombies. Overall, the card was fun, but lacking in certain key places. Overall, I think I would have made this an enchantment instead. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 1/2 Synergies- 2/2 Originality- 1/2 Flavor- 1/2 Overall Enjoyment- 2/2 Total- 8/11 ludvikeverviolet I gotta say, I squeeled a little when I read this card. Embalm is one of the reasons I loved amonkhet, and later hour of devastation so much. The fact that this card gives everything in your grave an embalm of that cost is helpful both for cards without embalm who can get a second chance on the battlefield for potential cheaper than their own mana costs (heck, you could even cheat stuff out like that) and those that did have embalm, their embalm was probably more costly. However, while the card does balance itself out a bit by forcing two white symbols into the overall cost, a four mana rez for ever creature in your graveyard is still pretty broken. Flavor-wise the card also fits pretty in, except for one tiny detail... The challenge was hour of devastation not amonkhet. While that set takes in amonkhet, the mechanic embalm had been replaced with eternalize for the set. So while the card was certainly wonderful, I have to take points there. Adherence to the Spirit of the Challenge- 0/1 Power Balance- 1/2 Synergies- 2/2 Originality- 2/2 Flavor- 2/2 Overall Enjoyment- 2/2 Total- 9/11 Boogymanjunior A pretty flavorful card (the people of Amonkhet striving to rebuild themselves in the desert, love it), which can provide a mana boost at certain times and syngergizes with untapping land effects. The effect isn't that uncommon for a land, plus it was appearantly taken from another contest. Pretty cool attempt! Adherence to the Spirit of the Challenge- 1/1 Power Balance- 2/2 Synergies- 2/2 Originality- 1/2 Flavor- 2/2 Overall Enjoyment- 2/2 Total- 10/11 And the winner is loadingreadywalk! Congratulations!
|
|
|
Post by sdfkjgh on Jun 6, 2019 23:57:34 GMT
Idea: My reuse of existing elements was meant to be a commentary on the disconnect (too often seen, unfortunately) between a card's flavor text, and its actual stats/playability. A 3/2 for 3 is nowhere near as scary as that flavor text implies, whereas my submission would probably be a whole lot scarier to an opponent.
|
|
|
Post by Idea on Jun 7, 2019 0:47:13 GMT
Idea : My reuse of existing elements was meant to be a commentary on the disconnect (too often seen, unfortunately) between a card's flavor text, and its actual stats/playability. A 3/2 for 3 is nowhere near as scary as that flavor text implies, whereas my submission would probably be a whole lot scarier to an opponent. I see. I'm sorry to say then, but I at least wasn't really able to get any sense of that being your intention from the card. I'd say that the idea of you making a commentary should be a little more overt than simply copying and pasting, but then again I don't particularly see a specific better way of going about it either.
|
|
|
Post by sdfkjgh on Jun 7, 2019 20:11:45 GMT
Idea : My reuse of existing elements was meant to be a commentary on the disconnect (too often seen, unfortunately) between a card's flavor text, and its actual stats/playability. A 3/2 for 3 is nowhere near as scary as that flavor text implies, whereas my submission would probably be a whole lot scarier to an opponent. I see. I'm sorry to say then, but I at least wasn't really able to get any sense of that being your intention from the card. I'd say that the idea of you making a commentary should be a little more overt than simply copying and pasting, but then again I don't particularly see a specific better way of going about it either. I prolly should've just overtly stated my intentions then. Oh well.
|
|
|
Post by Tesagk on Jun 7, 2019 20:36:45 GMT
Last call for loadingreadywalk. Idea, could you please choose a runner-up in case loadingreadywalk doesn't post a challenge in the next 24 hours?
|
|
|
Post by Idea on Jun 8, 2019 0:38:25 GMT
Last call for loadingreadywalk . Idea , could you please choose a runner-up in case loadingreadywalk doesn't post a challenge in the next 24 hours? If that should happen Jartis may take it.
|
|
|
Post by Jartis on Jun 9, 2019 6:13:24 GMT
Boards haven't been very active today. Well, I suppose the next challenge has fallen to me, as per Tesagk and Idea's posts, so...I think I'm going to go with an older set. This one doesn't get talked about often, and it did a lot that breaks today's perception of the color pie, so I think it will be an interesting challenge. The next set you must design for is The Dark. Get old school with it, have fun.
|
|
|
Post by loadingreadywalk on Jun 9, 2019 10:27:20 GMT
Idea thanks for the win
I've been super busy with school so I haven't been able to check the boards, so I'm happy to cede the challenge to Jartis
|
|
|
Post by viriss on Jun 9, 2019 13:23:00 GMT
|
|
|
Post by Boogymanjunior on Jun 17, 2019 19:06:38 GMT
According to this article, the Church of Tal was a religion that gained prominence after the Brother's War, during an era known as "The Dark", and which hated on artifice and magic. "Suffer not a magician to live" was their credo. As such, artifice and magic was suppressed (first ability) and everything and everyone that used it punished (second ability). Although it may look confusing having both "noncreature" and "nonland" on a card, "nonland" had to be implemented to stop the card from being either OP or costly enough to diminish the importance of the first ability. I think this potential confusion is miltigated by having "noncreature" as the prominent word, being used twice, as well as a global effect. Also because stating "noncreature permanent" would not be a thing in a set where there were not even planeswalkers. The interesting thing about the Chruch of Tal is that it's decrease in prominence began after it "was discovered that many of the liturgical prayers and recitations of the Church of Tal were actually White spells", a fact that is reflected by the card being an enchantment which basically hates on itself, among others.
|
|
|
Post by Tesagk on Jun 17, 2019 19:11:06 GMT
Going to try and submit something for this later on today.
|
|