digiman
0/0 Germ
Posts: 31
Formerly Known As: digiman619
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman on Oct 31, 2018 7:55:24 GMT
Jakahl, Soltari Warden Legendary Creature- Soltari Warrior Vigilance Whenever ~ blocks or becomes blocked by a creature, put an isolation counter on that creature. Creatures with isolation counters gain shadow and "Prevent all combat damage this creature would deal". Though his people had long since freed themselves from the in-between realm, they still knew its power. 1/4
Made slight adjustment.
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Post by shiftyhomunculus on Oct 31, 2018 9:54:43 GMT
spazlaz: The frame break obstructing the second black mana symbol really hurts this render, I think. There's also the issue of maximum hand size becoming much less relevant in the late game (by turn five six when you can cast this thing) as players burn through their hands.
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Post by spruder on Oct 31, 2018 11:11:23 GMT
@digiman: The second line is superfluous. He'd only take combat damage if blocking or blocked by something, and you already give things that he does combat with isolation counters that neuter them. Could read as just: Jakahl, Soltari Warden Legendary Creature- Soltari Warrior Vigilance Whenever ~ blocks or becomes blocked by a creature, put an isolation counter on that creature. Creatures with isolation counters on them have shadow and "Prevent all combat damage that this creature would deal". Though his people had long since freed themselves from the in-between realm, they still knew its power.1/4 Cool concept. Things can technically still attack and get triggers and effects from attacking, so strickly weaker than "can't attack or block" with a lot more words, but really flavorful. I also love how this could interact with counter manipulation. Fate Transfer would result in him being isolated by his own ability, or you picking someone you couldn't normally block, like a flyer or something, and shutting them down.
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Post by Tesagk on Oct 31, 2018 12:08:24 GMT
I've already received a fair bit of help, but I'm hoping to nail the wording on the latest version if anyone is willing to help.
Edit: I have an alternate wording render up as well. This might work better AND be more balanced. Readjusted CMC of the card and its P/T as well though.
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digiman
0/0 Germ
Posts: 31
Formerly Known As: digiman619
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman on Oct 31, 2018 15:57:56 GMT
@digiman: The second line is superfluous. He'd only take combat damage if blocking or blocked by something, and you already give things that he does combat with isolation counters that neuter them. Could read as just: Jakahl, Soltari Warden Legendary Creature- Soltari Warrior Vigilance Whenever ~ blocks or becomes blocked by a creature, put an isolation counter on that creature. Creatures with isolation counters on them have shadow and "Prevent all combat damage that this creature would deal". Though his people had long since freed themselves from the in-between realm, they still knew its power.1/4 Cool concept. Things can technically still attack and get triggers and effects from attacking, so strickly weaker than "can't attack or block" with a lot more words, but really flavorful. I also love how this could interact with counter manipulation. Fate Transfer would result in him being isolated by his own ability, or you picking someone you couldn't normally block, like a flyer or something, and shutting them down. I suppose you're right, though perhaps a " (This occurs before combat damage is dealt)" would be appropriate instead.
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Post by spruder on Oct 31, 2018 16:20:41 GMT
I suppose you're right, though perhaps a " (This occurs before combat damage is dealt)" would be appropriate instead. I could be wrong, but won't it triggering off the declaration of blockers put it before damage and damage resolution anyway, without explicitly saying so? The shadow won't stop the block since it was a legal block at time of declaration, the counter will just prevent the damage.
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Post by Aarhg on Oct 31, 2018 18:36:26 GMT
Alrighty, my entry's been updated. Here's version 2.0.
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digiman
0/0 Germ
Posts: 31
Formerly Known As: digiman619
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman on Oct 31, 2018 21:00:08 GMT
Removed the "Prevent all combat damage that would be dealt to ~" line as it proved to be superfluous.
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Oct 31, 2018 22:55:02 GMT
Are we allowed to do silver border cards? If not, I'll do another submission.
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Post by shiftyhomunculus on Nov 1, 2018 0:30:25 GMT
Silver bordered cards are allowed unless specifically prohibited by the challenge. Whether people vote for them is a different matter.
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Post by Daij_Djan on Nov 1, 2018 0:56:56 GMT
Big thanks at everyone for the feedback - updated my entry to not mess with layers anymore
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Post by augur on Nov 1, 2018 17:37:25 GMT
my time has come Attachment DeletedShaeth, Soulmonger Legendary Creature- (something, probably) Monger Whenever an opponent activates an ability of a creature you control, you may scry X, where X is the amount of mana spent on that ability. : Create a 1/1 colorless Spirit creature token. Any player may activate this ability but only any time they could cast a sorcery. 3/4 (100th post too)
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Post by sdfkjgh on Nov 1, 2018 19:04:00 GMT
my time has come wip Kingmonger Legendary Creature- (something, probably) Monger Whenever an opponent activates an ability of a creature you control, scry X, where X is the amount of mana spent on that ability. : Create a 1/1 colorless Spirit creature token. Any player may activate this ability but only any time they could cast a sorcery. 3/4 (100th post too) Nice. Just three small critiques:
1) It seems like Soulmonger would be a better name, as it creates 1/1 Spirits.
2) Because of point 1, your card could probably be a Spirit Monger.
3) I'm not sure if I'm right on this, but it feels like the scry X should be a bit more specific in who's doing it, like so: "Whenever an opponent activates an ability of a creature you control, you scry X, where X is..."
