Post by sylphiod on Apr 4, 2018 4:00:47 GMT
Uil
Harpy ARTIST SYLPHIOD

A shifter who fights by herself and enjoys
Color
(2 point)
CMC 4 (4 points)
Type mastery Instant Sorcery (2 point)
Rarity Upgrade (1 point)
Multicolor 1 (1 point)
Valor 109
d875eb
Cards
Warm up
Instant - ::Uncommon::
Choose one--
:: Target creature gets +1/+3 until end of turn.
:: Target player gains 4 life.
8/10
Hapazard Handling


Instant
Destroy target creature or artifact.
”Oops.”
6.5/10
Sudden Strike

Instant
Sudden Strike deals 7 damage to target attacking or blocking creature.
10/10
Dusk Entrance


Sorcery
Return target creature card from your graveyard to the battlefield. Then, exile all cards in your graveyard.
10/10
Warrior's Dance

Instant
Choose one or both
:: Target attacking or blocking creature gets +2/+2 until end of turn.
:: Target attacking or blocking creature gets -2/-2 until end of turn.
The battlefield is a stage for two.
9/10
Steadfast
instant
Prevent all damage that would be dealt to target creature this turn.
As the arrows rained down, only one man remained in phases by his new wooden pelt.
7/10
Hardened Form
Sorcery
Target creature you control gains indestructible and vigilance until your next turn.
7/10
Cleanse Air
Sorcery
Destroy target enchantment. Scry 1.
10/10
Challenge Fate



Sorcery

Reveal the top cards of target opponent's library until you reveal a nonland card. Exile those cards. As long as they remain exile you may play those cards.
7.5/10
Second move

Instant

Each opponent sacrifices an attacking creature
8/10
Verbal Insult

Sorcery

Choose a card type. Target opponent discards a card. If they discard a card of the chosen type, that player discards another card.
8/10
Covering Volley


Instant
Prevent all combat damage that would be dealt this turn. Each player sacrifices an attacking creature.
"If you shoot enough arrows, you are bound to hit."
-Ib Halfheart, Goblin Tactician
9/10
Festering Decoy
Creature - Scarecrow
When ~ dies, target creature gets -4/-4 until end of turn.
0/3
9/10
Stats
Glair Var
Orc Grandchief of Varvale
Hater of all things magic. No idea where he is but all land belongs to him. And he will prove it with might.
7'7" Wears traditional Orc Shaman clothes. Don't call him magic.
Stats
Colors

(3 Points)
CMC 0
Type Mastery Land (1 Point)
Mechanics Animus (1 Point)
Multicolor 2 (2 Point), Rarity Upgrader (1 point), Questgiver (1 point), Winterhold (1 point0
Available Skill Points: 2
Valor: 34
Total Score: 234
Can Call Aid From: Magic 2010-2015, Ixalian (20/20 Mana Available)
Called Aid this week
Previous Call Aid
Week 1 Gladecover Scout, Rogue's Gloves, Farseek, phytotitan, naturalize
Animus - Animus is a custom subtype of land that functions similarly to Vehicles. Created by Timespiraled. Has no specific animation keyword.
Bought skills
Created Cards
Sprouting Vastwood
Land
CARDNAME enters the battlefield tapped.
When CARDNAME enters the battlefield, you may pay
. If you do create a 1/1 Green saproling creature token.
: Add
.
8/10
Forestter Camp
Land ::uncommon:
: Add
.
,
: Put a land from your hand onto the battlefield.
7/10
Raider Camp
Land
Raider Camp enters the battlefield tapped.
When ~ enters the battlefield, tap target land you don't control. It doesn't untap during it's controller's next untap step.
: Add
.
6/10 nonbasic would be better.
Quakesand
Land
: Add
.
,
, Sacrifice Quakesand: Attacking creature’s without flying get -2/-1 until end of turn.
A quiet desert. Until the first step.
7/10
Fungal Woods
Land - Forest
(
: Add G.))
Fungal Woods enters the battlefield tapped.
Whenever another forest enters the battlefield under your control, you may pay
. If you do create a 1/1 green Saproling creature token.
9/10
Lava Leash
Land - Animus 
First Strike
T: Add
.

