Post by mythwind on Oct 13, 2018 23:58:08 GMT
Here are 3 white slivers for comments:
Communing Sliver W
Creature — Sliver :common:
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature’s color.)
Each Sliver spell you can cast has Convoke.
The cooperating swarm calls others as one harmonious chord.
1/1
Now on the new Guilds of Ravnica set Selesnya became the "convoke" guild, but I had already used up that 2 color combination elsewhere.
I see this a bit like white non-land ramping in white (another white ramping route is trying a Land Tax effect to Slivers)
Peace Sliver 1WW
Enchantment Creature — Sliver :uncommon:
Creatures can’t attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of untapped Sliver creatures you control.
To protect their hive and live in peace, the watchful slivers drain power form advancing enemies.
2/2
Here it may be a bit aggressive at 3 CMC, the effect is similar to that of [[Sphere of Safety]] for untapped slivers. Being Enchantment Creature makes it easier to remove, I mase all the two single colored mana Slivers like that.
Lawful Sliver 2WWWW
Legendary Creature — Sliver :mythic:
Spells and abilities your opponents control can’t cause you to sacrifice Sliver creatures.
Whenever a Sliver creature leaves the battlefield, each opponent sacrifices a permanent.
The swarm has incomprehensible rules, but it is clear revenge is a part of the sliver law.
4/4
Here the part that can be abused is the "leaves the battlefield" trigger as blinking, returning to hand, sacrificing will activate.
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Communing Sliver W
Creature — Sliver :common:
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature’s color.)
Each Sliver spell you can cast has Convoke.
The cooperating swarm calls others as one harmonious chord.
1/1
Now on the new Guilds of Ravnica set Selesnya became the "convoke" guild, but I had already used up that 2 color combination elsewhere.
I see this a bit like white non-land ramping in white (another white ramping route is trying a Land Tax effect to Slivers)
Peace Sliver 1WW
Enchantment Creature — Sliver :uncommon:
Creatures can’t attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of untapped Sliver creatures you control.
To protect their hive and live in peace, the watchful slivers drain power form advancing enemies.
2/2
Here it may be a bit aggressive at 3 CMC, the effect is similar to that of [[Sphere of Safety]] for untapped slivers. Being Enchantment Creature makes it easier to remove, I mase all the two single colored mana Slivers like that.
Lawful Sliver 2WWWW
Legendary Creature — Sliver :mythic:
Spells and abilities your opponents control can’t cause you to sacrifice Sliver creatures.
Whenever a Sliver creature leaves the battlefield, each opponent sacrifices a permanent.
The swarm has incomprehensible rules, but it is clear revenge is a part of the sliver law.
4/4
Here the part that can be abused is the "leaves the battlefield" trigger as blinking, returning to hand, sacrificing will activate.
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