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Post by gurfafflekins on Nov 1, 2018 22:47:58 GMT
Had to change act of treason ability into first one and colorless mana to red mana on this one because too many words... damn you and your 8-line count wizards damn youuuuu
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Post by sdfkjgh on Nov 2, 2018 2:33:20 GMT
Nyles, Trickster Fiend Legendary Creature - Satyr Rogue Whenever a satyr you control deals combat damage to a player, add that much colorless mana to your mana pool. , : Create a 2/2 green and red satyr token. , : Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. That creature is a satyr in addition to it’s other types. 2/4 That isn't gonna be of much use once combat ends unless you add that it doesn't empty as steps and phases end. You don't even have to make the non-emptying last past the end of the turn.
And now some minor quibbles:
You need to switch the order of the tokens' listed colors.
Also, it is "in addition to its other types."
Other than that, I really like this design, and would happily first-pick it in draft.
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Post by augur on Nov 2, 2018 3:17:50 GMT
(snip) Nice. Just three small critiques:
1) It seems like Soulmonger would be a better name, as it creates 1/1 Spirits.
2) Because of point 1, your card could probably be a Spirit Monger.
3) I'm not sure if I'm right on this, but it feels like the scry X should be a bit more specific in who's doing it, like so: "Whenever an opponent activates an ability of a creature you control, you scry X, where X is..."
Thanks for the feedback! For 1 and 2, I usually change types etc depending on the art. Spirit was partially a placeholder and partially because it was something that had precedent to give (Forbidden Orchard). I do like that typeline and name with the current token type. 3 is tricky- most effects that trigger off of opponent's actions don't include a you (Nezahal, Primal Tide; Waste Not) EXCEPT for Insight? for some reason?? Anyways, one thing that I did see to clarify was making it a may trigger (Runic Armasaur; Reparations), since that includes a you by default and should be easier to parse.
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Post by Jartis on Nov 2, 2018 7:28:34 GMT
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Post by gurfafflekins on Nov 2, 2018 12:16:13 GMT
@voltaic-qui (or anyone who knows what I’m talking about really) Why wouldn’t they work because layers? As an aspiring Magic judge I feel like I should probably know why that is/what that means.
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Post by shiftyhomunculus on Nov 2, 2018 14:21:43 GMT
The layers system specifies an order in which continuous effects that alter permanents are applied: copying, control changing, text changing, type changing, color changing, ability adding and removing, and finally P/T adjustment. Because P/T adjustment happens last, anything that happens on an earlier layer will not take changes to P/T into account for any conditions that apply to it. If I have a card that says "creatures with power 4 or greater have vigilance", for example, it will give vigilance to creatures that have power 4 or greater before adjustments, so +X/+X and -X/-X will be ignored, for instance. This isn't actually game-breaking, but it's very, very unintuitive. This is why P/T-based "lords" like Mosstodon always use activated or triggered abilities; those abilities check the creature's current, correct power on targeting and resolution and then stay in place for the turn. In general, nothing can accurately affect a property of a permanent based on another property that's on a later layer. A while back I made a card that turned green creatures into Forests - similar problem, type changing happens before color changing, so a creature that's made green by a continuous effect wouldn't become a Forest under this card. (Maybe I should put together a guide on this! Could be useful.)
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Post by Jartis on Nov 2, 2018 23:28:31 GMT
shiftyhomunculus I didn't know about the layer system until this conversation, looked it up, and immediately hated it XD I understand that it's necessary, and it makes sense when you think it through, but it's not exactly intuitive.
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Post by korakhos on Nov 4, 2018 0:29:06 GMT
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Post by spruder on Nov 4, 2018 18:44:34 GMT
Really cool card. I like it a lot. Cost and ability really well balanced. One note I would give is maybe give it some more flavor. Legendary denotes something unique, only one of. "Reflecting Wall" sounds a bit generic. Still a super cool card as is, just in this context the legendary feels tacked on for the sake of the contest. Not sure if it needs to be mythic, either. The power level of the card feels more uncommon or rare. Blue doesn't have the most pump or anthems, so unless the card it becomes has a fat butt, in most cases both cards will be dying when it blocks if you choose to clone. Really nice having the ability to stay a 0/6 though if what it's blocking isn't enough of a threat or not worth trading for.
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Post by Tesagk on Nov 4, 2018 23:34:22 GMT
Really cool card. I like it a lot. Cost and ability really well balanced. One note I would give is maybe give it some more flavor. Legendary denotes something unique, only one of. "Reflecting Wall" sounds a bit generic. Still a super cool card as is, just in this context the legendary feels tacked on for the sake of the contest. Not sure if it needs to be mythic, either. The power level of the card feels more uncommon or rare. Blue doesn't have the most pump or anthems, so unless the card it becomes has a fat butt, in most cases both cards will be dying when it blocks if you choose to clone. Really nice having the ability to stay a 0/6 though if what it's blocking isn't enough of a threat or not worth trading for. Wall of Gentricelf ?
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Post by sleepyjackdaw on Nov 5, 2018 1:35:38 GMT
Here's my entry: Attachment DeletedDefinitely designed more as an edh card. There are fun things you can do with "sacrifice permanent" e.g. sacrifice enchantments. The color identity is no-white for this purpose - give a sense of chaos, but also include lots of sac-themed cards from colors that get to do it less, along with mainstays. I was thinking of making the tokens literally Nightmare, but just swamps seemed weak and all lands a bit strong.
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Post by Daij_Djan on Nov 5, 2018 14:06:35 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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