:: Lava Leash becomes an Elemental creature until end of turn. It’s still a land.
2/2
7/10
Debunked Stage
Land
: Add
.

,
, Sacrifice Debunked Stage: Put the bottom card of your library into your hand. You lose 2 life.
When the trick is revealed there is only one way to end the show.
10/10
Buzzing Rotdart
Land - Animus
Flying
Buzzing Rotdart can’t block.
Buzzing Rotdart enters the battlefield tapped.
: Add
.

::: Buzzing Rotdart becomes a Plant creature until end of turn.
2/1
9/10
Fist of Varvale
Land - Animus ::Uncommon::
Fist of Varvale enters the battlefield tapped.
When is put into your graveyard from the battlefield, it deals 2 damage to any target.
: Add
:.

: Fist of Varvale becomes a creature until end of turn.
1/1
8/10
Knock Rock
Land
: Add
.
When Knock Rock is put into your graveyard from anywhere, you gain 3 life.
10/10
Tangled Vineyard
Land
Tangled Vineyard enters the battlefield tapped.
When Tangled Vineyard enters the battlefield, you gain life equal to the damage dealt to you this turn.
: Add 
7/10
Tower of Prophecy
Land
When Tower of Prophecy enters the battlefield, look at the top card of target player's library.
: Add C.
Each prophecy is foretold from secrets yet to be made.
9/10
Tainted Pactground
Land
Tainted Pactground enters the battlefield tapped.
When Tainted Pactground battlefield, each player returns a creature or land card from their graveyard to their hand.
: Add
.
8.5/10
Ruined Palace
Land
: Add
.
,
, Sacrifice Ruined Palace: Gain control of target land.
Although abandoned and age, the people still remember the might it once held.
5/10
Fungal Flat
Land ::uncommon:
Whenever a creature you control dies, put a spore counter on Fungal Flat.
: Add
.
, Remove a spore counter from Fungal Flat: Add
to your mana pool.
, Remove three spore counters Fungal Flat: Create a 1/1 green Saproling creature token.
9/10
Flingnut Grove
Land
: Add
.
,
: Flingnut Grove deals 1 damage to target creature with flying.
8/10
Blazerose Hill
Land - Animus ::Rare::
Blazerose Hill enters the battlefield tapped.

: Target creature gets +1/+0 until end of turn.
: Add
or
.
As long as you control an nonAnimus creature with power 4 or more, Blazerose Hill is Plant creature. It’s still a land.
2/2
4.5/10
Hat Store
Land
: Add
.
: Add one mana of any color. Spend this mana only to cast enchantment spells. If you cast an Aura spell this way, when that Aura enchants a creature, put a +1/+1 counter on the enchanted creature.
8/10
Overgrown Fightpit
Land
: Add
.


,
: Target Plant you control fights target creature you don't control.
7/10
Abyssal Forge
Land 
Abyssal Forge enters the battlefield tapped.
Whenever an artifact is put into a graveyard, put a +1/+1 counter on Abyssal Forge.
: Add
or
.

, Sacrifice an artifact: Abyssal Forge becomes a Demon creature until end of turn.
2/1
8/10
Bramble Pit
Land - Animus 
: Add
.
Whenever a creature is dealt damage by Bramble Pit, you may destroy target permanent attached to it.

: Bramble Pit becomes a Plant creature until end of turn.
2/2
8/10
Crystal Spring
Land
Crystal Spring enters the battlefield tapped.
: Add
.
When Crystal Spring enters the battlefield, untap target land.
7/10
Flowing Kingdom's Border
Land - Gate
Flowing Kingdom's Border enters the battlefield tapped.
: Add
.
, Pay 1 life: Add
or
.
9/10
Orc Guardtower
Land - Animus :uncommon:
Defender
As long as it's your turn, Orc Guardtower is an Orc creature.
Add
.
The fulfill their duty for their shift with no one coming to replace them.
2/2
8/10
Secluded Burrow
Land
: Add
.

,
: Target creature gains hexproof until end of turn.
10/10
Tower of Scholars
Land
: Add
.
,
, Sacrifice a land: Draw a card.
8/10
Grandmarket of Varvale
Land

Whenever another land enters the the battlefield under an opponent's control, you may exchange control of it with Grandmarket of Varvale. If you do, untap both.
: Add
.
4/10
Untainted Spidernest
Land - Animus :uncommon:
Reach
Untainted Spidernest enters the battlefield tapped.
: Add
.
As long as it's not your turn, Untainted Spidernest is a Spider creature.
1/2
8.5/10
Drewbank Farm
Legendary Land
: Add
.
,
: Put a +1/+1 counter on target 1/1 creature.
8.5/10
Rusted Scrapyard
land
: Add
.
,
, Sacrifice Rusted Scrapyard: Return an artifact card at random from your graveyard to your hand.
7/10[/spoiler
Harpy ARTIST SYLPHIOD

A shifter who fights by herself and enjoys
Color


CMC 4 (4 points)
Type mastery Instant Sorcery (2 point)
Rarity Upgrade (1 point)
Multicolor 1 (1 point)
Valor 109
d875eb
Cards
Warm up

Instant - ::Uncommon::
Choose one--
:: Target creature gets +1/+3 until end of turn.
:: Target player gains 4 life.
8/10
Hapazard Handling



Instant

Destroy target creature or artifact.
”Oops.”
6.5/10
Sudden Strike


Instant

Sudden Strike deals 7 damage to target attacking or blocking creature.
10/10
Dusk Entrance



Sorcery
Return target creature card from your graveyard to the battlefield. Then, exile all cards in your graveyard.
10/10
Warrior's Dance


Instant

Choose one or both
:: Target attacking or blocking creature gets +2/+2 until end of turn.
:: Target attacking or blocking creature gets -2/-2 until end of turn.
The battlefield is a stage for two.
9/10
Steadfast

instant
Prevent all damage that would be dealt to target creature this turn.
As the arrows rained down, only one man remained in phases by his new wooden pelt.
7/10
Hardened Form


Sorcery
Target creature you control gains indestructible and vigilance until your next turn.
7/10
Cleanse Air

Sorcery
Destroy target enchantment. Scry 1.
10/10
Challenge Fate



Sorcery

Reveal the top cards of target opponent's library until you reveal a nonland card. Exile those cards. As long as they remain exile you may play those cards.
7.5/10
Second move


Instant

Each opponent sacrifices an attacking creature
8/10
Verbal Insult

Sorcery

Choose a card type. Target opponent discards a card. If they discard a card of the chosen type, that player discards another card.
8/10
Covering Volley


Instant
Prevent all combat damage that would be dealt this turn. Each player sacrifices an attacking creature.
"If you shoot enough arrows, you are bound to hit."
-Ib Halfheart, Goblin Tactician
9/10
Festering Decoy


Creature - Scarecrow

When ~ dies, target creature gets -4/-4 until end of turn.
0/3
9/10
Stats
Glair Var
Orc Grandchief of Varvale
Hater of all things magic. No idea where he is but all land belongs to him. And he will prove it with might.
7'7" Wears traditional Orc Shaman clothes. Don't call him magic.
Stats
Colors



CMC 0
Type Mastery Land (1 Point)
Mechanics Animus (1 Point)
Multicolor 2 (2 Point), Rarity Upgrader (1 point), Questgiver (1 point), Winterhold (1 point0
Available Skill Points: 2
Valor: 34
Total Score: 234
Can Call Aid From: Magic 2010-2015, Ixalian (20/20 Mana Available)
Called Aid this week
Previous Call Aid
Week 1 Gladecover Scout, Rogue's Gloves, Farseek, phytotitan, naturalize
Animus - Animus is a custom subtype of land that functions similarly to Vehicles. Created by Timespiraled. Has no specific animation keyword.
Bought skills
None (After update)
Created Cards
Sprouting Vastwood
Land

CARDNAME enters the battlefield tapped.
When CARDNAME enters the battlefield, you may pay



8/10
Forestter Camp
Land ::uncommon:




7/10
Raider Camp
Land

Raider Camp enters the battlefield tapped.
When ~ enters the battlefield, tap target land you don't control. It doesn't untap during it's controller's next untap step.


6/10 nonbasic would be better.
Quakesand
Land





A quiet desert. Until the first step.
7/10
Fungal Woods
Land - Forest

(

Fungal Woods enters the battlefield tapped.
Whenever another forest enters the battlefield under your control, you may pay


9/10
Lava Leash


First Strike
T: Add



2/2
7/10
Debunked Stage
Land






When the trick is revealed there is only one way to end the show.
10/10
Buzzing Rotdart
Land - Animus

Flying
Buzzing Rotdart can’t block.
Buzzing Rotdart enters the battlefield tapped.




2/1
9/10
Fist of Varvale
Land - Animus ::Uncommon::
Fist of Varvale enters the battlefield tapped.
When is put into your graveyard from the battlefield, it deals 2 damage to any target.




1/1
8/10
Knock Rock
Land



When Knock Rock is put into your graveyard from anywhere, you gain 3 life.
10/10
Tangled Vineyard
Land

Tangled Vineyard enters the battlefield tapped.
When Tangled Vineyard enters the battlefield, you gain life equal to the damage dealt to you this turn.


7/10
Tower of Prophecy
Land

When Tower of Prophecy enters the battlefield, look at the top card of target player's library.

Each prophecy is foretold from secrets yet to be made.
9/10
Tainted Pactground
Land

Tainted Pactground enters the battlefield tapped.
When Tainted Pactground battlefield, each player returns a creature or land card from their graveyard to their hand.


8.5/10
Ruined Palace
Land





Although abandoned and age, the people still remember the might it once held.
5/10
Fungal Flat
Land ::uncommon:
Whenever a creature you control dies, put a spore counter on Fungal Flat.





9/10
Flingnut Grove
Land





8/10
Blazerose Hill

Blazerose Hill enters the battlefield tapped.





As long as you control an nonAnimus creature with power 4 or more, Blazerose Hill is Plant creature. It’s still a land.
2/2
4.5/10
Hat Store
Land




8/10
Overgrown Fightpit
Land







7/10
Abyssal Forge


Abyssal Forge enters the battlefield tapped.
Whenever an artifact is put into a graveyard, put a +1/+1 counter on Abyssal Forge.





2/1
8/10
Bramble Pit




Whenever a creature is dealt damage by Bramble Pit, you may destroy target permanent attached to it.


2/2
8/10
Crystal Spring
Land

Crystal Spring enters the battlefield tapped.


When Crystal Spring enters the battlefield, untap target land.
7/10
Flowing Kingdom's Border
Land - Gate

Flowing Kingdom's Border enters the battlefield tapped.





9/10
Orc Guardtower

Defender
As long as it's your turn, Orc Guardtower is an Orc creature.


The fulfill their duty for their shift with no one coming to replace them.
2/2
8/10
Secluded Burrow
Land






10/10
Tower of Scholars
Land





8/10
Grandmarket of Varvale
Land

Whenever another land enters the the battlefield under an opponent's control, you may exchange control of it with Grandmarket of Varvale. If you do, untap both.


4/10
Untainted Spidernest

Reach
Untainted Spidernest enters the battlefield tapped.


As long as it's not your turn, Untainted Spidernest is a Spider creature.
1/2
8.5/10
Drewbank Farm
Legendary Land





8.5/10
Rusted Scrapyard
land





7/10[/spoiler